phaser/Phaser/system/Device.ts

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/// <reference path="../Game.ts" />
/**
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* Phaser - Device
*
* Detects device support capabilities. Using some elements from System.js by MrDoob and Modernizr
* https://github.com/Modernizr/Modernizr/blob/master/feature-detects/audio.js
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*/
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module Phaser {
export class Device {
/**
* Device constructor
*/
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constructor() {
this._checkAudio();
this._checkBrowser();
this._checkCSS3D();
this._checkDevice();
this._checkFeatures();
this._checkOS();
}
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// Operating System
/**
* Is running desktop?
* @type {boolean}
*/
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public desktop: bool = false;
/**
* Is running on iOS?
* @type {boolean}
*/
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public iOS: bool = false;
/**
* Is running on android?
* @type {boolean}
*/
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public android: bool = false;
/**
* Is running on chromeOS?
* @type {boolean}
*/
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public chromeOS: bool = false;
/**
* Is running on linux?
* @type {boolean}
*/
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public linux: bool = false;
/**
* Is running on maxOS?
* @type {boolean}
*/
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public macOS: bool = false;
/**
* Is running on windows?
* @type {boolean}
*/
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public windows: bool = false;
// Features
/**
* Is canvas available?
* @type {boolean}
*/
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public canvas: bool = false;
/**
* Is file available?
* @type {boolean}
*/
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public file: bool = false;
/**
* Is fileSystem available?
* @type {boolean}
*/
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public fileSystem: bool = false;
/**
* Is localStorage available?
* @type {boolean}
*/
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public localStorage: bool = false;
/**
* Is webGL available?
* @type {boolean}
*/
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public webGL: bool = false;
/**
* Is worker available?
* @type {boolean}
*/
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public worker: bool = false;
/**
* Is touch available?
* @type {boolean}
*/
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public touch: bool = false;
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/**
* Is mspointer available?
* @type {boolean}
*/
public mspointer: bool = false;
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/**
* Is css3D available?
* @type {boolean}
*/
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public css3D: bool = false;
// Browser
/**
* Is running in arora?
* @type {boolean}
*/
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public arora: bool = false;
/**
* Is running in chrome?
* @type {boolean}
*/
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public chrome: bool = false;
/**
* Is running in epiphany?
* @type {boolean}
*/
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public epiphany: bool = false;
/**
* Is running in firefox?
* @type {boolean}
*/
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public firefox: bool = false;
/**
* Is running in ie?
* @type {boolean}
*/
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public ie: bool = false;
/**
* Version of ie?
* @type Number
*/
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public ieVersion: number = 0;
/**
* Is running in mobileSafari?
* @type {boolean}
*/
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public mobileSafari: bool = false;
/**
* Is running in midori?
* @type {boolean}
*/
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public midori: bool = false;
/**
* Is running in opera?
* @type {boolean}
*/
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public opera: bool = false;
/**
* Is running in safari?
* @type {boolean}
*/
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public safari: bool = false;
public webApp: bool = false;
// Audio
/**
* Are Audio tags available?
* @type {boolean}
*/
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public audioData: bool = false;
/**
* Is the WebAudio API available?
* @type {boolean}
*/
public webAudio: bool = false;
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/**
* Can this device play ogg files?
* @type {boolean}
*/
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public ogg: bool = false;
/**
* Can this device play opus files?
* @type {boolean}
*/
public opus: bool = false;
/**
* Can this device play mp3 files?
* @type {boolean}
*/
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public mp3: bool = false;
/**
* Can this device play wav files?
* @type {boolean}
*/
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public wav: bool = false;
/**
* Can this device play m4a files?
* @type {boolean}
*/
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public m4a: bool = false;
/**
* Can this device play webm files?
* @type {boolean}
*/
public webm: bool = false;
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// Device
/**
* Is running on iPhone?
* @type {boolean}
*/
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public iPhone: bool = false;
/**
* Is running on iPhone4?
* @type {boolean}
*/
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public iPhone4: bool = false;
/**
* Is running on iPad?
* @type {boolean}
*/
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public iPad: bool = false;
/**
* PixelRatio of the host device?
* @type Number
*/
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public pixelRatio: number = 0;
/**
* Check which OS is game running on.
* @private
*/
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private _checkOS() {
var ua = navigator.userAgent;
if (/Android/.test(ua))
{
this.android = true;
}
else if (/CrOS/.test(ua))
{
this.chromeOS = true;
}
else if (/iP[ao]d|iPhone/i.test(ua))
{
this.iOS = true;
}
else if (/Linux/.test(ua))
{
this.linux = true;
}
else if (/Mac OS/.test(ua))
{
this.macOS = true;
}
else if (/Windows/.test(ua))
{
this.windows = true;
}
if (this.windows || this.macOS || this.linux)
{
this.desktop = true;
}
}
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/**
* Check HTML5 features of the host environment.
* @private
*/
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private _checkFeatures() {
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this.canvas = !!window['CanvasRenderingContext2D'];
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try
{
this.localStorage = !!localStorage.getItem;
}
catch (error)
{
this.localStorage = false;
}
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this.file = !!window['File'] && !!window['FileReader'] && !!window['FileList'] && !!window['Blob'];
this.fileSystem = !!window['requestFileSystem'];
this.webGL = !!window['WebGLRenderingContext'];
this.worker = !!window['Worker'];
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if ('ontouchstart' in document.documentElement || window.navigator.msPointerEnabled)
{
this.touch = true;
}
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if (window.navigator.msPointerEnabled)
{
this.mspointer = true;
}
}
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/**
* Check what browser is game running in.
* @private
*/
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private _checkBrowser() {
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var ua = navigator.userAgent;
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if (/Arora/.test(ua))
{
this.arora = true;
}
else if (/Chrome/.test(ua))
{
this.chrome = true;
}
else if (/Epiphany/.test(ua))
{
this.epiphany = true;
}
else if (/Firefox/.test(ua))
{
this.firefox = true;
}
else if (/Mobile Safari/.test(ua))
{
this.mobileSafari = true;
}
else if (/MSIE (\d+\.\d+);/.test(ua))
{
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this.ie = true;
this.ieVersion = parseInt(RegExp.$1);
}
else if (/Midori/.test(ua))
{
this.midori = true;
}
else if (/Opera/.test(ua))
{
this.opera = true;
}
else if (/Safari/.test(ua))
{
this.safari = true;
}
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// WebApp mode in iOS
if (navigator['standalone'])
{
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this.webApp = true;
}
}
public canPlayAudio(type: string): bool {
if (type == 'mp3' && this.mp3)
{
return true;
}
else if (type == 'ogg' && (this.ogg || this.opus))
{
return true;
}
else if (type == 'm4a' && this.m4a)
{
return true;
}
else if (type == 'wav' && this.wav)
{
return true;
}
else if (type == 'webm' && this.webm)
{
return true;
}
return false;
}
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/**
* Check audio support.
* @private
*/
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private _checkAudio() {
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this.audioData = !!(window['Audio']);
this.webAudio = !!(window['webkitAudioContext'] || window['AudioContext']);
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var audioElement: HTMLAudioElement = <HTMLAudioElement> document.createElement('audio');
var result = false;
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try
{
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if (result = !!audioElement.canPlayType)
{
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if (audioElement.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ''))
{
this.ogg = true;
}
if (audioElement.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, ''))
{
this.opus = true;
}
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if (audioElement.canPlayType('audio/mpeg;').replace(/^no$/, ''))
{
this.mp3 = true;
}
// Mimetypes accepted:
// developer.mozilla.org/En/Media_formats_supported_by_the_audio_and_video_elements
// bit.ly/iphoneoscodecs
if (audioElement.canPlayType('audio/wav; codecs="1"').replace(/^no$/, ''))
{
this.wav = true;
}
if (audioElement.canPlayType('audio/x-m4a;') || audioElement.canPlayType('audio/aac;').replace(/^no$/, ''))
{
this.m4a = true;
}
if (audioElement.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, ''))
{
this.webm = true;
}
}
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} catch (e) { }
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}
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/**
* Check PixelRatio of devices.
* @private
*/
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private _checkDevice() {
this.pixelRatio = window['devicePixelRatio'] || 1;
this.iPhone = navigator.userAgent.toLowerCase().indexOf('iphone') != -1;
this.iPhone4 = (this.pixelRatio == 2 && this.iPhone);
this.iPad = navigator.userAgent.toLowerCase().indexOf('ipad') != -1;
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}
/**
* Check whether the host environment support 3D CSS.
* @private
*/
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private _checkCSS3D() {
var el = document.createElement('p');
var has3d;
var transforms = {
'webkitTransform': '-webkit-transform',
'OTransform': '-o-transform',
'msTransform': '-ms-transform',
'MozTransform': '-moz-transform',
'transform': 'transform'
};
// Add it to the body to get the computed style.
document.body.insertBefore(el, null);
for (var t in transforms)
{
if (el.style[t] !== undefined)
{
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el.style[t] = "translate3d(1px,1px,1px)";
has3d = window.getComputedStyle(el).getPropertyValue(transforms[t]);
}
}
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document.body.removeChild(el);
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this.css3D = (has3d !== undefined && has3d.length > 0 && has3d !== "none");
}
public isConsoleOpen(): bool {
if (window.console && window.console['firebug'])
{
return true;
}
if (window.console)
{
console.profile();
console.profileEnd();
if (console.clear) console.clear();
return console['profiles'].length > 0;
}
return false;
}
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/**
* Get all informations of host device.
* @return {string} Informations in a string.
*/
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public getAll(): string {
var output: string = '';
output = output.concat('Device\n');
output = output.concat('iPhone : ' + this.iPhone + '\n');
output = output.concat('iPhone4 : ' + this.iPhone4 + '\n');
output = output.concat('iPad : ' + this.iPad + '\n');
output = output.concat('\n');
output = output.concat('Operating System\n');
output = output.concat('iOS: ' + this.iOS + '\n');
output = output.concat('Android: ' + this.android + '\n');
output = output.concat('ChromeOS: ' + this.chromeOS + '\n');
output = output.concat('Linux: ' + this.linux + '\n');
output = output.concat('MacOS: ' + this.macOS + '\n');
output = output.concat('Windows: ' + this.windows + '\n');
output = output.concat('\n');
output = output.concat('Browser\n');
output = output.concat('Arora: ' + this.arora + '\n');
output = output.concat('Chrome: ' + this.chrome + '\n');
output = output.concat('Epiphany: ' + this.epiphany + '\n');
output = output.concat('Firefox: ' + this.firefox + '\n');
output = output.concat('Internet Explorer: ' + this.ie + ' (' + this.ieVersion + ')\n');
output = output.concat('Mobile Safari: ' + this.mobileSafari + '\n');
output = output.concat('Midori: ' + this.midori + '\n');
output = output.concat('Opera: ' + this.opera + '\n');
output = output.concat('Safari: ' + this.safari + '\n');
output = output.concat('\n');
output = output.concat('Features\n');
output = output.concat('Canvas: ' + this.canvas + '\n');
output = output.concat('File: ' + this.file + '\n');
output = output.concat('FileSystem: ' + this.fileSystem + '\n');
output = output.concat('LocalStorage: ' + this.localStorage + '\n');
output = output.concat('WebGL: ' + this.webGL + '\n');
output = output.concat('Worker: ' + this.worker + '\n');
output = output.concat('Touch: ' + this.touch + '\n');
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output = output.concat('MSPointer: ' + this.mspointer + '\n');
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output = output.concat('CSS 3D: ' + this.css3D + '\n');
output = output.concat('\n');
output = output.concat('Audio\n');
output = output.concat('Audio Data: ' + this.canvas + '\n');
output = output.concat('Web Audio: ' + this.canvas + '\n');
output = output.concat('Can play OGG: ' + this.canvas + '\n');
output = output.concat('Can play MP3: ' + this.canvas + '\n');
output = output.concat('Can play M4A: ' + this.canvas + '\n');
output = output.concat('Can play WAV: ' + this.canvas + '\n');
return output;
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}
}
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}