phaser/Phaser/gameobjects/IGameObject.ts

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/// <reference path="../_definitions.ts" />
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module Phaser {
export interface IGameObject {
/**
* Reference to the main game object
*/
game: Phaser.Game;
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/**
* The type of game object.
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*/
type: number;
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/**
* The ID of the Group this Sprite belongs to.
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*/
group: Phaser.Group;
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/**
* The name of the Game Object. Typically not set by Phaser, but extremely useful for debugging / logic.
*/
name: string;
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/**
* x value of the object.
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*/
x: number;
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/**
* y value of the object.
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*/
y: number;
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/**
* z-index value of the object.
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*/
z: number;
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/**
* Controls if both <code>update</code> and render are called by the core game loop.
*/
exists: bool;
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/**
* Controls if <code>update()</code> is automatically called by the core game loop.
*/
active: bool;
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/**
* Controls if this is rendered or skipped during the core game loop.
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*/
visible: bool;
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/**
* The animation manager component
*/
animations: Phaser.Components.AnimationManager;
/**
* Associated events
*/
events: Phaser.Components.Events;
/**
* The input component
*/
input: Phaser.Components.InputHandler;
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/**
* The texture used to render.
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*/
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texture: Phaser.Display.Texture;
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/**
* The transform component.
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*/
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transform: Phaser.Components.TransformManager;
//transform;
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}
}