phaser/src/sound/noaudio/NoAudioSoundManager.js

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var Class = require('../../utils/Class');
var EventEmitter = require('eventemitter3');
var NoAudioSoundManager = new Class({
Extends: EventEmitter,
initialize: function NoAudioSoundManager(game) {
EventEmitter.call(this);
this.game = game;
this.sounds = [];
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this.mute = false;
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this.volume = 1;
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this.rate = 1;
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this.detune = 0;
this.pauseOnBlur = true;
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this.locked = false;
this.unlocked = false;
}
});
module.exports = NoAudioSoundManager;