2017-01-20 02:28:55 +00:00
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var CONST = require('./const');
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2017-01-18 14:48:02 +00:00
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var ScaleModes = require('../renderer/ScaleModes');
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2017-02-04 05:39:37 +00:00
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var GetObjectValue = require('../utils/object/GetObjectValue');
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2016-11-29 13:01:16 +00:00
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2017-02-06 23:59:15 +00:00
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var Settings = {
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create: function (config)
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2016-11-29 13:01:16 +00:00
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{
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2017-02-06 23:59:15 +00:00
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if (typeof config === 'string')
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{
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config = { key: config };
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}
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else if (config === undefined)
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{
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// Pass the 'hasOwnProperty' checks
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config = {};
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}
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2016-11-29 13:01:16 +00:00
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2017-02-06 23:59:15 +00:00
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return {
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2016-11-29 13:01:16 +00:00
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2017-02-06 23:59:15 +00:00
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status: CONST.PENDING,
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2016-11-29 13:01:16 +00:00
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2017-02-06 23:59:15 +00:00
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op: CONST.BOOT,
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2016-11-29 13:01:16 +00:00
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2017-02-06 23:59:15 +00:00
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key: GetObjectValue(config, 'key', ''),
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active: GetObjectValue(config, 'active', false),
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visible: GetObjectValue(config, 'visible', true),
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scaleMode: GetObjectValue(config, 'scaleMode', ScaleModes.DEFAULT),
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2016-11-29 13:01:16 +00:00
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2017-02-06 23:59:15 +00:00
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// -1 means the State Manager will set it to be the Game dimensions
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2017-01-26 04:06:10 +00:00
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2017-02-06 23:59:15 +00:00
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x: GetObjectValue(config, 'x', 0),
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y: GetObjectValue(config, 'y', 0),
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width: GetObjectValue(config, 'width', -1),
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height: GetObjectValue(config, 'height', -1),
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2017-01-20 02:28:55 +00:00
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2017-02-06 23:59:15 +00:00
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// Renderer Settings
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2017-01-20 02:28:55 +00:00
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2017-02-06 23:59:15 +00:00
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clearBeforeRender: GetObjectValue(config, 'clearBeforeRender', true),
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transparent: GetObjectValue(config, 'transparent', false),
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autoResize: GetObjectValue(config, 'autoResize', false),
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roundPixels: GetObjectValue(config, 'roundPixels', false),
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2017-02-07 12:54:51 +00:00
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drawToPrimaryCanvas: GetObjectValue(config, 'drawToPrimaryCanvas', false),
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// Loader payload array
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files: GetObjectValue(config, 'files', false)
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2017-02-06 23:59:15 +00:00
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};
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},
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init: function (config, gameConfig)
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{
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if (config.width === -1)
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{
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config.width = gameConfig.width;
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}
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if (config.height === -1)
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{
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config.height = gameConfig.height;
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}
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}
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2017-01-20 02:28:55 +00:00
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2016-11-29 13:01:16 +00:00
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};
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module.exports = Settings;
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