diff --git a/README.md b/README.md index fe7187df3..6d9dd0fc0 100644 --- a/README.md +++ b/README.md @@ -80,6 +80,8 @@ Version 2.1.0 - "Cairhien" - -in development- * Tile properties are now copied from the Tiled JSON data to the Phaser.Tile objects when parsed (thanks @beeglebug #1126) * All Images now have a frameData value, even if it's only one frame. This removes lots of engine code needed to check if images are sprite sheets or not, and simplifies game code too (thanks @lucbloom #1059) * Added a new Phaser.Rope object. This allows for a series of 'chained' Sprites and extends the Rope support built into Pixi. Access it via game.add.rope (thanks @codevinsky #1030) +* Phaser.Device.isAndroidStockBrowser will inform you if your game is running in a stock Android browser (rather than Chrome) where you may wish to scale down effects, disable WebGL, etc (thanks @lucbloom #989) +* Phaser.Camera has a new property `position` which is a Point object that allows you to get or set the camera position without having to read both the x and y values (thanks @Zielak #1015) ### Updates