2017-07-04 00:59:31 +00:00
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var CameraManager = require('../plugins/CameraManager');
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2017-08-18 00:42:14 +00:00
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var Class = require('../../utils/Class');
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var Clock = require('../../time/Clock');
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2017-07-04 00:59:31 +00:00
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var Data = require('../plugins/Data');
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2017-09-08 00:59:53 +00:00
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var DataStore = require('../plugins/DataStore');
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2017-07-04 12:58:45 +00:00
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var DisplayList = require('../plugins/DisplayList');
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2017-08-18 00:42:14 +00:00
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var EventDispatcher = require('../../events/EventDispatcher');
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2017-07-04 00:59:31 +00:00
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var GameObjectCreator = require('../plugins/GameObjectCreator');
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var GameObjectFactory = require('../plugins/GameObjectFactory');
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2017-07-13 14:48:51 +00:00
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var InputManager = require('../plugins/InputManager');
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2017-07-04 00:59:31 +00:00
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var Loader = require('../plugins/Loader');
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2017-08-15 22:36:46 +00:00
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var PhysicsManager = require('../plugins/PhysicsManager');
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2017-07-05 16:17:50 +00:00
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var PoolManager = require('../plugins/PoolManager');
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2017-08-15 22:36:46 +00:00
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var SceneManager = require('../plugins/SceneManager');
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2017-01-25 17:10:19 +00:00
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var Settings = require('./Settings');
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2017-08-18 00:42:14 +00:00
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var StableSort = require('../../utils/array/StableSort');
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2017-08-31 14:11:04 +00:00
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var TweenManager = require('../../tween/manager/TweenManager');
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2017-07-04 15:44:16 +00:00
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var UpdateList = require('../plugins/UpdateList');
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2016-11-29 15:25:14 +00:00
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2017-07-04 12:58:45 +00:00
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var Systems = new Class({
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2016-11-29 15:25:14 +00:00
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2017-07-04 12:58:45 +00:00
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initialize:
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2016-12-06 16:49:29 +00:00
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2017-07-14 13:30:20 +00:00
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function Systems (scene, config)
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2017-07-04 12:58:45 +00:00
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{
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2017-07-14 13:30:20 +00:00
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this.scene = scene;
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2017-07-04 12:58:45 +00:00
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this.config = config;
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this.settings = Settings.create(config);
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2017-04-04 22:59:02 +00:00
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2017-07-04 12:58:45 +00:00
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this.sortChildrenFlag = false;
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2017-02-07 18:44:26 +00:00
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2017-07-14 13:30:20 +00:00
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// Set by the GlobalSceneManager
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2017-07-04 12:58:45 +00:00
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this.canvas;
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this.context;
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2017-04-04 22:59:02 +00:00
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2017-07-04 12:58:45 +00:00
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// CORE (GLOBAL) SYSTEMS / PROPERTIES
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2017-01-25 17:10:19 +00:00
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2017-07-04 12:58:45 +00:00
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this.game;
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2017-01-26 04:06:10 +00:00
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2017-07-04 12:58:45 +00:00
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this.anims;
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this.cache;
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this.registry;
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this.textures;
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2016-11-29 15:25:14 +00:00
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2017-07-14 13:30:20 +00:00
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// Reference to Scene specific managers (Factory, Tweens, Loader, Physics, etc)
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2017-07-04 12:58:45 +00:00
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this.add;
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this.cameras;
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2017-08-15 22:36:46 +00:00
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this.data;
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2017-09-08 00:59:53 +00:00
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this.dataStore;
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2017-08-15 22:36:46 +00:00
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this.displayList;
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2017-07-04 12:58:45 +00:00
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this.events;
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2017-07-13 14:48:51 +00:00
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this.inputManager;
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2017-07-04 12:58:45 +00:00
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this.load;
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this.make;
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2017-08-15 22:36:46 +00:00
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this.physicsManager;
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2017-07-05 16:17:50 +00:00
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this.pool;
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2017-07-14 13:30:20 +00:00
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this.sceneManager;
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2017-07-04 12:58:45 +00:00
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this.time;
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this.tweens;
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2017-07-04 15:44:16 +00:00
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this.updateList;
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2017-07-04 12:58:45 +00:00
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},
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2016-11-29 15:25:14 +00:00
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2017-01-25 17:10:19 +00:00
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init: function (game)
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2016-11-29 15:25:14 +00:00
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{
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2017-07-14 13:30:20 +00:00
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var scene = this.scene;
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2017-07-04 00:59:31 +00:00
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2017-01-25 17:10:19 +00:00
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this.game = game;
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2016-11-29 15:25:14 +00:00
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2017-06-29 16:02:08 +00:00
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// Game (Global) level managers
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2017-02-12 13:19:55 +00:00
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2017-07-04 00:59:31 +00:00
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this.anims = game.anims;
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this.cache = game.cache;
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this.registry = game.registry;
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this.textures = game.textures;
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2017-01-26 04:06:10 +00:00
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2017-07-14 13:30:20 +00:00
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// Scene specific managers (Factory, Tweens, Loader, Physics, etc)
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2017-04-04 22:59:02 +00:00
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2017-07-14 13:30:20 +00:00
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this.add = new GameObjectFactory(scene);
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this.cameras = new CameraManager(scene);
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2017-09-08 01:41:00 +00:00
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this.data = new Data(scene);
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2017-09-08 00:59:53 +00:00
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this.dataStore = new DataStore(scene);
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2017-08-15 22:36:46 +00:00
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this.displayList = new DisplayList(scene);
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2017-04-04 22:59:02 +00:00
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this.events = new EventDispatcher();
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2017-08-15 22:36:46 +00:00
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this.inputManager = new InputManager(scene);
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2017-07-14 13:30:20 +00:00
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this.load = new Loader(scene);
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this.make = new GameObjectCreator(scene);
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2017-08-15 22:36:46 +00:00
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this.physicsManager = new PhysicsManager(scene);
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2017-07-14 13:30:20 +00:00
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this.pool = new PoolManager(scene);
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2017-08-15 22:36:46 +00:00
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this.sceneManager = new SceneManager(scene);
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2017-07-14 13:30:20 +00:00
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this.time = new Clock(scene);
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this.tweens = new TweenManager(scene);
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2017-08-15 22:36:46 +00:00
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this.updateList = new UpdateList(scene);
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2017-04-04 22:59:02 +00:00
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2017-07-13 23:37:54 +00:00
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// Sometimes the managers need access to a system created after them
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2017-09-14 00:32:10 +00:00
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this.add.boot(this);
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2017-07-13 23:37:54 +00:00
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this.inputManager.boot();
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2017-08-15 22:36:46 +00:00
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this.physicsManager.boot();
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2017-07-13 23:37:54 +00:00
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2017-01-25 17:10:19 +00:00
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this.inject();
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},
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2016-11-29 15:25:14 +00:00
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2017-01-25 17:10:19 +00:00
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inject: function ()
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{
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2017-06-29 23:32:18 +00:00
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var map = this.settings.map;
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for (var key in map)
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{
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if (key === 'sys')
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{
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continue;
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}
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2017-07-14 13:30:20 +00:00
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this.scene[map[key]] = this[key];
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2017-06-29 23:32:18 +00:00
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}
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2016-11-29 15:25:14 +00:00
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},
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2017-04-27 16:03:19 +00:00
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step: function (time, delta)
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2017-04-27 02:11:56 +00:00
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{
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2017-07-14 13:30:20 +00:00
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// Are there any pending SceneManager actions?
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this.sceneManager.update();
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2017-06-30 03:09:19 +00:00
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2017-06-30 02:31:31 +00:00
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if (!this.settings.active)
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{
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return;
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}
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2017-07-05 16:17:50 +00:00
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this.pool.begin(time);
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this.updateList.begin(time);
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2017-06-28 16:17:54 +00:00
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this.time.begin(time);
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2017-05-17 03:37:30 +00:00
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this.tweens.begin(time);
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2017-07-13 16:21:37 +00:00
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this.inputManager.begin(time);
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2017-05-09 19:24:39 +00:00
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2017-08-15 22:36:46 +00:00
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this.physicsManager.update(time, delta);
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2017-07-05 16:17:50 +00:00
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this.pool.update(time, delta);
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2017-07-04 15:44:16 +00:00
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this.updateList.update(time, delta);
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2017-06-28 16:17:54 +00:00
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this.time.update(time, delta);
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2017-05-17 03:37:30 +00:00
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this.tweens.update(time, delta);
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2017-04-27 16:03:19 +00:00
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this.cameras.update(time, delta);
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2017-07-13 16:21:37 +00:00
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this.inputManager.update(time, delta);
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2017-04-27 02:11:56 +00:00
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2017-07-14 13:30:20 +00:00
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this.scene.update.call(this.scene, time, delta);
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2017-04-27 02:11:56 +00:00
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},
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2017-01-26 04:06:10 +00:00
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render: function (interpolation, renderer)
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2017-01-30 23:58:29 +00:00
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{
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2017-02-08 01:07:01 +00:00
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if (!this.settings.visible)
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{
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return;
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}
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2017-07-20 11:48:35 +00:00
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this.depthSort();
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2017-04-04 22:59:02 +00:00
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2017-07-04 22:43:13 +00:00
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this.cameras.render(renderer, this.displayList, interpolation);
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2017-04-04 22:59:02 +00:00
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},
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2017-07-20 11:48:35 +00:00
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// Force a sort of the display list on the next render
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queueDepthSort: function ()
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2017-07-07 17:13:26 +00:00
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{
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this.sortChildrenFlag = true;
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},
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2017-07-20 11:48:35 +00:00
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// Immediately sorts the display list if the flag is set
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depthSort: function ()
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{
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if (this.sortChildrenFlag)
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{
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StableSort.inplace(this.displayList.list, this.sortZ);
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this.sortChildrenFlag = false;
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}
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},
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2017-04-04 22:59:02 +00:00
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sortZ: function (childA, childB)
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{
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return childA._z - childB._z;
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2017-06-30 02:31:31 +00:00
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},
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2017-07-14 13:30:20 +00:00
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// A paused Scene still renders, it just doesn't run ANY of its update handlers or systems
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2017-06-30 02:31:31 +00:00
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pause: function ()
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{
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2017-07-14 13:30:20 +00:00
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// Was paused by the GlobalSceneManager
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2017-06-30 02:31:31 +00:00
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this.settings.active = false;
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2017-07-14 13:30:20 +00:00
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if (this.scene.pause)
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2017-06-30 03:06:53 +00:00
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{
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2017-07-14 13:30:20 +00:00
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this.scene.pause.call(this.scene);
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2017-06-30 03:06:53 +00:00
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}
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2017-06-30 02:31:31 +00:00
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},
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resume: function ()
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{
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2017-07-14 13:30:20 +00:00
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// Was resumed by the GlobalSceneManager
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2017-06-30 02:31:31 +00:00
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this.settings.active = true;
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2017-07-14 13:30:20 +00:00
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if (this.scene.resume)
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2017-06-30 03:06:53 +00:00
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{
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2017-07-14 13:30:20 +00:00
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this.scene.resume.call(this.scene);
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2017-06-30 03:06:53 +00:00
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}
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2017-06-30 02:31:31 +00:00
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},
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sleep: function ()
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{
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2017-07-14 13:30:20 +00:00
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// Was sent to sleep by the GlobalSceneManager
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2017-06-30 02:31:31 +00:00
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this.settings.active = false;
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this.settings.visible = false;
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2017-07-14 13:30:20 +00:00
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if (this.scene.sleep)
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2017-06-30 03:06:53 +00:00
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{
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2017-07-14 13:30:20 +00:00
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this.scene.sleep.call(this.scene);
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2017-06-30 03:06:53 +00:00
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}
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2017-06-30 02:31:31 +00:00
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},
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wake: function ()
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{
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2017-07-14 13:30:20 +00:00
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// Was woken up by the GlobalSceneManager
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2017-06-30 02:31:31 +00:00
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this.settings.active = true;
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this.settings.visible = true;
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2017-07-14 13:30:20 +00:00
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if (this.scene.wake)
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2017-06-30 03:06:53 +00:00
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{
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2017-07-14 13:30:20 +00:00
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this.scene.wake.call(this.scene);
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2017-06-30 03:06:53 +00:00
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}
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},
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start: function (data)
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{
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2017-07-14 13:30:20 +00:00
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// Was started by the GlobalSceneManager
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2017-06-30 03:06:53 +00:00
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this.settings.data = data;
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this.settings.active = true;
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this.settings.visible = true;
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2017-06-30 02:31:31 +00:00
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},
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shutdown: function ()
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{
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2017-07-14 13:30:20 +00:00
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// Was stopped by the GlobalSceneManager
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2017-06-30 02:31:31 +00:00
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this.settings.active = false;
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2017-06-30 03:06:53 +00:00
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this.settings.visible = false;
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2017-06-30 02:31:31 +00:00
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2017-07-05 16:17:50 +00:00
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this.pool.shutdown();
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2017-07-04 22:43:13 +00:00
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this.displayList.shutdown();
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this.updateList.shutdown();
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2017-06-30 02:31:31 +00:00
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this.time.shutdown();
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this.tweens.shutdown();
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2017-07-14 13:30:20 +00:00
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if (this.scene.shutdown)
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2017-06-30 03:06:53 +00:00
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{
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2017-07-14 13:30:20 +00:00
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this.scene.shutdown.call(this.scene);
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2017-06-30 03:06:53 +00:00
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}
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2017-06-30 02:31:31 +00:00
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},
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// Game level nuke
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destroy: function ()
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{
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// TODO
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2017-09-14 00:32:10 +00:00
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this.add.destroy();
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2017-07-05 16:17:50 +00:00
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this.pool.destroy();
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2017-06-30 02:31:31 +00:00
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this.time.destroy();
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this.tweens.destroy();
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// etc
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2017-07-14 13:30:20 +00:00
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if (this.scene.destroy)
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2017-06-30 03:06:53 +00:00
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{
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2017-07-14 13:30:20 +00:00
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this.scene.destroy.call(this.scene);
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2017-06-30 03:06:53 +00:00
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}
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2017-02-08 00:08:09 +00:00
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}
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2016-11-29 15:25:14 +00:00
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2017-07-04 12:58:45 +00:00
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});
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2017-06-30 02:31:31 +00:00
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2016-11-29 15:25:14 +00:00
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module.exports = Systems;
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