phaser/Phaser/renderers/HeadlessRenderer.ts

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/// <reference path="../Game.ts" />
/// <reference path="../cameras/Camera.ts" />
/// <reference path="IRenderer.ts" />
module Phaser {
export class HeadlessRenderer implements Phaser.IRenderer {
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constructor(game: Phaser.Game) {
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this._game = game;
}
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private _game: Phaser.Game;
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public render() {}
public inCamera(camera: Camera, sprite: Sprite): bool { return true; }
public renderGameObject(object) {}
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public renderSprite(camera: Camera, sprite: Sprite): bool { return true; }
public renderScrollZone(camera: Camera, scrollZone: ScrollZone): bool { return true; }
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public renderCircle(camera: Camera, circle: Circle, context, outline?: bool = true, fill?: bool = true, lineColor?: string = 'rgb(0,255,0)', fillColor?: string = 'rgba(0,100,0.0.3)', lineWidth?: number = 1): bool {
return true;
}
public preRenderCamera(camera: Camera) { }
public postRenderCamera(camera: Camera) { }
public preRenderGroup(camera: Camera, group: Group) { }
public postRenderGroup(camera: Camera, group: Group) { }
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}
}