phaser/src/input
2020-09-11 09:48:13 +01:00
..
events Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
gamepad Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
keyboard Fix namespaces. Fix #5289 2020-09-10 17:04:56 +01:00
mouse If inputWindowEvents is set in the Game Config, then the MouseManager will now listen for the events on window.top instead of just window, which should help in situations where the pointer is released outside of an embedded iframe. Fix #4824 2020-09-01 17:51:17 +01:00
touch Fixed this return types for Phaser.Input.Touch.TouchManager 2020-01-30 23:46:02 +08:00
typedefs Rename all setInteractive() arguments, and docs 2020-08-03 13:33:30 -07:00
const.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
CreateInteractiveObject.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
CreatePixelPerfectHandler.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
index.js Exported functions to namespace 2020-09-01 18:56:01 +01:00
InputManager.js The onMouse events in the Input Manager didn't reset the activePointer property to the mouse, meaning on dual-input systems such as Touch Screen devices, the active pointer would become locked to whichever input method was used first. Fix #4615 #5232 2020-09-11 09:48:13 +01:00
InputPlugin.js Rename all setInteractive() arguments, and docs 2020-08-03 13:33:30 -07:00
InputPluginCache.js Exported functions to namespace 2020-09-01 18:56:01 +01:00
Pointer.js The Pointer.getDuration method now uses the new Pointer downTime and upTime values, meaning it will accurately report the duration of when any button is being held down, not just the primary one. Fix #5112 2020-08-24 17:32:21 +01:00