phaser/Docs/out/AnimationManager-Phaser.AnimationManager.html

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<!DOCTYPE html>
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<meta charset="utf-8">
<title>JSDoc: Class: AnimationManager</title>
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<h1 class="page-title">Class: AnimationManager</h1>
<section>
<header>
<h2>
AnimationManager
</h2>
<div class="class-description">Phaser.AnimationManager</div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="AnimationManager"><span class="type-signature"></span>new AnimationManager<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
The Animation Manager is used to add, play and update Phaser Animations. Any Game Object such as Phaser.Sprite that supports animation contains a single AnimationManager instance.
</div>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type">Phaser.Sprite</span>
</td>
<td class="description last">A reference to the Game Object that owns this AnimationManager.</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 16
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="currentFrame"><span class="type-signature"></span>currentFrame<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>currentFrame</code></td>
<td class="type">
<span class="param-type">Phaser.Animation.Frame</span>
</td>
<td class="description last">The currently displayed Frame of animation, if any.</td>
</tr>
</tbody>
</table></dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 32
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type">Phaser.Game</span>
</td>
<td class="description last">A reference to the currently running Game.</td>
</tr>
</tbody>
</table></dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 26
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type">Phaser.Sprite</span>
</td>
<td class="description last">A reference to the parent Sprite that owns this AnimationManager.</td>
</tr>
</tbody>
</table></dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 21
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="updateIfVisible"><span class="type-signature"></span>updateIfVisible<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>updateIfVisible</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last">Should the animation data continue to update even if the Sprite.visible is set to false.</td>
</tr>
</tbody>
</table></dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 38
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="Animation.html">Animation</a></li><li><a href="AnimationManager.html">AnimationManager</a></li></ul><h3>Classes</h3><ul><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="AnimationManager-Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li><li><a href="Animation-Phaser.Animation.Frame.html">Frame</a></li><li><a href="Animation-Phaser.Animation.FrameData.html">FrameData</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul><h3>Global</h3><ul><li><a href="global.html#add">add</a></li><li><a href="global.html#addFrame">addFrame</a></li><li><a href="global.html#checkFrameName">checkFrameName</a></li><li><a href="global.html#destroy">destroy</a></li><li><a href="global.html#generateFrameNames">generateFrameNames</a></li><li><a href="global.html#getFrame">getFrame</a></li><li><a href="global.html#getFrameByName">getFrameByName</a></li><li><a href="global.html#getFrameIndexes">getFrameIndexes</a></li><li><a href="global.html#getFrameRange">getFrameRange</a></li><li><a href="global.html#getFrames">getFrames</a></li><li><a href="global.html#JSONData">JSONData</a></li><li><a href="global.html#JSONDataHash">JSONDataHash</a></li><li><a href="global.html#onComplete">onComplete</a></li><li><a href="global.html#play">play</a></li><li><a href="global.html#restart">restart</a></li><li><a href="global.html#setTrim">setTrim</a></li><li><a href="global.html#spriteSheet">spriteSheet</a></li><li><a href="global.html#stop">stop</a></li><li><a href="global.html#total">total</a></li><li><a href="global.html#update">update</a></li><li><a href="global.html#validateFrames">validateFrames</a></li><li><a href="global.html#XMLData">XMLData</a></li></ul>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a> on Tue Oct 01 2013 16:00:44 GMT+0100 (BST)
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