phaser/docs/Tile.js.html

815 lines
18 KiB
HTML
Raw Normal View History

2013-11-28 15:57:09 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Phaser Source: tilemap/Tile.js</title>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
</head>
<body>
<div class="container-fluid">
<div class="navbar navbar-fixed-top navbar-inverse">
<div class="navbar-inner">
<a class="brand" href="index.html">Phaser</a>
<ul class="nav">
<li class="dropdown">
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="Phaser.html">Phaser</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="Phaser.Animation.html">Animation</a>
</li>
<li>
<a href="Phaser.AnimationManager.html">AnimationManager</a>
</li>
<li>
<a href="Phaser.AnimationParser.html">AnimationParser</a>
</li>
<li>
<a href="Phaser.BitmapData.html">BitmapData</a>
</li>
<li>
<a href="Phaser.BitmapFont.html">BitmapFont</a>
</li>
2013-11-28 15:57:09 +00:00
<li>
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
<li>
<a href="Phaser.Button.html">Button</a>
</li>
<li>
<a href="Phaser.Cache.html">Cache</a>
</li>
<li>
<a href="Phaser.Camera.html">Camera</a>
</li>
<li>
<a href="Phaser.Canvas.html">Canvas</a>
</li>
<li>
<a href="Phaser.Circle.html">Circle</a>
</li>
<li>
<a href="Phaser.Color.html">Color</a>
</li>
<li>
<a href="Phaser.Device.html">Device</a>
</li>
<li>
<a href="Phaser.Easing.html">Easing</a>
</li>
<li>
<a href="Phaser.Easing.Back.html">Back</a>
</li>
<li>
<a href="Phaser.Easing.Bounce.html">Bounce</a>
</li>
<li>
<a href="Phaser.Easing.Circular.html">Circular</a>
</li>
<li>
<a href="Phaser.Easing.Cubic.html">Cubic</a>
</li>
<li>
<a href="Phaser.Easing.Elastic.html">Elastic</a>
</li>
<li>
<a href="Phaser.Easing.Exponential.html">Exponential</a>
</li>
<li>
<a href="Phaser.Easing.Linear.html">Linear</a>
</li>
<li>
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
</li>
<li>
<a href="Phaser.Easing.Quartic.html">Quartic</a>
</li>
<li>
<a href="Phaser.Easing.Quintic.html">Quintic</a>
</li>
<li>
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
</li>
<li>
<a href="Phaser.Ellipse.html">Ellipse</a>
</li>
2013-11-28 15:57:09 +00:00
<li>
<a href="Phaser.Events.html">Events</a>
</li>
<li>
<a href="Phaser.Filter.html">Filter</a>
</li>
<li>
<a href="Phaser.Frame.html">Frame</a>
</li>
<li>
<a href="Phaser.FrameData.html">FrameData</a>
</li>
<li>
<a href="Phaser.Game.html">Game</a>
</li>
<li>
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
2014-02-05 06:29:17 +00:00
<li>
<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
<li>
<a href="Phaser.GamepadButton.html">GamepadButton</a>
</li>
2013-11-28 15:57:09 +00:00
<li>
<a href="Phaser.Graphics.html">Graphics</a>
</li>
<li>
<a href="Phaser.Group.html">Group</a>
</li>
<li>
<a href="Phaser.Image.html">Image</a>
</li>
2013-11-28 15:57:09 +00:00
<li>
<a href="Phaser.Input.html">Input</a>
</li>
<li>
<a href="Phaser.InputHandler.html">InputHandler</a>
</li>
<li>
<a href="Phaser.Key.html">Key</a>
</li>
<li>
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
2014-02-05 06:29:17 +00:00
<li>
<a href="Phaser.Line.html">Line</a>
</li>
2013-11-28 15:57:09 +00:00
<li>
<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
<li>
<a href="Phaser.Loader.html">Loader</a>
</li>
<li>
<a href="Phaser.LoaderParser.html">LoaderParser</a>
</li>
<li>
<a href="Phaser.Math.html">Math</a>
</li>
<li>
<a href="Phaser.Mouse.html">Mouse</a>
</li>
<li>
<a href="Phaser.MSPointer.html">MSPointer</a>
</li>
<li>
<a href="Phaser.Net.html">Net</a>
</li>
<li>
<a href="Phaser.Particles.html">Particles</a>
</li>
<li>
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
<li>
<a href="Phaser.Physics.html">Physics</a>
</li>
<li>
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li>
<a href="Phaser.Plugin.html">Plugin</a>
</li>
<li>
<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
<li>
<a href="Phaser.Point.html">Point</a>
</li>
<li>
<a href="Phaser.Pointer.html">Pointer</a>
</li>
<li>
<a href="Phaser.Polygon.html">Polygon</a>
</li>
<li>
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
<li>
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
<li>
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
<li>
<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
<li>
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
<li>
<a href="Phaser.Signal.html">Signal</a>
</li>
2014-02-05 06:29:17 +00:00
<li>
<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
2013-11-28 15:57:09 +00:00
<li>
<a href="Phaser.Sound.html">Sound</a>
</li>
<li>
<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
<li>
<a href="Phaser.Sprite.html">Sprite</a>
</li>
<li>
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
</li>
2013-11-28 15:57:09 +00:00
<li>
<a href="Phaser.Stage.html">Stage</a>
</li>
<li>
<a href="Phaser.StageScaleMode.html">StageScaleMode</a>
</li>
<li>
<a href="Phaser.State.html">State</a>
</li>
<li>
<a href="Phaser.StateManager.html">StateManager</a>
</li>
<li>
<a href="Phaser.Text.html">Text</a>
</li>
<li>
<a href="Phaser.Tile.html">Tile</a>
</li>
<li>
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li>
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li>
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li>
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li>
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
<li>
<a href="Phaser.Time.html">Time</a>
</li>
<li>
<a href="Phaser.Timer.html">Timer</a>
</li>
2014-02-05 06:29:17 +00:00
<li>
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
2013-11-28 15:57:09 +00:00
<li>
<a href="Phaser.Touch.html">Touch</a>
</li>
<li>
<a href="Phaser.Tween.html">Tween</a>
</li>
<li>
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
<li>
<a href="Phaser.Utils.html">Utils</a>
</li>
<li>
<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
<li>
<a href="Phaser.World.html">World</a>
</li>
<li>
<a href="SignalBinding.html">SignalBinding</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
</li>
<li>
<a href="global.html#getBounds">getBounds</a>
</li>
<li>
<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
</li>
<li>
<a href="global.html#hex2rgb">hex2rgb</a>
</li>
<li>
<a href="global.html#hitTest">hitTest</a>
</li>
<li>
<a href="global.html#rgb2hex">rgb2hex</a>
</li>
</ul>
</li>
2013-11-28 15:57:09 +00:00
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span12">
<div id="main">
<h1 class="page-title">Source: tilemap/Tile.js</h1>
<section>
<article>
<pre class="sunlight-highlight-javascript linenums">/**
* @author Richard Davey &lt;rich@photonstorm.com>
2014-02-05 06:29:17 +00:00
* @copyright 2014 Photon Storm Ltd.
2013-11-28 15:57:09 +00:00
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
2014-02-05 06:29:17 +00:00
* Create a new `Tile` object.
2013-11-28 15:57:09 +00:00
*
* @class Phaser.Tile
2014-02-05 06:29:17 +00:00
* @classdesc A Tile is a representation of a single tile within the Tilemap.
2013-11-28 15:57:09 +00:00
* @constructor
2014-02-05 06:29:17 +00:00
* @param {object} layer - The layer in the Tilemap data that this tile belongs to.
2013-11-28 15:57:09 +00:00
* @param {number} index - The index of this tile type in the core map data.
* @param {number} x - The x coordinate of this tile.
* @param {number} y - The y coordinate of this tile.
* @param {number} width - Width of the tile.
* @param {number} height - Height of the tile.
*/
2014-02-05 06:29:17 +00:00
Phaser.Tile = function (layer, index, x, y, width, height) {
2013-11-28 15:57:09 +00:00
/**
2014-02-05 06:29:17 +00:00
* @property {object} layer - The layer in the Tilemap data that this tile belongs to.
2013-11-28 15:57:09 +00:00
*/
2014-02-05 06:29:17 +00:00
this.layer = layer;
2013-11-28 15:57:09 +00:00
/**
2014-02-05 06:29:17 +00:00
* @property {number} index - The index of this tile within the map data corresponding to the tileset.
2013-11-28 15:57:09 +00:00
*/
this.index = index;
2014-02-05 06:29:17 +00:00
/**
* @property {number} x - The x map coordinate of this tile.
*/
this.x = x;
/**
* @property {number} y - The y map coordinate of this tile.
*/
this.y = y;
2013-11-28 15:57:09 +00:00
/**
* @property {number} width - The width of the tile in pixels.
*/
this.width = width;
/**
* @property {number} height - The height of the tile in pixels.
*/
this.height = height;
/**
2014-02-05 06:29:17 +00:00
* @property {number} alpha - The alpha value at which this tile is drawn to the canvas.
2013-11-28 15:57:09 +00:00
*/
2014-02-05 06:29:17 +00:00
this.alpha = 1;
2013-11-28 15:57:09 +00:00
/**
2014-02-05 06:29:17 +00:00
* @property {object} properties - Tile specific properties.
2013-11-28 15:57:09 +00:00
*/
2014-02-05 06:29:17 +00:00
this.properties = {};
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
/**
* @property {boolean} scanned - Has this tile been walked / turned into a poly?
*/
this.scanned = false;
2013-11-28 15:57:09 +00:00
/**
2014-02-05 06:29:17 +00:00
* @property {boolean} faceTop - Is the top of this tile an interesting edge?
*/
this.faceTop = false;
/**
* @property {boolean} faceBottom - Is the bottom of this tile an interesting edge?
*/
this.faceBottom = false;
/**
* @property {boolean} faceLeft - Is the left of this tile an interesting edge?
*/
this.faceLeft = false;
/**
* @property {boolean} faceRight - Is the right of this tile an interesting edge?
2013-11-28 15:57:09 +00:00
*/
2014-02-05 06:29:17 +00:00
this.faceRight = false;
/**
* @property {boolean} collides - Does this tile collide at all?
*/
this.collides = false;
2013-11-28 15:57:09 +00:00
/**
* @property {boolean} collideNone - Indicating this Tile doesn't collide at all.
* @default
*/
this.collideNone = true;
/**
* @property {boolean} collideLeft - Indicating collide with any object on the left.
* @default
*/
this.collideLeft = false;
/**
* @property {boolean} collideRight - Indicating collide with any object on the right.
* @default
*/
this.collideRight = false;
/**
* @property {boolean} collideUp - Indicating collide with any object on the top.
* @default
*/
this.collideUp = false;
/**
* @property {boolean} collideDown - Indicating collide with any object on the bottom.
* @default
*/
this.collideDown = false;
/**
* @property {function} collisionCallback - Tile collision callback.
2013-11-28 15:57:09 +00:00
* @default
*/
this.collisionCallback = null;
2013-11-28 15:57:09 +00:00
/**
* @property {object} collisionCallbackContext - The context in which the collision callback will be called.
2013-11-28 15:57:09 +00:00
* @default
*/
this.collisionCallbackContext = this;
2013-11-28 15:57:09 +00:00
};
Phaser.Tile.prototype = {
/**
2014-02-05 06:29:17 +00:00
* Set a callback to be called when this tile is hit by an object.
* The callback must true true for collision processing to take place.
2013-11-28 15:57:09 +00:00
*
* @method Phaser.Tile#setCollisionCallback
2014-02-05 06:29:17 +00:00
* @param {function} callback - Callback function.
* @param {object} context - Callback will be called within this context.
2013-11-28 15:57:09 +00:00
*/
setCollisionCallback: function (callback, context) {
this.collisionCallback = callback;
this.collisionCallbackContext = context;
2013-11-28 15:57:09 +00:00
},
/**
* Clean up memory.
* @method Phaser.Tile#destroy
*/
destroy: function () {
2014-02-05 06:29:17 +00:00
this.collisionCallback = null;
this.collisionCallbackContext = null;
this.properties = null;
2013-11-28 15:57:09 +00:00
},
/**
* Set collision settings on this tile.
* @method Phaser.Tile#setCollision
* @param {boolean} left - Indicating collide with any object on the left.
* @param {boolean} right - Indicating collide with any object on the right.
* @param {boolean} up - Indicating collide with any object on the top.
* @param {boolean} down - Indicating collide with any object on the bottom.
*/
setCollision: function (left, right, up, down) {
this.collideLeft = left;
this.collideRight = right;
this.collideUp = up;
this.collideDown = down;
if (left || right || up || down)
{
this.collideNone = false;
}
else
{
this.collideNone = true;
}
},
/**
* Reset collision status flags.
* @method Phaser.Tile#resetCollision
*/
resetCollision: function () {
this.collideNone = true;
this.collideLeft = false;
this.collideRight = false;
this.collideUp = false;
this.collideDown = false;
2014-02-05 06:29:17 +00:00
},
/**
* Copies the tile data and properties from the given tile to this tile.
* @method Phaser.Tile#copy
* @param {Phaser.Tile} tile - The tile to copy from.
*/
copy: function (tile) {
this.index = tile.index;
this.alpha = tile.alpha;
this.properties = tile.properties;
this.collides = tile.collides;
this.collideNone = tile.collideNone;
this.collideUp = tile.collideUp;
this.collideDown = tile.collideDown;
this.collideLeft = tile.collideLeft;
this.collideRight = tile.collideRight;
this.collisionCallback = tile.collisionCallback;
this.collisionCallbackContext = tile.collisionCallbackContext;
2013-11-28 15:57:09 +00:00
}
};
2014-02-05 06:29:17 +00:00
Phaser.Tile.prototype.constructor = Phaser.Tile;
2013-11-28 15:57:09 +00:00
/**
2014-02-05 06:29:17 +00:00
* @name Phaser.Tile#canCollide
* @property {boolean} canCollide - True if this tile can collide or has a collision callback.
2013-11-28 15:57:09 +00:00
* @readonly
*/
2014-02-05 06:29:17 +00:00
Object.defineProperty(Phaser.Tile.prototype, "canCollide", {
2013-11-28 15:57:09 +00:00
get: function () {
2014-02-05 06:29:17 +00:00
return (this.collides || this.collisionCallback || this.layer.callbacks[this.index]);
}
});
/**
* @name Phaser.Tile#left
* @property {number} left - The x value.
* @readonly
*/
Object.defineProperty(Phaser.Tile.prototype, "left", {
get: function () {
return this.x;
2013-11-28 15:57:09 +00:00
}
});
/**
* @name Phaser.Tile#right
* @property {number} right - The sum of the x and width properties.
* @readonly
*/
Object.defineProperty(Phaser.Tile.prototype, "right", {
get: function () {
return this.x + this.width;
}
2014-02-05 06:29:17 +00:00
});
/**
* @name Phaser.Tile#top
* @property {number} top - The y value.
* @readonly
*/
Object.defineProperty(Phaser.Tile.prototype, "top", {
get: function () {
return this.y;
}
});
/**
* @name Phaser.Tile#bottom
* @property {number} bottom - The sum of the y and height properties.
* @readonly
*/
Object.defineProperty(Phaser.Tile.prototype, "bottom", {
get: function () {
return this.y + this.height;
}
2013-11-28 15:57:09 +00:00
});
</pre>
</article>
</section>
</div>
<div class="clearfix"></div>
<footer>
<span class="copyright">
2014-02-05 06:29:17 +00:00
Phaser Copyright © 2012-2014 Photon Storm Ltd.
2013-11-28 15:57:09 +00:00
</span>
<br />
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Tue Feb 18 2014 03:01:17 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
2013-11-28 15:57:09 +00:00
</span>
</footer>
</div>
<br clear="both">
</div>
</div>
<script src="scripts/sunlight.js"></script>
<script src="scripts/sunlight.javascript.js"></script>
<script src="scripts/sunlight-plugin.doclinks.js"></script>
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
<script src="scripts/sunlight-plugin.menu.js"></script>
<script src="scripts/jquery.min.js"></script>
<script src="scripts/jquery.scrollTo.js"></script>
<script src="scripts/jquery.localScroll.js"></script>
<script src="scripts/bootstrap-dropdown.js"></script>
<script src="scripts/toc.js"></script>
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
<script>
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
</script>
</body>
</html>