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2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
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<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
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<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
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<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
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<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
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<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
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<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
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<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
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<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
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<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
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<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
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<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
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<li class="class-depth-1"><a href="Phaser.KeyCode.html">Key Codes</a></li>
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<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
2016-05-19 11:36:51 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
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</ul>
</li>
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</ul>
</div>
</div>
<div class="row-fluid">
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<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: Keyboard</h1>-->
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<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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Keyboard
</h2>
</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name "
id="Keyboard"><span class="type-signature"></span>new Keyboard<span class="signature">(game)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The Keyboard class monitors keyboard input and dispatches keyboard events.</p>
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<p><em>Note</em>: many keyboards are unable to process certain combinations of keys due to hardware limitations known as ghosting.<br>See http://www.html5gamedevs.com/topic/4876-impossible-to-use-more-than-2-keyboard-input-buttons-at-the-same-time/ for more details.</p>
<p>Also please be aware that certain browser extensions can disable or override Phaser keyboard handling.<br>For example the Chrome extension vimium is known to disable Phaser from using the D key. And there are others.<br>So please check your extensions before opening Phaser issues.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-21">line 21</a>
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</dt>
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</dl>
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</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
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<h4 class="name "
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id="callbackContext"><span class="type-signature"></span>callbackContext<span class="type-signature"> :object</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The context under which the callbacks are run.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-48">line 48</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="enabled"><span class="type-signature"></span>enabled<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Keyboard input will only be processed if enabled.</p>
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</div>
<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-33">line 33</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
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id="event"><span class="type-signature"></span>event<span class="type-signature"> :object</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The most recent DOM event from keydown or keyup. This is updated every time a new key is pressed or released.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-38">line 38</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Local reference to game.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-26">line 26</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="lastChar"><span class="type-signature">&lt;readonly> </span>lastChar<span class="type-signature"> :string</span></h4>
</dt>
<dd>
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<div class="description">
<p>Returns the string value of the most recently pressed key.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-553">line 553</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="lastKey"><span class="type-signature">&lt;readonly> </span>lastKey<span class="type-signature"> :<a href="Phaser.Key.html">Phaser.Key</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Returns the most recently pressed Key. This is a Phaser.Key object and it changes every time a key is pressed.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-576">line 576</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onDownCallback"><span class="type-signature"></span>onDownCallback<span class="type-signature"> :function</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>This callback is invoked every time a key is pressed down, including key repeats when a key is held down.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-53">line 53</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onPressCallback"><span class="type-signature"></span>onPressCallback<span class="type-signature"> :function</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>This callback is invoked every time a DOM onkeypress event is raised, which is only for printable keys.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-58">line 58</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="onUpCallback"><span class="type-signature"></span>onUpCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
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<div class="description">
<p>This callback is invoked every time a key is released.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-63">line 63</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="pressEvent"><span class="type-signature"></span>pressEvent<span class="type-signature"> :object</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The most recent DOM event from keypress.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-43">line 43</a>
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</dt>
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</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
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<h4 class="name "
id="addCallbacks"><span class="type-signature"></span>addCallbacks<span class="signature">(context, <span class="optional">onDown</span>, <span class="optional">onUp</span>, <span class="optional">onPress</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Add callbacks to the Keyboard handler so that each time a key is pressed down or released the callbacks are activated.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
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<span class="param-type">object</span>
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</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The context under which the callbacks are run.</p></td>
</tr>
<tr>
<td class="name"><code>onDown</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
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&lt;optional><br>
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</td>
<td class="default">
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null
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</td>
<td class="description last"><p>This callback is invoked every time a key is pressed down.</p></td>
</tr>
<tr>
<td class="name"><code>onUp</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>This callback is invoked every time a key is released.</p></td>
</tr>
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<tr>
<td class="name"><code>onPress</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>This callback is invoked every time the onkeypress event is raised.</p></td>
</tr>
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</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-114">line 114</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="addKey"><span class="type-signature"></span>addKey<span class="signature">(keycode)</span><span class="type-signature"> &rarr; {<a href="Phaser.Key.html">Phaser.Key</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>If you need more fine-grained control over a Key you can create a new Phaser.Key object via this method.<br>The Key object can then be polled, have events attached to it, etc.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keycode</code></td>
<td class="type">
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<span class="param-type">integer</span>
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</td>
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<td class="description last"><p>The <a href="Phaser.KeyCode.html">keycode</a> of the key.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Key.html">Phaser.Key</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Key object which you can store locally and reference directly.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-144">line 144</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="addKeyCapture"><span class="type-signature"></span>addKeyCapture<span class="signature">(keycode)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>By default when a key is pressed Phaser will not stop the event from propagating up to the browser.<br>There are some keys this can be annoying for, like the arrow keys or space bar, which make the browser window scroll.</p>
<p>The <code>addKeyCapture</code> method enables consuming keyboard event for specific keys so it doesn't bubble up to the the browser<br>and cause the default browser behavior.</p>
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<p>Pass in either a single keycode or an array/hash of keycodes.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keycode</code></td>
<td class="type">
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<span class="param-type">integer</span>
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|
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<span class="param-type">Array.&lt;integer></span>
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|
<span class="param-type">object</span>
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</td>
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<td class="description last"><p>Either a single <a href="Phaser.KeyCode.html">keycode</a> or an array/hash of keycodes such as <code>[65, 67, 68]</code>.</p></td>
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</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-294">line 294</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addKeys"><span class="type-signature"></span>addKeys<span class="signature">(keys)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>A practical way to create an object containing user selected hotkeys.</p>
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<p>For example,</p>
<pre class="prettyprint source"><code>addKeys( { 'up': Phaser.KeyCode.W, 'down': Phaser.KeyCode.S, 'left': Phaser.KeyCode.A, 'right': Phaser.KeyCode.D } );</code></pre><p>would return an object containing properties (<code>up</code>, <code>down</code>, <code>left</code> and <code>right</code>) referring to <a href="Phaser.Key.html">Phaser.Key</a> object.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keys</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
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<td class="description last"><p>A key mapping object, i.e. <code>{ 'up': Phaser.KeyCode.W, 'down': Phaser.KeyCode.S }</code> or <code>{ 'up': 52, 'down': 53 }</code>.</p></td>
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</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
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<p>An object containing the properties mapped to <a href="Phaser.Key.html">Phaser.Key</a> values.</p>
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</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-165">line 165</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="clearCaptures"><span class="type-signature"></span>clearCaptures<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Clear all set key captures.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-333">line 333</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="createCursorKeys"><span class="type-signature"></span>createCursorKeys<span class="signature">()</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
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<div class="description">
<p>Creates and returns an object containing 4 hotkeys for Up, Down, Left and Right.</p>
</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
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<p>An object containing properties: <code>up</code>, <code>down</code>, <code>left</code> and <code>right</code> of <a href="Phaser.Key.html">Phaser.Key</a> objects.</p>
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</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-208">line 208</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
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<p>Stops the Keyboard event listeners from running (keydown and keyup). They are removed from the window.<br>Also clears all key captures and currently created Key objects.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-277">line 277</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
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id="downDuration"><span class="type-signature"></span>downDuration<span class="signature">(keycode, <span class="optional">duration</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Returns <code>true</code> if the Key was pressed down within the <code>duration</code> value given, or <code>false</code> if it either isn't down,<br>or was pressed down longer ago than then given duration.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keycode</code></td>
<td class="type">
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<span class="param-type">integer</span>
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</td>
<td class="attributes">
</td>
<td class="default">
</td>
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<td class="description last"><p>The <a href="Phaser.KeyCode.html">keycode</a> of the key to check: i.e. Phaser.KeyCode.UP or Phaser.KeyCode.SPACEBAR.</p></td>
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</tr>
<tr>
<td class="name"><code>duration</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
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50
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</td>
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<td class="description last"><p>The duration within which the key is considered as being just pressed. Given in ms.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
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<p>True if the key was pressed down within the given duration, false if not or null if the Key wasn't found.</p>
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</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
2016-06-10 15:22:54 +00:00
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-487">line 487</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="isDown"><span class="type-signature"></span>isDown<span class="signature">(keycode)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Returns true of the key is currently pressed down. Note that it can only detect key presses on the web browser.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keycode</code></td>
<td class="type">
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<span class="param-type">integer</span>
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</td>
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<td class="description last"><p>The <a href="Phaser.KeyCode.html">keycode</a> of the key to check: i.e. Phaser.KeyCode.UP or Phaser.KeyCode.SPACEBAR.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
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<p>True if the key is currently down, false if not or null if the Key wasn't found.</p>
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</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
2016-06-10 15:22:54 +00:00
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-531">line 531</a>
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</dt>
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</dl>
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2013-10-02 14:05:55 +00:00
</dd>
<dt>
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<h4 class="name "
id="processKeyDown"><span class="type-signature">&lt;internal> </span>processKeyDown<span class="signature">(event)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Process the keydown event.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type">KeyboardEvent</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
2013-10-02 14:05:55 +00:00
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-363">line 363</a>
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</dt>
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</dl>
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2014-07-10 19:31:11 +00:00
</dd>
<dt>
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<h4 class="name "
id="processKeyPress"><span class="type-signature">&lt;internal> </span>processKeyPress<span class="signature">(event)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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2014-07-10 19:31:11 +00:00
<div class="description">
<p>Process the keypress event.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type">KeyboardEvent</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
2014-07-10 19:31:11 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2016-06-10 15:22:54 +00:00
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-403">line 403</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="processKeyUp"><span class="type-signature">&lt;internal> </span>processKeyUp<span class="signature">(event)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Process the keyup event.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
<span class="param-type">KeyboardEvent</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-426">line 426</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="removeKey"><span class="type-signature"></span>removeKey<span class="signature">(keycode)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Removes a Key object from the Keyboard manager.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keycode</code></td>
<td class="type">
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<span class="param-type">integer</span>
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</td>
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<td class="description last"><p>The <a href="Phaser.KeyCode.html">keycode</a> of the key to remove.</p></td>
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</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-191">line 191</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="removeKeyCapture"><span class="type-signature"></span>removeKeyCapture<span class="signature">(keycode)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Removes an existing key capture.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keycode</code></td>
<td class="type">
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<span class="param-type">integer</span>
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</td>
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<td class="description last"><p>The <a href="Phaser.KeyCode.html">keycode</a> to remove capturing of.</p></td>
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</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-321">line 321</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="reset"><span class="type-signature"></span>reset<span class="signature">(<span class="optional">hard</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Resets all Keys.</p>
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</div>
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<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>hard</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>A soft reset won't reset any events or callbacks that are bound to the Keys. A hard reset will.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-463">line 463</a>
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</dt>
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</dl>
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2013-10-02 14:05:55 +00:00
</dd>
<dt>
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<h4 class="name "
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id="start"><span class="type-signature">&lt;internal> </span>start<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Starts the Keyboard event listeners running (keydown and keyup). They are attached to the window.<br>This is called automatically by Phaser.Input and should not normally be invoked directly.</p>
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</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-220">line 220</a>
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</dt>
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</dl>
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2013-10-02 14:05:55 +00:00
</dd>
<dt>
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<h4 class="name "
id="stop"><span class="type-signature"></span>stop<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Stops the Keyboard event listeners from running (keydown, keyup and keypress). They are removed from the window.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-260">line 260</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>Updates all currently defined keys.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-344">line 344</a>
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</dt>
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</dl>
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2013-10-02 14:05:55 +00:00
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</dd>
<dt>
<h4 class="name "
id="upDuration"><span class="type-signature"></span>upDuration<span class="signature">(keycode, <span class="optional">duration</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
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<p>Returns <code>true</code> if the Key was pressed down within the <code>duration</code> value given, or <code>false</code> if it either isn't down,<br>or was pressed down longer ago than then given duration.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>keycode</code></td>
<td class="type">
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<span class="param-type"><a href="Phaser.KeyCode.html">Phaser.KeyCode</a></span>
|
<span class="param-type">integer</span>
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</td>
<td class="attributes">
</td>
<td class="default">
</td>
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<td class="description last"><p>The keycode of the key to check, i.e. Phaser.KeyCode.UP or Phaser.KeyCode.SPACEBAR.</p></td>
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</tr>
<tr>
<td class="name"><code>duration</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
50
</td>
<td class="description last"><p>The duration within which the key is considered as being just released. Given in ms.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key was released within the given duration, false if not or null if the Key wasn't found.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
2016-06-10 15:22:54 +00:00
<a href="src_input_Keyboard.js.html">input/Keyboard.js</a>, <a href="src_input_Keyboard.js.html#sunlight-1-line-509">line 509</a>
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</dt>
</dl>
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</dd>
</dl>
</article>
</section>
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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</span>
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<span class="jsdoc-message">
2016-08-26 00:18:47 +00:00
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.0</a>
on Fri Aug 26 2016 01:16:14 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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