phaser/v3/src/gameobjects/tilemap/components/SetCollisionBetween.js

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var SetTileCollision = require('./SetTileCollision');
var RecalculateFaces = require('./RecalculateFaces');
var SetLayerCollisionIndex = require('./SetLayerCollisionIndex');
var SetCollisionBetween = function (start, stop, collides, recalculateFaces, layer)
{
if (collides === undefined) { collides = true; }
if (recalculateFaces === undefined) { recalculateFaces = true; }
if (start > stop) { return; }
// Update the array of colliding indexes
for (var index = start; index <= stop; index++)
{
SetLayerCollisionIndex(index, collides, layer);
}
// Update the tiles
for (var ty = 0; ty < layer.height; ty++)
{
for (var tx = 0; tx < layer.width; tx++)
{
var tile = layer.data[ty][tx];
if (tile)
{
if (tile.index >= start && tile.index <= stop)
{
SetTileCollision(tile, collides);
}
}
}
}
if (recalculateFaces) { RecalculateFaces(layer); }
};
module.exports = SetCollisionBetween;