2017-10-04 16:05:26 +00:00
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/**
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* [description]
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*
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* @function Phaser.Actions.Rotate
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* @since 3.0.0
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*
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* @param {array} items - An array of Game Objects. The contents of this array are updated by this Action.
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* @param {number} value - [description]
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* @param {number} [step=0] - [description]
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2017-10-06 02:05:01 +00:00
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*
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2017-10-04 16:05:26 +00:00
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* @return {array} The array of Game Objects that was passed to this Action.
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*/
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2017-03-29 00:03:24 +00:00
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var Rotate = function (items, value, step)
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2017-03-28 12:20:39 +00:00
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{
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2017-03-29 00:03:24 +00:00
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if (step === undefined) { step = 0; }
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2017-03-28 12:20:39 +00:00
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for (var i = 0; i < items.length; i++)
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{
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2017-03-29 00:03:24 +00:00
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items[i].rotation += value + (i * step);
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2017-03-28 12:20:39 +00:00
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}
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return items;
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};
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module.exports = Rotate;
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