phaser/Phaser/physics/IPhysicsBody.ts

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/// <reference path="../Game.ts" />
/// <reference path="../core/Rectangle.ts" />
/// <reference path="PhysicsManager.ts" />
/**
* Phaser - Physics - IPhysicsShape
*/
module Phaser.Physics {
export interface IPhysicsBody {
//game: Game;
//world: PhysicsManager;
//sprite: Sprite;
//physics: Phaser.Components.Physics;
//position: Vec2;
//oldPosition: Vec2;
//offset: Vec2;
//bounds: Rectangle;
//setSize(width: number, height: number);
//preUpdate();
//update();
//render(context:CanvasRenderingContext2D);
//hullX;
//hullY;
//hullWidth;
//hullHeight;
//deltaX;
//deltaY;
//deltaXAbs;
//deltaYAbs;
}
}