2013-08-31 20:50:34 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2014-02-05 05:54:25 +00:00
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* @copyright 2014 Photon Storm Ltd.
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2013-10-01 12:54:29 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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2013-08-31 20:50:34 +00:00
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*/
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/**
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2014-03-03 00:46:03 +00:00
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* A collection of methods for displaying debug information about game objects.
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* If your game is running in WebGL then Debug will create a Sprite that is placed at the top of the Stage display list and bind a canvas texture
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* to it, which must be uploaded every frame. Be advised: this is expenive.
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* If your game is using a Canvas renderer then the debug information is literally drawn on the top of the active game canvas and no Sprite is used.
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2013-08-31 20:50:34 +00:00
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*
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2013-10-01 12:54:29 +00:00
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* @class Phaser.Utils.Debug
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* @constructor
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* @param {Phaser.Game} game - A reference to the currently running game.
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2013-08-31 20:50:34 +00:00
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*/
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Phaser.Utils.Debug = function (game) {
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2013-10-01 12:54:29 +00:00
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/**
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2013-11-25 04:40:04 +00:00
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* @property {Phaser.Game} game - A reference to the currently running Game.
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*/
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2013-08-31 20:50:34 +00:00
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this.game = game;
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2013-10-01 12:54:29 +00:00
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2013-11-25 04:40:04 +00:00
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/**
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2014-03-02 20:51:44 +00:00
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* @property {PIXI.Sprite} sprite - If debugging in WebGL mode we need this.
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2013-11-25 04:40:04 +00:00
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*/
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2014-03-02 20:51:44 +00:00
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this.sprite = null;
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/**
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* @property {HTMLCanvasElement} canvas - The canvas to which this BitmapData draws.
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*/
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this.canvas = null;
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/**
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* @property {PIXI.BaseTexture} baseTexture - Required Pixi var.
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*/
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this.baseTexture = null;
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/**
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* @property {PIXI.Texture} texture - Required Pixi var.
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*/
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this.texture = null;
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/**
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* @property {Phaser.Frame} textureFrame - Dimensions of the renderable area.
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*/
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this.textureFrame = null;
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/**
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* @property {CanvasRenderingContext2D} context - The 2d context of the canvas.
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*/
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this.context = null;
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2013-08-31 20:50:34 +00:00
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2013-11-25 04:40:04 +00:00
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/**
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* @property {string} font - The font that the debug information is rendered in.
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* @default '14px Courier'
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*/
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2013-09-11 15:25:46 +00:00
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this.font = '14px Courier';
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2013-10-01 12:54:29 +00:00
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2014-01-02 23:28:22 +00:00
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/**
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* @property {number} columnWidth - The spacing between columns.
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*/
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this.columnWidth = 100;
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2013-11-25 04:40:04 +00:00
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/**
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* @property {number} lineHeight - The line height between the debug text.
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*/
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2013-09-11 15:25:46 +00:00
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this.lineHeight = 16;
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2013-10-01 12:54:29 +00:00
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2013-11-25 04:40:04 +00:00
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/**
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* @property {boolean} renderShadow - Should the text be rendered with a slight shadow? Makes it easier to read on different types of background.
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*/
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2013-09-11 15:25:46 +00:00
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this.renderShadow = true;
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2013-10-01 12:54:29 +00:00
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2013-11-25 04:40:04 +00:00
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/**
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* @property {Context} currentX - The current X position the debug information will be rendered at.
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* @default
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*/
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2013-09-11 15:25:46 +00:00
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this.currentX = 0;
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2013-10-01 12:54:29 +00:00
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2013-11-25 04:40:04 +00:00
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/**
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* @property {number} currentY - The current Y position the debug information will be rendered at.
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* @default
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*/
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2013-09-11 15:25:46 +00:00
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this.currentY = 0;
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2013-10-01 12:54:29 +00:00
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2013-11-25 04:40:04 +00:00
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/**
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* @property {number} currentAlpha - The current alpha the debug information will be rendered at.
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* @default
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*/
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2013-09-11 15:25:46 +00:00
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this.currentAlpha = 1;
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2014-03-03 05:19:46 +00:00
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/**
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* @property {boolean} dirty - Does the canvas need re-rendering?
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*/
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this.dirty = false;
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2013-08-31 20:50:34 +00:00
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};
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Phaser.Utils.Debug.prototype = {
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2014-03-03 00:46:03 +00:00
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/**
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* Internal method that boots the debug displayer.
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*
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* @method Phaser.Utils.Debug#boot
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* @protected
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*/
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boot: function () {
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if (this.game.renderType === Phaser.CANVAS)
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{
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this.context = this.game.context;
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}
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else
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{
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this.canvas = Phaser.Canvas.create(this.game.width, this.game.height, '', true);
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this.context = this.canvas.getContext('2d');
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this.baseTexture = new PIXI.BaseTexture(this.canvas);
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this.texture = new PIXI.Texture(this.baseTexture);
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this.textureFrame = new Phaser.Frame(0, 0, 0, this.game.width, this.game.height, 'debug', game.rnd.uuid());
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this.sprite = this.game.make.image(0, 0, this.texture, this.textureFrame);
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this.game.stage.addChild(this.sprite);
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}
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},
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2013-08-31 20:50:34 +00:00
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/**
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2013-10-03 01:38:35 +00:00
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* Internal method that resets and starts the debug output values.
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2014-03-03 00:46:03 +00:00
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*
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2013-10-03 01:38:35 +00:00
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* @method Phaser.Utils.Debug#start
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2014-03-03 00:46:03 +00:00
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* @protected
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2014-01-02 23:28:22 +00:00
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* @param {number} [x=0] - The X value the debug info will start from.
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* @param {number} [y=0] - The Y value the debug info will start from.
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* @param {string} [color='rgb(255,255,255)'] - The color the debug text will drawn in.
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* @param {number} [columnWidth=0] - The spacing between columns.
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2013-08-31 20:50:34 +00:00
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*/
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2014-01-02 23:28:22 +00:00
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start: function (x, y, color, columnWidth) {
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2013-08-31 20:50:34 +00:00
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2013-10-15 14:24:07 +00:00
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if (typeof x !== 'number') { x = 0; }
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if (typeof y !== 'number') { y = 0; }
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color = color || 'rgb(255,255,255)';
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2014-01-02 23:28:22 +00:00
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if (typeof columnWidth === 'undefined') { columnWidth = 0; }
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2013-08-31 20:50:34 +00:00
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2013-10-15 14:24:07 +00:00
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this.currentX = x;
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this.currentY = y;
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this.currentColor = color;
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2013-09-08 00:24:59 +00:00
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this.currentAlpha = this.context.globalAlpha;
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2014-01-02 23:28:22 +00:00
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this.columnWidth = columnWidth;
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2013-09-08 00:24:59 +00:00
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2014-03-03 05:19:46 +00:00
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if (this.sprite && this.dirty)
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{
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// this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
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}
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2013-08-31 20:50:34 +00:00
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this.context.save();
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this.context.setTransform(1, 0, 0, 1, 0, 0);
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2014-01-29 00:21:28 +00:00
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this.context.strokeStyle = color;
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2013-08-31 20:50:34 +00:00
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this.context.fillStyle = color;
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this.context.font = this.font;
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2013-09-08 00:24:59 +00:00
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this.context.globalAlpha = 1;
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2013-08-31 20:50:34 +00:00
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},
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2013-10-03 01:38:35 +00:00
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/**
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* Internal method that stops the debug output.
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2014-03-03 00:46:03 +00:00
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*
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2013-10-03 01:38:35 +00:00
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* @method Phaser.Utils.Debug#stop
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2014-03-03 00:46:03 +00:00
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* @protected
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2013-10-03 01:38:35 +00:00
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*/
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2013-08-31 20:50:34 +00:00
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stop: function () {
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this.context.restore();
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2013-09-08 00:24:59 +00:00
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this.context.globalAlpha = this.currentAlpha;
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2013-08-31 20:50:34 +00:00
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2014-03-02 20:51:44 +00:00
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if (this.sprite)
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{
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PIXI.updateWebGLTexture(this.baseTexture, this.game.renderer.gl);
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}
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2013-08-31 20:50:34 +00:00
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},
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/**
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* Internal method that outputs a single line of text.
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2014-03-03 00:46:03 +00:00
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*
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2013-10-03 01:38:35 +00:00
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* @method Phaser.Utils.Debug#line
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2014-03-03 00:46:03 +00:00
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* @protected
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2013-10-01 12:54:29 +00:00
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* @param {string} text - The line of text to draw.
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2014-01-02 23:28:22 +00:00
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* @param {number} [x] - The X value the debug info will start from.
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* @param {number} [y] - The Y value the debug info will start from.
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2013-08-31 20:50:34 +00:00
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line: function (text, x, y) {
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2014-01-02 23:28:22 +00:00
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if (typeof x !== 'undefined') { this.currentX = x; }
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if (typeof y !== 'undefined') { this.currentY = y; }
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2013-08-31 20:50:34 +00:00
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if (this.renderShadow)
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{
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this.context.fillStyle = 'rgb(0,0,0)';
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this.context.fillText(text, this.currentX + 1, this.currentY + 1);
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this.context.fillStyle = this.currentColor;
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}
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this.context.fillText(text, this.currentX, this.currentY);
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this.currentY += this.lineHeight;
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},
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2014-03-03 00:46:03 +00:00
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*/
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2013-08-31 20:50:34 +00:00
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2014-01-02 23:28:22 +00:00
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/**
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* Internal method that outputs a single line of text split over as many columns as needed, one per parameter.
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2014-03-03 00:46:03 +00:00
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*
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* @method Phaser.Utils.Debug#line
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* @protected
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2014-01-02 23:28:22 +00:00
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* @param {string} text - The text to render. You can have as many columns of text as you want, just pass them as additional parameters.
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*/
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2014-03-03 00:46:03 +00:00
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line: function (text) {
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2014-01-02 23:28:22 +00:00
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var x = this.currentX;
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for (var i = 0; i < arguments.length; i++)
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{
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if (this.renderShadow)
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{
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this.context.fillStyle = 'rgb(0,0,0)';
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this.context.fillText(arguments[i], x + 1, this.currentY + 1);
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this.context.fillStyle = this.currentColor;
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}
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this.context.fillText(arguments[i], x, this.currentY);
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x += this.columnWidth;
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}
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this.currentY += this.lineHeight;
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},
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2013-08-31 20:50:34 +00:00
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/**
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2013-10-03 01:38:35 +00:00
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* Render Sound information, including decoded state, duration, volume and more.
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2014-03-03 00:46:03 +00:00
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*
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* @method Phaser.Utils.Debug#soundInfo
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2013-10-03 01:38:35 +00:00
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* @param {Phaser.Sound} sound - The sound object to debug.
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2013-10-01 12:54:29 +00:00
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* @param {number} x - X position of the debug info to be rendered.
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* @param {number} y - Y position of the debug info to be rendered.
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2013-10-03 01:38:35 +00:00
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* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
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2013-08-31 20:50:34 +00:00
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*/
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2014-03-03 00:46:03 +00:00
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soundInfo: function (sound, x, y, color) {
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2013-08-31 20:50:34 +00:00
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this.start(x, y, color);
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2013-09-10 15:46:39 +00:00
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this.line('Sound: ' + sound.key + ' Locked: ' + sound.game.sound.touchLocked);
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this.line('Is Ready?: ' + this.game.cache.isSoundReady(sound.key) + ' Pending Playback: ' + sound.pendingPlayback);
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2013-08-31 20:50:34 +00:00
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this.line('Decoded: ' + sound.isDecoded + ' Decoding: ' + sound.isDecoding);
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this.line('Total Duration: ' + sound.totalDuration + ' Playing: ' + sound.isPlaying);
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this.line('Time: ' + sound.currentTime);
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this.line('Volume: ' + sound.volume + ' Muted: ' + sound.mute);
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this.line('WebAudio: ' + sound.usingWebAudio + ' Audio: ' + sound.usingAudioTag);
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if (sound.currentMarker !== '')
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{
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this.line('Marker: ' + sound.currentMarker + ' Duration: ' + sound.duration);
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this.line('Start: ' + sound.markers[sound.currentMarker].start + ' Stop: ' + sound.markers[sound.currentMarker].stop);
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this.line('Position: ' + sound.position);
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}
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2013-09-03 00:24:16 +00:00
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this.stop();
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2013-08-31 20:50:34 +00:00
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},
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/**
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2013-10-03 01:38:35 +00:00
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* Render camera information including dimensions and location.
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2014-03-03 00:46:03 +00:00
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*
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* @method Phaser.Utils.Debug#cameraInfo
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* @param {Phaser.Camera} camera - The Phaser.Camera to show the debug information for.
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2013-10-01 12:54:29 +00:00
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* @param {number} x - X position of the debug info to be rendered.
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* @param {number} y - Y position of the debug info to be rendered.
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2013-10-03 01:38:35 +00:00
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* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
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2013-08-31 20:50:34 +00:00
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*/
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2014-03-03 00:46:03 +00:00
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cameraInfo: function (camera, x, y, color) {
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2013-08-31 20:50:34 +00:00
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this.start(x, y, color);
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this.line('Camera (' + camera.width + ' x ' + camera.height + ')');
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this.line('X: ' + camera.x + ' Y: ' + camera.y);
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2013-10-09 03:31:08 +00:00
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this.line('Bounds x: ' + camera.bounds.x + ' Y: ' + camera.bounds.y + ' w: ' + camera.bounds.width + ' h: ' + camera.bounds.height);
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this.line('View x: ' + camera.view.x + ' Y: ' + camera.view.y + ' w: ' + camera.view.width + ' h: ' + camera.view.height);
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2013-08-31 20:50:34 +00:00
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this.stop();
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},
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/**
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2013-10-03 01:38:35 +00:00
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* Renders the Pointer.circle object onto the stage in green if down or red if up along with debug text.
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2014-03-03 00:46:03 +00:00
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*
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* @method Phaser.Utils.Debug#pointer
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* @param {Phaser.Pointer} pointer - The Pointer you wish to display.
|
2013-10-03 01:38:35 +00:00
|
|
|
* @param {boolean} [hideIfUp=false] - Doesn't render the circle if the pointer is up.
|
|
|
|
* @param {string} [downColor='rgba(0,255,0,0.5)'] - The color the circle is rendered in if down.
|
|
|
|
* @param {string} [upColor='rgba(255,0,0,0.5)'] - The color the circle is rendered in if up (and hideIfUp is false).
|
|
|
|
* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
|
2013-08-31 20:50:34 +00:00
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
pointer: function (pointer, hideIfUp, downColor, upColor, color) {
|
2013-08-31 20:50:34 +00:00
|
|
|
|
2014-03-03 00:46:03 +00:00
|
|
|
if (pointer == null)
|
2013-08-31 20:50:34 +00:00
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2013-10-03 01:38:35 +00:00
|
|
|
if (typeof hideIfUp === 'undefined') { hideIfUp = false; }
|
2013-09-08 21:38:19 +00:00
|
|
|
downColor = downColor || 'rgba(0,255,0,0.5)';
|
|
|
|
upColor = upColor || 'rgba(255,0,0,0.5)';
|
2013-08-31 20:50:34 +00:00
|
|
|
|
2013-11-25 03:13:04 +00:00
|
|
|
if (hideIfUp === true && pointer.isUp === true)
|
2013-08-31 20:50:34 +00:00
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2013-09-08 21:38:19 +00:00
|
|
|
this.start(pointer.x, pointer.y - 100, color);
|
2013-08-31 20:50:34 +00:00
|
|
|
this.context.beginPath();
|
|
|
|
this.context.arc(pointer.x, pointer.y, pointer.circle.radius, 0, Math.PI * 2);
|
|
|
|
|
|
|
|
if (pointer.active)
|
|
|
|
{
|
|
|
|
this.context.fillStyle = downColor;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.context.fillStyle = upColor;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.context.fill();
|
|
|
|
this.context.closePath();
|
|
|
|
|
|
|
|
// Render the points
|
|
|
|
this.context.beginPath();
|
|
|
|
this.context.moveTo(pointer.positionDown.x, pointer.positionDown.y);
|
|
|
|
this.context.lineTo(pointer.position.x, pointer.position.y);
|
|
|
|
this.context.lineWidth = 2;
|
|
|
|
this.context.stroke();
|
|
|
|
this.context.closePath();
|
|
|
|
|
|
|
|
// Render the text
|
2013-09-08 21:38:19 +00:00
|
|
|
// this.start(pointer.x, pointer.y - 100, color);
|
2013-08-31 20:50:34 +00:00
|
|
|
this.line('ID: ' + pointer.id + " Active: " + pointer.active);
|
|
|
|
this.line('World X: ' + pointer.worldX + " World Y: " + pointer.worldY);
|
|
|
|
this.line('Screen X: ' + pointer.x + " Screen Y: " + pointer.y);
|
|
|
|
this.line('Duration: ' + pointer.duration + " ms");
|
2014-02-28 03:09:04 +00:00
|
|
|
this.line('is Down: ' + pointer.isDown + " is Up: " + pointer.isUp);
|
2013-09-08 21:38:19 +00:00
|
|
|
this.stop();
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2013-10-01 12:54:29 +00:00
|
|
|
* Render Sprite Input Debug information.
|
2014-03-03 00:46:03 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Utils.Debug#spriteInputInfo
|
|
|
|
* @param {Phaser.Sprite|Phaser.Image} sprite - The sprite to display the input data for.
|
2013-10-01 12:54:29 +00:00
|
|
|
* @param {number} x - X position of the debug info to be rendered.
|
|
|
|
* @param {number} y - Y position of the debug info to be rendered.
|
2013-10-03 01:38:35 +00:00
|
|
|
* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
|
2013-11-25 04:40:04 +00:00
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
spriteInputInfo: function (sprite, x, y, color) {
|
2013-09-08 21:38:19 +00:00
|
|
|
|
|
|
|
this.start(x, y, color);
|
|
|
|
this.line('Sprite Input: (' + sprite.width + ' x ' + sprite.height + ')');
|
|
|
|
this.line('x: ' + sprite.input.pointerX().toFixed(1) + ' y: ' + sprite.input.pointerY().toFixed(1));
|
|
|
|
this.line('over: ' + sprite.input.pointerOver() + ' duration: ' + sprite.input.overDuration().toFixed(0));
|
|
|
|
this.line('down: ' + sprite.input.pointerDown() + ' duration: ' + sprite.input.downDuration().toFixed(0));
|
|
|
|
this.line('just over: ' + sprite.input.justOver() + ' just out: ' + sprite.input.justOut());
|
|
|
|
this.stop();
|
2013-08-31 20:50:34 +00:00
|
|
|
|
|
|
|
},
|
|
|
|
|
2014-02-24 20:33:22 +00:00
|
|
|
/**
|
|
|
|
* Renders Phaser.Key object information.
|
2014-03-03 00:46:03 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Utils.Debug#key
|
2014-02-24 20:33:22 +00:00
|
|
|
* @param {Phaser.Key} key - The Key to render the information for.
|
|
|
|
* @param {number} x - X position of the debug info to be rendered.
|
|
|
|
* @param {number} y - Y position of the debug info to be rendered.
|
|
|
|
* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
|
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
key: function (key, x, y, color) {
|
2014-02-24 15:58:02 +00:00
|
|
|
|
|
|
|
this.start(x, y, color, 150);
|
|
|
|
|
2014-03-03 00:46:03 +00:00
|
|
|
this.line('Key:', key.keyCode, 'isDown:', key.isDown);
|
|
|
|
this.line('justPressed:', key.justPressed(), 'justReleased:', key.justReleased());
|
|
|
|
this.line('Time Down:', key.timeDown.toFixed(0), 'duration:', key.duration.toFixed(0));
|
2014-02-24 15:58:02 +00:00
|
|
|
|
|
|
|
this.stop();
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2013-08-31 20:50:34 +00:00
|
|
|
/**
|
|
|
|
* Render debug information about the Input object.
|
2014-03-03 00:46:03 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Utils.Debug#inputInfo
|
2013-10-01 12:54:29 +00:00
|
|
|
* @param {number} x - X position of the debug info to be rendered.
|
|
|
|
* @param {number} y - Y position of the debug info to be rendered.
|
2013-10-03 01:38:35 +00:00
|
|
|
* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
|
2013-08-31 20:50:34 +00:00
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
inputInfo: function (x, y, color) {
|
2013-08-31 20:50:34 +00:00
|
|
|
|
|
|
|
this.start(x, y, color);
|
|
|
|
this.line('Input');
|
|
|
|
this.line('X: ' + this.game.input.x + ' Y: ' + this.game.input.y);
|
|
|
|
this.line('World X: ' + this.game.input.worldX + ' World Y: ' + this.game.input.worldY);
|
|
|
|
this.line('Scale X: ' + this.game.input.scale.x.toFixed(1) + ' Scale Y: ' + this.game.input.scale.x.toFixed(1));
|
|
|
|
this.line('Screen X: ' + this.game.input.activePointer.screenX + ' Screen Y: ' + this.game.input.activePointer.screenY);
|
|
|
|
this.stop();
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2014-02-21 15:34:15 +00:00
|
|
|
/**
|
|
|
|
* Renders the Sprites bounds. Note: This is really expensive as it has to calculate the bounds every time you call it!
|
2014-03-03 00:46:03 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Utils.Debug#spriteBounds
|
|
|
|
* @param {Phaser.Sprite|Phaser.Image} sprite - The sprite to display the bounds of.
|
2014-02-21 15:34:15 +00:00
|
|
|
* @param {string} [color] - Color of the debug info to be rendered (format is css color string).
|
|
|
|
* @param {boolean} [filled=true] - Render the rectangle as a fillRect (default, true) or a strokeRect (false)
|
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
spriteBounds: function (sprite, color, filled) {
|
2014-02-21 15:34:15 +00:00
|
|
|
|
|
|
|
var bounds = sprite.getBounds();
|
|
|
|
|
|
|
|
this.renderRectangle(bounds, color, filled);
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2013-08-31 20:50:34 +00:00
|
|
|
/**
|
2013-10-03 01:38:35 +00:00
|
|
|
* Render debug infos (including name, bounds info, position and some other properties) about the Sprite.
|
2014-03-03 00:46:03 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Utils.Debug#spriteInfo
|
|
|
|
* @param {Phaser.Sprite} sprite - The Sprite to display the information of.
|
2013-10-01 12:54:29 +00:00
|
|
|
* @param {number} x - X position of the debug info to be rendered.
|
|
|
|
* @param {number} y - Y position of the debug info to be rendered.
|
2013-10-03 01:38:35 +00:00
|
|
|
* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
|
2013-08-31 20:50:34 +00:00
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
spriteInfo: function (sprite, x, y, color) {
|
2013-08-31 20:50:34 +00:00
|
|
|
|
|
|
|
this.start(x, y, color);
|
|
|
|
|
|
|
|
this.line('Sprite: ' + ' (' + sprite.width + ' x ' + sprite.height + ') anchor: ' + sprite.anchor.x + ' x ' + sprite.anchor.y);
|
2013-10-04 18:00:55 +00:00
|
|
|
this.line('x: ' + sprite.x.toFixed(1) + ' y: ' + sprite.y.toFixed(1));
|
2013-10-08 20:09:46 +00:00
|
|
|
this.line('angle: ' + sprite.angle.toFixed(1) + ' rotation: ' + sprite.rotation.toFixed(1));
|
2013-10-04 18:00:55 +00:00
|
|
|
this.line('visible: ' + sprite.visible + ' in camera: ' + sprite.inCamera);
|
2014-02-21 15:50:02 +00:00
|
|
|
|
2013-10-15 14:24:07 +00:00
|
|
|
this.stop();
|
2013-08-31 20:50:34 +00:00
|
|
|
|
|
|
|
},
|
|
|
|
|
2013-10-01 12:54:29 +00:00
|
|
|
/**
|
2014-01-31 05:42:20 +00:00
|
|
|
* Renders the sprite coordinates in local, positional and world space.
|
2014-03-03 00:46:03 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Utils.Debug#spriteCoords
|
|
|
|
* @param {Phaser.Sprite|Phaser.Image} sprite - The sprite to display the coordinates for.
|
2013-10-01 12:54:29 +00:00
|
|
|
* @param {number} x - X position of the debug info to be rendered.
|
|
|
|
* @param {number} y - Y position of the debug info to be rendered.
|
2013-10-03 01:38:35 +00:00
|
|
|
* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
|
2013-10-01 12:54:29 +00:00
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
spriteCoords: function (sprite, x, y, color) {
|
2013-10-10 08:03:38 +00:00
|
|
|
|
2014-01-29 17:10:13 +00:00
|
|
|
this.start(x, y, color, 100);
|
2013-10-10 08:03:38 +00:00
|
|
|
|
2013-10-29 04:07:26 +00:00
|
|
|
if (sprite.name)
|
|
|
|
{
|
|
|
|
this.line(sprite.name);
|
|
|
|
}
|
|
|
|
|
2014-03-03 00:46:03 +00:00
|
|
|
this.line('x:', sprite.x.toFixed(2), 'y:', sprite.y.toFixed(2));
|
|
|
|
this.line('pos x:', sprite.position.x.toFixed(2), 'pos y:', sprite.position.y.toFixed(2));
|
|
|
|
this.line('world x:', sprite.world.x.toFixed(2), 'world y:', sprite.world.y.toFixed(2));
|
2014-01-29 00:21:28 +00:00
|
|
|
|
|
|
|
this.stop();
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Renders Line information in the given color.
|
2014-03-03 00:46:03 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Utils.Debug#lineInfo
|
|
|
|
* @param {Phaser.Line} line - The Line to display the data for.
|
2014-01-29 00:21:28 +00:00
|
|
|
* @param {number} x - X position of the debug info to be rendered.
|
|
|
|
* @param {number} y - Y position of the debug info to be rendered.
|
|
|
|
* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
|
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
lineInfo: function (line, x, y, color) {
|
2014-01-29 00:21:28 +00:00
|
|
|
|
|
|
|
this.start(x, y, color, 80);
|
2014-03-03 00:46:03 +00:00
|
|
|
this.line('start.x:', line.start.x.toFixed(2), 'start.y:', line.start.y.toFixed(2));
|
|
|
|
this.line('end.x:', line.end.x.toFixed(2), 'end.y:', line.end.y.toFixed(2));
|
|
|
|
this.line('length:', line.length.toFixed(2), 'angle:', line.angle);
|
2014-01-29 00:21:28 +00:00
|
|
|
this.stop();
|
2013-10-10 08:03:38 +00:00
|
|
|
|
|
|
|
},
|
|
|
|
|
2013-10-01 12:54:29 +00:00
|
|
|
/**
|
2014-03-03 00:46:03 +00:00
|
|
|
* Renders a single pixel at the given size.
|
|
|
|
*
|
|
|
|
* @method Phaser.Utils.Debug#pixel
|
|
|
|
* @param {number} x - X position of the pixel to be rendered.
|
|
|
|
* @param {number} y - Y position of the pixel to be rendered.
|
|
|
|
* @param {string} [color] - Color of the pixel (format is css color string).
|
|
|
|
* @param {number} [size=2] - The 'size' to render the pixel at.
|
2013-10-01 12:54:29 +00:00
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
pixel: function (x, y, color, size) {
|
2013-08-31 20:50:34 +00:00
|
|
|
|
2014-03-03 00:46:03 +00:00
|
|
|
size = size || 2;
|
2013-08-31 20:50:34 +00:00
|
|
|
|
|
|
|
this.start();
|
2013-10-03 01:38:35 +00:00
|
|
|
this.context.fillStyle = color;
|
2014-03-03 00:46:03 +00:00
|
|
|
this.context.fillRect(x, y, size, size);
|
2013-08-31 20:50:34 +00:00
|
|
|
this.stop();
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2013-10-01 12:54:29 +00:00
|
|
|
/**
|
2014-03-03 00:46:03 +00:00
|
|
|
* Renders a Phaser geometry object including Rectangle, Circle, Point or Line.
|
|
|
|
*
|
|
|
|
* @method Phaser.Utils.Debug#geom
|
|
|
|
* @param {Phaser.Rectangle|Phaser.Circle|Phaser.Point|Phaser.Line} object - The geometry object to render.
|
2013-10-03 01:38:35 +00:00
|
|
|
* @param {string} [color] - Color of the debug info to be rendered (format is css color string).
|
2014-03-03 00:46:03 +00:00
|
|
|
* @param {boolean} [filled=true] - Render the objected as a filled (default, true) or a stroked (false)
|
2013-10-03 01:38:35 +00:00
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
geom: function (object, color, filled) {
|
2013-08-31 20:50:34 +00:00
|
|
|
|
2014-03-03 00:46:03 +00:00
|
|
|
if (typeof filled === 'undefined') { filled = true; }
|
2013-08-31 20:50:34 +00:00
|
|
|
|
2014-03-03 00:46:03 +00:00
|
|
|
color = color || 'rgba(0,255,0,0.3)';
|
2013-08-31 20:50:34 +00:00
|
|
|
|
|
|
|
this.start();
|
|
|
|
|
2014-03-03 00:46:03 +00:00
|
|
|
this.context.fillStyle = color;
|
|
|
|
this.context.strokeStyle = color;
|
2013-08-31 20:50:34 +00:00
|
|
|
|
2014-03-03 00:46:03 +00:00
|
|
|
if (object instanceof Phaser.Rectangle)
|
2013-08-31 20:50:34 +00:00
|
|
|
{
|
2014-03-03 00:46:03 +00:00
|
|
|
if (filled)
|
|
|
|
{
|
|
|
|
this.context.fillRect(object.x, object.y, object.width, object.height);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.context.strokeRect(object.x, object.y, object.width, object.height);
|
|
|
|
}
|
2013-08-31 20:50:34 +00:00
|
|
|
}
|
2014-03-03 00:46:03 +00:00
|
|
|
else if (object instanceof Phaser.Circle)
|
2014-02-07 00:57:41 +00:00
|
|
|
{
|
2014-03-03 00:46:03 +00:00
|
|
|
this.context.beginPath();
|
|
|
|
this.context.arc(object.x, object.y, object.radius, 0, Math.PI * 2, false);
|
|
|
|
this.context.closePath();
|
|
|
|
|
|
|
|
if (filled)
|
|
|
|
{
|
|
|
|
this.context.fill();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.context.stroke();
|
|
|
|
}
|
2014-02-07 00:57:41 +00:00
|
|
|
}
|
2014-03-03 00:46:03 +00:00
|
|
|
else if (object instanceof Phaser.Point)
|
2014-02-07 00:57:41 +00:00
|
|
|
{
|
2014-03-03 00:46:03 +00:00
|
|
|
this.context.fillRect(object.x, object.y, 4, 4);
|
2014-02-07 00:57:41 +00:00
|
|
|
}
|
2014-03-03 00:46:03 +00:00
|
|
|
else if (object instanceof Phaser.Line)
|
2013-08-31 20:50:34 +00:00
|
|
|
{
|
2014-03-03 00:46:03 +00:00
|
|
|
this.context.lineWidth = 1;
|
|
|
|
this.context.beginPath();
|
|
|
|
this.context.moveTo(object.start.x + 0.5, object.start.y + 0.5);
|
|
|
|
this.context.lineTo(object.end.x + 0.5, object.end.y + 0.5);
|
|
|
|
this.context.closePath();
|
|
|
|
this.context.stroke();
|
2013-08-31 20:50:34 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
this.stop();
|
2014-03-03 00:46:03 +00:00
|
|
|
|
2013-08-31 20:50:34 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2014-03-03 00:46:03 +00:00
|
|
|
* Render a string of text.
|
|
|
|
*
|
|
|
|
* @method Phaser.Utils.Debug#text
|
2013-10-01 12:54:29 +00:00
|
|
|
* @param {string} text - The line of text to draw.
|
2013-10-03 01:38:35 +00:00
|
|
|
* @param {number} x - X position of the debug info to be rendered.
|
2013-10-01 12:54:29 +00:00
|
|
|
* @param {number} y - Y position of the debug info to be rendered.
|
|
|
|
* @param {string} [color] - Color of the debug info to be rendered (format is css color string).
|
2014-03-03 00:46:03 +00:00
|
|
|
* @param {string} [font] - The font of text to draw.
|
2013-11-25 04:40:04 +00:00
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
text: function (text, x, y, color, font) {
|
2013-08-31 20:50:34 +00:00
|
|
|
|
2013-09-04 12:54:55 +00:00
|
|
|
color = color || 'rgb(255,255,255)';
|
|
|
|
font = font || '16px Courier';
|
2013-08-31 20:50:34 +00:00
|
|
|
|
2013-09-01 01:28:51 +00:00
|
|
|
this.start();
|
2013-08-31 20:50:34 +00:00
|
|
|
this.context.font = font;
|
2014-03-03 00:46:03 +00:00
|
|
|
|
|
|
|
if (this.renderShadow)
|
|
|
|
{
|
|
|
|
this.context.fillStyle = 'rgb(0,0,0)';
|
2014-03-03 02:40:59 +00:00
|
|
|
this.context.fillText(text, x + 1, y + 1);
|
2014-03-03 00:46:03 +00:00
|
|
|
}
|
|
|
|
|
2014-03-03 02:40:59 +00:00
|
|
|
this.context.fillStyle = color;
|
|
|
|
this.context.fillText(text, x, y);
|
|
|
|
|
2013-09-01 01:28:51 +00:00
|
|
|
this.stop();
|
2013-08-31 20:50:34 +00:00
|
|
|
|
2013-10-02 10:22:20 +00:00
|
|
|
},
|
|
|
|
|
2014-01-28 05:01:17 +00:00
|
|
|
/**
|
2014-02-14 22:30:24 +00:00
|
|
|
* Render Sprite Body Physics Data as text.
|
2014-03-03 00:46:03 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Utils.Debug#bodyInfo
|
2014-02-14 22:30:24 +00:00
|
|
|
* @param {Phaser.Sprite} sprite - The sprite to be rendered.
|
|
|
|
* @param {number} x - X position of the debug info to be rendered.
|
|
|
|
* @param {number} y - Y position of the debug info to be rendered.
|
|
|
|
* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
|
2014-01-28 05:01:17 +00:00
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
bodyInfo: function (sprite, x, y, color) {
|
2014-01-28 05:01:17 +00:00
|
|
|
|
2014-02-14 22:30:24 +00:00
|
|
|
this.start(x, y, color, 210);
|
2014-01-28 17:13:07 +00:00
|
|
|
|
2014-03-03 00:46:03 +00:00
|
|
|
this.line('x: ' + sprite.body.x.toFixed(2), 'y: ' + sprite.body.y.toFixed(2), 'width: ' + sprite.width, 'height: ' + sprite.height);
|
|
|
|
// this.line('speed: ' + sprite.body.speed.toFixed(2), 'angle: ' + sprite.body.angle.toFixed(2), 'linear damping: ' + sprite.body.linearDamping);
|
|
|
|
// this.line('blocked left: ' + sprite.body.blocked.left, 'right: ' + sprite.body.blocked.right, 'up: ' + sprite.body.blocked.up, 'down: ' + sprite.body.blocked.down);
|
|
|
|
// this.line('touching left: ' + sprite.body.touching.left, 'right: ' + sprite.body.touching.right, 'up: ' + sprite.body.touching.up, 'down: ' + sprite.body.touching.down);
|
|
|
|
// this.line('gravity x: ' + sprite.body.gravity.x, 'y: ' + sprite.body.gravity.y, 'world gravity x: ' + this.game.physics.gravity.x, 'y: ' + this.game.physics.gravity.y);
|
|
|
|
// this.line('acceleration x: ' + sprite.body.acceleration.x.toFixed(2), 'y: ' + sprite.body.acceleration.y.toFixed(2));
|
|
|
|
// this.line('velocity x: ' + sprite.body.velocity.x.toFixed(2), 'y: ' + sprite.body.velocity.y.toFixed(2), 'deltaX: ' + sprite.body.deltaX().toFixed(2), 'deltaY: ' + sprite.body.deltaY().toFixed(2));
|
|
|
|
// this.line('bounce x: ' + sprite.body.bounce.x.toFixed(2), 'y: ' + sprite.body.bounce.y.toFixed(2));
|
2014-02-14 22:30:24 +00:00
|
|
|
this.stop();
|
2014-01-28 05:01:17 +00:00
|
|
|
|
|
|
|
},
|
|
|
|
|
2014-02-12 05:34:31 +00:00
|
|
|
/**
|
2014-03-03 00:46:03 +00:00
|
|
|
* Renders the physics body including all shapes.
|
|
|
|
*
|
|
|
|
* @method Phaser.Utils.Debug#physicsBody
|
2014-02-19 15:43:05 +00:00
|
|
|
* @param {Phaser.Physics.Body} body - The Phaser.Physics.Body instance to render all shapes from.
|
2014-02-12 05:34:31 +00:00
|
|
|
* @param {string} [color='rgb(255,255,255)'] - The color the polygon is stroked in.
|
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
physicsBody: function (body, color) {
|
2014-02-12 05:34:31 +00:00
|
|
|
|
|
|
|
this.start(0, 0, color);
|
|
|
|
|
2014-02-17 17:54:10 +00:00
|
|
|
var shapes = body.data.shapes;
|
|
|
|
var shapeOffsets = body.data.shapeOffsets;
|
|
|
|
var shapeAngles = body.data.shapeAngles;
|
|
|
|
|
|
|
|
var i = shapes.length;
|
2014-02-19 15:43:05 +00:00
|
|
|
var x = this.game.math.p2pxi(body.data.position[0]) - this.game.camera.view.x;
|
|
|
|
var y = this.game.math.p2pxi(body.data.position[1]) - this.game.camera.view.y;
|
2014-02-14 22:30:24 +00:00
|
|
|
var angle = body.data.angle;
|
2014-02-12 05:34:31 +00:00
|
|
|
|
2014-02-14 22:30:24 +00:00
|
|
|
while (i--)
|
2014-02-12 05:34:31 +00:00
|
|
|
{
|
2014-02-17 17:54:10 +00:00
|
|
|
if (shapes[i] instanceof p2.Rectangle)
|
|
|
|
{
|
2014-03-03 00:46:03 +00:00
|
|
|
this.shapeRectangle(x, y, angle, shapes[i], shapeOffsets[i], shapeAngles[i]);
|
2014-02-17 17:54:10 +00:00
|
|
|
}
|
|
|
|
else if (shapes[i] instanceof p2.Line)
|
|
|
|
{
|
2014-03-03 00:46:03 +00:00
|
|
|
this.shapeLine(x, y, angle, shapes[i], shapeOffsets[i], shapeAngles[i]);
|
2014-02-17 17:54:10 +00:00
|
|
|
}
|
2014-02-19 15:43:05 +00:00
|
|
|
else if (shapes[i] instanceof p2.Convex)
|
2014-02-17 17:54:10 +00:00
|
|
|
{
|
2014-03-03 00:46:03 +00:00
|
|
|
this.shapeConvex(x, y, angle, shapes[i], shapeOffsets[i], shapeAngles[i]);
|
2014-02-17 17:54:10 +00:00
|
|
|
}
|
2014-02-19 15:43:05 +00:00
|
|
|
else if (shapes[i] instanceof p2.Circle)
|
|
|
|
{
|
2014-03-03 00:46:03 +00:00
|
|
|
this.shapeCircle(x, y, angle, shapes[i], shapeOffsets[i], shapeAngles[i]);
|
2014-02-19 15:43:05 +00:00
|
|
|
}
|
2014-02-12 05:34:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
this.stop();
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2014-01-21 16:12:50 +00:00
|
|
|
/**
|
2014-03-03 00:46:03 +00:00
|
|
|
* Renders a p2.Rectangle shape. Do not call this directly - instead use Debug.physicsBody.
|
2014-02-19 15:43:05 +00:00
|
|
|
*
|
2014-03-03 00:46:03 +00:00
|
|
|
* @method Phaser.Utils.Debug#shapeRectangle
|
2014-02-19 15:43:05 +00:00
|
|
|
* @param {number} x - The x coordinate of the Shape to translate to.
|
|
|
|
* @param {number} y - The y coordinate of the Shape to translate to.
|
|
|
|
* @param {number} bodyAngle - The angle of the Body to rotate to.
|
2014-02-14 22:30:24 +00:00
|
|
|
* @param {p2.Shape} shape - The shape to render.
|
2014-02-19 15:43:05 +00:00
|
|
|
* @param {array} offset - The shape offset vector.
|
|
|
|
* @param {number} angle - The shape angle.
|
2014-01-21 16:12:50 +00:00
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
shapeRectangle: function (x, y, bodyAngle, shape, offset, angle) {
|
2014-02-14 22:30:24 +00:00
|
|
|
|
|
|
|
var w = this.game.math.p2px(shape.width);
|
|
|
|
var h = this.game.math.p2px(shape.height);
|
|
|
|
var points = shape.vertices;
|
2014-01-21 16:12:50 +00:00
|
|
|
|
|
|
|
this.context.beginPath();
|
2014-02-14 22:30:24 +00:00
|
|
|
this.context.save();
|
2014-02-19 15:43:05 +00:00
|
|
|
this.context.translate(x + this.game.math.p2pxi(offset[0]), y + this.game.math.p2pxi(offset[1]));
|
2014-02-18 03:01:51 +00:00
|
|
|
this.context.rotate(bodyAngle + angle);
|
2014-02-14 22:30:24 +00:00
|
|
|
|
2014-02-19 15:43:05 +00:00
|
|
|
this.context.moveTo(this.game.math.p2pxi(points[0][0]), this.game.math.p2pxi(points[0][1]));
|
2014-01-21 16:12:50 +00:00
|
|
|
|
2014-01-23 21:45:35 +00:00
|
|
|
for (var i = 1; i < points.length; i++)
|
2014-01-21 16:12:50 +00:00
|
|
|
{
|
2014-02-19 15:43:05 +00:00
|
|
|
this.context.lineTo(this.game.math.p2pxi(points[i][0]), this.game.math.p2pxi(points[i][1]));
|
2014-01-21 16:12:50 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
this.context.closePath();
|
|
|
|
this.context.stroke();
|
2014-02-14 22:30:24 +00:00
|
|
|
this.context.restore();
|
2014-01-21 16:12:50 +00:00
|
|
|
|
2014-02-17 17:54:10 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2014-03-03 00:46:03 +00:00
|
|
|
* Renders a p2.Line shape. Do not call this directly - instead use Debug.physicsBody.
|
2014-02-19 15:43:05 +00:00
|
|
|
*
|
2014-03-03 00:46:03 +00:00
|
|
|
* @method Phaser.Utils.Debug#shapeLine
|
2014-02-19 15:43:05 +00:00
|
|
|
* @param {number} x - The x coordinate of the Shape to translate to.
|
|
|
|
* @param {number} y - The y coordinate of the Shape to translate to.
|
|
|
|
* @param {number} bodyAngle - The angle of the Body to rotate to.
|
2014-02-17 17:54:10 +00:00
|
|
|
* @param {p2.Shape} shape - The shape to render.
|
2014-02-19 15:43:05 +00:00
|
|
|
* @param {array} offset - The shape offset vector.
|
|
|
|
* @param {number} angle - The shape angle.
|
2014-02-17 17:54:10 +00:00
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
shapeLine: function (x, y, bodyAngle, shape, offset, angle) {
|
2014-02-17 17:54:10 +00:00
|
|
|
|
|
|
|
this.context.beginPath();
|
|
|
|
this.context.save();
|
|
|
|
this.context.translate(x, y);
|
2014-02-18 03:01:51 +00:00
|
|
|
this.context.rotate(bodyAngle + angle);
|
2014-02-17 17:54:10 +00:00
|
|
|
this.context.lineWidth = 0.5;
|
|
|
|
this.context.moveTo(0, 0);
|
|
|
|
this.context.lineTo(this.game.math.p2px(shape.length), 0);
|
|
|
|
this.context.closePath();
|
|
|
|
this.context.stroke();
|
|
|
|
this.context.restore();
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2014-03-03 00:46:03 +00:00
|
|
|
* Renders a convex shape. Do not call this directly - instead use Debug.physicsBody.
|
2014-02-19 15:43:05 +00:00
|
|
|
*
|
2014-03-03 00:46:03 +00:00
|
|
|
* @method Phaser.Utils.Debug#shapeConvex
|
2014-02-19 15:43:05 +00:00
|
|
|
* @param {number} x - The x coordinate of the Shape to translate to.
|
|
|
|
* @param {number} y - The y coordinate of the Shape to translate to.
|
|
|
|
* @param {number} bodyAngle - The angle of the Body to rotate to.
|
2014-02-17 17:54:10 +00:00
|
|
|
* @param {p2.Shape} shape - The shape to render.
|
2014-02-19 15:43:05 +00:00
|
|
|
* @param {array} offset - The shape offset vector.
|
|
|
|
* @param {number} angle - The shape angle.
|
2014-02-17 17:54:10 +00:00
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
shapeConvex: function (x, y, bodyAngle, shape, offset, angle) {
|
2014-02-17 17:54:10 +00:00
|
|
|
|
|
|
|
var points = shape.vertices;
|
|
|
|
|
|
|
|
this.context.beginPath();
|
|
|
|
this.context.save();
|
2014-02-19 15:43:05 +00:00
|
|
|
this.context.translate(x + this.game.math.p2pxi(offset[0]), y + this.game.math.p2pxi(offset[1]));
|
2014-02-18 03:01:51 +00:00
|
|
|
this.context.rotate(bodyAngle + angle);
|
2014-02-17 17:54:10 +00:00
|
|
|
|
2014-02-19 15:43:05 +00:00
|
|
|
this.context.moveTo(this.game.math.p2pxi(points[0][0]), this.game.math.p2pxi(points[0][1]));
|
2014-02-17 17:54:10 +00:00
|
|
|
|
|
|
|
for (var i = 1; i < points.length; i++)
|
|
|
|
{
|
2014-02-19 15:43:05 +00:00
|
|
|
this.context.lineTo(this.game.math.p2pxi(points[i][0]), this.game.math.p2pxi(points[i][1]));
|
2014-02-17 17:54:10 +00:00
|
|
|
}
|
|
|
|
|
2014-02-19 15:43:05 +00:00
|
|
|
// this.context.arc(0, 0, this.game.math.p2px(shape.radius) , 0, Math.PI * 2);
|
|
|
|
|
|
|
|
this.context.closePath();
|
|
|
|
this.context.stroke();
|
|
|
|
this.context.restore();
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2014-03-03 00:46:03 +00:00
|
|
|
* Renders a p2.Circle shape. Do not call this directly - instead use Debug.physicsBody.
|
2014-02-19 15:43:05 +00:00
|
|
|
*
|
2014-03-03 00:46:03 +00:00
|
|
|
* @method Phaser.Utils.Debug#shapeCircle
|
2014-02-19 15:43:05 +00:00
|
|
|
* @param {number} x - The x coordinate of the Shape to translate to.
|
|
|
|
* @param {number} y - The y coordinate of the Shape to translate to.
|
|
|
|
* @param {number} bodyAngle - The angle of the Body to rotate to.
|
|
|
|
* @param {p2.Shape} shape - The shape to render.
|
|
|
|
* @param {array} offset - The shape offset vector.
|
|
|
|
* @param {number} angle - The shape angle.
|
|
|
|
*/
|
2014-03-03 00:46:03 +00:00
|
|
|
shapeCircle: function (x, y, bodyAngle, shape, offset, angle) {
|
2014-02-19 15:43:05 +00:00
|
|
|
|
|
|
|
this.context.beginPath();
|
|
|
|
this.context.save();
|
|
|
|
this.context.translate(x + this.game.math.p2pxi(offset[0]), y + this.game.math.p2pxi(offset[1]));
|
|
|
|
this.context.arc(0, 0, this.game.math.p2px(shape.radius) , 0, Math.PI * 2);
|
2014-02-17 17:54:10 +00:00
|
|
|
this.context.closePath();
|
|
|
|
this.context.stroke();
|
|
|
|
this.context.restore();
|
|
|
|
|
2013-08-31 20:50:34 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
};
|
2013-12-30 16:54:00 +00:00
|
|
|
|
|
|
|
Phaser.Utils.Debug.prototype.constructor = Phaser.Utils.Debug;
|