phaser/wip/examples/camera3.php

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<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
var s;
var s2;
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function preload() {
game.load.image('card', 'assets/sprites/mana_card.png');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
function create() {
s = game.add.sprite(game.world.centerX, game.world.centerY, 'card');
s2 = game.add.sprite(100, 100, 'mushroom');
s.addChild(s2);
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s.scale.x = 2;
s.scale.y = 2;
s2.scale.x = 0.5;
s2.scale.y = 0.5;
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s.anchor.setTo(0.5, 0.5);
s2.anchor.setTo(0, 0);
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}
function update() {
s.angle += 0.5;
s2.angle += 1;
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}
function render() {
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game.debug.renderWorldTransformInfo(s, 32, 32);
game.debug.renderLocalTransformInfo(s, 300, 32);
game.debug.renderWorldTransformInfo(s2, 32, 450);
game.debug.renderLocalTransformInfo(s2, 300, 450);
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game.debug.renderPoint(s.topLeft, 'rgb(255,0,0)');
game.debug.renderPoint(s.topRight, 'rgb(0,255,0)');
game.debug.renderPoint(s.bottomLeft, 'rgb(0,0,255)');
game.debug.renderPoint(s.bottomRight, 'rgb(255,0,255)');
game.debug.renderPoint(s2.topLeft, 'rgb(255,0,0)');
game.debug.renderPoint(s2.topRight, 'rgb(0,255,0)');
game.debug.renderPoint(s2.bottomLeft, 'rgb(0,0,255)');
game.debug.renderPoint(s2.bottomRight, 'rgb(255,0,255)');
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}
})();
</script>
</body>
</html>