2018-01-10 16:29:37 +00:00
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var Class = require('../utils/Class');
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2018-01-30 00:55:27 +00:00
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// Phaser.Data.DataManager
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2017-01-30 00:00:45 +00:00
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2016-12-07 01:40:56 +00:00
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/**
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* The Data Component features a means to store pieces of data specific to a Game Object, System or Plugin.
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* You can then search, query it, and retrieve the data. The parent must either extend EventEmitter,
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* or have a property called `events` that is an instance of it.
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*/
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var DataManager = new Class({
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initialize:
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function DataManager (parent, eventEmitter)
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{
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this.parent = parent;
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this.events = eventEmitter;
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if (!eventEmitter)
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{
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this.events = (parent.events) ? parent.events : parent;
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}
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this.list = {};
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this.blockSet = false;
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this._frozen = false;
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},
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// Retrieves the value for the given key, or undefined if it doesn't exist.
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get: function (key)
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{
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return this.list[key];
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},
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getAll: function ()
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{
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var results = {};
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for (var key in this.list)
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{
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results[key] = this.list[key];
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}
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return results;
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},
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query: function (search)
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{
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var results = {};
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for (var key in this.list)
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{
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if (key.match(search))
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{
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results[key] = this.list[key];
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}
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}
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return results;
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},
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set: function (key, data)
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{
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if (this._frozen)
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{
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return this;
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}
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if (this.events.listenerCount('changedata') > 0)
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{
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this.blockSet = false;
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var _this = this;
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var resetFunction = function (value)
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{
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_this.blockSet = true;
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_this.list[key] = value;
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_this.events.emit('setdata', _this.parent, key, value);
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};
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this.events.emit('changedata', this.parent, key, data, resetFunction);
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// One of the listeners blocked this update from being set, so abort
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if (this.blockSet)
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{
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return this;
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}
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}
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this.list[key] = data;
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this.events.emit('setdata', this.parent, key, data);
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return this;
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},
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/**
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* Passes all data entries to the given callback. Stores the result of the callback.
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*
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* @method each
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* @param {function} callback - The function to call.
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* @param {object} [scope] - Value to use as `this` when executing callback.
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* @param {...*} [arguments] - Additional arguments that will be passed to the callback, after the game object, key, and data.
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*/
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each: function (callback, scope)
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{
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var args = [ this.parent, null, undefined ];
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for (var i = 1; i < arguments.length; i++)
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{
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args.push(arguments[i]);
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}
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for (var key in this.list)
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{
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args[1] = key;
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args[2] = this.list[key];
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callback.apply(scope, args);
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}
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return this;
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},
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merge: function (data, overwrite)
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{
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if (overwrite === undefined) { overwrite = true; }
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// Merge data from another component into this one
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for (var key in data)
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{
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if (overwrite || (!overwrite && !this.has(key)))
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{
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this.list[key] = data;
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}
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}
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return this;
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},
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remove: function (key)
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{
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if (!this._frozen && this.has(key))
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{
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var data = this.list[key];
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delete this.list[key];
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this.events.emit('removedata', this, key, data);
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}
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return this;
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},
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// Gets the data associated with the given 'key', deletes it from this Data store, then returns it.
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pop: function (key)
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{
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var data = undefined;
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if (!this._frozen && this.has(key))
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{
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data = this.list[key];
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delete this.list[key];
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this.events.emit('removedata', this, key, data);
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}
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return data;
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},
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has: function (key)
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{
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return this.list.hasOwnProperty(key);
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},
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setFreeze: function (value)
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{
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this._frozen = value;
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return this;
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},
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reset: function ()
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{
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for (var key in this.list)
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{
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delete this.list[key];
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}
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this.blockSet = false;
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this._frozen = false;
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},
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destroy: function ()
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{
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this.reset();
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this.events.off('changedata');
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this.events.off('setdata');
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this.events.off('removedata');
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this.parent = null;
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},
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/**
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* Freeze this Data component, so no changes can be written to it.
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*
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* @name freeze
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* @property {boolean} freeze
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*/
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freeze: {
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get: function ()
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{
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return this._frozen;
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},
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set: function (value)
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{
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this._frozen = (value) ? true : false;
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}
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},
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count: {
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get: function ()
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{
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var i = 0;
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for (var key in this.list)
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{
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if (this.list[key] !== undefined)
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{
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i++;
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}
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}
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return i;
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}
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}
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});
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2018-01-30 00:55:27 +00:00
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module.exports = DataManager;
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