mirror of
https://github.com/photonstorm/phaser
synced 2024-12-20 18:14:13 +00:00
614 lines
10 KiB
HTML
614 lines
10 KiB
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>JSDoc: Class: AnimationManager</title>
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<script src="scripts/prettify/prettify.js"> </script>
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<script src="scripts/prettify/lang-css.js"> </script>
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<!--[if lt IE 9]>
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<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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<![endif]-->
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<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
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<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">Class: AnimationManager</h1>
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<section>
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<header>
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<h2>
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AnimationManager
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</h2>
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<div class="class-description">Phaser.AnimationManager</div>
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</header>
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<article>
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<div class="container-overview">
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<dt>
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<h4 class="name" id="AnimationManager"><span class="type-signature"></span>new AnimationManager<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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The Animation Manager is used to add, play and update Phaser Animations.
Any Game Object such as Phaser.Sprite that supports animation contains a single AnimationManager instance.
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</div>
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<h5>Parameters:</h5>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>sprite</code></td>
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<td class="type">
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<span class="param-type">Phaser.Sprite</span>
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</td>
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<td class="description last">A reference to the Game Object that owns this AnimationManager.</td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/AnimationManager.js, line 16
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</li></ul></dd>
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</dl>
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</dd>
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</div>
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<h3 class="subsection-title">Members</h3>
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<dl>
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<dt>
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<h4 class="name" id="currentFrame"><span class="type-signature"></span>currentFrame<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>currentFrame</code></td>
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<td class="type">
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<span class="param-type">Phaser.Animation.Frame</span>
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</td>
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<td class="description last">The currently displayed Frame of animation, if any.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/AnimationManager.js, line 32
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>game</code></td>
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<td class="type">
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<span class="param-type">Phaser.Game</span>
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</td>
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<td class="description last">A reference to the currently running Game.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/AnimationManager.js, line 26
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>sprite</code></td>
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<td class="type">
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<span class="param-type">Phaser.Sprite</span>
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</td>
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<td class="description last">A reference to the parent Sprite that owns this AnimationManager.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/AnimationManager.js, line 21
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="updateIfVisible"><span class="type-signature"></span>updateIfVisible<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>updateIfVisible</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="description last">Should the animation data continue to update even if the Sprite.visible is set to false.</td>
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</tr>
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</tbody>
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</table></dl>
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/AnimationManager.js, line 38
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</li></ul></dd>
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</dl>
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</dd>
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</dl>
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</article>
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</section>
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</div>
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<nav>
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<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="Animation.html">Animation</a></li><li><a href="AnimationManager.html">AnimationManager</a></li></ul><h3>Classes</h3><ul><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="AnimationManager-Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li><li><a href="Animation-Phaser.Animation.Frame.html">Frame</a></li><li><a href="Animation-Phaser.Animation.FrameData.html">FrameData</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul><h3>Global</h3><ul><li><a href="global.html#add">add</a></li><li><a href="global.html#addFrame">addFrame</a></li><li><a href="global.html#checkFrameName">checkFrameName</a></li><li><a href="global.html#destroy">destroy</a></li><li><a href="global.html#generateFrameNames">generateFrameNames</a></li><li><a href="global.html#getFrame">getFrame</a></li><li><a href="global.html#getFrameByName">getFrameByName</a></li><li><a href="global.html#getFrameIndexes">getFrameIndexes</a></li><li><a href="global.html#getFrameRange">getFrameRange</a></li><li><a href="global.html#getFrames">getFrames</a></li><li><a href="global.html#JSONData">JSONData</a></li><li><a href="global.html#JSONDataHash">JSONDataHash</a></li><li><a href="global.html#onComplete">onComplete</a></li><li><a href="global.html#play">play</a></li><li><a href="global.html#restart">restart</a></li><li><a href="global.html#setTrim">setTrim</a></li><li><a href="global.html#spriteSheet">spriteSheet</a></li><li><a href="global.html#stop">stop</a></li><li><a href="global.html#total">total</a></li><li><a href="global.html#update">update</a></li><li><a href="global.html#validateFrames">validateFrames</a></li><li><a href="global.html#XMLData">XMLData</a></li></ul>
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</nav>
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<br clear="both">
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<footer>
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