phaser/src/actions/SetTint.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* [description]
*
* @function Phaser.Actions.SetTint
* @since 3.0.0
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*
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
* @param {number} topLeft - [description]
* @param {number} [topRight] - [description]
* @param {number} [bottomLeft] - [description]
* @param {number} [bottomRight] - [description]
*
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
*/
var SetTint = function (items, topLeft, topRight, bottomLeft, bottomRight)
{
for (var i = 0; i < items.length; i++)
{
items[i].setTint(topLeft, topRight, bottomLeft, bottomRight);
}
return items;
};
module.exports = SetTint;