phaser/src/input/events/GAMEOBJECT_DRAG_START_EVENT.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
/**
* The Game Object Drag Start Event.
*
* This event is dispatched by an interactive Game Object if a pointer starts to drag it.
*
* Listen to this event from a Game Object using: `gameObject.on('dragstart', listener)`.
* Note that the scope of the listener is automatically set to be the Game Object instance itself.
*
* To receive this event, the Game Object must have been set as interactive and enabled for drag.
* See [GameObject.setInteractive]{@link Phaser.GameObjects.GameObject#setInteractive} for more details.
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*
* There are lots of useful drag related properties that are set within the Game Object when dragging occurs.
* For example, `gameObject.input.dragStartX`, `dragStartY` and so on.
*
* @event Phaser.Input.Events#GAMEOBJECT_DRAG_START
* @since 3.0.0
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*
* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
* @param {number} dragX - The x coordinate where the Pointer is currently dragging the Game Object, in world space.
* @param {number} dragY - The y coordinate where the Pointer is currently dragging the Game Object, in world space.
*/
module.exports = 'dragstart';