phaser/src/gameobjects/extern/ExternWebGLRenderer.js

35 lines
1.3 KiB
JavaScript
Raw Normal View History

2018-10-29 23:07:30 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
2022-02-28 14:29:51 +00:00
* @copyright 2022 Photon Storm Ltd.
2019-05-10 15:15:04 +00:00
* @license {@link https://opensource.org/licenses/MIT|MIT License}
2018-10-29 23:07:30 +00:00
*/
2020-09-14 14:22:16 +00:00
var GetCalcMatrix = require('../GetCalcMatrix');
2018-10-29 23:07:30 +00:00
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.Extern#renderWebGL
* @since 3.16.0
* @private
*
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.Extern} src - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
2020-09-14 14:22:16 +00:00
var ExternWebGLRenderer = function (renderer, src, camera, parentMatrix)
2018-10-29 23:07:30 +00:00
{
renderer.pipelines.clear();
2018-10-29 23:07:30 +00:00
2020-09-14 14:22:16 +00:00
var calcMatrix = GetCalcMatrix(src, camera, parentMatrix).calc;
2018-10-29 23:07:30 +00:00
src.render.call(src, renderer, camera, calcMatrix);
renderer.pipelines.rebind();
2018-10-29 23:07:30 +00:00
};
module.exports = ExternWebGLRenderer;