phaser/src/data/Data.js

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var Class = require('../utils/Class');
var EventEmitter = require('eventemitter3');
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/**
* The Data Component features a means to store pieces of data specific to a Game Object,
* search it, query it, and retrieve it.
*/
var Data = new Class({
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initialize:
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function Data (parent, eventEmitter)
{
this.parent = parent;
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this.events = (eventEmitter) ? eventEmitter : new EventEmitter();
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this.list = {};
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this._beforeCallbacks = {};
this._afterCallbacks = {};
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this._frozen = false;
},
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// Retrieves the value for the given key, or undefined if it doesn't exist.
get: function (key)
{
return this.list[key];
},
getAll: function ()
{
var results = {};
for (var key in this.list)
{
results[key] = this.list[key];
}
return results;
},
query: function (search)
{
var results = {};
for (var key in this.list)
{
if (key.match(search))
{
results[key] = this.list[key];
}
}
return results;
},
set: function (key, data)
{
if (this._frozen)
{
return this;
}
var listener;
var result;
// If there is a 'before' callback, then check it for a result
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// This means a property can only ever have 1 callback, which isn't right - we may need more
// Dispatch event instead?
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if (this._beforeCallbacks.hasOwnProperty(key))
{
listener = this._beforeCallbacks[key];
result = listener.callback.call(listener.scope, this.parent, key, data);
if (result !== undefined)
{
data = result;
}
}
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// this.events.dispatch(new Event.LOADER_START_EVENT(this));
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this.list[key] = data;
// If there is a 'after' callback, then check it for a result
if (this._afterCallbacks.hasOwnProperty(key))
{
listener = this._afterCallbacks[key];
result = listener.callback.call(listener.scope, this.parent, key, data);
if (result !== undefined)
{
this.list[key] = result;
}
}
return this;
},
before: function (key, callback, scope)
{
if (callback === undefined)
{
// Remove entry
delete this._beforeCallbacks[key];
}
else
{
this._beforeCallbacks[key] = { callback: callback, scope: scope };
}
},
after: function (key, callback, scope)
{
if (callback === undefined)
{
// Remove entry
delete this._afterCallbacks[key];
}
else
{
this._afterCallbacks[key] = { callback: callback, scope: scope };
}
},
/**
* Passes all data entries to the given callback. Stores the result of the callback.
*
* @method each
* @param {function} callback - The function to call.
* @param {object} [scope] - Value to use as `this` when executing callback.
* @param {...*} [arguments] - Additional arguments that will be passed to the callback, after the game object, key, and data.
*/
each: function (callback, scope)
{
var args = [ this.parent, null, undefined ];
for (var i = 1; i < arguments.length; i++)
{
args.push(arguments[i]);
}
for (var key in this.list)
{
args[1] = key;
args[2] = this.list[key];
callback.apply(scope, args);
}
},
merge: function (data, overwrite)
{
if (overwrite === undefined) { overwrite = true; }
// Merge data from another component into this one
for (var key in data)
{
if (overwrite || (!overwrite && !this.has(key)))
{
this.list[key] = data;
}
}
},
remove: function (key)
{
if (!this._frozen && this.has(key))
{
delete this.list[key];
this.removeListeners(key);
}
},
removeListeners: function (key)
{
if (this._beforeCallbacks.hasOwnProperty(key))
{
delete this._beforeCallbacks[key];
}
if (this._afterCallbacks.hasOwnProperty(key))
{
delete this._afterCallbacks[key];
}
},
// Gets the data associated with the given 'key', deletes it from this Data store, then returns it.
pop: function (key)
{
var data = undefined;
if (!this._frozen && this.has(key))
{
data = this.list[key];
delete this.list[key];
this.removeListeners(key);
}
return data;
},
has: function (key)
{
return this.list.hasOwnProperty(key);
},
reset: function ()
{
for (var key in this.list)
{
delete this.list[key];
}
for (key in this._beforeCallbacks)
{
delete this._beforeCallbacks[key];
}
for (key in this._afterCallbacks)
{
delete this._afterCallbacks[key];
}
this._frozen = false;
},
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destroy: function ()
{
this.reset();
this.parent = null;
this.events = null;
},
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/**
* Freeze this Data component, so no changes can be written to it.
*
* @name freeze
* @property {boolean} freeze
*/
freeze: {
get: function ()
{
return this._frozen;
},
set: function (value)
{
this._frozen = (value) ? true : false;
}
},
count: {
get: function ()
{
var i = 0;
for (var key in this.list)
{
if (this.list[key] !== undefined)
{
i++;
}
}
return i;
}
}
});
module.exports = Data;