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Fixed jsdoc
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@ -89,7 +89,7 @@ var Displacement = new Class({
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*
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*
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* You can only use a whole texture, not a frame from a texture atlas or sprite sheet.
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* You can only use a whole texture, not a frame from a texture atlas or sprite sheet.
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*
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*
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* @method Phaser.GameObjects.Components.FX#setTexture
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* @method Phaser.FX.Displacement#setTexture
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* @since 3.60.0
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* @since 3.60.0
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*
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*
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* @param {string} [texture='__WHITE'] - The unique string-based key of the texture to use for displacement, which must exist in the Texture Manager.
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* @param {string} [texture='__WHITE'] - The unique string-based key of the texture to use for displacement, which must exist in the Texture Manager.
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