phaser/docs/src_gameobjects_components_Core.js.html

1653 lines
47 KiB
HTML
Raw Normal View History

2013-11-28 15:57:09 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
2015-03-23 23:46:30 +00:00
<title>Phaser Source: src/gameobjects/components/Core.js</title>
2013-11-28 15:57:09 +00:00
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
2014-11-15 20:01:46 +00:00
<link type="text/css" rel="stylesheet" href="styles/default.css">
2013-11-28 15:57:09 +00:00
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
</head>
<body>
2014-11-25 00:23:44 +00:00
2013-11-28 15:57:09 +00:00
<div class="container-fluid">
<div class="navbar navbar-fixed-top navbar-inverse">
2014-11-25 00:23:44 +00:00
<div style="position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050"><a href="http://phaser.io"><img src="img/phaser.png" border="0" /></a></div>
2013-11-28 15:57:09 +00:00
<div class="navbar-inner">
2014-11-25 00:23:44 +00:00
<a class="brand" href="index.html">Phaser API</a>
2013-11-28 15:57:09 +00:00
<ul class="nav">
2014-11-25 00:23:44 +00:00
2013-11-28 15:57:09 +00:00
<li class="dropdown">
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
class="caret"></b></a>
<ul class="dropdown-menu ">
2014-04-10 22:13:43 +00:00
<li class="class-depth-0">
2013-11-28 15:57:09 +00:00
<a href="Phaser.html">Phaser</a>
</li>
2015-10-15 11:06:38 +00:00
<li class="class-depth-0">
<a href="Phaser.KeyCode.html">KeyCode</a>
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-0">
<a href="PIXI.html">PIXI</a>
</li>
2013-11-28 15:57:09 +00:00
</ul>
</li>
<li class="dropdown">
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
class="caret"></b></a>
<ul class="dropdown-menu ">
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Animation.html">Animation</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.AnimationManager.html">AnimationManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.AnimationParser.html">AnimationParser</a>
</li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1">
<a href="Phaser.ArraySet.html">ArraySet</a>
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
<a href="Phaser.ArrayUtils.html">ArrayUtils</a>
</li>
2014-10-09 15:12:53 +00:00
<li class="class-depth-1">
<a href="Phaser.AudioSprite.html">AudioSprite</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.BitmapData.html">BitmapData</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-1">
<a href="Phaser.Bullet.html">Bullet</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Button.html">Button</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Cache.html">Cache</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Camera.html">Camera</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Canvas.html">Canvas</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Circle.html">Circle</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Color.html">Color</a>
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-2">
<a href="Phaser.Component.Angle.html">Angle</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Animation.html">Animation</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.AutoCull.html">AutoCull</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Bounds.html">Bounds</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.BringToTop.html">BringToTop</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Core.html">Core</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Crop.html">Crop</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Delta.html">Delta</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Destroy.html">Destroy</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.FixedToCamera.html">FixedToCamera</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Health.html">Health</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.InCamera.html">InCamera</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.InputEnabled.html">InputEnabled</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.InWorld.html">InWorld</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.LifeSpan.html">LifeSpan</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.LoadTexture.html">LoadTexture</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Overlap.html">Overlap</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.PhysicsBody.html">PhysicsBody</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Reset.html">Reset</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.ScaleMinMax.html">ScaleMinMax</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Smoothed.html">Smoothed</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1">
<a href="Phaser.Create.html">Create</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Creature.html">Creature</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Device.html">Device</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1">
<a href="Phaser.DeviceButton.html">DeviceButton</a>
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
<a href="Phaser.DOM.html">DOM</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Easing.html">Easing</a>
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-2">
<a href="Phaser.Easing.Back.html">Back</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Bounce.html">Bounce</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Circular.html">Circular</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Cubic.html">Cubic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Elastic.html">Elastic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Exponential.html">Exponential</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Linear.html">Linear</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Quartic.html">Quartic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Quintic.html">Quintic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Ellipse.html">Ellipse</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Events.html">Events</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Filter.html">Filter</a>
</li>
2014-09-09 14:36:56 +00:00
<li class="class-depth-1">
<a href="Phaser.FlexGrid.html">FlexGrid</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FlexLayer.html">FlexLayer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Frame.html">Frame</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.FrameData.html">FrameData</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Game.html">Game</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2014-02-05 06:29:17 +00:00
<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Graphics.html">Graphics</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Group.html">Group</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Image.html">Image</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1">
<a href="Phaser.ImageCollection.html">ImageCollection</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Input.html">Input</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.InputHandler.html">InputHandler</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Key.html">Key</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2014-02-05 06:29:17 +00:00
<a href="Phaser.Line.html">Line</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Loader.html">Loader</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.LoaderParser.html">LoaderParser</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Math.html">Math</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1">
<a href="Phaser.Matrix.html">Matrix</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Mouse.html">Mouse</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.MSPointer.html">MSPointer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Net.html">Net</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Particle.html">Particle</a>
</li>
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Particles.html">Particles</a>
</li>
2014-10-09 15:12:53 +00:00
<li class="class-depth-2">
<a href="Phaser.Particles.Arcade.html">Arcade</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Physics.html">Physics</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-3">
2015-08-24 14:43:45 +00:00
<a href="Phaser.Physics.Arcade.TilemapCollision.html">TilemapCollision</a>
2015-03-23 23:46:30 +00:00
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Physics.Ninja.html">Ninja</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Body.html">Body</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Physics.P2.html">P2</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Body.html">Body</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Material.html">Material</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
</li>
2014-09-09 14:36:56 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Plugin.html">Plugin</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Point.html">Point</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Pointer.html">Pointer</a>
</li>
2015-10-15 11:06:38 +00:00
<li class="class-depth-1">
<a href="Phaser.PointerMode.html">PointerMode</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Polygon.html">Polygon</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.RetroFont.html">RetroFont</a>
</li>
2014-09-09 14:36:56 +00:00
<li class="class-depth-1">
<a href="Phaser.Rope.html">Rope</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1">
<a href="Phaser.RoundedRectangle.html">RoundedRectangle</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.ScaleManager.html">ScaleManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Signal.html">Signal</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SignalBinding.html">SignalBinding</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2014-02-05 06:29:17 +00:00
<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Sound.html">Sound</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Sprite.html">Sprite</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Stage.html">Stage</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.State.html">State</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.StateManager.html">StateManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Text.html">Text</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tile.html">Tile</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tileset.html">Tileset</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Time.html">Time</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Timer.html">Timer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2014-02-05 06:29:17 +00:00
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Touch.html">Touch</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tween.html">Tween</a>
</li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1">
<a href="Phaser.TweenData.html">TweenData</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Utils.html">Utils</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2015-07-22 14:31:30 +00:00
<a href="Phaser.Video.html">Video</a>
2013-11-28 15:57:09 +00:00
</li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-1">
<a href="Phaser.Weapon.html">Weapon</a>
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
2015-07-22 14:31:30 +00:00
<a href="Phaser.World.html">World</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-07-22 14:31:30 +00:00
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-07-22 14:31:30 +00:00
<a href="PIXI.BaseTexture.html">BaseTexture</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
</li>
2015-08-24 14:43:45 +00:00
<li class="class-depth-1">
<a href="PIXI.CanvasPool.html">CanvasPool</a>
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
</li>
2016-02-08 17:01:36 +00:00
<li class="class-depth-1">
<a href="PIXI.EarCut.html">EarCut</a>
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
<a href="PIXI.Event.html">Event</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EventTarget.html">EventTarget</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterTexture.html">FilterTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PIXI.html">PIXI</a>
</li>
2016-07-01 15:57:13 +00:00
<li class="class-depth-2">
<a href="PIXI.PIXI.DisplayObject.html">DisplayObject</a>
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.PolyK.html">PolyK</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.RenderTexture.html">RenderTexture</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.Rope.html">Rope</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.Sprite.html">Sprite</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.Strip.html">Strip</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.StripShader.html">StripShader</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.Texture.html">Texture</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.TilingSprite.html">TilingSprite</a>
2014-11-15 20:01:46 +00:00
</li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
2014-11-25 00:23:44 +00:00
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
2016-06-03 17:48:34 +00:00
<li class="class-depth-0">
<a href="global.html#ANGLE_DOWN">ANGLE_DOWN</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_LEFT">ANGLE_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_NORTH_EAST">ANGLE_NORTH_EAST</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_NORTH_WEST">ANGLE_NORTH_WEST</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_RIGHT">ANGLE_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_SOUTH_EAST">ANGLE_SOUTH_EAST</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_SOUTH_WEST">ANGLE_SOUTH_WEST</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_UP">ANGLE_UP</a>
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#AUTO">AUTO</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#BITMAPDATA">BITMAPDATA</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#blendModes">blendModes</a>
2014-11-15 20:01:46 +00:00
</li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-0">
<a href="global.html#BOTTOM_CENTER">BOTTOM_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#BOTTOM_LEFT">BOTTOM_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#BOTTOM_RIGHT">BOTTOM_RIGHT</a>
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#BUTTON">BUTTON</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS">CANVAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
</li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-0">
<a href="global.html#CENTER">CENTER</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#CIRCLE">CIRCLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#CREATURE">CREATURE</a>
2014-11-15 20:01:46 +00:00
</li>
2016-06-09 16:13:31 +00:00
<li class="class-depth-0">
<a href="global.html#displayList">displayList</a>
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#DOWN">DOWN</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#ELLIPSE">ELLIPSE</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#EMITTER">EMITTER</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#GAMES">GAMES</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#GRAPHICS">GRAPHICS</a>
</li>
<li class="class-depth-0">
<a href="global.html#GROUP">GROUP</a>
</li>
<li class="class-depth-0">
<a href="global.html#HEADLESS">HEADLESS</a>
</li>
2016-06-09 16:13:31 +00:00
<li class="class-depth-0">
<a href="global.html#HORIZONTAL">HORIZONTAL</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#IMAGE">IMAGE</a>
</li>
2016-06-03 17:48:34 +00:00
<li class="class-depth-0">
<a href="global.html#intersectsRectangle">intersectsRectangle</a>
</li>
2016-06-09 16:13:31 +00:00
<li class="class-depth-0">
<a href="global.html#LANDSCAPE">LANDSCAPE</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#LEFT">LEFT</a>
</li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-0">
<a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_CENTER">LEFT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_TOP">LEFT_TOP</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
2016-02-08 17:01:36 +00:00
<li class="class-depth-0">
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
2016-06-09 16:13:31 +00:00
<li class="class-depth-0">
<a href="global.html#PORTRAIT">PORTRAIT</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT">RIGHT</a>
</li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-0">
<a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-0">
<a href="global.html#TOP_CENTER">TOP_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_LEFT">TOP_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#VERSION">VERSION</a>
2014-11-15 20:01:46 +00:00
</li>
2016-06-09 16:13:31 +00:00
<li class="class-depth-0">
<a href="global.html#VERTICAL">VERTICAL</a>
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
2014-11-15 20:01:46 +00:00
</li>
2013-11-28 15:57:09 +00:00
</ul>
</li>
2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
<li class="dropdown">
2014-11-25 00:23:44 +00:00
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
2014-11-15 20:01:46 +00:00
<ul class="dropdown-menu ">
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
2014-11-25 00:23:44 +00:00
</ul>
</li>
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
2014-11-15 20:01:46 +00:00
</ul>
</li>
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
2016-05-19 11:36:51 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
2014-11-25 00:23:44 +00:00
</ul>
</li>
2013-11-28 15:57:09 +00:00
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span12">
<div id="main">
2015-03-23 23:46:30 +00:00
<h1 class="page-title">Source: src/gameobjects/components/Core.js</h1>
2013-11-28 15:57:09 +00:00
<section>
<article>
<pre class="sunlight-highlight-javascript linenums">/**
* @author Richard Davey &lt;rich@photonstorm.com>
2016-04-22 14:15:28 +00:00
* @copyright 2016 Photon Storm Ltd.
2013-11-28 15:57:09 +00:00
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
2015-03-23 23:46:30 +00:00
* Core Component Features.
2014-11-15 20:01:46 +00:00
*
2015-03-23 23:46:30 +00:00
* @class
*/
Phaser.Component.Core = function () {};
/**
* Installs / registers mixin components.
*
* The `this` context should be that of the applicable object instance or prototype.
2013-11-28 15:57:09 +00:00
*
2015-03-23 23:46:30 +00:00
* @method
* @protected
2013-11-28 15:57:09 +00:00
*/
2015-03-23 23:46:30 +00:00
Phaser.Component.Core.install = function (components) {
// Always install 'Core' first
Phaser.Utils.mixinPrototype(this, Phaser.Component.Core.prototype);
this.components = {};
for (var i = 0; i &lt; components.length; i++)
{
var id = components[i];
var replace = false;
2013-11-28 15:57:09 +00:00
2015-03-23 23:46:30 +00:00
if (id === 'Destroy')
{
replace = true;
}
Phaser.Utils.mixinPrototype(this, Phaser.Component[id].prototype, replace);
this.components[id] = true;
}
};
/**
* Initializes the mixin components.
*
* The `this` context should be an instance of the component mixin target.
*
* @method
* @protected
*/
Phaser.Component.Core.init = function (game, x, y, key, frame) {
this.game = game;
this.key = key;
2016-06-09 16:13:31 +00:00
this.data = {};
2015-03-23 23:46:30 +00:00
this.position.set(x, y);
this.world = new Phaser.Point(x, y);
this.previousPosition = new Phaser.Point(x, y);
this.events = new Phaser.Events(this);
this._bounds = new Phaser.Rectangle();
if (this.components.PhysicsBody)
{
// Enable-body checks for hasOwnProperty; makes sure to lift property from prototype.
this.body = this.body;
}
if (this.components.Animation)
{
this.animations = new Phaser.AnimationManager(this);
}
if (this.components.LoadTexture &amp;&amp; key !== null)
{
this.loadTexture(key, frame);
}
2015-03-26 02:38:46 +00:00
if (this.components.FixedToCamera)
{
this.cameraOffset = new Phaser.Point(x, y);
}
2015-03-23 23:46:30 +00:00
};
Phaser.Component.Core.preUpdate = function () {
2015-07-22 14:31:30 +00:00
if (this.pendingDestroy)
{
this.destroy();
return;
}
2015-03-23 23:46:30 +00:00
this.previousPosition.set(this.world.x, this.world.y);
this.previousRotation = this.rotation;
if (!this.exists || !this.parent.exists)
{
this.renderOrderID = -1;
return false;
}
this.world.setTo(this.game.camera.x + this.worldTransform.tx, this.game.camera.y + this.worldTransform.ty);
if (this.visible)
{
this.renderOrderID = this.game.stage.currentRenderOrderID++;
}
if (this.animations)
{
this.animations.update();
}
if (this.body)
{
this.body.preUpdate();
}
for (var i = 0; i &lt; this.children.length; i++)
{
this.children[i].preUpdate();
}
return true;
};
Phaser.Component.Core.prototype = {
2014-03-24 12:41:45 +00:00
2013-11-28 15:57:09 +00:00
/**
2015-03-23 23:46:30 +00:00
* A reference to the currently running Game.
* @property {Phaser.Game} game
*/
game: null,
/**
* A user defined name given to this Game Object.
* This value isn't ever used internally by Phaser, it is meant as a game level property.
2014-11-15 20:01:46 +00:00
* @property {string} name
2015-03-23 23:46:30 +00:00
* @default
2013-11-28 15:57:09 +00:00
*/
2015-03-23 23:46:30 +00:00
name: '',
2013-11-28 15:57:09 +00:00
2016-06-03 17:48:34 +00:00
/**
* An empty Object that belongs to this Game Object.
* This value isn't ever used internally by Phaser, but may be used by your own code, or
* by Phaser Plugins, to store data that needs to be associated with the Game Object,
* without polluting the Game Object directly.
* @property {Object} data
* @default
*/
data: {},
2013-11-28 15:57:09 +00:00
/**
2015-03-23 23:46:30 +00:00
* The components this Game Object has installed.
* @property {object} components
* @protected
2013-11-28 15:57:09 +00:00
*/
2015-03-23 23:46:30 +00:00
components: {},
2013-11-28 15:57:09 +00:00
/**
2015-03-23 23:46:30 +00:00
* The z depth of this Game Object within its parent Group.
* No two objects in a Group can have the same z value.
* This value is adjusted automatically whenever the Group hierarchy changes.
2015-10-15 11:06:38 +00:00
* If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop.
2015-03-23 23:46:30 +00:00
* @property {number} z
2015-10-15 11:06:38 +00:00
* @readOnly
2013-11-28 15:57:09 +00:00
*/
2015-03-23 23:46:30 +00:00
z: 0,
2013-11-28 15:57:09 +00:00
/**
2015-03-23 23:46:30 +00:00
* All Phaser Game Objects have an Events class which contains all of the events that are dispatched when certain things happen to this
* Game Object, or any of its components.
* @see Phaser.Events
* @property {Phaser.Events} events
2013-11-28 15:57:09 +00:00
*/
2015-03-23 23:46:30 +00:00
events: undefined,
2013-11-28 15:57:09 +00:00
/**
2015-03-23 23:46:30 +00:00
* If the Game Object is enabled for animation (such as a Phaser.Sprite) this is a reference to its AnimationManager instance.
* Through it you can create, play, pause and stop animations.
* @see Phaser.AnimationManager
* @property {Phaser.AnimationManager} animations
2013-11-28 15:57:09 +00:00
*/
2015-03-23 23:46:30 +00:00
animations: undefined,
2013-11-28 15:57:09 +00:00
/**
2015-03-23 23:46:30 +00:00
* The key of the image or texture used by this Game Object during rendering.
2015-07-22 14:31:30 +00:00
* If it is a string it's the string used to retrieve the texture from the Phaser Image Cache.
* It can also be an instance of a RenderTexture, BitmapData, Video or PIXI.Texture.
2015-03-23 23:46:30 +00:00
* If a Game Object is created without a key it is automatically assigned the key `__default` which is a 32x32 transparent PNG stored within the Cache.
2015-07-22 14:31:30 +00:00
* If a Game Object is given a key which doesn't exist in the Image Cache it is re-assigned the key `__missing` which is a 32x32 PNG of a green box with a line through it.
* @property {string|Phaser.RenderTexture|Phaser.BitmapData|Phaser.Video|PIXI.Texture} key
2013-11-28 15:57:09 +00:00
*/
2015-03-23 23:46:30 +00:00
key: '',
2013-11-28 15:57:09 +00:00
/**
2015-03-23 23:46:30 +00:00
* The world coordinates of this Game Object in pixels.
* Depending on where in the display list this Game Object is placed this value can differ from `position`,
* which contains the x/y coordinates relative to the Game Objects parent.
* @property {Phaser.Point} world
2013-11-28 15:57:09 +00:00
*/
2015-03-23 23:46:30 +00:00
world: null,
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
/**
2015-03-23 23:46:30 +00:00
* A debug flag designed for use with `Game.enableStep`.
* @property {boolean} debug
* @default
2014-02-05 06:29:17 +00:00
*/
2015-03-23 23:46:30 +00:00
debug: false,
2013-11-28 15:57:09 +00:00
/**
2015-03-23 23:46:30 +00:00
* The position the Game Object was located in the previous frame.
* @property {Phaser.Point} previousPosition
* @readOnly
2014-02-05 06:29:17 +00:00
*/
2015-03-23 23:46:30 +00:00
previousPosition: null,
2014-02-05 06:29:17 +00:00
/**
2015-03-23 23:46:30 +00:00
* The rotation the Game Object was in set to in the previous frame. Value is in radians.
* @property {number} previousRotation
* @readOnly
2013-11-28 15:57:09 +00:00
*/
2015-03-23 23:46:30 +00:00
previousRotation: 0,
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
/**
2015-03-23 23:46:30 +00:00
* The render order ID is used internally by the renderer and Input Manager and should not be modified.
* This property is mostly used internally by the renderers, but is exposed for the use of plugins.
* @property {number} renderOrderID
* @readOnly
2014-02-05 06:29:17 +00:00
*/
2015-03-23 23:46:30 +00:00
renderOrderID: 0,
2013-11-28 15:57:09 +00:00
/**
2015-03-23 23:46:30 +00:00
* A Game Object is considered `fresh` if it has just been created or reset and is yet to receive a renderer transform update.
* This property is mostly used internally by the physics systems, but is exposed for the use of plugins.
* @property {boolean} fresh
* @readOnly
*/
2015-03-23 23:46:30 +00:00
fresh: true,
2015-07-22 14:31:30 +00:00
/**
* A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic update.
* You can set it directly to allow you to flag an object to be destroyed on its next update.
*
* This is extremely useful if you wish to destroy an object from within one of its own callbacks
* such as with Buttons or other Input events.
*
* @property {boolean} pendingDestroy
*/
pendingDestroy: false,
2015-03-23 23:46:30 +00:00
/**
* @property {Phaser.Rectangle} _bounds - Internal cache var.
* @private
*/
_bounds: null,
2013-11-28 15:57:09 +00:00
2015-03-23 23:46:30 +00:00
/**
* @property {boolean} _exists - Internal cache var.
* @private
*/
_exists: true,
2013-11-28 15:57:09 +00:00
/**
2015-03-23 23:46:30 +00:00
* Controls if this Game Object is processed by the core game loop.
* If this Game Object has a physics body it also controls if its physics body is updated or not.
* When `exists` is set to `false` it will remove its physics body from the physics world if it has one.
* It also toggles the `visible` property to false as well.
*
* Setting `exists` to true will add its physics body back in to the physics world, if it has one.
* It will also set the `visible` property to `true`.
2013-11-28 15:57:09 +00:00
*
2015-03-23 23:46:30 +00:00
* @property {boolean} exists
*/
2015-03-23 23:46:30 +00:00
exists: {
2015-03-23 23:46:30 +00:00
get: function () {
2014-11-15 20:01:46 +00:00
2015-03-23 23:46:30 +00:00
return this._exists;
2015-03-23 23:46:30 +00:00
},
2014-11-15 20:01:46 +00:00
2015-03-23 23:46:30 +00:00
set: function (value) {
2014-11-15 20:01:46 +00:00
2015-03-23 23:46:30 +00:00
if (value)
{
this._exists = true;
2013-11-28 15:57:09 +00:00
2015-03-23 23:46:30 +00:00
if (this.body &amp;&amp; this.body.type === Phaser.Physics.P2JS)
{
this.body.addToWorld();
}
2013-11-28 15:57:09 +00:00
2015-03-23 23:46:30 +00:00
this.visible = true;
}
else
{
this._exists = false;
if (this.body &amp;&amp; this.body.type === Phaser.Physics.P2JS)
{
this.body.removeFromWorld();
}
this.visible = false;
}
}
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
},
/**
2015-03-23 23:46:30 +00:00
* Override this method in your own custom objects to handle any update requirements.
* It is called immediately after `preUpdate` and before `postUpdate`.
* Remember if this Game Object has any children you should call update on those too.
2014-11-15 20:01:46 +00:00
*
2015-03-23 23:46:30 +00:00
* @method
2014-11-15 20:01:46 +00:00
*/
2015-03-23 23:46:30 +00:00
update: function() {
2014-11-15 20:01:46 +00:00
},
/**
2015-03-23 23:46:30 +00:00
* Internal method called by the World postUpdate cycle.
2014-11-15 20:01:46 +00:00
*
2015-03-23 23:46:30 +00:00
* @method
* @protected
2014-11-15 20:01:46 +00:00
*/
2015-03-23 23:46:30 +00:00
postUpdate: function() {
2014-12-03 10:39:11 +00:00
2015-07-22 14:31:30 +00:00
if (this.customRender)
2014-12-03 10:39:11 +00:00
{
2015-03-23 23:46:30 +00:00
this.key.render();
2014-12-03 10:39:11 +00:00
}
2015-03-23 23:46:30 +00:00
if (this.components.PhysicsBody)
2014-12-03 10:39:11 +00:00
{
2015-03-23 23:46:30 +00:00
Phaser.Component.PhysicsBody.postUpdate.call(this);
2014-12-03 10:39:11 +00:00
}
2014-11-15 20:01:46 +00:00
2015-03-23 23:46:30 +00:00
if (this.components.FixedToCamera)
{
2015-03-23 23:46:30 +00:00
Phaser.Component.FixedToCamera.postUpdate.call(this);
}
2015-03-23 23:46:30 +00:00
for (var i = 0; i &lt; this.children.length; i++)
{
this.children[i].postUpdate();
}
2013-11-28 15:57:09 +00:00
}
2014-02-05 06:29:17 +00:00
};
2013-11-28 15:57:09 +00:00
</pre>
</article>
</section>
</div>
<div class="clearfix"></div>
<footer>
<span class="copyright">
2016-04-22 14:15:28 +00:00
Phaser Copyright © 2012-2016 Photon Storm Ltd.
2013-11-28 15:57:09 +00:00
</span>
<br />
<span class="jsdoc-message">
2016-06-17 11:46:47 +00:00
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.3</a>
2016-07-11 09:07:56 +00:00
on Mon Jul 11 2016 10:06:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
2013-11-28 15:57:09 +00:00
</span>
</footer>
</div>
<br clear="both">
</div>
</div>
<script src="scripts/sunlight.js"></script>
<script src="scripts/sunlight.javascript.js"></script>
<script src="scripts/sunlight-plugin.doclinks.js"></script>
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
<script src="scripts/sunlight-plugin.menu.js"></script>
<script src="scripts/jquery.min.js"></script>
<script src="scripts/jquery.scrollTo.js"></script>
<script src="scripts/jquery.localScroll.js"></script>
<script src="scripts/bootstrap-dropdown.js"></script>
<script src="scripts/toc.js"></script>
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
<script>
$( function () {
$( "#toc" ).toc( {
2014-04-10 22:13:43 +00:00
anchorName : function(i, heading, prefix) {
return $(heading).attr("id") || ( prefix + i );
},
2013-11-28 15:57:09 +00:00
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
</script>
</body>
</html>