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< a href = "Phaser.html" > Phaser< / a >
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< li >
< a href = "Phaser.Animation.html" > Animation< / a >
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< li >
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< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
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< li >
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< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
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< a href = "Phaser.BitmapData.html" > BitmapData< / a >
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< a href = "Phaser.BitmapText.html" > BitmapText< / a >
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< a href = "Phaser.Button.html" > Button< / a >
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< a href = "Phaser.Cache.html" > Cache< / a >
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< li >
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< a href = "Phaser.Camera.html" > Camera< / a >
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< / li >
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< li >
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< a href = "Phaser.Canvas.html" > Canvas< / a >
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< a href = "Phaser.Circle.html" > Circle< / a >
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< a href = "Phaser.Color.html" > Color< / a >
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< a href = "Phaser.Device.html" > Device< / a >
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< a href = "Phaser.Easing.html" > Easing< / a >
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< a href = "Phaser.Easing.Back.html" > Back< / a >
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< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
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< a href = "Phaser.Easing.Circular.html" > Circular< / a >
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< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
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< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
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< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
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< a href = "Phaser.Easing.Linear.html" > Linear< / a >
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< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
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< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
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< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
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< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
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< a href = "Phaser.Events.html" > Events< / a >
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< a href = "Phaser.Filter.html" > Filter< / a >
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< a href = "Phaser.Frame.html" > Frame< / a >
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< a href = "Phaser.FrameData.html" > FrameData< / a >
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< a href = "Phaser.Game.html" > Game< / a >
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< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
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< a href = "Phaser.Graphics.html" > Graphics< / a >
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< a href = "Phaser.Group.html" > Group< / a >
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< a href = "Phaser.Input.html" > Input< / a >
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< a href = "Phaser.InputHandler.html" > InputHandler< / a >
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< a href = "Phaser.Key.html" > Key< / a >
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< a href = "Phaser.Keyboard.html" > Keyboard< / a >
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< a href = "Phaser.LinkedList.html" > LinkedList< / a >
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< a href = "Phaser.Loader.html" > Loader< / a >
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< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
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< a href = "Phaser.Math.html" > Math< / a >
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< a href = "Phaser.Mouse.html" > Mouse< / a >
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< a href = "Phaser.MSPointer.html" > MSPointer< / a >
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< a href = "Phaser.Net.html" > Net< / a >
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< a href = "Phaser.Particles.html" > Particles< / a >
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< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
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< a href = "Phaser.Physics.html" > Physics< / a >
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< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
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< a href = "Phaser.Physics.Arcade.Body.html" > Body< / a >
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< a href = "Phaser.Plugin.html" > Plugin< / a >
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< a href = "Phaser.PluginManager.html" > PluginManager< / a >
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< a href = "Phaser.Point.html" > Point< / a >
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< a href = "Phaser.Pointer.html" > Pointer< / a >
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< a href = "Phaser.Polygon.html" > Polygon< / a >
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< a href = "Phaser.QuadTree.html" > QuadTree< / a >
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< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
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< a href = "Phaser.Rectangle.html" > Rectangle< / a >
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< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
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< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
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< a href = "Phaser.Signal.html" > Signal< / a >
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< a href = "Phaser.Sound.html" > Sound< / a >
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< a href = "Phaser.SoundManager.html" > SoundManager< / a >
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< li >
< a href = "Phaser.Sprite.html" > Sprite< / a >
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< li >
< a href = "Phaser.Stage.html" > Stage< / a >
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< li >
< a href = "Phaser.StageScaleMode.html" > StageScaleMode< / a >
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< li >
< a href = "Phaser.State.html" > State< / a >
< / li >
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< li >
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< a href = "Phaser.StateManager.html" > StateManager< / a >
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< / li >
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< li >
< a href = "Phaser.Text.html" > Text< / a >
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< li >
< a href = "Phaser.Tile.html" > Tile< / a >
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< li >
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
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< li >
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
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< li >
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
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< li >
< a href = "Phaser.Tileset.html" > Tileset< / a >
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< li >
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
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< li >
< a href = "Phaser.Time.html" > Time< / a >
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< li >
< a href = "Phaser.Timer.html" > Timer< / a >
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< li >
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< a href = "Phaser.Touch.html" > Touch< / a >
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< / li >
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< li >
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
< li >
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
< li >
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
< li >
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
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< li >
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< a href = "Phaser.World.html" > World< / a >
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< / li >
< li >
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< a href = "SignalBinding.html" > SignalBinding< / a >
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< / ul >
< / li >
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
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< li >
< a href = "global.html#bottom" > bottom< / a >
< / li >
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< li >
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< a href = "global.html#HEXtoRGB" > HEXtoRGB< / a >
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< / li >
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< li >
< a href = "global.html#render" > render< / a >
< / li >
< li >
< a href = "global.html#renderXY" > renderXY< / a >
< / li >
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< li >
< a href = "global.html#right" > right< / a >
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< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
< h1 class = "page-title" > Global< / h1 >
< section >
< header >
< h2 >
< / h2 >
< / header >
< article >
< div class = "container-overview" >
< dl class = "details" >
< / dl >
< / div >
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< h3 class = "subsection-title" > Methods< / h3 >
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< dl >
< dt >
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< h4 class = "name" id = "bottom" > < span class = "type-signature" > < / span > bottom< span class = "signature" > ()< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the x, y and width properties, but does change the height property.< / p >
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< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-581" > line 581< / a >
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< / li > < / ul > < / dd >
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< / dl >
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< h5 > Returns:< / h5 >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > number< / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "bottom" > < span class = "type-signature" > < / span > bottom< span class = "signature" > (value)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the x, y and width properties, but does change the height property.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > value< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < / td >
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< / tr >
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< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-590" > line 590< / a >
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< / li > < / ul > < / dd >
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< / dl >
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< / dd >
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< dt >
< h4 class = "name" id = "HEXtoRGB" > < span class = "type-signature" > < / span > HEXtoRGB< span class = "signature" > (hex)< / span > < span class = "type-signature" > → {array}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Converts a hex color number to an [R, G, B] array< / p >
< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
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< tr >
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< td class = "name" > < code > hex< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Utils.js.html" > utils/Utils.js< / a > , < a href = "Utils.js.html#sunlight-1-line-243" > line 243< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > array< / span >
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< / dd >
< / dl >
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< / dd >
< dt >
< h4 class = "name" id = "render" > < span class = "type-signature" > < / span > render< span class = "signature" > (displayObject, < span class = "optional" > position< / span > , < span class = "optional" > clear< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > This function will draw the display object to the texture. If the display object is a Group or has children it will
draw all children as well.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > displayObject< / code > < / td >
< td class = "type" >
< span class = "param-type" > DisplayObject< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The display object to render this texture on.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > position< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Where to draw the display object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > clear< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > If true the texture will be cleared before the displayObject is drawn.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "RenderTexture.js.html" > gameobjects/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-71" > line 71< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "renderXY" > < span class = "type-signature" > < / span > renderXY< span class = "signature" > (displayObject, x, y, < span class = "optional" > clear< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > This function will draw the display object to the texture at the given x/y coordinates.
If the display object is a Group or has children it will draw all children as well.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > displayObject< / code > < / td >
< td class = "type" >
< span class = "param-type" > DisplayObject< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The display object to render this texture on.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The x coordinate to draw the display object at.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The y coordinate to draw the display object at.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > clear< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > If true the texture will be cleared before the displayObject is drawn.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "RenderTexture.js.html" > gameobjects/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-101" > line 101< / a >
< / li > < / ul > < / dd >
< / dl >
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< / dd >
< dt >
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< h4 class = "name" id = "right" > < span class = "type-signature" > < / span > right< span class = "signature" > ()< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > The sum of the x and width properties. Changing the right property of a Rectangle object has no effect on the x, y and height properties.
However it does affect the width property.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-616" > line 616< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > number< / span >
< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "right" > < span class = "type-signature" > < / span > right< span class = "signature" > (value)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > The sum of the x and width properties. Changing the right property of a Rectangle object has no effect on the x, y and height properties.
However it does affect the width property.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > value< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-626" > line 626< / a >
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< / li > < / ul > < / dd >
< / dl >
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< / dd >
< / dl >
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< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
Phaser Copyright © 2012-2013 Photon Storm Ltd.
< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2013-11-28 15:57:09 +00:00
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
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< / html >