phaser/v3/src/state/Settings.js

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var CONST = require('./const');
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var ScaleModes = require('../renderer/ScaleModes');
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var GetObjectValue = require('../utils/object/GetObjectValue');
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var Settings = {
create: function (config)
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{
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if (typeof config === 'string')
{
config = { key: config };
}
else if (config === undefined)
{
// Pass the 'hasOwnProperty' checks
config = {};
}
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return {
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status: CONST.PENDING,
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op: CONST.BOOT,
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key: GetObjectValue(config, 'key', ''),
active: GetObjectValue(config, 'active', false),
visible: GetObjectValue(config, 'visible', true),
scaleMode: GetObjectValue(config, 'scaleMode', ScaleModes.DEFAULT),
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// -1 means the State Manager will set it to be the Game dimensions
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x: GetObjectValue(config, 'x', 0),
y: GetObjectValue(config, 'y', 0),
width: GetObjectValue(config, 'width', -1),
height: GetObjectValue(config, 'height', -1),
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// Renderer Settings
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clearBeforeRender: GetObjectValue(config, 'clearBeforeRender', true),
transparent: GetObjectValue(config, 'transparent', false),
autoResize: GetObjectValue(config, 'autoResize', false),
roundPixels: GetObjectValue(config, 'roundPixels', false),
drawToPrimaryCanvas: GetObjectValue(config, 'drawToPrimaryCanvas', false),
// Loader payload array
files: GetObjectValue(config, 'files', false)
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};
},
init: function (config, gameConfig)
{
if (config.width === -1)
{
config.width = gameConfig.width;
}
if (config.height === -1)
{
config.height = gameConfig.height;
}
}
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};
module.exports = Settings;