2013-09-19 14:34:48 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2014-02-05 05:54:25 +00:00
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* @copyright 2014 Photon Storm Ltd.
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2013-10-01 12:54:29 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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2013-09-19 14:34:48 +00:00
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*/
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2013-09-10 11:46:14 +00:00
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2013-09-19 14:34:48 +00:00
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/**
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2013-10-03 01:38:35 +00:00
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* @class Phaser.Utils
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2013-09-19 14:34:48 +00:00
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* @static
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*/
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2013-09-03 03:43:26 +00:00
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Phaser.Utils = {
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2014-03-23 07:59:28 +00:00
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2014-07-14 17:33:13 +00:00
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/**
|
2014-07-18 10:52:39 +00:00
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* Gets an objects property by string.
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2014-07-14 17:33:13 +00:00
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*
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* @method Phaser.Utils.getProperty
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2014-07-18 10:52:39 +00:00
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* @param {object} obj - The object to traverse.
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* @param {string} prop - The property whose value will be returned.
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* @return {*} the value of the property or null if property isn't found .
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2014-07-14 17:33:13 +00:00
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*/
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getProperty: function(obj, prop) {
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2014-07-18 10:52:39 +00:00
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2014-07-14 17:33:13 +00:00
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var parts = prop.split('.'),
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last = parts.pop(),
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l = parts.length,
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i = 1,
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current = parts[0];
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2014-09-05 00:28:46 +00:00
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2014-07-18 10:52:39 +00:00
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while (i < l && (obj = obj[current]))
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{
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2014-07-14 17:33:13 +00:00
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current = parts[i];
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i++;
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}
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2014-07-18 10:52:39 +00:00
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if (obj)
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{
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2014-07-14 17:33:13 +00:00
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return obj[last];
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2014-07-18 10:52:39 +00:00
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}
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else
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{
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2014-07-14 17:33:13 +00:00
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return null;
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}
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2014-07-18 10:52:39 +00:00
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2014-07-14 17:33:13 +00:00
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},
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2014-07-18 10:52:39 +00:00
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2014-07-14 17:33:13 +00:00
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/**
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2014-07-18 10:52:39 +00:00
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* Sets an objects property by string.
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2014-07-14 17:33:13 +00:00
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*
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* @method Phaser.Utils.setProperty
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* @param {object} obj - The object to traverse
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* @param {string} prop - The property whose value will be changed
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2014-07-18 10:52:39 +00:00
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* @return {object} The object on which the property was set.
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2014-07-14 17:33:13 +00:00
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*/
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setProperty: function(obj, prop, value) {
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2014-07-18 10:52:39 +00:00
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2014-07-14 17:33:13 +00:00
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var parts = prop.split('.'),
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last = parts.pop(),
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l = parts.length,
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i = 1,
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current = parts[0];
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2014-09-05 00:28:46 +00:00
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2014-07-18 10:52:39 +00:00
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while (i < l && (obj = obj[current]))
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{
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2014-07-14 17:33:13 +00:00
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current = parts[i];
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i++;
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}
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2014-07-18 10:52:39 +00:00
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if (obj)
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{
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2014-07-14 17:33:13 +00:00
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obj[last] = value;
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}
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2014-07-18 10:52:39 +00:00
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return obj;
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2014-07-14 17:33:13 +00:00
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},
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2014-07-18 10:52:39 +00:00
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2014-05-08 01:17:37 +00:00
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/**
|
2014-11-09 09:42:28 +00:00
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* Generate a random bool result based on the chance value.
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*
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* Returns true or false based on the chance value (default 50%). For example if you wanted a player to have a 30% chance
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* of getting a bonus, call chanceRoll(30) - true means the chance passed, false means it failed.
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*
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* @method Phaser.Math#chanceRoll
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* @param {number} chance - The chance of receiving the value. A number between 0 and 100 (effectively 0% to 100%).
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* @return {boolean} True if the roll passed, or false otherwise.
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*/
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chanceRoll: function (chance) {
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if (typeof chance === 'undefined') { chance = 50; }
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return chance > 0 && (Math.random() * 100 <= chance);
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},
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2014-05-08 01:17:37 +00:00
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2014-11-09 09:42:28 +00:00
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/**
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* Choose between one of two values randomly.
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*
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* @method Phaser.Utils#randomChoice
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* @param {any} choice1
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* @param {any} choice2
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* @return {any} The randomly selected choice
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*/
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randomChoice: function (choice1, choice2) {
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return (Math.random() < 0.5) ? choice1 : choice2;
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},
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2014-05-08 01:17:37 +00:00
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2014-11-09 09:42:28 +00:00
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/**
|
2014-12-02 07:19:32 +00:00
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* Transposes the elements of the given matrix (array of arrays).
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2014-11-09 09:42:28 +00:00
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*
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* @method Phaser.Utils.transposeArray
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2014-12-02 07:19:32 +00:00
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* @param {Array<any[]>} array - The matrix to transpose.
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* @return {Array<any[]>} A new transposed matrix
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2014-11-12 05:28:25 +00:00
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* @deprecated 2.2.0 - Use Phaser.ArrayUtils.transposeMatrix
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2014-11-09 09:42:28 +00:00
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*/
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transposeArray: function (array) {
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2014-11-12 05:28:25 +00:00
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return Phaser.ArrayUtils.transposeMatrix(array);
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2014-05-08 01:17:37 +00:00
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},
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/**
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2014-12-02 07:19:32 +00:00
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* Rotates the given matrix (array of arrays).
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*
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* Based on the routine from {@link http://jsfiddle.net/MrPolywhirl/NH42z/}.
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2014-11-09 09:42:28 +00:00
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*
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* @method Phaser.Utils.rotateArray
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2014-12-02 07:19:32 +00:00
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* @param {Array<any[]>} matrix - The array to rotate; this matrix _may_ be altered.
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* @param {number|string} direction - The amount to rotate: the roation in degrees (90, -90, 270, -270, 180) or a string command ('rotateLeft', 'rotateRight' or 'rotate180').
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* @return {Array<any[]>} The rotated matrix. The source matrix should be discarded for the returned matrix.
|
2014-11-12 05:28:25 +00:00
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* @deprecated 2.2.0 - Use Phaser.ArrayUtils.rotateMatrix
|
2014-11-09 09:42:28 +00:00
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*/
|
2014-05-08 01:17:37 +00:00
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rotateArray: function (matrix, direction) {
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2014-11-12 05:28:25 +00:00
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return Phaser.ArrayUtils.rotateMatrix(matrix, direction);
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2014-11-09 09:42:28 +00:00
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},
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2014-05-08 01:17:37 +00:00
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2014-11-09 09:42:28 +00:00
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/**
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* A standard Fisher-Yates Array shuffle implementation.
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*
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* @method Phaser.Utils.shuffle
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2014-11-30 11:10:52 +00:00
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* @param {any[]} array - The array to shuffle.
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* @return {any[]} The shuffled array.
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2014-11-12 05:28:25 +00:00
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* @deprecated 2.2.0 - User Phaser.ArrayUtils.shuffle
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2014-11-09 09:42:28 +00:00
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*/
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shuffle: function (array) {
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return Phaser.ArrayUtils.shuffle(array);
|
2014-05-08 01:17:37 +00:00
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},
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|
2014-02-25 16:26:11 +00:00
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/**
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* Get a unit dimension from a string.
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*
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* @method Phaser.Utils.parseDimension
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* @param {string|number} size - The size to parse.
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* @param {number} dimension - The window dimension to check.
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* @return {number} The parsed dimension.
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*/
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parseDimension: function (size, dimension) {
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var f = 0;
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var px = 0;
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if (typeof size === 'string')
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{
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// %?
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if (size.substr(-1) === '%')
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{
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f = parseInt(size, 10) / 100;
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if (dimension === 0)
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{
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px = window.innerWidth * f;
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}
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else
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{
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px = window.innerHeight * f;
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}
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}
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else
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{
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px = parseInt(size, 10);
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}
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}
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else
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{
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px = size;
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}
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return px;
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},
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2013-11-25 04:40:04 +00:00
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/**
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* Javascript string pad http://www.webtoolkit.info/.
|
2014-11-09 09:42:28 +00:00
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*
|
2013-11-25 04:40:04 +00:00
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* @method Phaser.Utils.pad
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2014-03-23 07:59:28 +00:00
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* @param {string} str - The target string.
|
2014-02-06 06:20:40 +00:00
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* @param {number} len - The number of characters to be added.
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* @param {number} pad - The string to pad it out with (defaults to a space).
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* @param {number} [dir=3] The direction dir = 1 (left), 2 (right), 3 (both).
|
2013-11-25 04:40:04 +00:00
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* @return {string} The padded string
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*/
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pad: function (str, len, pad, dir) {
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|
2014-10-11 03:52:06 +00:00
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if (typeof(len) === "undefined") { var len = 0; }
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if (typeof(pad) === "undefined") { var pad = ' '; }
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if (typeof(dir) === "undefined") { var dir = 3; }
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2013-11-25 04:40:04 +00:00
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var padlen = 0;
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if (len + 1 >= str.length)
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{
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switch (dir)
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{
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case 1:
|
2014-03-23 06:31:51 +00:00
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str = new Array(len + 1 - str.length).join(pad) + str;
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2013-11-25 04:40:04 +00:00
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break;
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case 3:
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var right = Math.ceil((padlen = len - str.length) / 2);
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var left = padlen - right;
|
2014-03-23 06:31:51 +00:00
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str = new Array(left+1).join(pad) + str + new Array(right+1).join(pad);
|
2013-11-25 04:40:04 +00:00
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break;
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default:
|
2014-03-23 06:31:51 +00:00
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str = str + new Array(len + 1 - str.length).join(pad);
|
2013-11-25 04:40:04 +00:00
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break;
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}
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}
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return str;
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},
|
2013-09-10 11:46:14 +00:00
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2013-10-01 12:54:29 +00:00
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/**
|
2014-11-09 09:42:28 +00:00
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* This is a slightly modified version of jQuery.isPlainObject.
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* A plain object is an object whose internal class property is [object Object].
|
2013-10-03 01:38:35 +00:00
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* @method Phaser.Utils.isPlainObject
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* @param {object} obj - The object to inspect.
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* @return {boolean} - true if the object is plain, otherwise false.
|
2013-09-19 14:34:48 +00:00
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*/
|
2013-11-25 04:40:04 +00:00
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isPlainObject: function (obj) {
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// Not plain objects:
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// - Any object or value whose internal [[Class]] property is not "[object Object]"
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// - DOM nodes
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// - window
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if (typeof(obj) !== "object" || obj.nodeType || obj === obj.window)
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{
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return false;
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}
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// Support: Firefox <20
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// The try/catch suppresses exceptions thrown when attempting to access
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// the "constructor" property of certain host objects, ie. |window.location|
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// https://bugzilla.mozilla.org/show_bug.cgi?id=814622
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try {
|
2014-03-23 06:31:51 +00:00
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if (obj.constructor && !({}).hasOwnProperty.call(obj.constructor.prototype, "isPrototypeOf"))
|
2013-11-25 04:40:04 +00:00
|
|
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{
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|
return false;
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|
}
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|
} catch (e) {
|
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|
return false;
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|
}
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|
|
// If the function hasn't returned already, we're confident that
|
|
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|
// |obj| is a plain object, created by {} or constructed with new Object
|
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|
return true;
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|
},
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|
2013-10-01 12:54:29 +00:00
|
|
|
/**
|
2013-10-03 01:38:35 +00:00
|
|
|
* This is a slightly modified version of http://api.jquery.com/jQuery.extend/
|
|
|
|
* @method Phaser.Utils.extend
|
2013-10-03 03:17:44 +00:00
|
|
|
* @param {boolean} deep - Perform a deep copy?
|
|
|
|
* @param {object} target - The target object to copy to.
|
2013-10-03 01:38:35 +00:00
|
|
|
* @return {object} The extended object.
|
2013-09-19 14:34:48 +00:00
|
|
|
*/
|
2013-11-25 04:40:04 +00:00
|
|
|
extend: function () {
|
|
|
|
|
|
|
|
var options, name, src, copy, copyIsArray, clone,
|
|
|
|
target = arguments[0] || {},
|
|
|
|
i = 1,
|
|
|
|
length = arguments.length,
|
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|
|
deep = false;
|
|
|
|
|
|
|
|
// Handle a deep copy situation
|
|
|
|
if (typeof target === "boolean")
|
|
|
|
{
|
|
|
|
deep = target;
|
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|
|
target = arguments[1] || {};
|
|
|
|
// skip the boolean and the target
|
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|
|
i = 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
// extend Phaser if only one argument is passed
|
|
|
|
if (length === i)
|
|
|
|
{
|
|
|
|
target = this;
|
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|
|
--i;
|
|
|
|
}
|
|
|
|
|
2014-03-23 07:59:28 +00:00
|
|
|
for (; i < length; i++)
|
2013-11-25 04:40:04 +00:00
|
|
|
{
|
|
|
|
// Only deal with non-null/undefined values
|
|
|
|
if ((options = arguments[i]) != null)
|
|
|
|
{
|
|
|
|
// Extend the base object
|
|
|
|
for (name in options)
|
|
|
|
{
|
|
|
|
src = target[name];
|
|
|
|
copy = options[name];
|
|
|
|
|
|
|
|
// Prevent never-ending loop
|
|
|
|
if (target === copy)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Recurse if we're merging plain objects or arrays
|
|
|
|
if (deep && copy && (Phaser.Utils.isPlainObject(copy) || (copyIsArray = Array.isArray(copy))))
|
|
|
|
{
|
|
|
|
if (copyIsArray)
|
|
|
|
{
|
|
|
|
copyIsArray = false;
|
|
|
|
clone = src && Array.isArray(src) ? src : [];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
clone = src && Phaser.Utils.isPlainObject(src) ? src : {};
|
|
|
|
}
|
|
|
|
|
|
|
|
// Never move original objects, clone them
|
|
|
|
target[name] = Phaser.Utils.extend(deep, clone, copy);
|
|
|
|
|
|
|
|
// Don't bring in undefined values
|
|
|
|
}
|
|
|
|
else if (copy !== undefined)
|
|
|
|
{
|
|
|
|
target[name] = copy;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Return the modified object
|
|
|
|
return target;
|
2014-07-08 11:59:10 +00:00
|
|
|
|
|
|
|
},
|
|
|
|
|
2015-02-17 05:14:23 +00:00
|
|
|
/**
|
|
|
|
* Mixes in an existing mixin object with the target.
|
|
|
|
* Prototype values with that have either `get` or `set` functions are created as properties via defineProperty.
|
|
|
|
*
|
|
|
|
* @method Phaser.Utils.mixinPrototype
|
|
|
|
* @param {object} target - The target object to receive the new functions.
|
|
|
|
* @param {object} mixin - The object to copy the functions from.
|
|
|
|
*/
|
|
|
|
mixinPrototype: function (target, mixin) {
|
|
|
|
|
|
|
|
var mixinKeys = Object.keys(mixin);
|
|
|
|
|
|
|
|
for (var i = 0; i < mixinKeys.length; i++)
|
|
|
|
{
|
|
|
|
var key = mixinKeys[i];
|
|
|
|
var value = mixin[key];
|
|
|
|
|
|
|
|
if (value && (typeof value.get === 'function' || typeof value.set === 'function'))
|
|
|
|
{
|
|
|
|
Object.defineProperty(target, key, value);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
target[key] = value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2014-07-08 11:59:10 +00:00
|
|
|
/**
|
|
|
|
* Mixes the source object into the destination object, returning the newly modified destination object.
|
|
|
|
* Based on original code by @mudcube
|
2014-09-05 00:28:46 +00:00
|
|
|
*
|
2014-07-08 11:59:10 +00:00
|
|
|
* @method Phaser.Utils.mixin
|
|
|
|
* @param {object} from - The object to copy (the source object).
|
|
|
|
* @param {object} to - The object to copy to (the destination object).
|
|
|
|
* @return {object} The modified destination object.
|
|
|
|
*/
|
|
|
|
mixin: function (from, to) {
|
|
|
|
|
2014-07-09 10:36:45 +00:00
|
|
|
if (!from || typeof (from) !== "object")
|
|
|
|
{
|
|
|
|
return to;
|
|
|
|
}
|
2014-07-08 11:59:10 +00:00
|
|
|
|
|
|
|
for (var key in from)
|
|
|
|
{
|
|
|
|
var o = from[key];
|
|
|
|
|
2014-07-09 10:36:45 +00:00
|
|
|
if (o.childNodes || o.cloneNode)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
2014-07-08 11:59:10 +00:00
|
|
|
|
|
|
|
var type = typeof (from[key]);
|
|
|
|
|
|
|
|
if (!from[key] || type !== "object")
|
|
|
|
{
|
|
|
|
to[key] = from[key];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Clone sub-object
|
|
|
|
if (typeof (to[key]) === type)
|
|
|
|
{
|
|
|
|
to[key] = Phaser.Utils.mixin(from[key], to[key]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
to[key] = Phaser.Utils.mixin(from[key], new o.constructor());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return to;
|
|
|
|
|
2013-11-25 04:40:04 +00:00
|
|
|
}
|
2013-09-03 03:43:26 +00:00
|
|
|
|
2013-09-08 23:30:44 +00:00
|
|
|
};
|