phaser/src/renderer/BlendModes.js

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/**
* @namespace Phaser.BlendModes
*/
module.exports = {
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/**
* Skips the Blend Mode check in the renderer.
*
* @name Phaser.BlendModes.SKIP_CHECK
* @type {integer}
* @since 3.0.0
*/
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SKIP_CHECK: -1,
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/**
* Normal blend mode.
*
* @name Phaser.BlendModes.NORMAL
* @type {integer}
* @since 3.0.0
*/
NORMAL: 0,
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/**
* Add blend mode.
*
* @name Phaser.BlendModes.ADD
* @type {integer}
* @since 3.0.0
*/
ADD: 1,
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/**
* Multiply blend mode.
*
* @name Phaser.BlendModes.MULTIPLY
* @type {integer}
* @since 3.0.0
*/
MULTIPLY: 2,
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/**
* Screen blend mode.
*
* @name Phaser.BlendModes.SCREEN
* @type {integer}
* @since 3.0.0
*/
SCREEN: 3,
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/**
* Overlay blend mode.
*
* @name Phaser.BlendModes.OVERLAY
* @type {integer}
* @since 3.0.0
*/
OVERLAY: 4,
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/**
* Darken blend mode.
*
* @name Phaser.BlendModes.DARKEN
* @type {integer}
* @since 3.0.0
*/
DARKEN: 5,
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/**
* Lighten blend mode.
*
* @name Phaser.BlendModes.LIGHTEN
* @type {integer}
* @since 3.0.0
*/
LIGHTEN: 6,
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/**
* Color Dodge blend mode.
*
* @name Phaser.BlendModes.COLOR_DODGE
* @type {integer}
* @since 3.0.0
*/
COLOR_DODGE: 7,
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/**
* Color Burn blend mode.
*
* @name Phaser.BlendModes.COLOR_BURN
* @type {integer}
* @since 3.0.0
*/
COLOR_BURN: 8,
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/**
* Hard Light blend mode.
*
* @name Phaser.BlendModes.SOFT_LIGHT
* @type {integer}
* @since 3.0.0
*/
HARD_LIGHT: 9,
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/**
* Soft Light blend mode.
*
* @name Phaser.BlendModes.SOFT_LIGHT
* @type {integer}
* @since 3.0.0
*/
SOFT_LIGHT: 10,
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/**
* Difference blend mode.
*
* @name Phaser.BlendModes.DIFFERENCE
* @type {integer}
* @since 3.0.0
*/
DIFFERENCE: 11,
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/**
* Exclusion blend mode.
*
* @name Phaser.BlendModes.EXCLUSION
* @type {integer}
* @since 3.0.0
*/
EXCLUSION: 12,
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/**
* Hue blend mode.
*
* @name Phaser.BlendModes.HUE
* @type {integer}
* @since 3.0.0
*/
HUE: 13,
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/**
* Saturation blend mode.
*
* @name Phaser.BlendModes.SATURATION
* @type {integer}
* @since 3.0.0
*/
SATURATION: 14,
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/**
* Color blend mode.
*
* @name Phaser.BlendModes.COLOR
* @type {integer}
* @since 3.0.0
*/
COLOR: 15,
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/**
* Luminosity blend mode.
*
* @name Phaser.BlendModes.LUMINOSITY
* @type {integer}
* @since 3.0.0
*/
LUMINOSITY: 16
};