2013-10-02 14:05:55 +00:00
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< title > Phaser Class: Cache< / title >
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< a href = "Phaser.Animation.html" > Animation< / a >
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< a href = "Phaser.Animation.Frame.html" > Frame< / a >
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< a href = "Phaser.Animation.FrameData.html" > FrameData< / a >
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< a href = "Phaser.Animation.Parser.html" > Parser< / a >
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< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
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< a href = "Phaser.Cache.html" > Cache< / a >
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< a href = "Phaser.Camera.html" > Camera< / a >
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< a href = "Phaser.Circle.html" > Circle< / a >
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< a href = "Phaser.Game.html" > Game< / a >
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< a href = "Phaser.Keyboard.html" > Keyboard< / a >
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< a href = "Phaser.LinkedList.html" > LinkedList< / a >
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< a href = "Phaser.Loader.html" > Loader< / a >
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< a href = "Phaser.Loader.Parser.html" > Parser< / a >
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< a href = "Phaser.Math.html" > Math< / a >
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< a href = "Phaser.MSPointer.html" > MSPointer< / a >
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< a href = "Phaser.Particles.html" > Particles< / a >
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< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
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< a href = "Phaser.Plugin.html" > Plugin< / a >
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< a href = "Phaser.PluginManager.html" > PluginManager< / a >
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< a href = "Phaser.Point.html" > Point< / a >
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< a href = "Phaser.Pointer.html" > Pointer< / a >
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< a href = "Phaser.QuadTree.html" > QuadTree< / a >
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< li >
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
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< li >
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
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< li >
< a href = "Phaser.Signal.html" > Signal< / a >
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< li >
< a href = "Phaser.Stage.html" > Stage< / a >
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< a href = "Phaser.State.html" > State< / a >
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< a href = "Phaser.StateManager.html" > StateManager< / a >
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< a href = "Phaser.Touch.html" > Touch< / a >
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< li >
< a href = "Phaser.World.html" > World< / a >
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< li >
< a href = "SignalBinding.html" > SignalBinding< / a >
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< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "global.html#maxParticles" > maxParticles< / a >
< / li >
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< / ul >
< / div >
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< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
< h1 class = "page-title" > Class: Cache< / h1 >
< section >
< header >
< h2 >
Cache
< / h2 >
< div class = "class-description" > < p > A game only has one instance of a Cache and it is used to store all externally loaded assets such
as images, sounds and data files as a result of Loader calls. Cache items use string based keys for look-up.< / p > < / div >
< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name" id = "Cache" > < span class = "type-signature" > < / span > new Cache< span class = "signature" > (game)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Phaser.Cache constructor.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-16" > line 16< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
< h4 class = "name" id = "game" > < span class = "type-signature" > < / span > game< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > Local reference to game.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-21" > line 21< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "onSoundUnlock" > < span class = "type-signature" > < / span > onSoundUnlock< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onSoundUnlock< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > Description.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-65" > line 65< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name" id = "addBitmapFont" > < span class = "type-signature" > < / span > addBitmapFont< span class = "signature" > (key, url, data, xmlData)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new Bitmap Font.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > URL of this font xml file.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Extra font data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > xmlData< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Texture atlas frames data.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-172" > line 172< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addCanvas" > < span class = "type-signature" > < / span > addCanvas< span class = "signature" > (key, canvas, context)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new canvas object in to the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for this canvas.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > canvas< / code > < / td >
< td class = "type" >
< span class = "param-type" > HTMLCanvasElement< / span >
< / td >
< td class = "description last" > < p > Canvas DOM element.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > context< / code > < / td >
< td class = "type" >
< span class = "param-type" > CanvasRenderingContext2D< / span >
< / td >
< td class = "description last" > < p > Render context of this canvas.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-71" > line 71< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addDefaultImage" > < span class = "type-signature" > < / span > addDefaultImage< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Adds a default image to be used when a key is wrong / missing. Is mapped to the key __default.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-193" > line 193< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addImage" > < span class = "type-signature" > < / span > addImage< span class = "signature" > (key, url, data)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new image.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > URL of this image file.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Extra image data.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-213" > line 213< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addRenderTexture" > < span class = "type-signature" > < / span > addRenderTexture< span class = "signature" > (key, textue)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new Phaser.RenderTexture in to the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > textue< / code > < / td >
< td class = "type" >
< span class = "param-type" > Phaser.Texture< / span >
< / td >
< td class = "description last" > < p > The texture to use as the base of the RenderTexture.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-84" > line 84< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addSound" > < span class = "type-signature" > < / span > addSound< span class = "signature" > (key, url, data, webAudio, audioTag)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new sound.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > URL of this sound file.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Extra sound data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > webAudio< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > True if the file is using web audio.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > audioTag< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > True if the file is using legacy HTML audio.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-231" > line 231< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addSpriteSheet" > < span class = "type-signature" > < / span > addSpriteSheet< span class = "signature" > (key, url, data, frameWidth, frameHeight, frameMax)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new sprite sheet in to the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > URL of this sprite sheet file.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Extra sprite sheet data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > frameWidth< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Width of the sprite sheet.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > frameHeight< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Height of the sprite sheet.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > frameMax< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > How many frames stored in the sprite sheet.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-99" > line 99< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addText" > < span class = "type-signature" > < / span > addText< span class = "signature" > (key, url, data)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new text data.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for the text data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > URL of this text data file.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Extra text data.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-323" > line 323< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addTextureAtlas" > < span class = "type-signature" > < / span > addTextureAtlas< span class = "signature" > (key, url, data, atlasData, format)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new texture atlas.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > URL of this texture atlas file.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Extra texture atlas data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > atlasData< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Texture atlas frames data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > format< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The format of the texture atlas.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-140" > line 140< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addTilemap" > < span class = "type-signature" > < / span > addTilemap< span class = "signature" > (key, url, data, mapData, format)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new tilemap.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > URL of the tilemap image.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Tilemap data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > mapData< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The tilemap data object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > format< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The format of the tilemap data.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-121" > line 121< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "checkImageKey" > < span class = "type-signature" > < / span > checkImageKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Checks if an image key exists.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the image you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-357" > line 357< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > boolean< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "decodedSound" > < span class = "type-signature" > < / span > decodedSound< span class = "signature" > (key, data)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new decoded sound.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Extra sound data.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-308" > line 308< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "destroy" > < span class = "type-signature" > < / span > destroy< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Clears the cache. Removes every local cache object reference.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-707" > line 707< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getCanvas" > < span class = "type-signature" > < / span > getCanvas< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get acanvas object from the cache by its key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the canvas you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-340" > line 340< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The canvas you want.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > object< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getFrame" > < span class = "type-signature" > < / span > getFrame< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Animation.Frame.html" > Phaser.Animation.Frame< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get a single frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the frame data you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-460" > line 460< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The frame data you want.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Animation.Frame.html" > Phaser.Animation.Frame< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getFrameByIndex" > < span class = "type-signature" > < / span > getFrameByIndex< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Animation.Frame.html" > Phaser.Animation.Frame< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get a single frame out of a frameData set by key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the frame data you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-426" > line 426< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The frame data you want.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Animation.Frame.html" > Phaser.Animation.Frame< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getFrameByName" > < span class = "type-signature" > < / span > getFrameByName< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Animation.Frame.html" > Phaser.Animation.Frame< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get a single frame out of a frameData set by key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the frame data you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-443" > line 443< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The frame data you want.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Animation.Frame.html" > Phaser.Animation.Frame< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getFrameData" > < span class = "type-signature" > < / span > getFrameData< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Animation.FrameData.html" > Phaser.Animation.FrameData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get frame data by key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the frame data you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-409" > line 409< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The frame data you want.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Animation.FrameData.html" > Phaser.Animation.FrameData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getImage" > < span class = "type-signature" > < / span > getImage< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get image data by key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the image you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-375" > line 375< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The image data you want.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > object< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getImageKeys" > < span class = "type-signature" > < / span > getImageKeys< span class = "signature" > ()< / span > < span class = "type-signature" > → {Array}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Returns an array containing all of the keys of Images in the Cache.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-637" > line 637< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The string based keys in the Cache.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > Array< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getKeys" > < span class = "type-signature" > < / span > getKeys< span class = "signature" > (array)< / span > < span class = "type-signature" > → {Array}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get the cache keys from a given array of objects.
Normally you don't call this directly but instead use getImageKeys, getSoundKeys, etc.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > array< / code > < / td >
< td class = "type" >
< span class = "param-type" > Array< / span >
< / td >
< td class = "description last" > < p > An array of items to return the keys for.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-613" > line 613< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The array of item keys.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > Array< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getSound" > < span class = "type-signature" > < / span > getSound< span class = "signature" > (key)< / span > < span class = "type-signature" > → {Phaser.Sound}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get sound by key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the sound you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-512" > line 512< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The sound you want.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > Phaser.Sound< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getSoundData" > < span class = "type-signature" > < / span > getSoundData< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get sound data by key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the sound you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-530" > line 530< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The sound data you want.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > object< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getSoundKeys" > < span class = "type-signature" > < / span > getSoundKeys< span class = "signature" > ()< / span > < span class = "type-signature" > → {Array}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Returns an array containing all of the keys of Sounds in the Cache.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-647" > line 647< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The string based keys in the Cache.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > Array< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getText" > < span class = "type-signature" > < / span > getText< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get text data by key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the text data you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-595" > line 595< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The text data you want.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > object< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getTextKeys" > < span class = "type-signature" > < / span > getTextKeys< span class = "signature" > ()< / span > < span class = "type-signature" > → {Array}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Returns an array containing all of the keys of Text Files in the Cache.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-657" > line 657< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The string based keys in the Cache.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > Array< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getTexture" > < span class = "type-signature" > < / span > getTexture< span class = "signature" > (key)< / span > < span class = "type-signature" > → {Phaser.RenderTexture}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get a RenderTexture by key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the RenderTexture you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-494" > line 494< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The RenderTexture you want.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > Phaser.RenderTexture< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getTextureFrame" > < span class = "type-signature" > < / span > getTextureFrame< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Animation.Frame.html" > Phaser.Animation.Frame< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get a single frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the frame data you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-477" > line 477< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The frame data you want.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Animation.Frame.html" > Phaser.Animation.Frame< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getTilemap" > < span class = "type-signature" > < / span > getTilemap< span class = "signature" > (key)< / span > < span class = "type-signature" > → {Phaser.Tilemap}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get tilemap data by key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the tilemap you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-392" > line 392< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The tilemap data. The tileset image is in the data property, the map data in mapData.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > Phaser.Tilemap< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "isSoundDecoded" > < span class = "type-signature" > < / span > isSoundDecoded< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Check if the given sound has finished decoding.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the sound you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-548" > line 548< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The decoded state of the Sound object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > boolean< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "isSoundReady" > < span class = "type-signature" > < / span > isSoundReady< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Check if the given sound is ready for playback. A sound is considered ready when it has finished decoding and the device is no longer touch locked.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the sound you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-564" > line 564< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > True if the sound is decoded and the device is not touch locked.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > boolean< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "isSpriteSheet" > < span class = "type-signature" > < / span > isSpriteSheet< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Check whether an image asset is sprite sheet or not.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the sprite sheet you want.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-577" > line 577< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > True if the image is a sprite sheet.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > boolean< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "reloadSound" > < span class = "type-signature" > < / span > reloadSound< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Reload a sound.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-258" > line 258< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "reloadSoundComplete" > < span class = "type-signature" > < / span > reloadSoundComplete< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Description.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-279" > line 279< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "removeCanvas" > < span class = "type-signature" > < / span > removeCanvas< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Removes a canvas from the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-667" > line 667< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "removeImage" > < span class = "type-signature" > < / span > removeImage< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Removes an image from the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-677" > line 677< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "removeSound" > < span class = "type-signature" > < / span > removeSound< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Removes a sound from the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-687" > line 687< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "removeText" > < span class = "type-signature" > < / span > removeText< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Removes a text from the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-697" > line 697< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "updateSound" > < span class = "type-signature" > < / span > updateSound< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Description.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-294" > line 294< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
Phaser Copyright © 2012-2013 Photon Storm Ltd.
< / span >
< br / >
< span class = "jsdoc-message" >
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.2.0-dev< / a >
2013-10-02 19:18:24 +00:00
on Wed Oct 02 2013 16:05:23 GMT+0100 (BST) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2013-10-02 14:05:55 +00:00
< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >