phaser/docs/Phaser.BitmapData.html

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2013-11-28 15:57:09 +00:00
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<title>Phaser Class: BitmapData</title>
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<div id="main">
<h1 class="page-title">Class: BitmapData</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
BitmapData
</h2>
<div class="class-description"><p>Note: This object is still experimental and likely to change.</p>
<p>A BitmapData object can be thought of as a blank canvas onto which you can perform graphics operations as you would on a normal canvas,
such as drawing lines, circles, arcs, fills and copying and setting blocks of pixel data. A single BitmapData can be used as the texture
for multiple Sprites. So if you need to dynamically create a Sprite texture then they are a good choice. It supports the EaselJS Tiny API.</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="BitmapData"><span class="type-signature"></span>new BitmapData<span class="signature">(game, <span class="optional">width</span>, <span class="optional">height</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a new BitmapData object.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
256
</td>
<td class="description last"><p>The width of the BitmapData in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
256
</td>
<td class="description last"><p>The height of the BitmapData in pixels.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-23">line 23</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="baseTexture"><span class="type-signature"></span>baseTexture<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>baseTexture</code></td>
<td class="type">
<span class="param-type">PIXI.BaseTexture</span>
</td>
<td class="description last"><p>The PIXI.BaseTexture.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-81">line 81</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="canvas"><span class="type-signature"></span>canvas<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to which this BitmapData draws.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-52">line 52</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="context"><span class="type-signature"></span>context<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The 2d context of the canvas.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-58">line 58</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-31">line 31</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="height"><span class="type-signature"></span>height<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The height of the BitmapData in pixels.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-46">line 46</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="imageData"><span class="type-signature"></span>imageData<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>imageData</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="description last"><p>The canvas image data.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-63">line 63</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="name"><span class="type-signature"></span>name<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the BitmapData.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-36">line 36</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="pixels"><span class="type-signature"></span>pixels<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pixels</code></td>
<td class="type">
<span class="param-type">UInt8Clamped</span>
</td>
<td class="description last"><p>A reference to the context imageData buffer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-70">line 70</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="texture"><span class="type-signature"></span>texture<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>texture</code></td>
<td class="type">
<span class="param-type">PIXI.Texture</span>
</td>
<td class="description last"><p>The PIXI.Texture.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-87">line 87</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="textureFrame"><span class="type-signature"></span>textureFrame<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>textureFrame</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Frame.html">Phaser.Frame</a></span>
</td>
<td class="description last"><p>The Frame this BitmapData uses for rendering.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-93">line 93</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="type"><span class="type-signature"></span>type<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>type</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The const type of this object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-99">line 99</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="width"><span class="type-signature"></span>width<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The width of the BitmapData in pixels.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-41">line 41</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="a"><span class="type-signature"></span>a<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to arc.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-996">line 996</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="add"><span class="type-signature"></span>add<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates the given Sprite so that it uses this BitmapData as its texture.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
</td>
<td class="description last"><p>The sprite to apply this texture to.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-107">line 107</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="addTo"><span class="type-signature"></span>addTo<span class="signature">(sprites)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Given an array of Sprites it will update each of them so that their Textures reference this BitmapData.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprites</code></td>
<td class="type">
<span class="param-type">Phaser.Sprite[]</span>
</td>
<td class="description last"><p>An array of Sprites to apply this texture to.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-118">line 118</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="arc"><span class="type-signature"></span>arc<span class="signature">(x, y, radius, startAngle, endAngle, <span class="optional">anticlockwise</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds an arc to the path which is centered at (x, y) position with radius r starting at startAngle and ending at endAngle
going in the given direction by anticlockwise (defaulting to clockwise).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The x axis of the coordinate for the arc's center</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The y axis of the coordinate for the arc's center</p></td>
</tr>
<tr>
<td class="name"><code>radius</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The arc's radius</p></td>
</tr>
<tr>
<td class="name"><code>startAngle</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The starting point, measured from the x axis, from which it will be drawn, expressed in radians.</p></td>
</tr>
<tr>
<td class="name"><code>endAngle</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The end arc's angle to which it will be drawn, expressed in radians.</p></td>
</tr>
<tr>
<td class="name"><code>anticlockwise</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>true draws the arc anticlockwise, otherwise in a clockwise direction.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-249">line 249</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="arcTo"><span class="type-signature"></span>arcTo<span class="signature">(x1, y1, x2, y2, radius)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds an arc with the given control points and radius, connected to the previous point by a straight line.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x1</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>y1</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>x2</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>y2</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>radius</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-271">line 271</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="at"><span class="type-signature"></span>at<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to arcTo.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-978">line 978</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="beginFill"><span class="type-signature"></span>beginFill<span class="signature">(color)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Begins a fill with the specified color. This ends the current sub-path.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>color</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>A CSS compatible color value (ex. &quot;red&quot;, &quot;#FF0000&quot;, or &quot;rgba(255,0,0,0.5)&quot;). Setting to null will result in no fill.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-289">line 289</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="beginLinearGradientFill"><span class="type-signature"></span>beginLinearGradientFill<span class="signature">(colors, ratios, x0, y0, x1, y1)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Begins a linear gradient fill defined by the line (x0, y0) to (x1, y1). This ends the current sub-path. For
example, the following code defines a black to white vertical gradient ranging from 20px to 120px, and draws a square to display it:</p>
<pre><code> ```myGraphics.beginLinearGradientFill([&quot;#000&quot;,&quot;#FFF&quot;], [0, 1], 0, 20, 0, 120).rect(20, 20, 120, 120);```</code></pre>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>colors</code></td>
<td class="type">
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<span class="param-type"><a href="Array.html">Array</a></span>
2013-11-28 15:57:09 +00:00
</td>
<td class="description last"><p>An array of CSS compatible color values. For example, [&quot;#F00&quot;,&quot;#00F&quot;] would define a gradient drawing from red to blue.</p></td>
</tr>
<tr>
<td class="name"><code>ratios</code></td>
<td class="type">
2014-02-05 06:29:17 +00:00
<span class="param-type"><a href="Array.html">Array</a></span>
2013-11-28 15:57:09 +00:00
</td>
<td class="description last"><p>An array of gradient positions which correspond to the colors. For example, [0.1, 0.9] would draw the first color to 10% then interpolating to the second color at 90%.</p></td>
</tr>
<tr>
<td class="name"><code>x0</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The position of the first point defining the line that defines the gradient direction and size.</p></td>
</tr>
<tr>
<td class="name"><code>y0</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The position of the first point defining the line that defines the gradient direction and size.</p></td>
</tr>
<tr>
<td class="name"><code>x1</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The position of the second point defining the line that defines the gradient direction and size.</p></td>
</tr>
<tr>
<td class="name"><code>y1</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The position of the second point defining the line that defines the gradient direction and size.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-303">line 303</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="beginLinearGradientStroke"><span class="type-signature"></span>beginLinearGradientStroke<span class="signature">(colors, ratios, x0, y0, x1, y1)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Begins a linear gradient stroke defined by the line (x0, y0) to (x1, y1). This ends the current sub-path. For
example, the following code defines a black to white vertical gradient ranging from 20px to 120px, and draws a
square to display it:</p>
<pre><code> ```myGraphics.setStrokeStyle(10).beginLinearGradientStroke([&quot;#000&quot;,&quot;#FFF&quot;], [0, 1], 0, 20, 0, 120).drawRect(20, 20, 120, 120);```</code></pre>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>colors</code></td>
<td class="type">
2014-02-05 06:29:17 +00:00
<span class="param-type"><a href="Array.html">Array</a></span>
2013-11-28 15:57:09 +00:00
</td>
<td class="description last"><p>An array of CSS compatible color values. For example, [&quot;#F00&quot;,&quot;#00F&quot;] would define a gradient drawing from red to blue.</p></td>
</tr>
<tr>
<td class="name"><code>ratios</code></td>
<td class="type">
2014-02-05 06:29:17 +00:00
<span class="param-type"><a href="Array.html">Array</a></span>
2013-11-28 15:57:09 +00:00
</td>
<td class="description last"><p>An array of gradient positions which correspond to the colors. For example, [0.1, 0.9] would draw the first color to 10% then interpolating to the second color at 90%.</p></td>
</tr>
<tr>
<td class="name"><code>x0</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The position of the first point defining the line that defines the gradient direction and size.</p></td>
</tr>
<tr>
<td class="name"><code>y0</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The position of the first point defining the line that defines the gradient direction and size.</p></td>
</tr>
<tr>
<td class="name"><code>x1</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The position of the second point defining the line that defines the gradient direction and size.</p></td>
</tr>
<tr>
<td class="name"><code>y1</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The position of the second point defining the line that defines the gradient direction and size.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-333">line 333</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="beginPath"><span class="type-signature"></span>beginPath<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Starts a new path by resetting the list of sub-paths. Call this method when you want to create a new path.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-398">line 398</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="beginRadialGradientStroke"><span class="type-signature"></span>beginRadialGradientStroke<span class="signature">(colors, ratios, x0, y0, r0, x1, y1, r1)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Begins a radial gradient stroke. This ends the current sub-path. For example, the following code defines a red to
blue radial gradient centered at (100, 100), with a radius of 50, and draws a rectangle to display it:</p>
<pre><code> myGraphics.setStrokeStyle(10)
.beginRadialGradientStroke([&quot;#F00&quot;,&quot;#00F&quot;], [0, 1], 100, 100, 0, 100, 100, 50)
.drawRect(50, 90, 150, 110);</code></pre>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>colors</code></td>
<td class="type">
2014-02-05 06:29:17 +00:00
<span class="param-type"><a href="Array.html">Array</a></span>
2013-11-28 15:57:09 +00:00
</td>
<td class="description last"><p>An array of CSS compatible color values. For example, [&quot;#F00&quot;,&quot;#00F&quot;] would define a gradient drawing from red to blue.</p></td>
</tr>
<tr>
<td class="name"><code>ratios</code></td>
<td class="type">
2014-02-05 06:29:17 +00:00
<span class="param-type"><a href="Array.html">Array</a></span>
2013-11-28 15:57:09 +00:00
</td>
<td class="description last"><p>An array of gradient positions which correspond to the colors. For example, [0.1, 0.9] would draw the first color to 10% then interpolating to the second color at 90%.</p></td>
</tr>
<tr>
<td class="name"><code>x0</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Center position of the inner circle that defines the gradient.</p></td>
</tr>
<tr>
<td class="name"><code>y0</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Center position of the inner circle that defines the gradient.</p></td>
</tr>
<tr>
<td class="name"><code>r0</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Radius of the inner circle that defines the gradient.</p></td>
</tr>
<tr>
<td class="name"><code>x1</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Center position of the outer circle that defines the gradient.</p></td>
</tr>
<tr>
<td class="name"><code>y1</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Center position of the outer circle that defines the gradient.</p></td>
</tr>
<tr>
<td class="name"><code>r1</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Radius of the outer circle that defines the gradient.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-364">line 364</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="beginStroke"><span class="type-signature"></span>beginStroke<span class="signature">(color)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Begins a stroke with the specified color. This ends the current sub-path.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>color</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="description last"><p>A CSS compatible color value (ex. &quot;#FF0000&quot;, &quot;red&quot;, or &quot;rgba(255,0,0,0.5)&quot;). Setting to null will result in no stroke.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-410">line 410</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="bezierCurveTo"><span class="type-signature"></span>bezierCurveTo<span class="signature">(cp1x, cp1y, cp2x, cp2y, x, y)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a bezier curve from the current context point to (x, y) using the control points (cp1x, cp1y) and (cp2x, cp2y).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>cp1x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x axis of control point 1.</p></td>
</tr>
<tr>
<td class="name"><code>cp1y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y axis of control point 1.</p></td>
</tr>
<tr>
<td class="name"><code>cp2x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x axis of control point 2.</p></td>
</tr>
<tr>
<td class="name"><code>cp2y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y axis of control point 2.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x axis of the ending point.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y axis of the ending point.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-423">line 423</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="bf"><span class="type-signature"></span>bf<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to beginBitmapFill.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1038">line 1038</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="bs"><span class="type-signature"></span>bs<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to beginBitmapStroke.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1074">line 1074</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="bt"><span class="type-signature"></span>bt<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to bezierCurveTo.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-984">line 984</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="c"><span class="type-signature"></span>c<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to clear.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1014">line 1014</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="circle"><span class="type-signature"></span>circle<span class="signature">(x, y, radius)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Draws a circle with the specified radius at (x, y).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>x coordinate center point of circle.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>y coordinate center point of circle.</p></td>
</tr>
<tr>
<td class="name"><code>radius</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Radius of circle in radians.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-442">line 442</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="clear"><span class="type-signature"></span>clear<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Clears the BitmapData.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-135">line 135</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="clearRect"><span class="type-signature"></span>clearRect<span class="signature">(x, y, width, height)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Sets all pixels in the rectangle defined by starting point (x, y) and size (width, height) to transparent black.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x axis of the coordinate for the rectangle starting point.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y axis of the coordinate for the rectangle starting point.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The rectangles width.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The rectangles height.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-457">line 457</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="clip"><span class="type-signature"></span>clip<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a clipping path from the current sub-paths. Everything drawn after clip() is called appears inside the clipping path only.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-474">line 474</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="closePath"><span class="type-signature"></span>closePath<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Tries to draw a straight line from the current point to the start. If the shape has already been closed or has only one point, this function does nothing.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-487">line 487</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="cp"><span class="type-signature"></span>cp<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to closePath.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1008">line 1008</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="createLinearGradient"><span class="type-signature"></span>createLinearGradient<span class="signature">(x, y, width, height)</span><span class="type-signature"> &rarr; {CanvasGradient}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a linear gradient with defined by an imaginary line which implies the direction of the gradient.
Once the gradient is created colors can be inserted using the addColorStop method.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x axis of the coordinate for the gradients starting point.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y axis of the coordinate for the gradients starting point.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The width of the gradient.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The height of the gradient.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-500">line 500</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Linear Gradient.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">CanvasGradient</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="createRadialGradient"><span class="type-signature"></span>createRadialGradient<span class="signature">(x0, y0, r0, x1, y1, r1)</span><span class="type-signature"> &rarr; {CanvasGradient}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a radial gradient.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x0</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>y0</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>r0</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>x1</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>y1</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>r1</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-518">line 518</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Radial Gradient.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">CanvasGradient</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="dc"><span class="type-signature"></span>dc<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to drawCircle.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1098">line 1098</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="de"><span class="type-signature"></span>de<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to drawEllipse.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1110">line 1110</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="dp"><span class="type-signature"></span>dp<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to drawPolyStar.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1116">line 1116</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="dr"><span class="type-signature"></span>dr<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to rect.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1080">line 1080</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="ef"><span class="type-signature"></span>ef<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to endFill.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1041">line 1041</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="ellipse"><span class="type-signature"></span>ellipse<span class="signature">(x, y, w, h)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Draws an ellipse (oval) with a specified width (w) and height (h).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>x coordinate center point of ellipse.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>y coordinate center point of ellipse.</p></td>
</tr>
<tr>
<td class="name"><code>w</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>height (horizontal diameter) of ellipse. The horizontal radius will be half of this number.</p></td>
</tr>
<tr>
<td class="name"><code>h</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>width (vertical diameter) of ellipse. The vertical radius will be half of this number.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-538">line 538</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="es"><span class="type-signature"></span>es<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to endStroke.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1077">line 1077</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="f"><span class="type-signature"></span>f<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to beginFill.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1020">line 1020</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fill"><span class="type-signature"></span>fill<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Fills the subpaths with the current fill style.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-567">line 567</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fillRect"><span class="type-signature"></span>fillRect<span class="signature">(x, y, width, height)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Draws a filled rectangle at (x, y) position whose size is determined by width and height.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x axis of the coordinate for the rectangle starting point.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y axis of the coordinate for the rectangle starting point.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The rectangles width.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The rectangles height.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-580">line 580</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fillStyle"><span class="type-signature"></span>fillStyle<span class="signature">(color)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the fill style.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>color</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The fill color value in CSS format: #RRGGBB or rgba(r,g,b,a)</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-597">line 597</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="font"><span class="type-signature"></span>font<span class="signature">(font)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the font.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>font</code></td>
<td class="type">
<span class="param-type">DOMString</span>
</td>
<td class="description last"><p>The font to be used for any text rendering. Default value 10px sans-serif.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-612">line 612</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getPixel"><span class="type-signature"></span>getPixel<span class="signature">(x, y)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get a color of a specific pixel.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The X coordinate of the pixel to get.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The Y coordinate of the pixel to get.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-214">line 214</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A native color value integer (format: 0xRRGGBB)</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getPixel32"><span class="type-signature"></span>getPixel32<span class="signature">(x, y)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get a color of a specific pixel (including alpha value).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The X coordinate of the pixel to get.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The Y coordinate of the pixel to get.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-229">line 229</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A native color value integer (format: 0xAARRGGBB)</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getPixels"><span class="type-signature"></span>getPixels<span class="signature">(rect)</span><span class="type-signature"> &rarr; {array}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get pixels in array in a specific Rectangle.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>rect</code></td>
<td class="type">
<span class="param-type">Rectangle</span>
</td>
<td class="description last"><p>The specific Rectangle.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-243">line 243</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>CanvasPixelArray.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">array</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="globalAlpha"><span class="type-signature"></span>globalAlpha<span class="signature">(alpha)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Alpha value that is applied to shapes and images before they are composited onto the canvas. Default 1.0 (opaque).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>alpha</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Alpha value that is applied to shapes and images before they are composited onto the canvas. Default 1.0 (opaque).</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-625">line 625</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="globalCompositeOperation"><span class="type-signature"></span>globalCompositeOperation<span class="signature">(operation)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>With globalAlpha applied this sets how shapes and images are drawn onto the existing bitmap. Possible values: source-atop, source-in, source-out,
source-over (default), destination-atop, destination-in, destination-out, destination-over, lighter, darker, copy and xor.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>operation</code></td>
<td class="type">
<span class="param-type">DOMString</span>
</td>
<td class="description last"><p>The composite operation to apply.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-638">line 638</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="lf"><span class="type-signature"></span>lf<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to beginLinearGradientFill.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1026">line 1026</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="lineCap"><span class="type-signature"></span>lineCap<span class="signature">(style)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Type of endings on the end of lines. Possible values: butt (default), round, square.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>style</code></td>
<td class="type">
<span class="param-type">DOMString</span>
</td>
<td class="description last"><p>Possible values: butt (default), round, square</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-652">line 652</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="lineDashOffset"><span class="type-signature"></span>lineDashOffset<span class="signature">(offset)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Specifies where to start a dasharray on a line.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>offset</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Specifies where to start a dasharray on a line.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-665">line 665</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="lineJoin"><span class="type-signature"></span>lineJoin<span class="signature">(join)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Defines the type of corners where two lines meet. Possible values: round, bevel, miter (default)</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>join</code></td>
<td class="type">
<span class="param-type">DOMString</span>
</td>
<td class="description last"><p>Possible values: round, bevel, miter (default)</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-678">line 678</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="lineTo"><span class="type-signature"></span>lineTo<span class="signature">(x, y)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Connects the last point in the subpath to the x, y coordinates with a straight line.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x axis of the coordinate for the end of the line.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y axis of the coordinate for the end of the line.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-722">line 722</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="lineWidth"><span class="type-signature"></span>lineWidth<span class="signature">(width)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Width of lines. Default 1.0</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Width of lines. Default 1.0</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-691">line 691</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="ls"><span class="type-signature"></span>ls<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to beginLinearGradientStroke.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1062">line 1062</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="miterLimit"><span class="type-signature"></span>miterLimit<span class="signature">(limit)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Default 10.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>limit</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Default 10.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-704">line 704</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="moveTo"><span class="type-signature"></span>moveTo<span class="signature">(x, y)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Moves the starting point of a new subpath to the (x, y) coordinates.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x axis of the point.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y axis of the point.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-739">line 739</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="mt"><span class="type-signature"></span>mt<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to moveTo.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-966">line 966</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="mt"><span class="type-signature"></span>mt<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to lineTo.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-972">line 972</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="qt"><span class="type-signature"></span>qt<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to quadraticCurveTo.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-990">line 990</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="quadraticCurveTo"><span class="type-signature"></span>quadraticCurveTo<span class="signature">(cpx, cpy, x, y)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Draws a quadratic curve from the current drawing point to (x, y) using the control point (cpx, cpy).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>cpx</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The x axis of the control point.</p></td>
</tr>
<tr>
<td class="name"><code>cpy</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The y axis of the control point.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The x axis of the ending point.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The y axis of the ending point.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-755">line 755</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="r"><span class="type-signature"></span>r<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to rect.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1002">line 1002</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="rc"><span class="type-signature"></span>rc<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to drawRoundRectComplex.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1095">line 1095</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="rect"><span class="type-signature"></span>rect<span class="signature">(x, y, width, height)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Draws a rectangle at (x, y) position whose size is determined by width and height.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x axis of the coordinate for the rectangle starting point.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y axis of the coordinate for the rectangle starting point.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The rectangles width.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The rectangles height.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-772">line 772</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="render"><span class="type-signature"></span>render<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>If the game is running in WebGL this will push the texture up to the GPU if it's dirty.
This is called automatically if the BitmapData is being used by a Sprite, otherwise you need to remember to call it in your render function.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-940">line 940</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="restore"><span class="type-signature"></span>restore<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Restores the drawing style state to the last element on the 'state stack' saved by save().</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-789">line 789</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="rf"><span class="type-signature"></span>rf<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to beginRadialGradientFill.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1032">line 1032</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="rotate"><span class="type-signature"></span>rotate<span class="signature">(angle)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Rotates the drawing context values by r radians.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>angle</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The angle of rotation given in radians.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-802">line 802</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="rr"><span class="type-signature"></span>rr<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to drawRoundRect.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1092">line 1092</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="rs"><span class="type-signature"></span>rs<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to beginRadialGradientStroke.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1068">line 1068</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="s"><span class="type-signature"></span>s<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to beginStroke.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1056">line 1056</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="save"><span class="type-signature"></span>save<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Saves the current drawing style state using a stack so you can revert any change you make to it using restore().</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-849">line 849</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="scale"><span class="type-signature"></span>scale<span class="signature">(x, y)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Scales the current drawing context.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-862">line 862</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="scrollPathIntoView"><span class="type-signature"></span>scrollPathIntoView<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-877">line 877</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setPixel"><span class="type-signature"></span>setPixel<span class="signature">(x, y, red, green, blue)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the color of the given pixel to the specified red, green and blue values.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The X coordinate of the pixel to be set.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The Y coordinate of the pixel to be set.</p></td>
</tr>
<tr>
<td class="name"><code>red</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The red color value (between 0 and 255)</p></td>
</tr>
<tr>
<td class="name"><code>green</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The green color value (between 0 and 255)</p></td>
</tr>
<tr>
<td class="name"><code>blue</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The blue color value (between 0 and 255)</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-193">line 193</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setPixel32"><span class="type-signature"></span>setPixel32<span class="signature">(x, y, red, green, blue, alpha)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the color of the given pixel to the specified red, green, blue and alpha values.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The X coordinate of the pixel to be set.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The Y coordinate of the pixel to be set.</p></td>
</tr>
<tr>
<td class="name"><code>red</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The red color value, between 0 and 0xFF (255).</p></td>
</tr>
<tr>
<td class="name"><code>green</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The green color value, between 0 and 0xFF (255).</p></td>
</tr>
<tr>
<td class="name"><code>blue</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The blue color value, between 0 and 0xFF (255).</p></td>
</tr>
<tr>
<td class="name"><code>alpha</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The alpha color value, between 0 and 0xFF (255).</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-157">line 157</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setStrokeStyle"><span class="type-signature"></span>setStrokeStyle<span class="signature">(thickness, <span class="optional">caps</span>, <span class="optional">joints</span>, <span class="optional">miterLimit</span>, <span class="optional">ignoreScale</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the stroke style for the current sub-path. Like all drawing methods, this can be chained, so you can define
the stroke style and color in a single line of code like so:</p>
<pre><code> ```myGraphics.setStrokeStyle(8,&quot;round&quot;).beginStroke(&quot;#F00&quot;);```</code></pre>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>thickness</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The width of the stroke.</p></td>
</tr>
<tr>
<td class="name"><code>caps</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>Indicates the type of caps to use at the end of lines. One of butt, round, or square. Defaults to &quot;butt&quot;. Also accepts the values 0 (butt), 1 (round), and 2 (square) for use with he tiny API.</p></td>
</tr>
<tr>
<td class="name"><code>joints</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>Specifies the type of joints that should be used where two lines meet. One of bevel, round, or miter. Defaults to &quot;miter&quot;. Also accepts the values 0 (miter), 1 (round), and 2 (bevel) for use with the tiny API.</p></td>
</tr>
<tr>
<td class="name"><code>miterLimit</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
10
</td>
<td class="description last"><p>If joints is set to &quot;miter&quot;, then you can specify a miter limit ratio which controls at what point a mitered joint will be clipped.</p></td>
</tr>
<tr>
<td class="name"><code>ignoreScale</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true, the stroke will be drawn at the specified thickness regardless of active transformations.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-816">line 816</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="ss"><span class="type-signature"></span>ss<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shortcut to setStrokeStyle.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-02-05 06:29:17 +00:00
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1050">line 1050</a>
2013-11-28 15:57:09 +00:00
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="stroke"><span class="type-signature"></span>stroke<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Strokes the subpaths with the current stroke style.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-893">line 893</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="strokeRect"><span class="type-signature"></span>strokeRect<span class="signature">(x, y, width, height)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Paints a rectangle which has a starting point at (x, y) and has a w width and an h height onto the canvas, using the current stroke style.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x axis for the starting point of the rectangle.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y axis for the starting point of the rectangle.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The rectangles width.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The rectangles height.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-906">line 906</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="strokeStyle"><span class="type-signature"></span>strokeStyle<span class="signature">(style)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Color or style to use for the lines around shapes. Default #000 (black).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>style</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Color or style to use for the lines around shapes. Default #000 (black).</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-923">line 923</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The BitmapData instance this method was called on.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</dd>
</dl>
</dd>
</dl>
</article>
</section>
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2014-02-05 06:29:17 +00:00
Phaser Copyright © 2012-2014 Photon Storm Ltd.
2013-11-28 15:57:09 +00:00
</span>
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<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
2014-02-05 06:29:17 +00:00
on Wed Feb 05 2014 06:28:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
2013-11-28 15:57:09 +00:00
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