phaser/src/tilemaps/components/CullTiles.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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/**
* Returns the tiles in the given layer that are within the camera's viewport. This is used
* internally.
*
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* @function Phaser.Tilemaps.Components.CullTiles
* @private
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* @since 3.0.0
*
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
* @param {Phaser.Cameras.Scene2D.Camera} [camera] - The Camera to run the cull check against.
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* @param {array} [outputArray] - [description]
*
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* @return {Phaser.Tilemaps.Tile[]} An array of Tile objects.
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*/
var CullTiles = function (layer, camera, outputArray)
{
if (outputArray === undefined) { outputArray = []; }
outputArray.length = 0;
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var zoom = camera.zoom;
var originX = camera.width / 2;
var originY = camera.height / 2;
camera.matrix.loadIdentity();
camera.matrix.translate(camera.x + originX, camera.y + originY);
camera.matrix.rotate(camera.rotation);
camera.matrix.scale(zoom, zoom);
camera.matrix.translate(-originX, -originY);
camera.matrix.invert();
camera.shakeEffect.preRender();
var tilemapLayer = layer.tilemapLayer;
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var tileW = layer.tileWidth;
var tileH = layer.tileHeight;
var cullX = ((camera.scrollX * tilemapLayer.scrollFactorX) - tileW);
var cullY = ((camera.scrollY * tilemapLayer.scrollFactorY) - tileH);
var cullW = (cullX + (camera.width + tileW * 2));
var cullH = (cullY + (camera.height + tileH * 2));
var mapData = layer.data;
var mapWidth = layer.width;
var mapHeight = layer.height;
var cameraMatrix = camera.matrix.matrix;
var a = cameraMatrix[0];
var b = cameraMatrix[1];
var c = cameraMatrix[2];
var d = cameraMatrix[3];
var e = cameraMatrix[4];
var f = cameraMatrix[5];
var tCullX = cullX * a + cullY * c + e;
var tCullY = cullX * b + cullY * d + f;
var tCullW = cullW * a + cullH * c + e;
var tCullH = cullW * b + cullH * d + f;
for (var y = 0; y < mapHeight; ++y)
{
for (var x = 0; x < mapWidth; ++x)
{
var tile = mapData[y][x];
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if (tile === null || tile.index === -1)
{
continue;
}
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var tileX = ((tile.pixelX + tilemapLayer.x) * a + (tile.pixelY + tilemapLayer.y) * c + e);
var tileY = ((tile.pixelX + tilemapLayer.x) * b + (tile.pixelY + tilemapLayer.y) * d + f);
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if (tile.visible &&
tileX >= tCullX &&
tileY >= tCullY &&
tileX + tileW <= tCullW &&
tileY + tileH <= tCullH
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)
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{
outputArray.push(tile);
}
}
}
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/* var tilemapLayer = layer.tilemapLayer;
var mapData = layer.data;
var mapWidth = layer.width;
var mapHeight = layer.height;
var left = (camera.scrollX * camera.zoom * tilemapLayer.scrollFactorX) - tilemapLayer.x;
var top = (camera.scrollY * camera.zoom * tilemapLayer.scrollFactorY) - tilemapLayer.y;
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var sx = tilemapLayer.scaleX;
var sy = tilemapLayer.scaleY;
var tileWidth = layer.tileWidth * sx;
var tileHeight = layer.tileHeight * sy;
for (var row = 0; row < mapHeight; ++row)
{
for (var col = 0; col < mapWidth; ++col)
{
var tile = mapData[row][col];
if (tile === null || tile.index === -1) { continue; }
var tileX = tile.pixelX * sx - left;
var tileY = tile.pixelY * sy - top;
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var cullW = camera.width + tileWidth;
var cullH = camera.height + tileHeight;
if (tile.visible &&
tileX > -tileWidth && tileY > -tileHeight &&
tileX < cullW && tileY < cullH)
{
outputArray.push(tile);
}
}
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} */
return outputArray;
};
module.exports = CullTiles;