2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2019-01-15 16:20:22 +00:00
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* @copyright 2019 Photon Storm Ltd.
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2018-02-12 16:01:20 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2018-02-05 22:08:48 +00:00
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.Blitter#renderCanvas
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* @since 3.0.0
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* @private
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*
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2018-03-28 14:04:09 +00:00
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* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
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2018-02-05 22:08:48 +00:00
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* @param {Phaser.GameObjects.Blitter} src - The Game Object being rendered in this call.
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* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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2018-04-04 16:14:55 +00:00
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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2018-02-05 22:08:48 +00:00
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*/
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2018-04-04 16:14:55 +00:00
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var BlitterCanvasRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix)
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2017-02-06 16:20:45 +00:00
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{
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2018-06-25 14:38:06 +00:00
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var list = src.getRenderList();
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2018-07-19 12:19:02 +00:00
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if (list.length === 0)
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2017-02-06 16:20:45 +00:00
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{
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return;
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}
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2018-08-03 00:53:51 +00:00
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var ctx = renderer.currentContext;
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2018-06-25 14:38:06 +00:00
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var alpha = camera.alpha * src.alpha;
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if (alpha === 0)
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{
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// Nothing to see, so abort early
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return;
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}
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// Blend Mode
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2018-08-03 00:53:51 +00:00
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ctx.globalCompositeOperation = renderer.blendModes[src.blendMode];
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2017-02-13 23:57:32 +00:00
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2018-02-06 20:19:11 +00:00
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var cameraScrollX = src.x - camera.scrollX * src.scrollFactorX;
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var cameraScrollY = src.y - camera.scrollY * src.scrollFactorY;
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2017-02-06 16:20:45 +00:00
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2018-04-04 17:05:59 +00:00
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ctx.save();
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2018-08-03 00:53:51 +00:00
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if (parentMatrix)
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2018-04-04 17:05:59 +00:00
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{
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2018-08-03 00:53:51 +00:00
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parentMatrix.copyToContext(ctx);
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2018-04-04 17:05:59 +00:00
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}
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2018-08-06 14:29:27 +00:00
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var roundPixels = camera.roundPixels;
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2017-02-06 16:20:45 +00:00
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// Render bobs
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2017-02-13 23:57:32 +00:00
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for (var i = 0; i < list.length; i++)
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2017-02-06 16:20:45 +00:00
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{
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2017-02-13 23:57:32 +00:00
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var bob = list[i];
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2018-02-06 20:19:11 +00:00
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var flip = (bob.flipX || bob.flipY);
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var frame = bob.frame;
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var cd = frame.canvasData;
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var dx = frame.x;
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var dy = frame.y;
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var fx = 1;
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var fy = 1;
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2017-02-06 16:20:45 +00:00
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2018-06-25 14:59:01 +00:00
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var bobAlpha = bob.alpha * alpha;
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if (bobAlpha === 0)
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{
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continue;
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}
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2018-08-03 00:53:51 +00:00
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ctx.globalAlpha = bobAlpha;
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2018-06-25 14:59:01 +00:00
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2018-02-06 20:19:11 +00:00
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if (!flip)
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2017-02-13 23:57:32 +00:00
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{
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2018-08-06 14:29:27 +00:00
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if (roundPixels)
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{
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2018-11-30 10:27:25 +00:00
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dx = Math.round(dx);
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dy = Math.round(dy);
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2018-08-06 14:29:27 +00:00
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}
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ctx.drawImage(
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frame.source.image,
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cd.x,
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cd.y,
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cd.width,
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cd.height,
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dx + bob.x + cameraScrollX,
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dy + bob.y + cameraScrollY,
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cd.width,
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cd.height
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);
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2017-02-13 23:57:32 +00:00
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}
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2018-02-06 20:19:11 +00:00
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else
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{
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if (bob.flipX)
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{
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fx = -1;
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2018-07-29 11:09:03 +00:00
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dx -= cd.width;
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2018-02-06 20:19:11 +00:00
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}
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2017-02-06 16:20:45 +00:00
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2018-02-06 20:19:11 +00:00
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if (bob.flipY)
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{
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fy = -1;
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2018-07-29 11:09:03 +00:00
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dy -= cd.height;
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2018-02-06 20:19:11 +00:00
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}
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2018-01-20 16:21:59 +00:00
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2018-02-06 20:19:11 +00:00
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ctx.save();
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ctx.translate(bob.x + cameraScrollX, bob.y + cameraScrollY);
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ctx.scale(fx, fy);
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2018-07-29 11:09:03 +00:00
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ctx.drawImage(frame.source.image, cd.x, cd.y, cd.width, cd.height, dx, dy, cd.width, cd.height);
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2018-02-06 20:19:11 +00:00
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ctx.restore();
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}
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2017-02-06 16:20:45 +00:00
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}
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2018-04-04 17:05:59 +00:00
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ctx.restore();
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2017-02-06 16:20:45 +00:00
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};
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module.exports = BlitterCanvasRenderer;
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