phaser/Tests
2013-06-14 15:18:41 +01:00
..
assets Working sprite bounds / vertices regardless of scale or rotation 2013-06-11 21:30:15 +01:00
cameras Fixed world drag support and other input modifications. 2013-06-07 07:35:28 +01:00
groups Updated Loader component and fixed a few Pointer issues. 2013-06-05 02:58:16 +01:00
input Added Group.bringToTop and updated Input component to use sprite getXY handler. 2013-06-13 01:55:32 +01:00
misc Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account. 2013-06-12 19:53:48 +01:00
mobile Updated Loader component and fixed a few Pointer issues. 2013-06-05 02:58:16 +01:00
particles New Texture and Transform components which are now used by Sprite, Group and Camera. 2013-06-06 02:47:08 +01:00
physics After a mammoth debugging session we now have advanced physics colliding and responding accurately :) 2013-06-14 15:18:41 +01:00
scrollzones Added Group.bringToTop and updated Input component to use sprite getXY handler. 2013-06-13 01:55:32 +01:00
sprites Added Group.bringToTop and updated Input component to use sprite getXY handler. 2013-06-13 01:55:32 +01:00
states Updated Loader component and fixed a few Pointer issues. 2013-06-05 02:58:16 +01:00
tweens New Texture and Transform components which are now used by Sprite, Group and Camera. 2013-06-06 02:47:08 +01:00
.gitignore Tidying up and adding gitignore for OS X 2013-04-13 13:28:35 +01:00
index.php Fixed world drag support and other input modifications. 2013-06-07 07:35:28 +01:00
Phaser Tests.sublime-project First push to github 2013-04-12 17:19:56 +01:00
phaser-fx.js Preparing new tests 2013-05-29 02:58:56 +01:00
phaser-mobile.css Added FullScreen API support and fixed numerous StageScaleMode issues. 2013-05-14 03:37:38 +01:00
phaser.css New Input handler implemented. 2013-05-16 02:36:58 +01:00
phaser.js After a mammoth debugging session we now have advanced physics colliding and responding accurately :) 2013-06-14 15:18:41 +01:00
Tests.csproj Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics. 2013-06-13 17:15:16 +01:00