2013-11-28 15:57:09 +00:00
<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "utf-8" >
< title > Phaser Class: BitmapData< / title >
<!-- [if lt IE 9]>
< script src = "//html5shiv.googlecode.com/svn/trunk/html5.js" > < / script >
<![endif]-->
< link type = "text/css" rel = "stylesheet" href = "styles/sunlight.default.css" >
< link type = "text/css" rel = "stylesheet" href = "styles/site.cerulean.css" >
< / head >
< body >
< div class = "container-fluid" >
< div class = "navbar navbar-fixed-top navbar-inverse" >
< div class = "navbar-inner" >
< a class = "brand" href = "index.html" > Phaser< / a >
< ul class = "nav" >
< li class = "dropdown" >
< a href = "namespaces.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Namespaces< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "Phaser.html" > Phaser< / a >
< / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "classes.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Classes< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "Phaser.Animation.html" > Animation< / a >
< / li >
< li >
< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
< / li >
< li >
< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
< / li >
< li >
< a href = "Phaser.BitmapData.html" > BitmapData< / a >
< / li >
< li >
< a href = "Phaser.BitmapText.html" > BitmapText< / a >
< / li >
< li >
< a href = "Phaser.Button.html" > Button< / a >
< / li >
< li >
< a href = "Phaser.Cache.html" > Cache< / a >
< / li >
< li >
< a href = "Phaser.Camera.html" > Camera< / a >
< / li >
< li >
< a href = "Phaser.Canvas.html" > Canvas< / a >
< / li >
< li >
< a href = "Phaser.Circle.html" > Circle< / a >
< / li >
< li >
< a href = "Phaser.Color.html" > Color< / a >
< / li >
< li >
< a href = "Phaser.Device.html" > Device< / a >
< / li >
< li >
< a href = "Phaser.Easing.html" > Easing< / a >
< / li >
< li >
< a href = "Phaser.Easing.Back.html" > Back< / a >
< / li >
< li >
< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
< / li >
< li >
< a href = "Phaser.Easing.Circular.html" > Circular< / a >
< / li >
< li >
< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
< / li >
< li >
< a href = "Phaser.Easing.Linear.html" > Linear< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
< / li >
2014-02-18 03:01:51 +00:00
< li >
< a href = "Phaser.Ellipse.html" > Ellipse< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Events.html" > Events< / a >
< / li >
< li >
< a href = "Phaser.Filter.html" > Filter< / a >
< / li >
< li >
< a href = "Phaser.Frame.html" > Frame< / a >
< / li >
< li >
< a href = "Phaser.FrameData.html" > FrameData< / a >
< / li >
< li >
< a href = "Phaser.Game.html" > Game< / a >
< / li >
2014-02-21 15:37:26 +00:00
< li >
< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
< / li >
2014-02-05 06:29:17 +00:00
< li >
< a href = "Phaser.Gamepad.html" > Gamepad< / a >
< / li >
< li >
< a href = "Phaser.GamepadButton.html" > GamepadButton< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Graphics.html" > Graphics< / a >
< / li >
< li >
< a href = "Phaser.Group.html" > Group< / a >
< / li >
2014-02-08 07:24:22 +00:00
< li >
< a href = "Phaser.Image.html" > Image< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Input.html" > Input< / a >
< / li >
< li >
< a href = "Phaser.InputHandler.html" > InputHandler< / a >
< / li >
< li >
< a href = "Phaser.Key.html" > Key< / a >
< / li >
< li >
< a href = "Phaser.Keyboard.html" > Keyboard< / a >
< / li >
2014-02-05 06:29:17 +00:00
< li >
< a href = "Phaser.Line.html" > Line< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.LinkedList.html" > LinkedList< / a >
< / li >
< li >
< a href = "Phaser.Loader.html" > Loader< / a >
< / li >
< li >
< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
< / li >
< li >
< a href = "Phaser.Math.html" > Math< / a >
< / li >
< li >
< a href = "Phaser.Mouse.html" > Mouse< / a >
< / li >
< li >
< a href = "Phaser.MSPointer.html" > MSPointer< / a >
< / li >
< li >
< a href = "Phaser.Net.html" > Net< / a >
< / li >
< li >
< a href = "Phaser.Particles.html" > Particles< / a >
< / li >
< li >
< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
< / li >
< li >
< a href = "Phaser.Physics.html" > Physics< / a >
< / li >
< li >
< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
< / li >
2014-02-21 15:37:26 +00:00
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Arcade.Body.html" > Body< / a >
< / li >
< li >
< a href = "Phaser.Physics.Ninja.html" > Ninja< / a >
< / li >
< li >
< a href = "Phaser.Physics.Ninja.AABB.html" > AABB< / a >
< / li >
< li >
< a href = "Phaser.Physics.Ninja.Body.html" > Body< / a >
< / li >
< li >
< a href = "Phaser.Physics.Ninja.Circle.html" > Circle< / a >
< / li >
< li >
< a href = "Phaser.Physics.Ninja.Tile.html" > Tile< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.html" > P2< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.Body.html" > Body< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.BodyDebug.html" > BodyDebug< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.DistanceConstraint.html" > DistanceConstraint< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.GearConstraint.html" > GearConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.InversePointProxy.html" > InversePointProxy< / a >
2014-02-21 15:37:26 +00:00
< / li >
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.LockConstraint.html" > LockConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Material.html" > Material< / a >
2014-02-21 15:37:26 +00:00
< / li >
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.PointProxy.html" > PointProxy< / a >
2014-02-21 15:37:26 +00:00
< / li >
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.PrismaticConstraint.html" > PrismaticConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.RevoluteConstraint.html" > RevoluteConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Spring.html" > Spring< / a >
2014-02-21 15:37:26 +00:00
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
< li >
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
< li >
< a href = "Phaser.Point.html" > Point< / a >
< / li >
< li >
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
< li >
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
2014-03-14 06:36:05 +00:00
< li >
< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
< li >
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
< li >
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
< li >
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
2014-03-14 06:36:05 +00:00
< li >
< a href = "Phaser.RetroFont.html" > RetroFont< / a >
< / li >
< li >
< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2014-02-05 06:29:17 +00:00
< li >
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
< li >
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
< li >
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
2014-02-18 03:01:51 +00:00
< li >
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
< li >
< a href = "Phaser.State.html" > State< / a >
< / li >
< li >
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
< li >
< a href = "Phaser.Text.html" > Text< / a >
< / li >
< li >
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
< li >
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
< li >
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
< li >
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
< li >
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
< li >
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
< li >
< a href = "Phaser.Time.html" > Time< / a >
< / li >
< li >
< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
2014-02-05 06:29:17 +00:00
< li >
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
< li >
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
< li >
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
< li >
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
< li >
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
< li >
< a href = "Phaser.World.html" > World< / a >
< / li >
< li >
< a href = "SignalBinding.html" > SignalBinding< / a >
< / li >
< / ul >
< / li >
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
< h1 class = "page-title" > Class: BitmapData< / h1 >
< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
BitmapData
< / h2 >
2014-02-18 03:01:51 +00:00
< div class = "class-description" > < p > A BitmapData object contains a Canvas element to which you can draw anything you like via normal Canvas context operations.
A single BitmapData can be used as the texture one or many Images/Sprites. So if you need to dynamically create a Sprite texture then they are a good choice.< / p > < / div >
2013-11-28 15:57:09 +00:00
< / header >
< article >
< div class = "container-overview" >
< dt >
2014-02-08 07:24:22 +00:00
< h4 class = "name" id = "BitmapData" > < span class = "type-signature" > < / span > new BitmapData< span class = "signature" > (game, key, < span class = "optional" > width< / span > , < span class = "optional" > height< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< div class = "description" >
< p > Creates a new BitmapData object.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
< / tr >
2014-02-08 07:24:22 +00:00
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Internal Phaser reference key for the render texture.< / p > < / td >
< / tr >
2013-11-28 15:57:09 +00:00
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
2014-02-08 07:24:22 +00:00
100
2013-11-28 15:57:09 +00:00
< / td >
< td class = "description last" > < p > The width of the BitmapData in pixels.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
2014-02-08 07:24:22 +00:00
100
2013-11-28 15:57:09 +00:00
< / td >
< td class = "description last" > < p > The height of the BitmapData in pixels.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-21" > line 21< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
< h4 class = "name" id = "baseTexture" > < span class = "type-signature" > < / span > baseTexture< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > baseTexture< / code > < / td >
< td class = "type" >
< span class = "param-type" > PIXI.BaseTexture< / span >
< / td >
< td class = "description last" > < p > The PIXI.BaseTexture.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-84" > line 84< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "canvas" > < span class = "type-signature" > < / span > canvas< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > canvas< / code > < / td >
< td class = "type" >
< span class = "param-type" > HTMLCanvasElement< / span >
< / td >
< td class = "description last" > < p > The canvas to which this BitmapData draws.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-50" > line 50< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "context" > < span class = "type-signature" > < / span > context< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > context< / code > < / td >
< td class = "type" >
< span class = "param-type" > CanvasRenderingContext2D< / span >
< / td >
< td class = "description last" > < p > The 2d context of the canvas.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-56" > line 56< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "ctx" > < span class = "type-signature" > < / span > ctx< span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > ctx< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
2014-02-18 03:01:51 +00:00
< span class = "param-type" > CanvasRenderingContext2D< / span >
2013-11-28 15:57:09 +00:00
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > A reference to BitmapData.context.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-61" > line 61< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
2014-03-24 12:41:45 +00:00
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "dirty" > < span class = "type-signature" > < / span > dirty< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > dirty< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > If dirty this BitmapData will be re-rendered.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-107" > line 107< / a >
< / li > < / ul > < / dd >
2013-11-28 15:57:09 +00:00
< / dl >
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "game" > < span class = "type-signature" > < / span > game< span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > game< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
2014-02-18 03:01:51 +00:00
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
2013-11-28 15:57:09 +00:00
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-29" > line 29< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "height" > < span class = "type-signature" > < / span > height< span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > height< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
2014-02-18 03:01:51 +00:00
< span class = "param-type" > number< / span >
2013-11-28 15:57:09 +00:00
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The height of the BitmapData in pixels.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-44" > line 44< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "imageData" > < span class = "type-signature" > < / span > imageData< span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > imageData< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
2014-02-18 03:01:51 +00:00
< span class = "param-type" > array< / span >
2013-11-28 15:57:09 +00:00
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The canvas image data.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-66" > line 66< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "key" > < span class = "type-signature" > < / span > key< span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > key< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
2014-02-18 03:01:51 +00:00
< span class = "param-type" > string< / span >
2013-11-28 15:57:09 +00:00
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The key of the BitmapData in the Cache, if stored there.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-34" > line 34< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "pixels" > < span class = "type-signature" > < / span > pixels< span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > pixels< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
2014-02-18 03:01:51 +00:00
< span class = "param-type" > UInt8Clamped< / span >
2013-11-28 15:57:09 +00:00
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > A reference to the context imageData buffer.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-73" > line 73< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "texture" > < span class = "type-signature" > < / span > texture< span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > texture< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
2014-02-18 03:01:51 +00:00
< span class = "param-type" > PIXI.Texture< / span >
2013-11-28 15:57:09 +00:00
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The PIXI.Texture.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-90" > line 90< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "textureFrame" > < span class = "type-signature" > < / span > textureFrame< span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > textureFrame< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
2014-02-18 03:01:51 +00:00
< span class = "param-type" > < a href = "Phaser.Frame.html" > Phaser.Frame< / a > < / span >
2013-11-28 15:57:09 +00:00
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The Frame this BitmapData uses for rendering.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-96" > line 96< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "type" > < span class = "type-signature" > < / span > type< span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > type< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The const type of this object.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-102" > line 102< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
2014-02-18 03:01:51 +00:00
2013-11-28 15:57:09 +00:00
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "width" > < span class = "type-signature" > < / span > width< span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< dl class = "details" >
2014-02-18 03:01:51 +00:00
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The width of the BitmapData in pixels.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
2013-11-28 15:57:09 +00:00
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-18 03:01:51 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-39" > line 39< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
2014-02-18 03:01:51 +00:00
< / dd >
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
< / dl >
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
< h3 class = "subsection-title" > Methods< / h3 >
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
< dl >
2013-11-28 15:57:09 +00:00
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "add" > < span class = "type-signature" > < / span > add< span class = "signature" > (object)< / span > < span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< div class = "description" >
2014-02-21 15:37:26 +00:00
< p > Updates the given objects so that they use this BitmapData as their texture. This will replace any texture they will currently have set.< / p >
2013-11-28 15:57:09 +00:00
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > object< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span >
2014-02-18 03:01:51 +00:00
|
< span class = "param-type" > < a href = "Array.html" > Array< / a > .< < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > >< / span >
|
< span class = "param-type" > < a href = "Phaser.Image.html" > Phaser.Image< / a > < / span >
|
< span class = "param-type" > < a href = "Array.html" > Array< / a > .< < a href = "Phaser.Image.html" > Phaser.Image< / a > >< / span >
2013-11-28 15:57:09 +00:00
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > Either a single Sprite/Image or an Array of Sprites/Images.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-24 12:41:45 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-113" > line 113< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
2014-02-21 15:37:26 +00:00
< / dd >
< dt >
< h4 class = "name" id = "alphaMask" > < span class = "type-signature" > < / span > alphaMask< span class = "signature" > (source, mask)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Draws the given image onto this BitmapData using an image as an alpha mask.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > source< / code > < / td >
< td class = "type" >
< span class = "param-type" > HTMLImage< / span >
|
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The Image to draw. If you give a key it will try and find the Image in the Game.Cache.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > mask< / code > < / td >
< td class = "type" >
< span class = "param-type" > HTMLImage< / span >
|
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The Image to use as the alpha mask. If you give a key it will try and find the Image in the Game.Cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-24 12:41:45 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-329" > line 329< / a >
2014-02-21 15:37:26 +00:00
< / li > < / ul > < / dd >
< / dl >
2013-11-28 15:57:09 +00:00
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "clear" > < span class = "type-signature" > < / span > clear< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< div class = "description" >
2014-02-18 03:01:51 +00:00
< p > Clears the BitmapData.< / p >
2013-11-28 15:57:09 +00:00
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-24 12:41:45 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-138" > line 138< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
2014-02-21 15:37:26 +00:00
< / dd >
< dt >
< h4 class = "name" id = "copyPixels" > < span class = "type-signature" > < / span > copyPixels< span class = "signature" > (source, area, destX, destY)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Copies the pixels from the source image to this BitmapData based on the given area and destination.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > source< / code > < / td >
< td class = "type" >
< span class = "param-type" > HTMLImage< / span >
|
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The Image to draw. If you give a key it will try and find the Image in the Game.Cache.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > area< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Rectangle.html" > Phaser.Rectangle< / a > < / span >
< / td >
< td class = "description last" > < p > The Rectangle region to copy from the source image.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > destX< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The destination x coordinate to copy the image to.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > destY< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The destination y coordinate to copy the image to.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-24 12:41:45 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-288" > line 288< / a >
2014-02-21 15:37:26 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "draw" > < span class = "type-signature" > < / span > draw< span class = "signature" > (source, destX, destY)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Draws the given image to this BitmapData at the coordinates specified. If you need to only draw a part of the image use BitmapData.copyPixels instead.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > source< / code > < / td >
< td class = "type" >
< span class = "param-type" > HTMLImage< / span >
|
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The Image to draw. If you give a key it will try and find the Image in the Game.Cache.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > destX< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The destination x coordinate to draw the image to.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > destY< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The destination y coordinate to draw the image to.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-24 12:41:45 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-309" > line 309< / a >
2014-02-21 15:37:26 +00:00
< / li > < / ul > < / dd >
< / dl >
2013-11-28 15:57:09 +00:00
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "getPixel" > < span class = "type-signature" > < / span > getPixel< span class = "signature" > (x, y)< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< div class = "description" >
2014-02-21 15:37:26 +00:00
< p > Get the color of a specific pixel.< / p >
2013-11-28 15:57:09 +00:00
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The X coordinate of the pixel to get.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The Y coordinate of the pixel to get.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
2014-02-18 03:01:51 +00:00
< / tbody >
< / table >
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
< dl class = "details" >
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-24 12:41:45 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-243" > line 243< / a >
2014-02-18 03:01:51 +00:00
< / li > < / ul > < / dd >
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
< / dl >
< h5 > Returns:< / h5 >
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
< div class = "param-desc" >
< p > A native color value integer (format: 0xRRGGBB)< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
2013-11-28 15:57:09 +00:00
< span class = "param-type" > number< / span >
2014-02-18 03:01:51 +00:00
< / dd >
< / dl >
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
< / dd >
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
< dt >
< h4 class = "name" id = "getPixel32" > < span class = "type-signature" > < / span > getPixel32< span class = "signature" > (x, y)< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
2014-02-21 15:37:26 +00:00
< p > Get the color of a specific pixel including its alpha value.< / p >
2014-02-18 03:01:51 +00:00
< / div >
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
< h5 > Parameters:< / h5 >
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
< tbody >
2013-11-28 15:57:09 +00:00
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > x< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The X coordinate of the pixel to get.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > y< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
2014-02-18 03:01:51 +00:00
< span class = "param-type" > number< / span >
2013-11-28 15:57:09 +00:00
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The Y coordinate of the pixel to get.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-24 12:41:45 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-259" > line 259< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
2014-02-18 03:01:51 +00:00
< p > A native color value integer (format: 0xAARRGGBB)< / p >
2013-11-28 15:57:09 +00:00
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
2014-02-18 03:01:51 +00:00
< span class = "param-type" > number< / span >
2013-11-28 15:57:09 +00:00
< / dd >
< / dl >
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "getPixels" > < span class = "type-signature" > < / span > getPixels< span class = "signature" > (rect)< / span > < span class = "type-signature" > → {array}< / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< div class = "description" >
2014-02-21 15:37:26 +00:00
< p > Gets all the pixels from the region specified by the given Rectangle object.< / p >
2013-11-28 15:57:09 +00:00
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > rect< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
2014-02-21 15:37:26 +00:00
< span class = "param-type" > < a href = "Phaser.Rectangle.html" > Phaser.Rectangle< / a > < / span >
2013-11-28 15:57:09 +00:00
< / td >
2014-02-21 15:37:26 +00:00
< td class = "description last" > < p > The Rectangle region to get.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-24 12:41:45 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-274" > line 274< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
2014-02-18 03:01:51 +00:00
< p > CanvasPixelArray.< / p >
2013-11-28 15:57:09 +00:00
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
2014-02-18 03:01:51 +00:00
< span class = "param-type" > array< / span >
2013-11-28 15:57:09 +00:00
< / dd >
< / dl >
2014-02-18 03:01:51 +00:00
< / dd >
< dt >
< h4 class = "name" id = "refreshBuffer" > < span class = "type-signature" > < / span > refreshBuffer< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
2013-11-28 15:57:09 +00:00
2014-02-18 03:01:51 +00:00
2013-11-28 15:57:09 +00:00
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-24 12:41:45 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-171" > line 171< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "render" > < span class = "type-signature" > < / span > render< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< div class = "description" >
2014-02-18 03:01:51 +00:00
< p > If the game is running in WebGL this will push the texture up to the GPU if it's dirty.
This is called automatically if the BitmapData is being used by a Sprite, otherwise you need to remember to call it in your render function.< / p >
2013-11-28 15:57:09 +00:00
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-24 12:41:45 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-359" > line 359< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "resize" > < span class = "type-signature" > < / span > resize< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< div class = "description" >
2014-02-18 03:01:51 +00:00
< p > Resizes the BitmapData.< / p >
2013-11-28 15:57:09 +00:00
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-24 12:41:45 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-150" > line 150< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "setPixel" > < span class = "type-signature" > < / span > setPixel< span class = "signature" > (x, y, red, green, blue)< / span > < span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< div class = "description" >
2014-02-18 03:01:51 +00:00
< p > Sets the color of the given pixel to the specified red, green and blue values.< / p >
2013-11-28 15:57:09 +00:00
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The X coordinate of the pixel to be set.< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The Y coordinate of the pixel to be set.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > red< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The red color value (between 0 and 255)< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > green< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The green color value (between 0 and 255)< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > blue< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The blue color value (between 0 and 255)< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-24 12:41:45 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-220" > line 220< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-02-18 03:01:51 +00:00
< h4 class = "name" id = "setPixel32" > < span class = "type-signature" > < / span > setPixel32< span class = "signature" > (x, y, red, green, blue, alpha)< / span > < span class = "type-signature" > < / span > < / h4 >
2013-11-28 15:57:09 +00:00
< / dt >
< dd >
< div class = "description" >
2014-02-18 03:01:51 +00:00
< p > Sets the color of the given pixel to the specified red, green, blue and alpha values.< / p >
2013-11-28 15:57:09 +00:00
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-02-18 03:01:51 +00:00
< td class = "name" > < code > x< / code > < / td >
2013-11-28 15:57:09 +00:00
< td class = "type" >
2014-02-18 03:01:51 +00:00
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The X coordinate of the pixel to be set.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The Y coordinate of the pixel to be set.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > red< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The red color value, between 0 and 0xFF (255).< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > green< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The green color value, between 0 and 0xFF (255).< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > blue< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The blue color value, between 0 and 0xFF (255).< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > alpha< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
2013-11-28 15:57:09 +00:00
< / td >
2014-02-18 03:01:51 +00:00
< td class = "description last" > < p > The alpha color value, between 0 and 0xFF (255).< / p > < / td >
2013-11-28 15:57:09 +00:00
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-24 12:41:45 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-184" > line 184< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
2014-02-05 06:29:17 +00:00
Phaser Copyright © 2012-2014 Photon Storm Ltd.
2013-11-28 15:57:09 +00:00
< / span >
< br / >
< span class = "jsdoc-message" >
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-03-24 12:41:45 +00:00
on Mon Mar 24 2014 12:38:39 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2013-11-28 15:57:09 +00:00
< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
2014-03-14 06:36:05 +00:00
anchorName : function(i, heading, prefix) {
return $(heading).attr("id") || ( prefix + i );
},
2013-11-28 15:57:09 +00:00
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >