///
///
///
module Phaser {
export class HeadlessRenderer implements Phaser.IRenderer {
constructor(game: Phaser.Game) {
this._game = game;
}
private _game: Phaser.Game;
public render() {}
public inCamera(camera: Camera, sprite: Sprite): bool { return true; }
public renderGameObject(object) {}
public renderSprite(camera: Camera, sprite: Sprite): bool { return true; }
public renderScrollZone(camera: Camera, scrollZone: ScrollZone): bool { return true; }
public renderCircle(camera: Camera, circle: Circle, context, outline?: bool = true, fill?: bool = true, lineColor?: string = 'rgb(0,255,0)', fillColor?: string = 'rgba(0,100,0.0.3)', lineWidth?: number = 1): bool {
return true;
}
public preRenderCamera(camera: Camera) { }
public postRenderCamera(camera: Camera) { }
public preRenderGroup(camera: Camera, group: Group) { }
public postRenderGroup(camera: Camera, group: Group) { }
}
}