2013-08-28 06:02:55 +00:00
|
|
|
/**
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|
* Phaser.Game
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|
*
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* This is where the magic happens. The Game object is the heart of your game,
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* providing quick access to common functions and handling the boot process.
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*
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* "Hell, there are no rules here - we're trying to accomplish something."
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* Thomas A. Edison
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*
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* @package Phaser.Game
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @license https://github.com/photonstorm/phaser/blob/master/license.txt MIT License
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|
*/
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|
2013-08-29 06:06:16 +00:00
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|
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/**
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* Game constructor
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*
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* Instantiate a new <code>Phaser.Game</code> object.
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*
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* @constructor
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* @param width {number} The width of your game in game pixels.
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* @param height {number} The height of your game in game pixels.
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* @param renderer {number} Which renderer to use (canvas or webgl)
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* @param parent {string} ID of its parent DOM element.
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*/
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2013-08-29 16:20:59 +00:00
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Phaser.Game = function (width, height, renderer, parent, state, transparent, antialias) {
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2013-08-28 06:02:55 +00:00
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|
2013-09-03 16:07:05 +00:00
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width = width || 800;
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height = height || 600;
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renderer = renderer || Phaser.AUTO;
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parent = parent || '';
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state = state || null;
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transparent = transparent || false;
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2013-09-22 00:40:36 +00:00
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antialias = typeof antialias === 'undefined' ? true : antialias;
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2013-08-28 06:02:55 +00:00
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2013-09-10 22:51:35 +00:00
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/**
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* Phaser Game ID (for when Pixi supports multiple instances)
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* @type {number}
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*/
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2013-08-28 06:02:55 +00:00
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this.id = Phaser.GAMES.push(this) - 1;
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2013-08-29 13:38:51 +00:00
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|
2013-08-28 06:02:55 +00:00
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/**
|
2013-09-10 22:51:35 +00:00
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|
* The Games DOM parent.
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* @type {HTMLElement}
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2013-08-28 06:02:55 +00:00
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*/
|
2013-09-10 22:51:35 +00:00
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this.parent = parent;
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// Do some more intelligent size parsing here, so they can set "100%" for example, maybe pass the scale mode in here too?
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2013-08-28 06:02:55 +00:00
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|
2013-08-29 06:06:16 +00:00
|
|
|
/**
|
2013-08-29 13:38:51 +00:00
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|
* The Game width (in pixels).
|
2013-08-29 06:06:16 +00:00
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* @type {number}
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*/
|
2013-09-10 22:51:35 +00:00
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|
this.width = width;
|
2013-08-29 06:06:16 +00:00
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|
2013-08-28 06:02:55 +00:00
|
|
|
/**
|
2013-08-29 13:38:51 +00:00
|
|
|
* The Game height (in pixels).
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|
* @type {number}
|
2013-08-28 06:02:55 +00:00
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|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.height = height;
|
2013-08-29 16:20:59 +00:00
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|
2013-08-28 06:02:55 +00:00
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|
|
/**
|
2013-09-10 22:51:35 +00:00
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|
* Use a transparent canvas background or not.
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* @type {boolean}
|
2013-08-28 06:02:55 +00:00
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|
|
*/
|
2013-09-10 22:51:35 +00:00
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|
|
this.transparent = transparent;
|
2013-08-28 06:02:55 +00:00
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|
|
/**
|
2013-09-10 22:51:35 +00:00
|
|
|
* Anti-alias graphics (in WebGL this helps with edges, in Canvas2D it retains pixel-art quality)
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|
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* @type {boolean}
|
2013-08-28 06:02:55 +00:00
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|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.antialias = antialias;
|
2013-08-29 16:20:59 +00:00
|
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|
|
|
/**
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|
|
* The Pixi Renderer
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|
|
* @type {number}
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|
|
|
*/
|
2013-09-11 10:33:27 +00:00
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|
|
this.renderer = null;
|
2013-09-10 22:51:35 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* The StateManager.
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|
|
* @type {Phaser.StateManager}
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|
|
|
*/
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|
|
this.state = new Phaser.StateManager(this, state);
|
2013-08-28 06:02:55 +00:00
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|
|
|
|
|
|
/**
|
2013-09-10 22:51:35 +00:00
|
|
|
* Is game paused?
|
2013-08-29 13:38:51 +00:00
|
|
|
* @type {bool}
|
2013-08-28 06:02:55 +00:00
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this._paused = false;
|
2013-08-28 06:02:55 +00:00
|
|
|
|
|
|
|
/**
|
2013-09-10 22:51:35 +00:00
|
|
|
* The Renderer this Phaser.Game will use. Either Phaser.RENDERER_AUTO, Phaser.RENDERER_CANVAS or Phaser.RENDERER_WEBGL
|
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|
|
* @type {number}
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|
|
|
*/
|
2013-09-11 10:33:27 +00:00
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|
|
this.renderType = renderer;
|
2013-09-10 22:51:35 +00:00
|
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|
|
|
|
/**
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|
|
* Whether load complete loading or not.
|
2013-08-29 13:38:51 +00:00
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|
|
* @type {bool}
|
2013-08-28 06:02:55 +00:00
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
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|
|
this._loadComplete = false;
|
2013-08-28 06:02:55 +00:00
|
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|
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|
|
|
/**
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|
|
* Whether the game engine is booted, aka available.
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|
|
* @type {bool}
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|
|
|
*/
|
2013-09-10 22:51:35 +00:00
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|
|
this.isBooted = false;
|
2013-08-28 06:02:55 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Is game running or paused?
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|
|
* @type {bool}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.isRunning = false;
|
2013-08-28 06:02:55 +00:00
|
|
|
|
2013-08-29 02:52:59 +00:00
|
|
|
/**
|
|
|
|
* Automatically handles the core game loop via requestAnimationFrame or setTimeout
|
2013-08-29 13:38:51 +00:00
|
|
|
* @type {Phaser.RequestAnimationFrame}
|
2013-08-29 02:52:59 +00:00
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.raf = null;
|
2013-08-29 13:38:51 +00:00
|
|
|
|
2013-08-29 02:52:59 +00:00
|
|
|
/**
|
|
|
|
* Reference to the GameObject Factory.
|
|
|
|
* @type {Phaser.GameObjectFactory}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.add = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Reference to the assets cache.
|
|
|
|
* @type {Phaser.Cache}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.cache = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Reference to the input manager
|
2013-08-31 12:54:59 +00:00
|
|
|
* @type {Phaser.Input}
|
2013-08-29 02:52:59 +00:00
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.input = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Reference to the assets loader.
|
|
|
|
* @type {Phaser.Loader}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.load = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Reference to the math helper.
|
|
|
|
* @type {Phaser.GameMath}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.math = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Reference to the network class.
|
|
|
|
* @type {Phaser.Net}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.net = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Reference to the sound manager.
|
|
|
|
* @type {Phaser.SoundManager}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.sound = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Reference to the stage.
|
|
|
|
* @type {Phaser.Stage}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.stage = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Reference to game clock.
|
|
|
|
* @type {Phaser.TimeManager}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.time = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Reference to the tween manager.
|
|
|
|
* @type {Phaser.TweenManager}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.tweens = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Reference to the world.
|
|
|
|
* @type {Phaser.World}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.world = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Reference to the physics manager.
|
|
|
|
* @type {Phaser.Physics.PhysicsManager}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.physics = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Instance of repeatable random data generator helper.
|
|
|
|
* @type {Phaser.RandomDataGenerator}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.rnd = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Contains device information and capabilities.
|
|
|
|
* @type {Phaser.Device}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.device = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
2013-08-31 20:50:34 +00:00
|
|
|
/**
|
|
|
|
* A handy reference to world.camera
|
|
|
|
* @type {Phaser.Camera}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.camera = null;
|
2013-08-31 20:50:34 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* A handy reference to renderer.view
|
|
|
|
* @type {HTMLCanvasElement}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.canvas = null;
|
2013-08-31 20:50:34 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* A handy reference to renderer.context (only set for CANVAS games)
|
|
|
|
* @type {Context}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.context = null;
|
2013-08-31 20:50:34 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* A set of useful debug utilities
|
|
|
|
* @type {Phaser.Utils.Debug}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.debug = null;
|
2013-08-31 20:50:34 +00:00
|
|
|
|
2013-09-10 00:26:50 +00:00
|
|
|
/**
|
|
|
|
* The Particle Manager
|
|
|
|
* @type {Phaser.Particles}
|
|
|
|
*/
|
2013-09-10 22:51:35 +00:00
|
|
|
this.particles = null;
|
|
|
|
|
|
|
|
var _this = this;
|
|
|
|
|
|
|
|
this._onBoot = function () {
|
|
|
|
return _this.boot();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (document.readyState === 'complete' || document.readyState === 'interactive')
|
|
|
|
{
|
|
|
|
window.setTimeout(this._onBoot, 0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
document.addEventListener('DOMContentLoaded', this._onBoot, false);
|
|
|
|
window.addEventListener('load', this._onBoot, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
Phaser.Game.prototype = {
|
2013-09-10 00:26:50 +00:00
|
|
|
|
2013-08-28 06:02:55 +00:00
|
|
|
/**
|
|
|
|
* Initialize engine sub modules and start the game.
|
|
|
|
* @param parent {string} ID of parent Dom element.
|
|
|
|
* @param width {number} Width of the game screen.
|
|
|
|
* @param height {number} Height of the game screen.
|
|
|
|
*/
|
2013-08-29 13:38:51 +00:00
|
|
|
boot: function () {
|
2013-08-28 06:02:55 +00:00
|
|
|
|
2013-09-03 16:07:05 +00:00
|
|
|
if (this.isBooted)
|
|
|
|
{
|
2013-08-28 06:02:55 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2013-08-30 17:56:10 +00:00
|
|
|
if (!document.body)
|
|
|
|
{
|
2013-08-29 13:38:51 +00:00
|
|
|
window.setTimeout(this._onBoot, 20);
|
2013-08-28 06:02:55 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2013-08-29 13:38:51 +00:00
|
|
|
document.removeEventListener('DOMContentLoaded', this._onBoot);
|
|
|
|
window.removeEventListener('load', this._onBoot);
|
2013-08-28 06:02:55 +00:00
|
|
|
|
2013-08-29 16:20:59 +00:00
|
|
|
this.onPause = new Phaser.Signal;
|
|
|
|
this.onResume = new Phaser.Signal;
|
2013-08-28 06:02:55 +00:00
|
|
|
|
2013-08-29 14:14:56 +00:00
|
|
|
this.isBooted = true;
|
|
|
|
|
2013-08-28 06:02:55 +00:00
|
|
|
this.device = new Phaser.Device();
|
2013-08-29 20:57:36 +00:00
|
|
|
this.math = Phaser.Math;
|
2013-08-30 00:50:17 +00:00
|
|
|
this.rnd = new Phaser.RandomDataGenerator([(Date.now() * Math.random()).toString()]);
|
2013-08-29 16:20:59 +00:00
|
|
|
|
2013-09-09 11:35:09 +00:00
|
|
|
this.stage = new Phaser.Stage(this, this.width, this.height);
|
|
|
|
|
2013-08-29 16:20:59 +00:00
|
|
|
this.setUpRenderer();
|
|
|
|
|
2013-08-29 20:57:36 +00:00
|
|
|
this.world = new Phaser.World(this);
|
2013-08-30 03:20:14 +00:00
|
|
|
this.add = new Phaser.GameObjectFactory(this);
|
2013-08-28 06:02:55 +00:00
|
|
|
this.cache = new Phaser.Cache(this);
|
|
|
|
this.load = new Phaser.Loader(this);
|
|
|
|
this.time = new Phaser.Time(this);
|
2013-08-28 23:09:12 +00:00
|
|
|
this.tweens = new Phaser.TweenManager(this);
|
2013-08-31 12:54:59 +00:00
|
|
|
this.input = new Phaser.Input(this);
|
2013-09-03 00:24:16 +00:00
|
|
|
this.sound = new Phaser.SoundManager(this);
|
2013-09-03 16:07:05 +00:00
|
|
|
this.physics = new Phaser.Physics.Arcade(this);
|
2013-09-10 10:09:25 +00:00
|
|
|
this.particles = new Phaser.Particles(this);
|
2013-08-29 02:52:59 +00:00
|
|
|
this.plugins = new Phaser.PluginManager(this, this);
|
2013-08-29 20:57:36 +00:00
|
|
|
this.net = new Phaser.Net(this);
|
2013-08-31 20:50:34 +00:00
|
|
|
this.debug = new Phaser.Utils.Debug(this);
|
2013-08-29 06:06:16 +00:00
|
|
|
|
2013-08-29 02:52:59 +00:00
|
|
|
this.load.onLoadComplete.add(this.loadComplete, this);
|
|
|
|
|
2013-09-10 15:46:39 +00:00
|
|
|
this.stage.boot();
|
2013-08-31 12:54:59 +00:00
|
|
|
this.world.boot();
|
|
|
|
this.input.boot();
|
2013-09-10 15:46:39 +00:00
|
|
|
this.sound.boot();
|
2013-09-13 16:48:47 +00:00
|
|
|
this.state.boot();
|
2013-08-28 06:02:55 +00:00
|
|
|
|
2013-08-29 18:20:04 +00:00
|
|
|
if (this.renderType == Phaser.CANVAS)
|
2013-08-29 16:20:59 +00:00
|
|
|
{
|
2013-08-29 18:20:04 +00:00
|
|
|
console.log('%cPhaser ' + Phaser.VERSION + ' initialized. Rendering to Canvas', 'color: #ffff33; background: #000000');
|
2013-08-29 16:20:59 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2013-08-29 18:20:04 +00:00
|
|
|
console.log('%cPhaser ' + Phaser.VERSION + ' initialized. Rendering to WebGL', 'color: #ffff33; background: #000000');
|
2013-08-29 16:20:59 +00:00
|
|
|
}
|
2013-08-29 06:06:16 +00:00
|
|
|
|
|
|
|
this.isRunning = true;
|
|
|
|
this._loadComplete = false;
|
2013-08-29 02:52:59 +00:00
|
|
|
|
2013-08-29 14:14:56 +00:00
|
|
|
this.raf = new Phaser.RequestAnimationFrame(this);
|
|
|
|
this.raf.start();
|
2013-08-29 02:52:59 +00:00
|
|
|
|
2013-08-28 06:02:55 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2013-08-29 16:20:59 +00:00
|
|
|
setUpRenderer: function () {
|
|
|
|
|
2013-09-11 10:33:27 +00:00
|
|
|
if (this.renderType === Phaser.CANVAS || (this.renderType === Phaser.AUTO && this.device.webGL == false))
|
2013-08-29 16:20:59 +00:00
|
|
|
{
|
|
|
|
if (this.device.canvas)
|
|
|
|
{
|
2013-08-29 18:20:04 +00:00
|
|
|
this.renderType = Phaser.CANVAS;
|
2013-09-09 11:35:09 +00:00
|
|
|
this.renderer = new PIXI.CanvasRenderer(this.width, this.height, this.stage.canvas, this.transparent);
|
2013-08-29 20:57:36 +00:00
|
|
|
Phaser.Canvas.setSmoothingEnabled(this.renderer.context, this.antialias);
|
2013-08-31 20:50:34 +00:00
|
|
|
this.canvas = this.renderer.view;
|
|
|
|
this.context = this.renderer.context;
|
2013-08-29 16:20:59 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
throw new Error('Phaser.Game - cannot create Canvas or WebGL context, aborting.');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2013-09-12 03:24:01 +00:00
|
|
|
// They requested WebGL, and their browser supports it
|
|
|
|
this.renderType = Phaser.WEBGL;
|
2013-09-10 15:46:39 +00:00
|
|
|
this.renderer = new PIXI.WebGLRenderer(this.width, this.height, this.stage.canvas, this.transparent, this.antialias);
|
2013-08-31 20:50:34 +00:00
|
|
|
this.canvas = this.renderer.view;
|
|
|
|
this.context = null;
|
2013-08-29 16:20:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Phaser.Canvas.addToDOM(this.renderer.view, this.parent, true);
|
|
|
|
Phaser.Canvas.setTouchAction(this.renderer.view);
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2013-08-29 02:52:59 +00:00
|
|
|
/**
|
2013-08-29 13:38:51 +00:00
|
|
|
* Called when the load has finished, after preload was run.
|
2013-08-29 02:52:59 +00:00
|
|
|
*/
|
|
|
|
loadComplete: function () {
|
|
|
|
|
|
|
|
this._loadComplete = true;
|
2013-08-29 06:06:16 +00:00
|
|
|
|
2013-08-29 13:38:51 +00:00
|
|
|
this.state.loadComplete();
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
update: function (time) {
|
|
|
|
|
|
|
|
this.time.update(time);
|
|
|
|
|
2013-09-10 22:51:35 +00:00
|
|
|
if (!this._paused)
|
2013-09-06 14:00:05 +00:00
|
|
|
{
|
|
|
|
this.plugins.preUpdate();
|
|
|
|
this.physics.preUpdate();
|
2013-08-29 02:52:59 +00:00
|
|
|
|
2013-09-06 14:00:05 +00:00
|
|
|
this.input.update();
|
|
|
|
this.tweens.update();
|
|
|
|
this.sound.update();
|
|
|
|
this.world.update();
|
2013-09-10 10:09:25 +00:00
|
|
|
this.particles.update();
|
2013-09-06 14:00:05 +00:00
|
|
|
this.state.update();
|
|
|
|
this.plugins.update();
|
2013-08-29 02:52:59 +00:00
|
|
|
|
2013-09-09 11:35:09 +00:00
|
|
|
this.renderer.render(this.stage._stage);
|
2013-09-11 16:32:53 +00:00
|
|
|
this.plugins.render();
|
2013-09-06 14:00:05 +00:00
|
|
|
this.state.render();
|
2013-08-30 17:56:10 +00:00
|
|
|
|
2013-09-06 14:00:05 +00:00
|
|
|
this.plugins.postRender();
|
|
|
|
}
|
2013-08-29 02:52:59 +00:00
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Nuke the entire game from orbit
|
|
|
|
*/
|
|
|
|
destroy: function () {
|
|
|
|
|
2013-08-29 14:14:56 +00:00
|
|
|
this.state.destroy();
|
|
|
|
|
|
|
|
this.state = null;
|
2013-08-29 02:52:59 +00:00
|
|
|
this.cache = null;
|
|
|
|
this.input = null;
|
|
|
|
this.load = null;
|
|
|
|
this.sound = null;
|
|
|
|
this.stage = null;
|
|
|
|
this.time = null;
|
|
|
|
this.world = null;
|
|
|
|
this.isBooted = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2013-08-28 06:02:55 +00:00
|
|
|
};
|
2013-09-10 22:51:35 +00:00
|
|
|
|
|
|
|
Object.defineProperty(Phaser.Game.prototype, "paused", {
|
|
|
|
|
|
|
|
get: function () {
|
|
|
|
return this._paused;
|
|
|
|
},
|
|
|
|
|
|
|
|
set: function (value) {
|
|
|
|
|
|
|
|
if (value === true)
|
|
|
|
{
|
|
|
|
if (this._paused == false)
|
|
|
|
{
|
|
|
|
this._paused = true;
|
|
|
|
this.onPause.dispatch(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (this._paused)
|
|
|
|
{
|
|
|
|
this._paused = false;
|
|
|
|
this.onResume.dispatch(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-09-11 12:21:07 +00:00
|
|
|
}
|
2013-09-10 22:51:35 +00:00
|
|
|
|
|
|
|
});
|
|
|
|
|