phaser/Tests/input/point in rotated sprite.ts

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/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
game.load.image('sprite', 'assets/sprites/atari130xe.png');
game.load.start();
}
var sprite: Phaser.Sprite;
var rotate: bool = false;
function create() {
sprite = game.add.sprite(200, 200, 'sprite');
game.input.onTap.add(rotateIt, this);
}
function rotateIt() {
if (rotate == false) { rotate = true; } else { rotate = false; }
}
var inPoint: bool = false;
function update() {
if (rotate)
{
sprite.rotation++;
}
inPoint = Phaser.SpriteUtils.overlapsXY(sprite, game.input.x, game.input.y);
}
function render() {
game.stage.context.save();
game.stage.context.fillStyle = 'rgb(255,0,255)';
game.stage.context.fillText('x: ' + Math.round(sprite.transform.upperLeft.x) + ' y: ' + Math.round(sprite.transform.upperLeft.y), sprite.transform.upperLeft.x, sprite.transform.upperLeft.y);
game.stage.context.fillText('x: ' + Math.round(sprite.transform.upperRight.x) + ' y: ' + Math.round(sprite.transform.upperRight.y), sprite.transform.upperRight.x, sprite.transform.upperRight.y);
game.stage.context.fillText('x: ' + Math.round(sprite.transform.bottomLeft.x) + ' y: ' + Math.round(sprite.transform.bottomLeft.y), sprite.transform.bottomLeft.x, sprite.transform.bottomLeft.y);
game.stage.context.fillText('x: ' + Math.round(sprite.transform.bottomRight.x) + ' y: ' + Math.round(sprite.transform.bottomRight.y), sprite.transform.bottomRight.x, sprite.transform.bottomRight.y);
game.input.renderDebugInfo(32, 32);
game.stage.context.fillText('in: ' + inPoint, 300, 32);
game.stage.context.restore();
}
})();