2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2019-01-15 16:20:22 +00:00
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* @copyright 2019 Photon Storm Ltd.
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2018-02-12 16:01:20 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2017-04-11 02:13:30 +00:00
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var GetAdvancedValue = require('../utils/object/GetAdvancedValue');
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2018-02-12 17:03:53 +00:00
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/**
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* Adds an Animation component to a Sprite and populates it based on the given config.
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*
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2018-03-16 00:46:39 +00:00
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* @function Phaser.GameObjects.BuildGameObjectAnimation
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2018-02-12 17:03:53 +00:00
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* @since 3.0.0
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*
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2018-06-01 10:31:37 +00:00
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* @param {Phaser.GameObjects.Sprite} sprite - The sprite to add an Animation component to.
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* @param {object} config - The animation config.
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2018-02-12 17:03:53 +00:00
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*
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* @return {Phaser.GameObjects.Sprite} The updated Sprite.
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*/
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2017-04-11 02:13:30 +00:00
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var BuildGameObjectAnimation = function (sprite, config)
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{
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var animConfig = GetAdvancedValue(config, 'anims', null);
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if (animConfig === null)
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{
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return sprite;
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}
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if (typeof animConfig === 'string')
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{
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// { anims: 'key' }
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sprite.anims.play(animConfig);
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}
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else if (typeof animConfig === 'object')
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{
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// { anims: {
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// key: string
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// startFrame: [string|integer]
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// delay: [float]
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// repeat: [integer]
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// repeatDelay: [float]
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// yoyo: [boolean]
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// play: [boolean]
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// delayedPlay: [boolean]
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// }
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// }
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2017-04-11 02:28:39 +00:00
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var anims = sprite.anims;
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2017-04-11 02:13:30 +00:00
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var key = GetAdvancedValue(animConfig, 'key', undefined);
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var startFrame = GetAdvancedValue(animConfig, 'startFrame', undefined);
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var delay = GetAdvancedValue(animConfig, 'delay', 0);
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var repeat = GetAdvancedValue(animConfig, 'repeat', 0);
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var repeatDelay = GetAdvancedValue(animConfig, 'repeatDelay', 0);
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var yoyo = GetAdvancedValue(animConfig, 'yoyo', false);
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2018-06-01 10:31:37 +00:00
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2017-09-13 16:10:21 +00:00
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var play = GetAdvancedValue(animConfig, 'play', false);
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var delayedPlay = GetAdvancedValue(animConfig, 'delayedPlay', 0);
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2017-04-11 02:13:30 +00:00
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2018-06-16 17:15:29 +00:00
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anims.setDelay(delay);
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anims.setRepeat(repeat);
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anims.setRepeatDelay(repeatDelay);
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anims.setYoyo(yoyo);
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2017-04-11 02:13:30 +00:00
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2017-09-13 16:10:21 +00:00
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if (play)
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2017-04-11 02:13:30 +00:00
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{
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anims.play(key, startFrame);
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}
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2017-09-13 16:10:21 +00:00
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else if (delayedPlay > 0)
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{
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anims.delayedPlay(delayedPlay, key, startFrame);
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}
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2017-04-11 02:13:30 +00:00
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else
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{
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2017-09-13 16:10:21 +00:00
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anims.load(key);
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2017-04-11 02:13:30 +00:00
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}
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}
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return sprite;
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};
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module.exports = BuildGameObjectAnimation;
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