2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2018-01-17 15:22:16 +00:00
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var Class = require('../../utils/Class');
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var Factory = require('./Factory');
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var GetFastValue = require('../../utils/object/GetFastValue');
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var GetValue = require('../../utils/object/GetValue');
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var MatterAttractors = require('./lib/plugins/MatterAttractors');
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var MatterLib = require('./lib/core/Matter');
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var MatterWrap = require('./lib/plugins/MatterWrap');
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var Merge = require('../../utils/object/Merge');
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var Plugin = require('./lib/core/Plugin');
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2018-05-15 11:51:50 +00:00
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var PluginCache = require('../../plugins/PluginCache');
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2018-01-17 15:22:16 +00:00
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var World = require('./World');
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2018-02-12 13:48:38 +00:00
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/**
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* @classdesc
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* [description]
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*
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* @class MatterPhysics
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* @memberOf Phaser.Physics.Matter
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - [description]
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*/
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2018-01-17 15:22:16 +00:00
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var MatterPhysics = new Class({
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initialize:
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function MatterPhysics (scene)
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{
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Matter.MatterPhysics#scene
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* @type {Phaser.Scene}
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* @since 3.0.0
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*/
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2018-01-17 15:22:16 +00:00
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this.scene = scene;
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Matter.MatterPhysics#systems
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* @type {Phaser.Scenes.Systems}
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* @since 3.0.0
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*/
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2018-01-17 15:22:16 +00:00
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this.systems = scene.sys;
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Matter.MatterPhysics#config
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* @type {object}
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* @since 3.0.0
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*/
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2018-01-17 15:22:16 +00:00
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this.config = this.getConfig();
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Matter.MatterPhysics#world
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* @type {Phaser.Physics.Matter.World}
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* @since 3.0.0
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*/
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2018-01-17 15:22:16 +00:00
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this.world;
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Matter.MatterPhysics#add
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* @type {Phaser.Physics.Matter.Factory}
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* @since 3.0.0
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*/
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2018-01-17 15:22:16 +00:00
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this.add;
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2018-04-13 16:12:17 +00:00
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// Matter plugins
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if (GetValue(this.config, 'plugins.attractors', false))
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{
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Plugin.register(MatterAttractors);
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Plugin.use(MatterLib, MatterAttractors);
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}
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if (GetValue(this.config, 'plugins.wrap', false))
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{
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Plugin.register(MatterWrap);
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Plugin.use(MatterLib, MatterWrap);
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}
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2018-04-17 01:34:07 +00:00
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scene.sys.events.once('boot', this.boot, this);
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2018-04-13 16:12:17 +00:00
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scene.sys.events.on('start', this.start, this);
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},
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2018-04-17 01:34:07 +00:00
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/**
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* This method is called automatically, only once, when the Scene is first created.
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* Do not invoke it directly.
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*
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* @method Phaser.Physics.Matter.MatterPhysics#boot
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* @private
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* @since 3.5.1
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*/
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boot: function ()
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{
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this.world = new World(this.scene, this.config);
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this.add = new Factory(this.world);
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2018-04-17 11:25:45 +00:00
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this.systems.events.once('destroy', this.destroy, this);
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2018-04-17 01:34:07 +00:00
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},
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2018-04-13 16:12:17 +00:00
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/**
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* This method is called automatically by the Scene when it is starting up.
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* It is responsible for creating local systems, properties and listening for Scene events.
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* Do not invoke it directly.
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*
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* @method Phaser.Physics.Matter.MatterPhysics#start
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* @private
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2018-04-15 11:44:47 +00:00
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* @since 3.5.0
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2018-04-13 16:12:17 +00:00
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*/
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start: function ()
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{
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2018-04-17 01:34:07 +00:00
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if (!this.world)
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{
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this.world = new World(this.scene, this.config);
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this.add = new Factory(this.world);
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}
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2018-04-13 16:12:17 +00:00
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var eventEmitter = this.systems.events;
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eventEmitter.on('update', this.world.update, this.world);
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eventEmitter.on('postupdate', this.world.postUpdate, this.world);
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eventEmitter.once('shutdown', this.shutdown, this);
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2018-01-17 15:22:16 +00:00
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},
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @method Phaser.Physics.Matter.MatterPhysics#getConfig
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* @since 3.0.0
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*
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* @return {object} [description]
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*/
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2018-01-17 15:22:16 +00:00
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getConfig: function ()
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{
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var gameConfig = this.systems.game.config.physics;
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var sceneConfig = this.systems.settings.physics;
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var config = Merge(
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GetFastValue(sceneConfig, 'matter', {}),
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GetFastValue(gameConfig, 'matter', {})
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);
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return config;
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},
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @method Phaser.Physics.Matter.MatterPhysics#enableAttractorPlugin
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* @since 3.0.0
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2018-03-27 14:15:05 +00:00
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*
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* @return {Phaser.Physics.Matter.MatterPhysics} This Matter Physics instance.
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2018-02-12 13:48:38 +00:00
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*/
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2018-01-17 15:22:16 +00:00
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enableAttractorPlugin: function ()
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{
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Plugin.register(MatterAttractors);
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Plugin.use(MatterLib, MatterAttractors);
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return this;
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},
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @method Phaser.Physics.Matter.MatterPhysics#enableWrapPlugin
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* @since 3.0.0
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2018-03-27 14:15:05 +00:00
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*
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* @return {Phaser.Physics.Matter.MatterPhysics} This Matter Physics instance.
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2018-02-12 13:48:38 +00:00
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*/
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2018-01-17 15:22:16 +00:00
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enableWrapPlugin: function ()
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{
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Plugin.register(MatterWrap);
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Plugin.use(MatterLib, MatterWrap);
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return this;
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},
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @method Phaser.Physics.Matter.MatterPhysics#pause
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* @since 3.0.0
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*
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* @return {Phaser.Physics.Matter.World} The Matter World object.
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*/
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pause: function ()
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{
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return this.world.pause();
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Matter.MatterPhysics#resume
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* @since 3.0.0
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*
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* @return {Phaser.Physics.Matter.World} The Matter World object.
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*/
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resume: function ()
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{
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return this.world.resume();
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},
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2018-03-27 14:15:05 +00:00
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/**
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* Sets the Matter Engine to run at fixed timestep of 60Hz and enables `autoUpdate`.
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* If you have set a custom `getDelta` function then this will override it.
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*
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* @method Phaser.Physics.Matter.MatterPhysics#set60Hz
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* @since 3.4.0
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*
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* @return {Phaser.Physics.Matter.MatterPhysics} This Matter Physics instance.
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*/
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set60Hz: function ()
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{
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this.world.getDelta = this.world.update60Hz;
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this.world.autoUpdate = true;
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return this;
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},
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/**
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* Sets the Matter Engine to run at fixed timestep of 30Hz and enables `autoUpdate`.
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* If you have set a custom `getDelta` function then this will override it.
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*
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* @method Phaser.Physics.Matter.MatterPhysics#set30Hz
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* @since 3.4.0
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*
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* @return {Phaser.Physics.Matter.MatterPhysics} This Matter Physics instance.
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*/
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set30Hz: function ()
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{
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this.world.getDelta = this.world.update30Hz;
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this.world.autoUpdate = true;
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return this;
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},
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/**
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* Manually advances the physics simulation by one iteration.
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*
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* You can optionally pass in the `delta` and `correction` values to be used by Engine.update.
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* If undefined they use the Matter defaults of 60Hz and no correction.
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*
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* Calling `step` directly bypasses any checks of `enabled` or `autoUpdate`.
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*
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* It also ignores any custom `getDelta` functions, as you should be passing the delta
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* value in to this call.
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*
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* You can adjust the number of iterations that Engine.update performs internally.
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* Use the Scene Matter Physics config object to set the following properties:
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*
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* positionIterations (defaults to 6)
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* velocityIterations (defaults to 4)
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* constraintIterations (defaults to 2)
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*
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* Adjusting these values can help performance in certain situations, depending on the physics requirements
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* of your game.
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*
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* @method Phaser.Physics.Matter.MatterPhysics#step
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* @since 3.4.0
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*
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* @param {number} [delta=16.666] - [description]
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* @param {number} [correction=1] - [description]
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*/
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step: function (delta, correction)
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{
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this.world.step(delta, correction);
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},
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2018-02-12 13:48:38 +00:00
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/**
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2018-04-13 16:12:17 +00:00
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* The Scene that owns this plugin is shutting down.
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* We need to kill and reset all internal properties as well as stop listening to Scene events.
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2018-02-12 13:48:38 +00:00
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*
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* @method Phaser.Physics.Matter.MatterPhysics#shutdown
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2018-04-13 16:12:17 +00:00
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* @private
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2018-02-12 13:48:38 +00:00
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* @since 3.0.0
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*/
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2018-01-17 15:22:16 +00:00
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shutdown: function ()
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{
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2018-04-13 16:12:17 +00:00
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var eventEmitter = this.systems.events;
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eventEmitter.off('update', this.world.update, this.world);
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eventEmitter.off('postupdate', this.world.postUpdate, this.world);
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eventEmitter.off('shutdown', this.shutdown, this);
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2018-04-17 01:34:07 +00:00
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this.add.destroy();
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this.world.destroy();
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this.add = null;
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this.world = null;
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2018-01-17 15:22:16 +00:00
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},
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2018-02-12 13:48:38 +00:00
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/**
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2018-04-13 16:12:17 +00:00
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* The Scene that owns this plugin is being destroyed.
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* We need to shutdown and then kill off all external references.
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2018-02-12 13:48:38 +00:00
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*
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* @method Phaser.Physics.Matter.MatterPhysics#destroy
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2018-04-13 16:12:17 +00:00
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* @private
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2018-02-12 13:48:38 +00:00
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* @since 3.0.0
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*/
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2018-01-17 15:22:16 +00:00
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destroy: function ()
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{
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2018-04-13 16:12:17 +00:00
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this.shutdown();
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this.scene.sys.events.off('start', this.start, this);
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this.scene = null;
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this.systems = null;
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2018-01-17 15:22:16 +00:00
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}
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});
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2018-05-15 11:51:50 +00:00
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PluginCache.register('MatterPhysics', MatterPhysics, 'matterPhysics');
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2018-01-17 15:22:16 +00:00
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module.exports = MatterPhysics;
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