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< head >
< meta charset = "utf-8" >
< title > Phaser Class: Cache< / title >
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< a href = "namespaces.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Namespaces< b
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class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
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< a href = "Phaser.html" > Phaser< / a >
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< / ul >
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< li class = "dropdown" >
< a href = "classes.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Classes< b
class="caret">< / b > < / a >
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< li >
< a href = "Phaser.Animation.html" > Animation< / a >
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< li >
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< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
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< / li >
< li >
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< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
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< a href = "Phaser.BitmapData.html" > BitmapData< / a >
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< a href = "Phaser.BitmapFont.html" > BitmapFont< / a >
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< a href = "Phaser.BitmapText.html" > BitmapText< / a >
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< a href = "Phaser.Button.html" > Button< / a >
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< li >
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< a href = "Phaser.Cache.html" > Cache< / a >
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< li >
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< a href = "Phaser.Camera.html" > Camera< / a >
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< li >
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< a href = "Phaser.Canvas.html" > Canvas< / a >
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< li >
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< a href = "Phaser.Circle.html" > Circle< / a >
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< li >
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< a href = "Phaser.Color.html" > Color< / a >
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< / li >
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< li >
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< a href = "Phaser.Device.html" > Device< / a >
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< li >
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< a href = "Phaser.Easing.html" > Easing< / a >
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< a href = "Phaser.Easing.Back.html" > Back< / a >
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< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
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< a href = "Phaser.Easing.Circular.html" > Circular< / a >
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< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
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< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
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< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
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< a href = "Phaser.Easing.Linear.html" > Linear< / a >
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< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
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< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
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< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
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< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
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< a href = "Phaser.Ellipse.html" > Ellipse< / a >
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< a href = "Phaser.Events.html" > Events< / a >
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< a href = "Phaser.Filter.html" > Filter< / a >
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< a href = "Phaser.Frame.html" > Frame< / a >
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< a href = "Phaser.FrameData.html" > FrameData< / a >
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< a href = "Phaser.Game.html" > Game< / a >
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< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
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< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
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< a href = "Phaser.Gamepad.html" > Gamepad< / a >
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< a href = "Phaser.GamepadButton.html" > GamepadButton< / a >
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< a href = "Phaser.Graphics.html" > Graphics< / a >
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< a href = "Phaser.Group.html" > Group< / a >
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< a href = "Phaser.Image.html" > Image< / a >
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< a href = "Phaser.Input.html" > Input< / a >
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< a href = "Phaser.InputHandler.html" > InputHandler< / a >
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< a href = "Phaser.Key.html" > Key< / a >
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< a href = "Phaser.Keyboard.html" > Keyboard< / a >
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< a href = "Phaser.Line.html" > Line< / a >
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< a href = "Phaser.LinkedList.html" > LinkedList< / a >
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< a href = "Phaser.Loader.html" > Loader< / a >
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< li >
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< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
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< a href = "Phaser.Math.html" > Math< / a >
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< a href = "Phaser.Mouse.html" > Mouse< / a >
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< a href = "Phaser.MSPointer.html" > MSPointer< / a >
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< a href = "Phaser.Net.html" > Net< / a >
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< a href = "Phaser.Particles.html" > Particles< / a >
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< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
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< a href = "Phaser.Physics.html" > Physics< / a >
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< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
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< a href = "Phaser.Physics.Body.html" > Body< / a >
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< a href = "Phaser.Physics.CollisionGroup.html" > CollisionGroup< / a >
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< a href = "Phaser.Physics.ContactMaterial.html" > ContactMaterial< / a >
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< a href = "Phaser.Physics.InversePointProxy.html" > InversePointProxy< / a >
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< a href = "Phaser.Physics.Material.html" > Material< / a >
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< a href = "Phaser.Physics.PointProxy.html" > PointProxy< / a >
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< a href = "Phaser.Physics.Spring.html" > Spring< / a >
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< a href = "Phaser.Physics.World.html" > World< / a >
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< a href = "Phaser.Plugin.html" > Plugin< / a >
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< a href = "Phaser.PluginManager.html" > PluginManager< / a >
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< a href = "Phaser.Point.html" > Point< / a >
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< a href = "Phaser.Pointer.html" > Pointer< / a >
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< a href = "Phaser.Polygon.html" > Polygon< / a >
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< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
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< a href = "Phaser.Rectangle.html" > Rectangle< / a >
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< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
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< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
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< a href = "Phaser.Signal.html" > Signal< / a >
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< a href = "Phaser.SinglePad.html" > SinglePad< / a >
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< a href = "Phaser.Sound.html" > Sound< / a >
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< a href = "Phaser.SoundManager.html" > SoundManager< / a >
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< a href = "Phaser.Sprite.html" > Sprite< / a >
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< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
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< a href = "Phaser.Stage.html" > Stage< / a >
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< a href = "Phaser.StageScaleMode.html" > StageScaleMode< / a >
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< a href = "Phaser.State.html" > State< / a >
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< a href = "Phaser.StateManager.html" > StateManager< / a >
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< a href = "Phaser.Text.html" > Text< / a >
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< a href = "Phaser.Tile.html" > Tile< / a >
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< a href = "Phaser.Tilemap.html" > Tilemap< / a >
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< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
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< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
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< a href = "Phaser.Tileset.html" > Tileset< / a >
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< a href = "Phaser.TileSprite.html" > TileSprite< / a >
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< a href = "Phaser.Time.html" > Time< / a >
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< a href = "Phaser.Timer.html" > Timer< / a >
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< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
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< a href = "Phaser.Touch.html" > Touch< / a >
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< a href = "Phaser.Tween.html" > Tween< / a >
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< a href = "Phaser.TweenManager.html" > TweenManager< / a >
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< a href = "Phaser.Utils.html" > Utils< / a >
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< a href = "Phaser.Utils.Debug.html" > Debug< / a >
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< a href = "Phaser.World.html" > World< / a >
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< a href = "SignalBinding.html" > SignalBinding< / a >
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< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
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< a href = "global.html#canUseNewCanvasBlendModes" > canUseNewCanvasBlendModes< / a >
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< a href = "global.html#getBounds" > getBounds< / a >
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< a href = "global.html#getNextPowerOfTwo" > getNextPowerOfTwo< / a >
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< a href = "global.html#hex2rgb" > hex2rgb< / a >
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< a href = "global.html#hitTest" > hitTest< / a >
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< a href = "global.html#rgb2hex" > rgb2hex< / a >
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< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
< h1 class = "page-title" > Class: Cache< / h1 >
< section >
< header >
< h2 >
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< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
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Cache
< / h2 >
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< div class = "class-description" > < p > A game only has one instance of a Cache and it is used to store all externally loaded assets such as images, sounds and data files as a result of Loader calls. Cached items use string based keys for look-up.< / p > < / div >
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< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name" id = "Cache" > < span class = "type-signature" > < / span > new Cache< span class = "signature" > (game)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Phaser.Cache constructor.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-15" > line 15< / a >
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< / li > < / ul > < / dd >
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< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
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< h4 class = "name" id = "BINARY" > < span class = "type-signature" > < static, constant> < / span > BINARY< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< h5 > Type:< / h5 >
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< li >
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< span class = "param-type" > number< / span >
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< / ul >
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< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-138" > line 138< / a >
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< / li > < / ul > < / dd >
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< / dd >
< dt >
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< h4 class = "name" id = "BITMAPDATA" > < span class = "type-signature" > < static, constant> < / span > BITMAPDATA< span class = "type-signature" > :number< / span > < / h4 >
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< h5 > Type:< / h5 >
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< span class = "param-type" > number< / span >
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< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-144" > line 144< / a >
< / li > < / ul > < / dd >
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< dt >
< h4 class = "name" id = "BITMAPFONT" > < span class = "type-signature" > < static, constant> < / span > BITMAPFONT< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > number< / span >
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< / li >
< / ul >
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< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-150" > line 150< / a >
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< dt >
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< h4 class = "name" id = "CANVAS" > < span class = "type-signature" > < static, constant> < / span > CANVAS< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > number< / span >
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< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-96" > line 96< / a >
< / li > < / ul > < / dd >
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< / dl >
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< / dd >
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< dt >
< h4 class = "name" id = "IMAGE" > < span class = "type-signature" > < static, constant> < / span > IMAGE< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< h5 > Type:< / h5 >
< ul >
< li >
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< span class = "param-type" > number< / span >
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< / li >
< / ul >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-102" > line 102< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "PHYSICS" > < span class = "type-signature" > < static, constant> < / span > PHYSICS< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > number< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-126" > line 126< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "SOUND" > < span class = "type-signature" > < static, constant> < / span > SOUND< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > number< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-114" > line 114< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "TEXT" > < span class = "type-signature" > < static, constant> < / span > TEXT< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > number< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-120" > line 120< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "TEXTURE" > < span class = "type-signature" > < static, constant> < / span > TEXTURE< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > number< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-108" > line 108< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "TILEMAP" > < span class = "type-signature" > < static, constant> < / span > TILEMAP< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > number< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-132" > line 132< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "game" > < span class = "type-signature" > < / span > game< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > Local reference to game.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-20" > line 20< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "onSoundUnlock" > < span class = "type-signature" > < / span > onSoundUnlock< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onSoundUnlock< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > This event is dispatched when the sound system is unlocked via a touch event on cellular devices.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-88" > line 88< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name" id = "addBinary" > < span class = "type-signature" > < / span > addBinary< span class = "signature" > (key, binaryData)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a binary object in to the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for this binary data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > binaryData< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The binary object to be addded to the cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-168" > line 168< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addBitmapData" > < span class = "type-signature" > < / span > addBitmapData< span class = "signature" > (key, bitmapData)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a BitmapData object in to the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for this BitmapData.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > bitmapData< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / td >
< td class = "description last" > < p > The BitmapData object to be addded to the cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-181" > line 181< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData object to be addded to the cache.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addBitmapFont" > < span class = "type-signature" > < / span > addBitmapFont< span class = "signature" > (key, texture)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a Phaser.BitmapFont in to the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > texture< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.BitmapFont.html" > Phaser.BitmapFont< / a > < / span >
< / td >
< td class = "description last" > < p > The BitmapFont object to be stored. This can be applied to any Image/Sprite as a texture.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-212" > line 212< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addBitmapFont" > < span class = "type-signature" > < / span > addBitmapFont< span class = "signature" > (key, url, data, xmlData, < span class = "optional" > xSpacing< / span > , < span class = "optional" > ySpacing< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new Bitmap Font to the Cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > URL of this font xml file.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Extra font data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > xmlData< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Texture atlas frames data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > xSpacing< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If you'd like to add additional horizontal spacing between the characters then set the pixel value here.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > ySpacing< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If you'd like to add additional vertical spacing between the lines then set the pixel value here.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-296" > line 296< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addCanvas" > < span class = "type-signature" > < / span > addCanvas< span class = "signature" > (key, canvas, context)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new canvas object in to the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for this canvas.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > canvas< / code > < / td >
< td class = "type" >
< span class = "param-type" > HTMLCanvasElement< / span >
< / td >
< td class = "description last" > < p > Canvas DOM element.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > context< / code > < / td >
< td class = "type" >
< span class = "param-type" > CanvasRenderingContext2D< / span >
< / td >
< td class = "description last" > < p > Render context of this canvas.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-154" > line 154< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addDefaultImage" > < span class = "type-signature" > < protected> < / span > addDefaultImage< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Adds a default image to be used in special cases such as WebGL Filters. Is mapped to the key __default.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-333" > line 333< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
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< dt >
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< h4 class = "name" id = "addImage" > < span class = "type-signature" > < / span > addImage< span class = "signature" > (key, url, data)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Add a new image.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > url< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > URL of this image file.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Extra image data.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-385" > line 385< / a >
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< / li > < / ul > < / dd >
< / dl >
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< / dd >
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< dt >
< h4 class = "name" id = "addMissingImage" > < span class = "type-signature" > < protected> < / span > addMissingImage< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Adds an image to be used when a key is wrong / missing. Is mapped to the key __missing.< / p >
< / div >
< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-352" > line 352< / a >
< / li > < / ul > < / dd >
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< / dl >
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< / dd >
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< dt >
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< h4 class = "name" id = "addRenderTexture" > < span class = "type-signature" > < / span > addRenderTexture< span class = "signature" > (key, texture)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Add a new Phaser.RenderTexture in to the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
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< td class = "name" > < code > texture< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Phaser.Texture< / span >
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< / td >
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< td class = "description last" > < p > The texture to use as the base of the RenderTexture.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-197" > line 197< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "addSound" > < span class = "type-signature" > < / span > addSound< span class = "signature" > (key, url, data, webAudio, audioTag)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Add a new sound.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > url< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > URL of this sound file.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > data< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > object< / span >
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< / td >
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< td class = "description last" > < p > Extra sound data.< / p > < / td >
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< / tr >
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< tr >
< td class = "name" > < code > webAudio< / code > < / td >
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< td class = "type" >
< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > True if the file is using web audio.< / p > < / td >
< / tr >
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< tr >
< td class = "name" > < code > audioTag< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
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< / td >
< td class = "description last" > < p > True if the file is using legacy HTML audio.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-404" > line 404< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "addSpriteSheet" > < span class = "type-signature" > < / span > addSpriteSheet< span class = "signature" > (key, url, data, frameWidth, frameHeight, < span class = "optional" > frameMax< / span > , < span class = "optional" > margin< / span > , < span class = "optional" > spacing< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Add a new sprite sheet in to the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > URL of this sprite sheet file.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
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< td class = "attributes" >
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< / td >
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< td class = "default" >
< / td >
< td class = "description last" > < p > Extra sprite sheet data.< / p > < / td >
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< / tr >
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< tr >
< td class = "name" > < code > frameWidth< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
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< / td >
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< td class = "attributes" >
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< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > Width of the sprite sheet.< / p > < / td >
< / tr >
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< tr >
< td class = "name" > < code > frameHeight< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Height of the sprite sheet.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > frameMax< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
-1
< / td >
< td class = "description last" > < p > How many frames stored in the sprite sheet. If -1 then it divides the whole sheet evenly.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > margin< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If the frames have been drawn with a margin, specify the amount here.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > spacing< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
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< / td >
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< td class = "default" >
0
< / td >
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< td class = "description last" > < p > If the frames have been drawn with spacing between them, specify the amount here.< / p > < / td >
< / tr >
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< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-225" > line 225< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "addText" > < span class = "type-signature" > < / span > addText< span class = "signature" > (key, url, data)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Add a new text data.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key for the text data.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > url< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > URL of this text data file.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Extra text data.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-371" > line 371< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "addTextureAtlas" > < span class = "type-signature" > < / span > addTextureAtlas< span class = "signature" > (key, url, data, atlasData, format)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Add a new texture atlas to the Cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > URL of this texture atlas file.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
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< td class = "description last" > < p > Extra texture atlas data.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > atlasData< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > object< / span >
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< / td >
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< td class = "description last" > < p > Texture atlas frames data.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > format< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The format of the texture atlas.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-264" > line 264< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "addTilemap" > < span class = "type-signature" > < / span > addTilemap< span class = "signature" > (key, url, mapData, format)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Add a new tilemap to the Cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > URL of the tilemap image.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > mapData< / code > < / td >
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< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
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< td class = "description last" > < p > The tilemap data object (either a CSV or JSON file).< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > format< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > The format of the tilemap data.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-249" > line 249< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
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< dt >
< h4 class = "name" id = "addTilemap" > < span class = "type-signature" > < / span > addTilemap< span class = "signature" > (key, url, JSONData, format)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new physics data object to the Cache.< / p >
< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
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< tbody >
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< tr >
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< td class = "name" > < code > key< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > url< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > URL of the physics json data.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > JSONData< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > object< / span >
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< / td >
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< td class = "description last" > < p > The physics data object (a JSON file).< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > format< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The format of the physics data.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-318" > line 318< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "checkImageKey" > < span class = "type-signature" > < / span > checkImageKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Checks if an image key exists.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the image to check is in the Cache.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-596" > line 596< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > boolean< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "decodedSound" > < span class = "type-signature" > < / span > decodedSound< span class = "signature" > (key, data)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new decoded sound.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
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< tr >
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< td class = "name" > < code > key< / code > < / td >
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< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
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< td class = "description last" > < p > Extra sound data.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-483" > line 483< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "destroy" > < span class = "type-signature" > < / span > destroy< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Clears the cache. Removes every local cache object reference.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1066" > line 1066< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "getBinary" > < span class = "type-signature" > < / span > getBinary< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get binary data by key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the binary data object to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-883" > line 883< / a >
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< / li > < / ul > < / dd >
< / dl >
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< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The binary data object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > object< / span >
< / dd >
< / dl >
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< / dd >
< dt >
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< h4 class = "name" id = "getBitmapData" > < span class = "type-signature" > < / span > getBitmapData< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get a BitmapData object from the cache by its key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the BitmapData object to retrieve from the Cache.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-518" > line 518< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
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< div class = "param-desc" >
< p > The requested BitmapData object if found, or null if not.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
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< / dd >
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< dt >
< h4 class = "name" id = "getBitmapFont" > < span class = "type-signature" > < / span > getBitmapFont< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapFont.html" > Phaser.BitmapFont< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get a BitmapFont object from the cache by its key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
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< th > Type< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
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< tbody >
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< tr >
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< td class = "name" > < code > key< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > Asset key of the BitmapFont object to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-538" > line 538< / a >
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< / li > < / ul > < / dd >
< / dl >
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< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The requested BitmapFont object if found, or null if not.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapFont.html" > Phaser.BitmapFont< / a > < / span >
< / dd >
< / dl >
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< / dd >
< dt >
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< h4 class = "name" id = "getCanvas" > < span class = "type-signature" > < / span > getCanvas< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get a canvas object from the cache by its key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the canvas to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-498" > line 498< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The canvas object.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > object< / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "getFrame" > < span class = "type-signature" > < / span > getFrame< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Frame.html" > Phaser.Frame< / a > }< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get a single frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the frame data to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-722" > line 722< / a >
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< / li > < / ul > < / dd >
< / dl >
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< h5 > Returns:< / h5 >
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< div class = "param-desc" >
< p > The frame data.< / p >
< / div >
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< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Frame.html" > Phaser.Frame< / a > < / span >
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< / dd >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name" id = "getFrameByIndex" > < span class = "type-signature" > < / span > getFrameByIndex< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Frame.html" > Phaser.Frame< / a > }< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get a single frame out of a frameData set by key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the frame data to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-688" > line 688< / a >
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< / li > < / ul > < / dd >
< / dl >
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< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The frame object.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > < a href = "Phaser.Frame.html" > Phaser.Frame< / a > < / span >
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< / dd >
< / dl >
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< / dd >
< dt >
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< h4 class = "name" id = "getFrameByName" > < span class = "type-signature" > < / span > getFrameByName< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Frame.html" > Phaser.Frame< / a > }< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get a single frame out of a frameData set by key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the frame data to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-705" > line 705< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The frame object.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > < a href = "Phaser.Frame.html" > Phaser.Frame< / a > < / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "getFrameData" > < span class = "type-signature" > < / span > getFrameData< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.FrameData.html" > Phaser.FrameData< / a > }< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get frame data by key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the frame data to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-654" > line 654< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The frame data.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > < a href = "Phaser.FrameData.html" > Phaser.FrameData< / a > < / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "getImage" > < span class = "type-signature" > < / span > getImage< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get image data by key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the image to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-614" > line 614< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The image data.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > object< / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "getKeys" > < span class = "type-signature" > < / span > getKeys< span class = "signature" > (< span class = "optional" > type< / span > )< / span > < span class = "type-signature" > → {< a href = "Array.html" > Array< / a > }< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Gets all keys used by the Cache for the given data type.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > type< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
Phaser.Cache.IMAGE
< / td >
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< td class = "description last" > < p > The type of Cache keys you wish to get. Can be Cache.CANVAS, Cache.IMAGE, Cache.SOUND, etc.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-903" > line 903< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The array of item keys.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > < a href = "Array.html" > Array< / a > < / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "getPhysicsData" > < span class = "type-signature" > < / span > getPhysicsData< span class = "signature" > (key, < span class = "optional" > object< / span > )< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get a physics data object from the cache by its key. You can get either the entire data set or just a single object from it.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > Asset key of the physics data object to retrieve from the Cache.< / p > < / td >
< / tr >
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< tr >
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< td class = "name" > < code > object< / code > < / td >
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< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
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< / td >
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< td class = "default" >
null
< / td >
< td class = "description last" > < p > If specified it will return just the physics object that is part of the given key, if null it will return them all.< / p > < / td >
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< / tr >
< / tbody >
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< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-558" > line 558< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The requested physics object data if found.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > object< / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "getSound" > < span class = "type-signature" > < / span > getSound< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Sound.html" > Phaser.Sound< / a > }< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get sound by key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > key< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > Asset key of the sound to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-776" > line 776< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The sound object.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > < a href = "Phaser.Sound.html" > Phaser.Sound< / a > < / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "getSoundData" > < span class = "type-signature" > < / span > getSoundData< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get sound data by key.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the sound to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-796" > line 796< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The sound data.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > object< / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "getText" > < span class = "type-signature" > < / span > getText< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get text data by key.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the text data to retrieve from the Cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-863" > line 863< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The text data.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > object< / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "getTexture" > < span class = "type-signature" > < / span > getTexture< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.RenderTexture.html" > Phaser.RenderTexture< / a > }< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get a RenderTexture by key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > key< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > Asset key of the RenderTexture to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-756" > line 756< / a >
2013-10-02 14:05:55 +00:00
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The RenderTexture object.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > < a href = "Phaser.RenderTexture.html" > Phaser.RenderTexture< / a > < / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "getTextureFrame" > < span class = "type-signature" > < / span > getTextureFrame< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Frame.html" > Phaser.Frame< / a > }< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get a single texture frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the frame to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-739" > line 739< / a >
2013-10-02 14:05:55 +00:00
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The frame data.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > < a href = "Phaser.Frame.html" > Phaser.Frame< / a > < / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "getTilemap" > < span class = "type-signature" > < / span > getTilemap< span class = "signature" > (key)< / span > < span class = "type-signature" > → {Object}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Get tilemap data by key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the tilemap data to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-634" > line 634< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The raw tilemap data in CSV or JSON format.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > Object< / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "isSoundDecoded" > < span class = "type-signature" > < / span > isSoundDecoded< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Check if the given sound has finished decoding.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the sound in the Cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-816" > line 816< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The decoded state of the Sound object.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > boolean< / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "isSoundReady" > < span class = "type-signature" > < / span > isSoundReady< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Check if the given sound is ready for playback. A sound is considered ready when it has finished decoding and the device is no longer touch locked.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the sound in the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-832" > line 832< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > True if the sound is decoded and the device is not touch locked.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > boolean< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "isSpriteSheet" > < span class = "type-signature" > < / span > isSpriteSheet< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Check whether an image asset is sprite sheet or not.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
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< td class = "type" >
< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > Asset key of the sprite sheet you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-845" > line 845< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > True if the image is a sprite sheet.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > boolean< / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "reloadSound" > < span class = "type-signature" > < / span > reloadSound< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Reload a sound.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-430" > line 430< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "reloadSoundComplete" > < span class = "type-signature" > < / span > reloadSoundComplete< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Fires the onSoundUnlock event when the sound has completed reloading.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-452" > line 452< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "removeBinary" > < span class = "type-signature" > < / span > removeBinary< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Removes a binary file from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1036" > line 1036< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "removeBitmapData" > < span class = "type-signature" > < / span > removeBitmapData< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Removes a bitmap data from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1046" > line 1046< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "removeBitmapFont" > < span class = "type-signature" > < / span > removeBitmapFont< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Removes a bitmap font from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1056" > line 1056< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "removeCanvas" > < span class = "type-signature" > < / span > removeCanvas< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Removes a canvas from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-976" > line 976< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "removeImage" > < span class = "type-signature" > < / span > removeImage< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Removes an image from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-986" > line 986< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "removePhysics" > < span class = "type-signature" > < / span > removePhysics< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Removes a physics data file from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1016" > line 1016< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "removeSound" > < span class = "type-signature" > < / span > removeSound< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Removes a sound from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-996" > line 996< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "removeText" > < span class = "type-signature" > < / span > removeText< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Removes a text from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1006" > line 1006< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "removeTilemap" > < span class = "type-signature" > < / span > removeTilemap< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Removes a tilemap from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1026" > line 1026< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "updateFrameData" > < span class = "type-signature" > < / span > updateFrameData< span class = "signature" > (key, frameData)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Replaces a set of frameData with a new Phaser.FrameData object.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > frameData< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The new FrameData.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-671" > line 671< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "updateSound" > < span class = "type-signature" > < / span > updateSound< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Updates the sound object in the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-468" > line 468< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
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on Fri Feb 21 2014 15:36:24 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
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scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >