phaser/examples/stage 2.php

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<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update }, false, true);
var bunny;
function preload() {
game.load.atlasJSONHash('monsters', 'assets/sprites/pixi_monsters.png', 'assets/sprites/pixi_monsters.json');
}
function create() {
// This is created by the very act of loading a texture atlas in
frameData = game.cache.getFrameData('monsters');
// Both of these work - they look fugly I know, but they'll be hidden behind a Phaser Sprite anyway
bunny = PIXI.Sprite.fromFrame(frameData.getFrame(0).uuid);
// bunny = PIXI.Sprite.fromFrame(frameData.getFrameByName('skully.png').uuid);
bunny.anchor.x = 0.5;
bunny.anchor.y = 0.5;
bunny.position.x = game.world.centerX;
bunny.position.y = game.world.centerY;
game.world.add(bunny);
n = game.time.now + 1000;
}
var frameData;
var f = 0;
var n = 0;
function update() {
if (game.time.now > n)
{
f = game.math.wrapValue(f, 1, 4);
bunny.setTexture(PIXI.TextureCache[frameData.getFrame(f).uuid]);
n = game.time.now + 500;
}
}
})();
</script>
</body>
</html>