phaser/v3/src/gameobjects/tilemap/parsers/parsetiledjson/ParseObject.js

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var Pick = require('./Pick');
var ParseGID = require('./ParseGID');
var pointToArray = function (p) { return [ p.x, p.y ]; };
var commonObjectProps = [ 'id', 'name', 'type', 'rotation', 'properties', 'visible', 'x', 'y' ];
var ParseObject = function (tiledObject)
{
var parsedObject = Pick(tiledObject, commonObjectProps);
if (tiledObject.gid)
{
// Object tiles
var gidInfo = ParseGID(tiledObject.gid);
parsedObject.gid = gidInfo.gid;
parsedObject.flippedHorizontal = gidInfo.flippedHorizontal;
parsedObject.flippedVertical = gidInfo.flippedVertical;
parsedObject.flippedAntiDiagonal = gidInfo.flippedAntiDiagonal;
}
else if (tiledObject.polyline)
{
parsedObject.polyline = tiledObject.polyline.map(pointToArray);
}
else if (tiledObject.polygon)
{
parsedObject.polygon = tiledObject.polygon.map(pointToArray);
}
else if (tiledObject.ellipse)
{
parsedObject.ellipse = tiledObject.ellipse;
parsedObject.width = tiledObject.width;
parsedObject.height = tiledObject.height;
}
else if (tiledObject.text)
{
parsedObject.width = tiledObject.width;
parsedObject.height = tiledObject.height;
parsedObject.text = tiledObject.text;
}
else
{
// Otherwise, assume it is a rectangle
parsedObject.rectangle = true;
parsedObject.width = tiledObject.width;
parsedObject.height = tiledObject.height;
}
return parsedObject;
};
module.exports = ParseObject;