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<h1 class="page-title">Source: tilemap/Tile.js</h1>
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<pre class="sunlight-highlight-javascript linenums">/**
* @author Richard Davey &lt;rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Create a new `Tile` object. Tiles live inside of Tilesets and are rendered via TilemapLayers.
*
* @class Phaser.Tile
* @classdesc A Tile is a single representation of a tile within a Tilemap.
* @constructor
* @param {Phaser.Tileset} tileset - The tileset this tile belongs to.
* @param {number} index - The index of this tile type in the core map data.
* @param {number} x - The x coordinate of this tile.
* @param {number} y - The y coordinate of this tile.
* @param {number} width - Width of the tile.
* @param {number} height - Height of the tile.
*/
Phaser.Tile = function (tileset, index, x, y, width, height) {
/**
* @property {Phaser.Tileset} tileset - The tileset this tile belongs to.
*/
this.tileset = tileset;
/**
* @property {number} index - The index of this tile within the tileset.
*/
this.index = index;
/**
* @property {number} width - The width of the tile in pixels.
*/
this.width = width;
/**
* @property {number} height - The height of the tile in pixels.
*/
this.height = height;
/**
* @property {number} x - The top-left corner of the tile within the tileset.
*/
this.x = x;
/**
* @property {number} y - The top-left corner of the tile within the tileset.
*/
this.y = y;
// Any extra meta data info we need here
/**
* @property {number} mass - The virtual mass of the tile.
* @default
*/
this.mass = 1.0;
/**
* @property {boolean} collideNone - Indicating this Tile doesn't collide at all.
* @default
*/
this.collideNone = true;
/**
* @property {boolean} collideLeft - Indicating collide with any object on the left.
* @default
*/
this.collideLeft = false;
/**
* @property {boolean} collideRight - Indicating collide with any object on the right.
* @default
*/
this.collideRight = false;
/**
* @property {boolean} collideUp - Indicating collide with any object on the top.
* @default
*/
this.collideUp = false;
/**
* @property {boolean} collideDown - Indicating collide with any object on the bottom.
* @default
*/
this.collideDown = false;
/**
* @property {boolean} separateX - Enable separation at x-axis.
* @default
*/
this.separateX = true;
/**
* @property {boolean} separateY - Enable separation at y-axis.
* @default
*/
this.separateY = true;
/**
* @property {boolean} collisionCallback - Tilemap collision callback.
* @default
*/
this.collisionCallback = null;
/**
* @property {boolean} collisionCallback - Tilemap collision callback.
* @default
*/
this.collisionCallbackContext = this;
};
Phaser.Tile.prototype = {
/**
* Set callback to be called when this tilemap collides.
*
* @method Phaser.Tile#setCollisionCallback
* @param {Function} callback - Callback function.
* @param {object} context - Callback will be called with this context.
*/
setCollisionCallback: function (callback, context) {
this.collisionCallbackContext = context;
this.collisionCallback = callback;
},
/**
* Clean up memory.
* @method Phaser.Tile#destroy
*/
destroy: function () {
this.tileset = null;
},
/**
* Set collision settings on this tile.
* @method Phaser.Tile#setCollision
* @param {boolean} left - Indicating collide with any object on the left.
* @param {boolean} right - Indicating collide with any object on the right.
* @param {boolean} up - Indicating collide with any object on the top.
* @param {boolean} down - Indicating collide with any object on the bottom.
*/
setCollision: function (left, right, up, down) {
this.collideLeft = left;
this.collideRight = right;
this.collideUp = up;
this.collideDown = down;
if (left || right || up || down)
{
this.collideNone = false;
}
else
{
this.collideNone = true;
}
},
/**
* Reset collision status flags.
* @method Phaser.Tile#resetCollision
*/
resetCollision: function () {
this.collideNone = true;
this.collideLeft = false;
this.collideRight = false;
this.collideUp = false;
this.collideDown = false;
}
};
/**
* @name Phaser.Tile#bottom
* @property {number} bottom - The sum of the y and height properties.
* @readonly
*/
Object.defineProperty(Phaser.Tile.prototype, "bottom", {
get: function () {
return this.y + this.height;
}
});
/**
* @name Phaser.Tile#right
* @property {number} right - The sum of the x and width properties.
* @readonly
*/
Object.defineProperty(Phaser.Tile.prototype, "right", {
get: function () {
return this.x + this.width;
}
});
</pre>
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