phaser/src/gameobjects/rendertexture/RenderTextureFactory.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
var GameObjectFactory = require('../GameObjectFactory');
var RenderTexture = require('./RenderTexture');
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/**
* Creates a new Render Texture Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Render Texture Game Object has been built into Phaser.
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*
* A Render Texture is a combination of Dynamic Texture and an Image Game Object, that uses the
* Dynamic Texture to display itself with.
*
* A Dynamic Texture is a special texture that allows you to draw textures, frames and most kind of
* Game Objects directly to it.
*
* You can take many complex objects and draw them to this one texture, which can then be used as the
* base texture for other Game Objects, such as Sprites. Should you then update this texture, all
* Game Objects using it will instantly be updated as well, reflecting the changes immediately.
*
* It's a powerful way to generate dynamic textures at run-time that are WebGL friendly and don't invoke
* expensive GPU uploads on each change.
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*
* @method Phaser.GameObjects.GameObjectFactory#renderTexture
* @since 3.2.0
*
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
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* @param {number} [width=32] - The width of the Render Texture.
* @param {number} [height=32] - The height of the Render Texture.
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*
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* @return {Phaser.GameObjects.RenderTexture} The Game Object that was created.
*/
GameObjectFactory.register('renderTexture', function (x, y, width, height)
{
return this.displayList.add(new RenderTexture(this.scene, x, y, width, height));
});