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< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
< h1 class = "page-title" > Class: BitmapData< / h1 >
< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
BitmapData
< / h2 >
< div class = "class-description" > < p > Note: This object is still experimental and likely to change.< / p >
< p > A BitmapData object can be thought of as a blank canvas onto which you can perform graphics operations as you would on a normal canvas,
such as drawing lines, circles, arcs, fills and copying and setting blocks of pixel data. A single BitmapData can be used as the texture
for multiple Sprites. So if you need to dynamically create a Sprite texture then they are a good choice. It supports the EaselJS Tiny API.< / p > < / div >
< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name" id = "BitmapData" > < span class = "type-signature" > < / span > new BitmapData< span class = "signature" > (game, < span class = "optional" > width< / span > , < span class = "optional" > height< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Creates a new BitmapData object.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
256
< / td >
< td class = "description last" > < p > The width of the BitmapData in pixels.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
256
< / td >
< td class = "description last" > < p > The height of the BitmapData in pixels.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-23" > line 23< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
< h4 class = "name" id = "baseTexture" > < span class = "type-signature" > < / span > baseTexture< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > baseTexture< / code > < / td >
< td class = "type" >
< span class = "param-type" > PIXI.BaseTexture< / span >
< / td >
< td class = "description last" > < p > The PIXI.BaseTexture.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-81" > line 81< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "canvas" > < span class = "type-signature" > < / span > canvas< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > canvas< / code > < / td >
< td class = "type" >
< span class = "param-type" > HTMLCanvasElement< / span >
< / td >
< td class = "description last" > < p > The canvas to which this BitmapData draws.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-52" > line 52< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "context" > < span class = "type-signature" > < / span > context< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > context< / code > < / td >
< td class = "type" >
< span class = "param-type" > CanvasRenderingContext2D< / span >
< / td >
< td class = "description last" > < p > The 2d context of the canvas.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-58" > line 58< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "game" > < span class = "type-signature" > < / span > game< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-31" > line 31< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "height" > < span class = "type-signature" > < / span > height< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The height of the BitmapData in pixels.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-46" > line 46< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "imageData" > < span class = "type-signature" > < / span > imageData< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > imageData< / code > < / td >
< td class = "type" >
< span class = "param-type" > array< / span >
< / td >
< td class = "description last" > < p > The canvas image data.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-63" > line 63< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "name" > < span class = "type-signature" > < / span > name< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > name< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The name of the BitmapData.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-36" > line 36< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "pixels" > < span class = "type-signature" > < / span > pixels< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > pixels< / code > < / td >
< td class = "type" >
< span class = "param-type" > UInt8Clamped< / span >
< / td >
< td class = "description last" > < p > A reference to the context imageData buffer.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-70" > line 70< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "texture" > < span class = "type-signature" > < / span > texture< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > texture< / code > < / td >
< td class = "type" >
< span class = "param-type" > PIXI.Texture< / span >
< / td >
< td class = "description last" > < p > The PIXI.Texture.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-87" > line 87< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "textureFrame" > < span class = "type-signature" > < / span > textureFrame< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > textureFrame< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Frame.html" > Phaser.Frame< / a > < / span >
< / td >
< td class = "description last" > < p > The Frame this BitmapData uses for rendering.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-93" > line 93< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "type" > < span class = "type-signature" > < / span > type< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > type< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The const type of this object.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-99" > line 99< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "width" > < span class = "type-signature" > < / span > width< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The width of the BitmapData in pixels.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-41" > line 41< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name" id = "a" > < span class = "type-signature" > < / span > a< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to arc.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-996" > line 996< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "add" > < span class = "type-signature" > < / span > add< span class = "signature" > (sprite)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Updates the given Sprite so that it uses this BitmapData as its texture.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > sprite< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span >
< / td >
< td class = "description last" > < p > The sprite to apply this texture to.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-107" > line 107< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addTo" > < span class = "type-signature" > < / span > addTo< span class = "signature" > (sprites)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Given an array of Sprites it will update each of them so that their Textures reference this BitmapData.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > sprites< / code > < / td >
< td class = "type" >
< span class = "param-type" > Phaser.Sprite[]< / span >
< / td >
< td class = "description last" > < p > An array of Sprites to apply this texture to.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-118" > line 118< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "arc" > < span class = "type-signature" > < / span > arc< span class = "signature" > (x, y, radius, startAngle, endAngle, < span class = "optional" > anticlockwise< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Adds an arc to the path which is centered at (x, y) position with radius r starting at startAngle and ending at endAngle
going in the given direction by anticlockwise (defaulting to clockwise).< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The x axis of the coordinate for the arc's center< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The y axis of the coordinate for the arc's center< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > radius< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The arc's radius< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > startAngle< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The starting point, measured from the x axis, from which it will be drawn, expressed in radians.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > endAngle< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The end arc's angle to which it will be drawn, expressed in radians.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > anticlockwise< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > true draws the arc anticlockwise, otherwise in a clockwise direction.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-249" > line 249< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "arcTo" > < span class = "type-signature" > < / span > arcTo< span class = "signature" > (x1, y1, x2, y2, radius)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Adds an arc with the given control points and radius, connected to the previous point by a straight line.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x1< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
< td class = "name" > < code > y1< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
< td class = "name" > < code > x2< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
< td class = "name" > < code > y2< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
< td class = "name" > < code > radius< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-271" > line 271< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "at" > < span class = "type-signature" > < / span > at< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to arcTo.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-978" > line 978< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "beginFill" > < span class = "type-signature" > < / span > beginFill< span class = "signature" > (color)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Begins a fill with the specified color. This ends the current sub-path.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > color< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > A CSS compatible color value (ex. " red" , " #FF0000" , or " rgba(255,0,0,0.5)" ). Setting to null will result in no fill.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-289" > line 289< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "beginLinearGradientFill" > < span class = "type-signature" > < / span > beginLinearGradientFill< span class = "signature" > (colors, ratios, x0, y0, x1, y1)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Begins a linear gradient fill defined by the line (x0, y0) to (x1, y1). This ends the current sub-path. For
example, the following code defines a black to white vertical gradient ranging from 20px to 120px, and draws a square to display it:< / p >
< pre > < code > ```myGraphics.beginLinearGradientFill([" #000" ," #FFF" ], [0, 1], 0, 20, 0, 120).rect(20, 20, 120, 120);```< / code > < / pre >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > colors< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Array.html" > Array< / a > < / span >
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< / td >
< td class = "description last" > < p > An array of CSS compatible color values. For example, [" #F00" ," #00F" ] would define a gradient drawing from red to blue.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > ratios< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Array.html" > Array< / a > < / span >
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< / td >
< td class = "description last" > < p > An array of gradient positions which correspond to the colors. For example, [0.1, 0.9] would draw the first color to 10% then interpolating to the second color at 90%.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > x0< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The position of the first point defining the line that defines the gradient direction and size.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y0< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The position of the first point defining the line that defines the gradient direction and size.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > x1< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The position of the second point defining the line that defines the gradient direction and size.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y1< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The position of the second point defining the line that defines the gradient direction and size.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-303" > line 303< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "beginLinearGradientStroke" > < span class = "type-signature" > < / span > beginLinearGradientStroke< span class = "signature" > (colors, ratios, x0, y0, x1, y1)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Begins a linear gradient stroke defined by the line (x0, y0) to (x1, y1). This ends the current sub-path. For
example, the following code defines a black to white vertical gradient ranging from 20px to 120px, and draws a
square to display it:< / p >
< pre > < code > ```myGraphics.setStrokeStyle(10).beginLinearGradientStroke([" #000" ," #FFF" ], [0, 1], 0, 20, 0, 120).drawRect(20, 20, 120, 120);```< / code > < / pre >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > colors< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Array.html" > Array< / a > < / span >
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< / td >
< td class = "description last" > < p > An array of CSS compatible color values. For example, [" #F00" ," #00F" ] would define a gradient drawing from red to blue.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > ratios< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Array.html" > Array< / a > < / span >
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< / td >
< td class = "description last" > < p > An array of gradient positions which correspond to the colors. For example, [0.1, 0.9] would draw the first color to 10% then interpolating to the second color at 90%.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > x0< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The position of the first point defining the line that defines the gradient direction and size.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y0< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The position of the first point defining the line that defines the gradient direction and size.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > x1< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The position of the second point defining the line that defines the gradient direction and size.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y1< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The position of the second point defining the line that defines the gradient direction and size.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-333" > line 333< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "beginPath" > < span class = "type-signature" > < / span > beginPath< span class = "signature" > ()< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Starts a new path by resetting the list of sub-paths. Call this method when you want to create a new path.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-398" > line 398< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "beginRadialGradientStroke" > < span class = "type-signature" > < / span > beginRadialGradientStroke< span class = "signature" > (colors, ratios, x0, y0, r0, x1, y1, r1)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Begins a radial gradient stroke. This ends the current sub-path. For example, the following code defines a red to
blue radial gradient centered at (100, 100), with a radius of 50, and draws a rectangle to display it:< / p >
< pre > < code > myGraphics.setStrokeStyle(10)
.beginRadialGradientStroke([" #F00" ," #00F" ], [0, 1], 100, 100, 0, 100, 100, 50)
.drawRect(50, 90, 150, 110);< / code > < / pre >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > colors< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Array.html" > Array< / a > < / span >
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< / td >
< td class = "description last" > < p > An array of CSS compatible color values. For example, [" #F00" ," #00F" ] would define a gradient drawing from red to blue.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > ratios< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Array.html" > Array< / a > < / span >
2013-11-28 15:57:09 +00:00
< / td >
< td class = "description last" > < p > An array of gradient positions which correspond to the colors. For example, [0.1, 0.9] would draw the first color to 10% then interpolating to the second color at 90%.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > x0< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Center position of the inner circle that defines the gradient.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y0< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Center position of the inner circle that defines the gradient.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > r0< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Radius of the inner circle that defines the gradient.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > x1< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Center position of the outer circle that defines the gradient.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y1< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Center position of the outer circle that defines the gradient.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > r1< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Radius of the outer circle that defines the gradient.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-364" > line 364< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "beginStroke" > < span class = "type-signature" > < / span > beginStroke< span class = "signature" > (color)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Begins a stroke with the specified color. This ends the current sub-path.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > color< / code > < / td >
< td class = "type" >
< span class = "param-type" > String< / span >
< / td >
< td class = "description last" > < p > A CSS compatible color value (ex. " #FF0000" , " red" , or " rgba(255,0,0,0.5)" ). Setting to null will result in no stroke.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-410" > line 410< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "bezierCurveTo" > < span class = "type-signature" > < / span > bezierCurveTo< span class = "signature" > (cp1x, cp1y, cp2x, cp2y, x, y)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Adds a bezier curve from the current context point to (x, y) using the control points (cp1x, cp1y) and (cp2x, cp2y).< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > cp1x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x axis of control point 1.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > cp1y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y axis of control point 1.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > cp2x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x axis of control point 2.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > cp2y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y axis of control point 2.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x axis of the ending point.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y axis of the ending point.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-423" > line 423< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "bf" > < span class = "type-signature" > < / span > bf< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to beginBitmapFill.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1038" > line 1038< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "bs" > < span class = "type-signature" > < / span > bs< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to beginBitmapStroke.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1074" > line 1074< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "bt" > < span class = "type-signature" > < / span > bt< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to bezierCurveTo.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-984" > line 984< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "c" > < span class = "type-signature" > < / span > c< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to clear.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1014" > line 1014< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "circle" > < span class = "type-signature" > < / span > circle< span class = "signature" > (x, y, radius)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Draws a circle with the specified radius at (x, y).< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > x coordinate center point of circle.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > y coordinate center point of circle.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > radius< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Radius of circle in radians.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-442" > line 442< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "clear" > < span class = "type-signature" > < / span > clear< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Clears the BitmapData.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-135" > line 135< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "clearRect" > < span class = "type-signature" > < / span > clearRect< span class = "signature" > (x, y, width, height)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Sets all pixels in the rectangle defined by starting point (x, y) and size (width, height) to transparent black.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x axis of the coordinate for the rectangle starting point.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y axis of the coordinate for the rectangle starting point.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The rectangles width.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The rectangles height.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-457" > line 457< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "clip" > < span class = "type-signature" > < / span > clip< span class = "signature" > ()< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Creates a clipping path from the current sub-paths. Everything drawn after clip() is called appears inside the clipping path only.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-474" > line 474< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "closePath" > < span class = "type-signature" > < / span > closePath< span class = "signature" > ()< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Tries to draw a straight line from the current point to the start. If the shape has already been closed or has only one point, this function does nothing.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-487" > line 487< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "cp" > < span class = "type-signature" > < / span > cp< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to closePath.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1008" > line 1008< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "createLinearGradient" > < span class = "type-signature" > < / span > createLinearGradient< span class = "signature" > (x, y, width, height)< / span > < span class = "type-signature" > → {CanvasGradient}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Creates a linear gradient with defined by an imaginary line which implies the direction of the gradient.
Once the gradient is created colors can be inserted using the addColorStop method.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x axis of the coordinate for the gradients starting point.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y axis of the coordinate for the gradients starting point.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The width of the gradient.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The height of the gradient.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-500" > line 500< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The Linear Gradient.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > CanvasGradient< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "createRadialGradient" > < span class = "type-signature" > < / span > createRadialGradient< span class = "signature" > (x0, y0, r0, x1, y1, r1)< / span > < span class = "type-signature" > → {CanvasGradient}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Creates a radial gradient.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x0< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
< td class = "name" > < code > y0< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
< td class = "name" > < code > r0< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
< td class = "name" > < code > x1< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
< td class = "name" > < code > y1< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
< td class = "name" > < code > r1< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-518" > line 518< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The Radial Gradient.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > CanvasGradient< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "dc" > < span class = "type-signature" > < / span > dc< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to drawCircle.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1098" > line 1098< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "de" > < span class = "type-signature" > < / span > de< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to drawEllipse.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1110" > line 1110< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "dp" > < span class = "type-signature" > < / span > dp< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to drawPolyStar.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1116" > line 1116< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "dr" > < span class = "type-signature" > < / span > dr< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to rect.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1080" > line 1080< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "ef" > < span class = "type-signature" > < / span > ef< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to endFill.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1041" > line 1041< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "ellipse" > < span class = "type-signature" > < / span > ellipse< span class = "signature" > (x, y, w, h)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Draws an ellipse (oval) with a specified width (w) and height (h).< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > x coordinate center point of ellipse.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > y coordinate center point of ellipse.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > w< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > height (horizontal diameter) of ellipse. The horizontal radius will be half of this number.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > h< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > width (vertical diameter) of ellipse. The vertical radius will be half of this number.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-538" > line 538< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "es" > < span class = "type-signature" > < / span > es< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to endStroke.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "f" > < span class = "type-signature" > < / span > f< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to beginFill.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1020" > line 1020< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "fill" > < span class = "type-signature" > < / span > fill< span class = "signature" > ()< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Fills the subpaths with the current fill style.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-567" > line 567< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "fillRect" > < span class = "type-signature" > < / span > fillRect< span class = "signature" > (x, y, width, height)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Draws a filled rectangle at (x, y) position whose size is determined by width and height.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x axis of the coordinate for the rectangle starting point.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y axis of the coordinate for the rectangle starting point.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The rectangles width.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The rectangles height.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-580" > line 580< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "fillStyle" > < span class = "type-signature" > < / span > fillStyle< span class = "signature" > (color)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Sets the fill style.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > color< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The fill color value in CSS format: #RRGGBB or rgba(r,g,b,a)< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-597" > line 597< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "font" > < span class = "type-signature" > < / span > font< span class = "signature" > (font)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Sets the font.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > font< / code > < / td >
< td class = "type" >
< span class = "param-type" > DOMString< / span >
< / td >
< td class = "description last" > < p > The font to be used for any text rendering. Default value 10px sans-serif.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-612" > line 612< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getPixel" > < span class = "type-signature" > < / span > getPixel< span class = "signature" > (x, y)< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get a color of a specific pixel.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The X coordinate of the pixel to get.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The Y coordinate of the pixel to get.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-214" > line 214< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > A native color value integer (format: 0xRRGGBB)< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > number< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getPixel32" > < span class = "type-signature" > < / span > getPixel32< span class = "signature" > (x, y)< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get a color of a specific pixel (including alpha value).< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The X coordinate of the pixel to get.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The Y coordinate of the pixel to get.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-229" > line 229< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > A native color value integer (format: 0xAARRGGBB)< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > number< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getPixels" > < span class = "type-signature" > < / span > getPixels< span class = "signature" > (rect)< / span > < span class = "type-signature" > → {array}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get pixels in array in a specific Rectangle.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > rect< / code > < / td >
< td class = "type" >
< span class = "param-type" > Rectangle< / span >
< / td >
< td class = "description last" > < p > The specific Rectangle.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-243" > line 243< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > CanvasPixelArray.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > array< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "globalAlpha" > < span class = "type-signature" > < / span > globalAlpha< span class = "signature" > (alpha)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Alpha value that is applied to shapes and images before they are composited onto the canvas. Default 1.0 (opaque).< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > alpha< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Alpha value that is applied to shapes and images before they are composited onto the canvas. Default 1.0 (opaque).< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-625" > line 625< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "globalCompositeOperation" > < span class = "type-signature" > < / span > globalCompositeOperation< span class = "signature" > (operation)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > With globalAlpha applied this sets how shapes and images are drawn onto the existing bitmap. Possible values: source-atop, source-in, source-out,
source-over (default), destination-atop, destination-in, destination-out, destination-over, lighter, darker, copy and xor.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > operation< / code > < / td >
< td class = "type" >
< span class = "param-type" > DOMString< / span >
< / td >
< td class = "description last" > < p > The composite operation to apply.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-638" > line 638< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "lf" > < span class = "type-signature" > < / span > lf< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to beginLinearGradientFill.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1026" > line 1026< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "lineCap" > < span class = "type-signature" > < / span > lineCap< span class = "signature" > (style)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Type of endings on the end of lines. Possible values: butt (default), round, square.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > style< / code > < / td >
< td class = "type" >
< span class = "param-type" > DOMString< / span >
< / td >
< td class = "description last" > < p > Possible values: butt (default), round, square< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-652" > line 652< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "lineDashOffset" > < span class = "type-signature" > < / span > lineDashOffset< span class = "signature" > (offset)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Specifies where to start a dasharray on a line.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > offset< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Specifies where to start a dasharray on a line.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-665" > line 665< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "lineJoin" > < span class = "type-signature" > < / span > lineJoin< span class = "signature" > (join)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Defines the type of corners where two lines meet. Possible values: round, bevel, miter (default)< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > join< / code > < / td >
< td class = "type" >
< span class = "param-type" > DOMString< / span >
< / td >
< td class = "description last" > < p > Possible values: round, bevel, miter (default)< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-678" > line 678< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "lineTo" > < span class = "type-signature" > < / span > lineTo< span class = "signature" > (x, y)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Connects the last point in the subpath to the x, y coordinates with a straight line.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x axis of the coordinate for the end of the line.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y axis of the coordinate for the end of the line.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-722" > line 722< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "lineWidth" > < span class = "type-signature" > < / span > lineWidth< span class = "signature" > (width)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Width of lines. Default 1.0< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Width of lines. Default 1.0< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-691" > line 691< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "ls" > < span class = "type-signature" > < / span > ls< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to beginLinearGradientStroke.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1062" > line 1062< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "miterLimit" > < span class = "type-signature" > < / span > miterLimit< span class = "signature" > (limit)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Default 10.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > limit< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Default 10.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-704" > line 704< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "moveTo" > < span class = "type-signature" > < / span > moveTo< span class = "signature" > (x, y)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Moves the starting point of a new subpath to the (x, y) coordinates.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x axis of the point.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y axis of the point.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-739" > line 739< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "mt" > < span class = "type-signature" > < / span > mt< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to moveTo.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-966" > line 966< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "mt" > < span class = "type-signature" > < / span > mt< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to lineTo.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-972" > line 972< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "qt" > < span class = "type-signature" > < / span > qt< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to quadraticCurveTo.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-990" > line 990< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "quadraticCurveTo" > < span class = "type-signature" > < / span > quadraticCurveTo< span class = "signature" > (cpx, cpy, x, y)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Draws a quadratic curve from the current drawing point to (x, y) using the control point (cpx, cpy).< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > cpx< / code > < / td >
< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < p > The x axis of the control point.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > cpy< / code > < / td >
< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < p > The y axis of the control point.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < p > The x axis of the ending point.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < p > The y axis of the ending point.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-755" > line 755< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "r" > < span class = "type-signature" > < / span > r< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to rect.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1002" > line 1002< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "rc" > < span class = "type-signature" > < / span > rc< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to drawRoundRectComplex.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1095" > line 1095< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "rect" > < span class = "type-signature" > < / span > rect< span class = "signature" > (x, y, width, height)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Draws a rectangle at (x, y) position whose size is determined by width and height.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x axis of the coordinate for the rectangle starting point.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y axis of the coordinate for the rectangle starting point.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The rectangles width.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The rectangles height.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-772" > line 772< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "render" > < span class = "type-signature" > < / span > render< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > If the game is running in WebGL this will push the texture up to the GPU if it's dirty.
This is called automatically if the BitmapData is being used by a Sprite, otherwise you need to remember to call it in your render function.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-940" > line 940< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "restore" > < span class = "type-signature" > < / span > restore< span class = "signature" > ()< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Restores the drawing style state to the last element on the 'state stack' saved by save().< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-789" > line 789< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "rf" > < span class = "type-signature" > < / span > rf< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to beginRadialGradientFill.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1032" > line 1032< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "rotate" > < span class = "type-signature" > < / span > rotate< span class = "signature" > (angle)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Rotates the drawing context values by r radians.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > angle< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The angle of rotation given in radians.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-802" > line 802< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "rr" > < span class = "type-signature" > < / span > rr< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to drawRoundRect.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1092" > line 1092< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "rs" > < span class = "type-signature" > < / span > rs< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to beginRadialGradientStroke.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1068" > line 1068< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "s" > < span class = "type-signature" > < / span > s< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to beginStroke.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1056" > line 1056< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "save" > < span class = "type-signature" > < / span > save< span class = "signature" > ()< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Saves the current drawing style state using a stack so you can revert any change you make to it using restore().< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-849" > line 849< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "scale" > < span class = "type-signature" > < / span > scale< span class = "signature" > (x, y)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Scales the current drawing context.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-862" > line 862< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "scrollPathIntoView" > < span class = "type-signature" > < / span > scrollPathIntoView< span class = "signature" > ()< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-877" > line 877< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "setPixel" > < span class = "type-signature" > < / span > setPixel< span class = "signature" > (x, y, red, green, blue)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Sets the color of the given pixel to the specified red, green and blue values.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The X coordinate of the pixel to be set.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The Y coordinate of the pixel to be set.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > red< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The red color value (between 0 and 255)< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > green< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The green color value (between 0 and 255)< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > blue< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The blue color value (between 0 and 255)< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-193" > line 193< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "setPixel32" > < span class = "type-signature" > < / span > setPixel32< span class = "signature" > (x, y, red, green, blue, alpha)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Sets the color of the given pixel to the specified red, green, blue and alpha values.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The X coordinate of the pixel to be set.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The Y coordinate of the pixel to be set.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > red< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The red color value, between 0 and 0xFF (255).< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > green< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The green color value, between 0 and 0xFF (255).< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > blue< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The blue color value, between 0 and 0xFF (255).< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > alpha< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The alpha color value, between 0 and 0xFF (255).< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-157" > line 157< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "setStrokeStyle" > < span class = "type-signature" > < / span > setStrokeStyle< span class = "signature" > (thickness, < span class = "optional" > caps< / span > , < span class = "optional" > joints< / span > , < span class = "optional" > miterLimit< / span > , < span class = "optional" > ignoreScale< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Sets the stroke style for the current sub-path. Like all drawing methods, this can be chained, so you can define
the stroke style and color in a single line of code like so:< / p >
< pre > < code > ```myGraphics.setStrokeStyle(8," round" ).beginStroke(" #F00" );```< / code > < / pre >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > thickness< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The width of the stroke.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > caps< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
|
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > Indicates the type of caps to use at the end of lines. One of butt, round, or square. Defaults to " butt" . Also accepts the values 0 (butt), 1 (round), and 2 (square) for use with he tiny API.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > joints< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
|
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > Specifies the type of joints that should be used where two lines meet. One of bevel, round, or miter. Defaults to " miter" . Also accepts the values 0 (miter), 1 (round), and 2 (bevel) for use with the tiny API.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > miterLimit< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
10
< / td >
< td class = "description last" > < p > If joints is set to " miter" , then you can specify a miter limit ratio which controls at what point a mitered joint will be clipped.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > ignoreScale< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > If true, the stroke will be drawn at the specified thickness regardless of active transformations.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-816" > line 816< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "ss" > < span class = "type-signature" > < / span > ss< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Shortcut to setStrokeStyle.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-02-05 06:29:17 +00:00
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-1050" > line 1050< / a >
2013-11-28 15:57:09 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "stroke" > < span class = "type-signature" > < / span > stroke< span class = "signature" > ()< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Strokes the subpaths with the current stroke style.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-893" > line 893< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "strokeRect" > < span class = "type-signature" > < / span > strokeRect< span class = "signature" > (x, y, width, height)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Paints a rectangle which has a starting point at (x, y) and has a w width and an h height onto the canvas, using the current stroke style.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x axis for the starting point of the rectangle.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y axis for the starting point of the rectangle.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The rectangles width.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The rectangles height.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-906" > line 906< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "strokeStyle" > < span class = "type-signature" > < / span > strokeStyle< span class = "signature" > (style)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Color or style to use for the lines around shapes. Default #000 (black).< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > style< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Color or style to use for the lines around shapes. Default #000 (black).< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapData.js.html" > gameobjects/BitmapData.js< / a > , < a href = "BitmapData.js.html#sunlight-1-line-923" > line 923< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The BitmapData instance this method was called on.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
2014-02-05 06:29:17 +00:00
Phaser Copyright © 2012-2014 Photon Storm Ltd.
2013-11-28 15:57:09 +00:00
< / span >
< br / >
< span class = "jsdoc-message" >
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-02-05 06:29:17 +00:00
on Wed Feb 05 2014 06:28:25 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2013-11-28 15:57:09 +00:00
< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >