2013-11-28 15:57:09 +00:00
<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "utf-8" >
< title > Phaser Source: tilemap/Tileset.js< / title >
<!-- [if lt IE 9]>
< script src = "//html5shiv.googlecode.com/svn/trunk/html5.js" > < / script >
<![endif]-->
< link type = "text/css" rel = "stylesheet" href = "styles/sunlight.default.css" >
< link type = "text/css" rel = "stylesheet" href = "styles/site.cerulean.css" >
< / head >
< body >
< div class = "container-fluid" >
< div class = "navbar navbar-fixed-top navbar-inverse" >
< div class = "navbar-inner" >
< a class = "brand" href = "index.html" > Phaser< / a >
< ul class = "nav" >
< li class = "dropdown" >
< a href = "namespaces.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Namespaces< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "Phaser.html" > Phaser< / a >
< / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "classes.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Classes< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "Phaser.Animation.html" > Animation< / a >
< / li >
< li >
< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
< / li >
< li >
< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
< / li >
< li >
< a href = "Phaser.BitmapData.html" > BitmapData< / a >
< / li >
< li >
< a href = "Phaser.BitmapText.html" > BitmapText< / a >
< / li >
< li >
< a href = "Phaser.Button.html" > Button< / a >
< / li >
< li >
< a href = "Phaser.Cache.html" > Cache< / a >
< / li >
< li >
< a href = "Phaser.Camera.html" > Camera< / a >
< / li >
< li >
< a href = "Phaser.Canvas.html" > Canvas< / a >
< / li >
< li >
< a href = "Phaser.Circle.html" > Circle< / a >
< / li >
< li >
< a href = "Phaser.Color.html" > Color< / a >
< / li >
< li >
< a href = "Phaser.Device.html" > Device< / a >
< / li >
< li >
< a href = "Phaser.Easing.html" > Easing< / a >
< / li >
< li >
< a href = "Phaser.Easing.Back.html" > Back< / a >
< / li >
< li >
< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
< / li >
< li >
< a href = "Phaser.Easing.Circular.html" > Circular< / a >
< / li >
< li >
< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
< / li >
< li >
< a href = "Phaser.Easing.Linear.html" > Linear< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
< / li >
2014-02-18 03:01:51 +00:00
< li >
< a href = "Phaser.Ellipse.html" > Ellipse< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Events.html" > Events< / a >
< / li >
< li >
< a href = "Phaser.Filter.html" > Filter< / a >
< / li >
< li >
< a href = "Phaser.Frame.html" > Frame< / a >
< / li >
< li >
< a href = "Phaser.FrameData.html" > FrameData< / a >
< / li >
< li >
< a href = "Phaser.Game.html" > Game< / a >
< / li >
2014-02-21 15:37:26 +00:00
< li >
< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
< / li >
2014-02-05 06:29:17 +00:00
< li >
< a href = "Phaser.Gamepad.html" > Gamepad< / a >
< / li >
< li >
< a href = "Phaser.GamepadButton.html" > GamepadButton< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Graphics.html" > Graphics< / a >
< / li >
< li >
< a href = "Phaser.Group.html" > Group< / a >
< / li >
2014-02-08 07:24:22 +00:00
< li >
< a href = "Phaser.Image.html" > Image< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Input.html" > Input< / a >
< / li >
< li >
< a href = "Phaser.InputHandler.html" > InputHandler< / a >
< / li >
< li >
< a href = "Phaser.Key.html" > Key< / a >
< / li >
< li >
< a href = "Phaser.Keyboard.html" > Keyboard< / a >
< / li >
2014-02-05 06:29:17 +00:00
< li >
< a href = "Phaser.Line.html" > Line< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.LinkedList.html" > LinkedList< / a >
< / li >
< li >
< a href = "Phaser.Loader.html" > Loader< / a >
< / li >
< li >
< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
< / li >
< li >
< a href = "Phaser.Math.html" > Math< / a >
< / li >
< li >
< a href = "Phaser.Mouse.html" > Mouse< / a >
< / li >
< li >
< a href = "Phaser.MSPointer.html" > MSPointer< / a >
< / li >
< li >
< a href = "Phaser.Net.html" > Net< / a >
< / li >
< li >
< a href = "Phaser.Particles.html" > Particles< / a >
< / li >
< li >
< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
< / li >
< li >
< a href = "Phaser.Physics.html" > Physics< / a >
< / li >
< li >
< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
< / li >
2014-02-21 15:37:26 +00:00
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Arcade.Body.html" > Body< / a >
< / li >
< li >
< a href = "Phaser.Physics.Ninja.html" > Ninja< / a >
< / li >
< li >
< a href = "Phaser.Physics.Ninja.AABB.html" > AABB< / a >
< / li >
< li >
< a href = "Phaser.Physics.Ninja.Body.html" > Body< / a >
< / li >
< li >
< a href = "Phaser.Physics.Ninja.Circle.html" > Circle< / a >
2014-02-21 15:37:26 +00:00
< / li >
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Tile.html" > Tile< / a >
2014-02-21 15:37:26 +00:00
< / li >
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.html" > P2< / a >
2014-02-21 15:37:26 +00:00
< / li >
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Body.html" > Body< / a >
2014-02-21 15:37:26 +00:00
< / li >
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.BodyDebug.html" > BodyDebug< / a >
2014-02-21 15:37:26 +00:00
< / li >
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a >
2014-02-21 15:37:26 +00:00
< / li >
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a >
2014-02-21 15:37:26 +00:00
< / li >
< li >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.DistanceConstraint.html" > DistanceConstraint< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.GearConstraint.html" > GearConstraint< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.InversePointProxy.html" > InversePointProxy< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.LockConstraint.html" > LockConstraint< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.Material.html" > Material< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.PointProxy.html" > PointProxy< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.PrismaticConstraint.html" > PrismaticConstraint< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.RevoluteConstraint.html" > RevoluteConstraint< / a >
< / li >
< li >
< a href = "Phaser.Physics.P2.Spring.html" > Spring< / a >
2014-02-21 15:37:26 +00:00
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
< li >
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
< li >
< a href = "Phaser.Point.html" > Point< / a >
< / li >
< li >
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
< li >
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
2014-03-14 06:36:05 +00:00
< li >
< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
< li >
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
< li >
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
< li >
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
2014-03-14 06:36:05 +00:00
< li >
< a href = "Phaser.RetroFont.html" > RetroFont< / a >
< / li >
< li >
< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2014-02-05 06:29:17 +00:00
< li >
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
< li >
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
< li >
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
2014-02-18 03:01:51 +00:00
< li >
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
< li >
< a href = "Phaser.State.html" > State< / a >
< / li >
< li >
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
< li >
< a href = "Phaser.Text.html" > Text< / a >
< / li >
< li >
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
< li >
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
< li >
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
< li >
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
< li >
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
< li >
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
< li >
< a href = "Phaser.Time.html" > Time< / a >
< / li >
< li >
< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
2014-02-05 06:29:17 +00:00
< li >
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
< li >
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
< li >
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
< li >
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
< li >
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
< li >
< a href = "Phaser.World.html" > World< / a >
< / li >
< li >
< a href = "SignalBinding.html" > SignalBinding< / a >
< / li >
< / ul >
< / li >
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span12" >
< div id = "main" >
< h1 class = "page-title" > Source: tilemap/Tileset.js< / h1 >
< section >
< article >
< pre class = "sunlight-highlight-javascript linenums" > /**
* @author Richard Davey < rich@photonstorm.com>
2014-02-05 06:29:17 +00:00
* @copyright 2014 Photon Storm Ltd.
2013-11-28 15:57:09 +00:00
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* A Tile set is a combination of an image containing the tiles and collision data per tile.
2014-02-05 06:29:17 +00:00
* You should not normally instantiate this class directly.
2013-11-28 15:57:09 +00:00
*
* @class Phaser.Tileset
* @constructor
2014-02-05 06:29:17 +00:00
* @param {string} name - The name of the tileset in the map data.
2014-03-14 06:36:05 +00:00
* @param {number} firstgid - The Tiled firstgid value. In non-Tiled data this should be considered the starting index value of the first tile in this set.
2014-02-05 06:29:17 +00:00
* @param {number} width - Width of each tile in pixels.
* @param {number} height - Height of each tile in pixels.
* @param {number} margin - The amount of margin around the tilesheet.
* @param {number} spacing - The amount of spacing between each tile in the sheet.
* @param {object} properties - Tileset properties.
2013-11-28 15:57:09 +00:00
*/
2014-02-05 06:29:17 +00:00
Phaser.Tileset = function (name, firstgid, width, height, margin, spacing, properties) {
2013-11-28 15:57:09 +00:00
/**
2014-02-05 06:29:17 +00:00
* @property {string} name - The name of the Tileset.
2013-11-28 15:57:09 +00:00
*/
2014-02-05 06:29:17 +00:00
this.name = name;
2013-11-28 15:57:09 +00:00
/**
2014-03-14 06:36:05 +00:00
* @property {number} firstgid - The Tiled firstgid value. In non-Tiled data this should be considered the starting index value of the first tile in this set.
2013-11-28 15:57:09 +00:00
*/
2014-02-05 06:29:17 +00:00
this.firstgid = firstgid;
2013-11-28 15:57:09 +00:00
/**
* @property {number} tileWidth - The width of a tile in pixels.
*/
2014-02-05 06:29:17 +00:00
this.tileWidth = width;
2013-11-28 15:57:09 +00:00
/**
* @property {number} tileHeight - The height of a tile in pixels.
*/
2014-02-05 06:29:17 +00:00
this.tileHeight = height;
2013-11-28 15:57:09 +00:00
/**
2014-03-14 06:36:05 +00:00
* @property {number} tileMargin - The margin around the tiles in the tileset.
2013-11-28 15:57:09 +00:00
*/
2014-02-05 06:29:17 +00:00
this.tileMargin = margin;
2013-11-28 15:57:09 +00:00
/**
2014-03-14 06:36:05 +00:00
* @property {number} tileSpacing - The spacing in pixels between each tile in the tileset.
2013-11-28 15:57:09 +00:00
*/
2014-02-05 06:29:17 +00:00
this.tileSpacing = spacing;
2013-11-28 15:57:09 +00:00
/**
2014-02-05 06:29:17 +00:00
* @property {object} properties - Tileset specific properties (typically defined in the Tiled editor).
2013-11-28 15:57:09 +00:00
*/
2014-02-05 06:29:17 +00:00
this.properties = properties;
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
/**
* @property {object} image - The image used for rendering. This is a reference to the image stored in Phaser.Cache.
*/
this.image = null;
2013-11-28 15:57:09 +00:00
/**
2014-02-05 06:29:17 +00:00
* @property {number} rows - The number of rows in the tile sheet.
*/
this.rows = 0;
/**
* @property {number} columns - The number of columns in the tile sheet.
2013-11-28 15:57:09 +00:00
*/
2014-02-05 06:29:17 +00:00
this.columns = 0;
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
/**
* @property {number} total - The total number of tiles in the tilesheet.
*/
this.total = 0;
2013-11-28 15:57:09 +00:00
2014-03-14 06:36:05 +00:00
/**
* @property {array} draw - The tile drawImage look-up table
* @private
*/
this.drawCoords = [];
2014-02-05 06:29:17 +00:00
};
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
Phaser.Tileset.prototype = {
2013-11-28 15:57:09 +00:00
/**
2014-03-14 06:36:05 +00:00
* Draws a tile from this Tileset at the given coordinates on the context.
2013-11-28 15:57:09 +00:00
*
2014-03-14 06:36:05 +00:00
* @method Phaser.Tileset#draw
* @param {HTMLCanvasContext} context - The context to draw the tile onto.
* @param {number} x - The x coordinate to draw to.
* @param {number} y - The y coordinate to draw to.
* @param {number} index - The index of the tile within the set to draw.
*/
draw: function (context, x, y, index) {
if (!this.image || !this.drawCoords[index])
{
return;
}
context.drawImage(
this.image,
this.drawCoords[index][0],
this.drawCoords[index][1],
this.tileWidth,
this.tileHeight,
x,
y,
this.tileWidth,
this.tileHeight
);
2013-11-28 15:57:09 +00:00
},
/**
2014-03-14 06:36:05 +00:00
* Adds a reference from this Tileset to an Image stored in the Phaser.Cache.
2013-11-28 15:57:09 +00:00
*
2014-03-14 06:36:05 +00:00
* @method Phaser.Tileset#setImage
* @param {Image} image - The image this tileset will use to draw with.
*/
setImage: function (image) {
2013-11-28 15:57:09 +00:00
2014-03-14 06:36:05 +00:00
this.image = image;
2013-11-28 15:57:09 +00:00
2014-03-14 06:36:05 +00:00
this.rows = Math.round((image.height - this.tileMargin) / (this.tileHeight + this.tileSpacing));
this.columns = Math.round((image.width - this.tileMargin) / (this.tileWidth + this.tileSpacing));
this.total = this.rows * this.columns;
2013-11-28 15:57:09 +00:00
2014-03-14 06:36:05 +00:00
// Create the index look-up
this.drawCoords.length = 0;
2013-11-28 15:57:09 +00:00
2014-03-14 06:36:05 +00:00
var tx = this.tileMargin;
var ty = this.tileMargin;
var i = this.firstgid;
for (var y = 0; y < this.rows; y++)
{
for (var x = 0; x < this.columns; x++)
{
this.drawCoords[i] = [ tx, ty ];
tx += this.tileWidth + this.tileSpacing;
i++;
}
tx = this.tileMargin;
ty += this.tileHeight + this.tileSpacing;
}
2013-11-28 15:57:09 +00:00
},
/**
2014-02-05 06:29:17 +00:00
* Sets tile spacing and margins.
2013-11-28 15:57:09 +00:00
*
2014-02-05 06:29:17 +00:00
* @method Phaser.Tileset#setSpacing
* @param {number} [tileMargin] - The margin around the tiles in the sheet.
* @param {number} [tileSpacing] - The spacing between the tiles in the sheet.
2013-11-28 15:57:09 +00:00
*/
2014-02-05 06:29:17 +00:00
setSpacing: function (margin, spacing) {
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
this.tileMargin = margin;
this.tileSpacing = spacing;
2013-11-28 15:57:09 +00:00
2014-03-14 06:36:05 +00:00
this.setImage(this.image);
2013-11-28 15:57:09 +00:00
}
2014-02-05 06:29:17 +00:00
};
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
Phaser.Tileset.prototype.constructor = Phaser.Tileset;
2013-11-28 15:57:09 +00:00
< / pre >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
2014-02-05 06:29:17 +00:00
Phaser Copyright © 2012-2014 Photon Storm Ltd.
2013-11-28 15:57:09 +00:00
< / span >
< br / >
< span class = "jsdoc-message" >
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-03-14 06:36:05 +00:00
on Fri Mar 14 2014 06:34:18 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2013-11-28 15:57:09 +00:00
< / span >
< / footer >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
2014-03-14 06:36:05 +00:00
anchorName : function(i, heading, prefix) {
return $(heading).attr("id") || ( prefix + i );
},
2013-11-28 15:57:09 +00:00
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >