2019-01-16 13:12:07 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2020-01-15 12:07:09 +00:00
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* @copyright 2020 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2019-01-16 13:12:07 +00:00
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*/
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/**
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* The Game Object Drag Start Event.
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*
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* This event is dispatched by an interactive Game Object if a pointer starts to drag it.
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*
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* Listen to this event from a Game Object using: `gameObject.on('dragstart', listener)`.
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* Note that the scope of the listener is automatically set to be the Game Object instance itself.
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*
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* To receive this event, the Game Object must have been set as interactive and enabled for drag.
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2019-01-18 15:20:56 +00:00
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* See [GameObject.setInteractive]{@link Phaser.GameObjects.GameObject#setInteractive} for more details.
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2019-01-16 13:12:07 +00:00
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*
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* There are lots of useful drag related properties that are set within the Game Object when dragging occurs.
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* For example, `gameObject.input.dragStartX`, `dragStartY` and so on.
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*
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* @event Phaser.Input.Events#GAMEOBJECT_DRAG_START
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2019-02-12 11:37:58 +00:00
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* @since 3.0.0
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2019-01-16 13:12:07 +00:00
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*
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* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
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* @param {number} dragX - The x coordinate where the Pointer is currently dragging the Game Object, in world space.
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* @param {number} dragY - The y coordinate where the Pointer is currently dragging the Game Object, in world space.
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*/
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module.exports = 'dragstart';
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