2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2018-04-05 08:02:36 +00:00
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* @author Felipe Alfonso <@bitnenfer>
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2018-02-12 16:01:20 +00:00
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2018-01-22 21:21:47 +00:00
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var Class = require('../../../utils/Class');
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2018-01-25 05:26:14 +00:00
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var ModelViewProjection = require('./components/ModelViewProjection');
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2018-07-02 15:44:24 +00:00
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var TransformMatrix = require('../../../gameobjects/components/TransformMatrix');
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2018-05-08 22:04:57 +00:00
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var ShaderSourceFS = require('../shaders/TextureTint-frag.js');
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var ShaderSourceVS = require('../shaders/TextureTint-vert.js');
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2018-02-09 19:19:21 +00:00
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var Utils = require('../Utils');
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var WebGLPipeline = require('../WebGLPipeline');
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2018-01-22 21:21:47 +00:00
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2018-02-09 19:19:21 +00:00
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/**
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* @classdesc
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2018-04-25 16:06:19 +00:00
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* TextureTintPipeline implements the rendering infrastructure
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* for displaying textured objects
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* The config properties are:
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* - game: Current game instance.
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* - renderer: Current WebGL renderer.
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* - topology: This indicates how the primitives are rendered. The default value is GL_TRIANGLES.
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* Here is the full list of rendering primitives (https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants).
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* - vertShader: Source for vertex shader as a string.
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* - fragShader: Source for fragment shader as a string.
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* - vertexCapacity: The amount of vertices that shall be allocated
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* - vertexSize: The size of a single vertex in bytes.
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2018-02-09 19:19:21 +00:00
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*
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* @class TextureTintPipeline
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* @extends Phaser.Renderer.WebGL.WebGLPipeline
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2018-04-18 11:13:49 +00:00
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* @memberOf Phaser.Renderer.WebGL.Pipelines
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2018-02-09 19:19:21 +00:00
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* @constructor
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* @since 3.0.0
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*
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2018-03-05 15:28:59 +00:00
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* @param {object} config - [description]
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2018-02-09 19:19:21 +00:00
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*/
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2018-01-22 22:51:15 +00:00
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var TextureTintPipeline = new Class({
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2018-01-22 21:21:47 +00:00
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Extends: WebGLPipeline,
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2018-01-25 05:26:14 +00:00
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Mixins: [
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ModelViewProjection
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],
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2018-01-22 21:21:47 +00:00
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initialize:
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2018-03-05 14:29:48 +00:00
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function TextureTintPipeline (config)
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2018-01-22 21:21:47 +00:00
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{
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2018-07-02 11:33:46 +00:00
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var rendererConfig = config.renderer.config;
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// Vertex Size = attribute size added together (2 + 2 + 1 + 4)
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2018-01-22 21:21:47 +00:00
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WebGLPipeline.call(this, {
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2018-03-05 14:29:48 +00:00
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game: config.game,
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renderer: config.renderer,
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gl: config.renderer.gl,
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2018-07-02 11:33:46 +00:00
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topology: config.renderer.gl.TRIANGLES,
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vertShader: ShaderSourceVS,
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fragShader: ShaderSourceFS,
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vertexCapacity: 6 * rendererConfig.batchSize,
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vertexSize: Float32Array.BYTES_PER_ELEMENT * 5 + Uint8Array.BYTES_PER_ELEMENT * 4,
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2018-01-22 21:21:47 +00:00
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attributes: [
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{
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name: 'inPosition',
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size: 2,
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2018-03-05 14:29:48 +00:00
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type: config.renderer.gl.FLOAT,
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2018-01-22 21:21:47 +00:00
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normalized: false,
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offset: 0
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},
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{
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name: 'inTexCoord',
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size: 2,
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2018-03-05 14:29:48 +00:00
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type: config.renderer.gl.FLOAT,
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2018-01-22 21:21:47 +00:00
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normalized: false,
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offset: Float32Array.BYTES_PER_ELEMENT * 2
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},
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2018-06-30 10:33:52 +00:00
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{
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name: 'inTintEffect',
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size: 1,
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type: config.renderer.gl.FLOAT,
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normalized: false,
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offset: Float32Array.BYTES_PER_ELEMENT * 4
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},
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2018-01-22 21:21:47 +00:00
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{
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name: 'inTint',
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size: 4,
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2018-03-05 14:29:48 +00:00
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type: config.renderer.gl.UNSIGNED_BYTE,
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2018-01-22 21:21:47 +00:00
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normalized: true,
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2018-06-30 10:33:52 +00:00
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offset: Float32Array.BYTES_PER_ELEMENT * 5
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2018-01-22 21:21:47 +00:00
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}
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]
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});
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2018-02-09 19:19:21 +00:00
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/**
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2018-04-25 16:06:19 +00:00
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* Float32 view of the array buffer containing the pipeline's vertices.
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2018-02-09 19:19:21 +00:00
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*
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2018-04-18 11:13:49 +00:00
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* @name Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#vertexViewF32
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2018-02-09 19:19:21 +00:00
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* @type {Float32Array}
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* @since 3.0.0
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*/
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2018-01-22 21:21:47 +00:00
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this.vertexViewF32 = new Float32Array(this.vertexData);
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2018-02-09 19:19:21 +00:00
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/**
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2018-04-25 16:06:19 +00:00
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* Uint32 view of the array buffer containing the pipeline's vertices.
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2018-02-09 19:19:21 +00:00
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*
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2018-04-18 11:13:49 +00:00
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* @name Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#vertexViewU32
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2018-02-09 19:19:21 +00:00
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* @type {Uint32Array}
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* @since 3.0.0
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*/
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2018-01-22 21:21:47 +00:00
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this.vertexViewU32 = new Uint32Array(this.vertexData);
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2018-02-09 19:19:21 +00:00
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/**
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2018-04-25 16:06:19 +00:00
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* Size of the batch.
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2018-02-09 19:19:21 +00:00
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*
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2018-04-18 11:13:49 +00:00
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* @name Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#maxQuads
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2018-02-09 19:19:21 +00:00
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* @type {integer}
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* @since 3.0.0
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*/
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2018-07-02 11:33:46 +00:00
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this.maxQuads = rendererConfig.batchSize;
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2018-02-09 19:19:21 +00:00
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2018-02-14 19:52:37 +00:00
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/**
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2018-04-25 16:06:19 +00:00
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* Collection of batch information
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2018-02-14 19:52:37 +00:00
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*
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2018-04-18 11:13:49 +00:00
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* @name Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batches
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2018-02-14 19:52:37 +00:00
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* @type {array}
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2018-02-15 14:31:15 +00:00
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* @since 3.1.0
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2018-02-14 19:52:37 +00:00
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*/
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2018-02-14 02:46:34 +00:00
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this.batches = [];
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2018-07-02 15:44:24 +00:00
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// Temporary containers for calculation values
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this._tempCameraMatrix = new TransformMatrix();
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this._tempSpriteMatrix = new TransformMatrix();
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2018-01-25 05:26:14 +00:00
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this.mvpInit();
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},
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2018-02-14 19:52:37 +00:00
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/**
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2018-04-25 16:06:19 +00:00
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* Assigns a texture to the current batch. If a texture is already set it creates
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* a new batch object.
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2018-02-14 19:52:37 +00:00
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*
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2018-04-18 11:13:49 +00:00
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* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#setTexture2D
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2018-02-15 14:31:15 +00:00
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* @since 3.1.0
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2018-02-14 19:52:37 +00:00
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*
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2018-04-25 16:06:19 +00:00
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* @param {WebGLTexture} texture - WebGLTexture that will be assigned to the current batch.
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* @param {integer} textureUnit - Texture unit to which the texture needs to be bound.
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2018-02-14 19:52:37 +00:00
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*
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2018-04-18 11:13:49 +00:00
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* @return {Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline} [description]
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2018-02-14 19:52:37 +00:00
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*/
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2018-02-14 02:46:34 +00:00
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setTexture2D: function (texture, unit)
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{
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2018-02-16 18:07:49 +00:00
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if (!texture)
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{
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return this;
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}
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2018-02-14 02:46:34 +00:00
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var batches = this.batches;
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if (batches.length === 0)
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{
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this.pushBatch();
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}
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var batch = batches[batches.length - 1];
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if (unit > 0)
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{
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if (batch.textures[unit - 1] &&
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batch.textures[unit - 1] !== texture)
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{
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this.pushBatch();
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}
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batches[batches.length - 1].textures[unit - 1] = texture;
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}
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else
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{
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if (batch.texture !== null &&
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batch.texture !== texture)
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{
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this.pushBatch();
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}
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batches[batches.length - 1].texture = texture;
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}
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2018-02-14 19:52:37 +00:00
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return this;
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2018-02-14 02:46:34 +00:00
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},
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2018-02-14 19:52:37 +00:00
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/**
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2018-04-25 16:06:19 +00:00
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* Creates a new batch object and pushes it to a batch array.
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* The batch object contains information relevant to the current
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* vertex batch like the offset in the vertex buffer, vertex count and
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* the textures used by that batch.
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2018-02-14 19:52:37 +00:00
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*
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2018-04-18 11:13:49 +00:00
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* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#pushBatch
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2018-02-15 14:31:15 +00:00
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* @since 3.1.0
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2018-02-14 19:52:37 +00:00
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*/
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2018-02-14 02:46:34 +00:00
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pushBatch: function ()
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{
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var batch = {
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first: this.vertexCount,
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texture: null,
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textures: []
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};
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this.batches.push(batch);
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},
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2018-02-14 19:52:37 +00:00
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/**
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2018-04-25 16:06:19 +00:00
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* Binds, uploads resources and processes all batches generating draw calls.
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2018-02-14 19:52:37 +00:00
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*
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2018-04-18 11:13:49 +00:00
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* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#flush
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2018-02-15 14:31:15 +00:00
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* @since 3.1.0
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2018-03-05 21:49:08 +00:00
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*
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2018-04-18 11:13:49 +00:00
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* @return {Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline} This Pipeline.
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2018-02-14 19:52:37 +00:00
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*/
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2018-02-14 02:46:34 +00:00
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flush: function ()
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{
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2018-02-16 18:07:49 +00:00
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if (this.flushLocked)
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{
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return this;
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}
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2018-02-14 19:45:22 +00:00
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this.flushLocked = true;
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2018-02-14 02:46:34 +00:00
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var gl = this.gl;
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2018-02-14 19:45:22 +00:00
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var renderer = this.renderer;
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2018-02-14 02:46:34 +00:00
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var vertexCount = this.vertexCount;
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var topology = this.topology;
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var vertexSize = this.vertexSize;
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var batches = this.batches;
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var batchCount = batches.length;
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2018-02-14 16:20:56 +00:00
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var batchVertexCount = 0;
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2018-02-14 02:46:34 +00:00
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var batch = null;
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2018-02-16 18:07:49 +00:00
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var batchNext;
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var textureIndex;
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var nTexture;
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2018-02-14 02:46:34 +00:00
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2018-02-16 18:07:49 +00:00
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if (batchCount === 0 || vertexCount === 0)
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2018-02-14 19:45:22 +00:00
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{
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this.flushLocked = false;
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return this;
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}
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2018-02-16 18:07:49 +00:00
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2018-02-14 02:46:34 +00:00
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.bytes.subarray(0, vertexCount * vertexSize));
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for (var index = 0; index < batches.length - 1; ++index)
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{
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batch = batches[index];
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batchNext = batches[index + 1];
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if (batch.textures.length > 0)
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{
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2018-02-16 18:07:49 +00:00
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for (textureIndex = 0; textureIndex < batch.textures.length; ++textureIndex)
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2018-02-14 02:46:34 +00:00
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{
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2018-02-16 18:07:49 +00:00
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nTexture = batch.textures[textureIndex];
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2018-02-14 02:46:34 +00:00
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if (nTexture)
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{
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2018-02-14 19:45:22 +00:00
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renderer.setTexture2D(nTexture, 1 + textureIndex);
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2018-02-14 02:46:34 +00:00
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}
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}
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2018-02-16 18:07:49 +00:00
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2018-02-14 02:46:34 +00:00
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gl.activeTexture(gl.TEXTURE0);
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}
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2018-02-14 16:20:56 +00:00
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batchVertexCount = batchNext.first - batch.first;
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2018-02-16 18:07:49 +00:00
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if (batch.texture === null || batchVertexCount <= 0) { continue; }
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2018-02-14 16:20:56 +00:00
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2018-02-14 19:45:22 +00:00
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renderer.setTexture2D(batch.texture, 0);
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2018-02-14 16:20:56 +00:00
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gl.drawArrays(topology, batch.first, batchVertexCount);
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2018-02-14 02:46:34 +00:00
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}
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// Left over data
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batch = batches[batches.length - 1];
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if (batch.textures.length > 0)
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{
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2018-02-16 18:07:49 +00:00
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for (textureIndex = 0; textureIndex < batch.textures.length; ++textureIndex)
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2018-02-14 02:46:34 +00:00
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{
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2018-02-16 18:07:49 +00:00
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nTexture = batch.textures[textureIndex];
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2018-02-14 02:46:34 +00:00
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if (nTexture)
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{
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2018-02-14 19:45:22 +00:00
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renderer.setTexture2D(nTexture, 1 + textureIndex);
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2018-02-14 02:46:34 +00:00
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}
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}
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2018-02-16 18:07:49 +00:00
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2018-02-14 02:46:34 +00:00
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gl.activeTexture(gl.TEXTURE0);
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}
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2018-02-14 16:20:56 +00:00
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batchVertexCount = vertexCount - batch.first;
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if (batch.texture && batchVertexCount > 0)
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|
|
{
|
2018-02-14 19:45:22 +00:00
|
|
|
renderer.setTexture2D(batch.texture, 0);
|
2018-02-14 16:20:56 +00:00
|
|
|
gl.drawArrays(topology, batch.first, batchVertexCount);
|
|
|
|
}
|
2018-02-14 02:46:34 +00:00
|
|
|
|
|
|
|
this.vertexCount = 0;
|
|
|
|
batches.length = 0;
|
2018-02-22 23:36:25 +00:00
|
|
|
this.pushBatch();
|
2018-02-14 19:45:22 +00:00
|
|
|
this.flushLocked = false;
|
2018-02-14 02:46:34 +00:00
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-02-09 19:19:21 +00:00
|
|
|
/**
|
2018-04-25 16:06:19 +00:00
|
|
|
* Called every time the pipeline needs to be used.
|
|
|
|
* It binds all necessary resources.
|
2018-02-09 19:19:21 +00:00
|
|
|
*
|
2018-04-18 11:13:49 +00:00
|
|
|
* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#onBind
|
2018-02-09 19:19:21 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-04-18 11:13:49 +00:00
|
|
|
* @return {Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline} [description]
|
2018-02-09 19:19:21 +00:00
|
|
|
*/
|
2018-01-25 05:26:14 +00:00
|
|
|
onBind: function ()
|
|
|
|
{
|
|
|
|
WebGLPipeline.prototype.onBind.call(this);
|
2018-04-19 12:28:10 +00:00
|
|
|
|
2018-01-25 05:26:14 +00:00
|
|
|
this.mvpUpdate();
|
|
|
|
|
2018-02-14 02:46:34 +00:00
|
|
|
if (this.batches.length === 0)
|
|
|
|
{
|
|
|
|
this.pushBatch();
|
|
|
|
}
|
|
|
|
|
2018-01-25 05:26:14 +00:00
|
|
|
return this;
|
2018-01-22 21:21:47 +00:00
|
|
|
},
|
|
|
|
|
2018-02-09 19:19:21 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-04-18 11:13:49 +00:00
|
|
|
* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#resize
|
2018-02-09 19:19:21 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {number} width - [description]
|
|
|
|
* @param {number} height - [description]
|
|
|
|
* @param {number} resolution - [description]
|
|
|
|
*
|
2018-04-18 11:13:49 +00:00
|
|
|
* @return {Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline} [description]
|
2018-02-09 19:19:21 +00:00
|
|
|
*/
|
2018-01-22 21:21:47 +00:00
|
|
|
resize: function (width, height, resolution)
|
|
|
|
{
|
|
|
|
WebGLPipeline.prototype.resize.call(this, width, height, resolution);
|
2018-01-25 05:26:14 +00:00
|
|
|
|
2018-07-02 11:07:39 +00:00
|
|
|
this.projOrtho(0, this.width, this.height, 0, -1000.0, 1000.0);
|
2018-01-22 21:21:47 +00:00
|
|
|
|
2018-07-02 11:07:39 +00:00
|
|
|
return this;
|
2018-01-22 21:21:47 +00:00
|
|
|
},
|
|
|
|
|
2018-02-09 19:19:21 +00:00
|
|
|
/**
|
2018-04-25 16:06:19 +00:00
|
|
|
* Renders contents of a ParticleEmitterManager. It'll batch all particles if possible.
|
2018-02-09 19:19:21 +00:00
|
|
|
*
|
2018-04-18 11:13:49 +00:00
|
|
|
* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#drawEmitterManager
|
2018-02-09 19:19:21 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-13 00:12:17 +00:00
|
|
|
* @param {Phaser.GameObjects.Particles.ParticleEmitterManager} emitterManager - [description]
|
2018-02-09 19:19:21 +00:00
|
|
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
|
2018-03-26 20:23:18 +00:00
|
|
|
* @param {Phaser.GameObjects.Components.TransformMatrix} parentTransformMatrix - [description]
|
2018-02-09 19:19:21 +00:00
|
|
|
*/
|
2018-03-26 20:23:18 +00:00
|
|
|
drawEmitterManager: function (emitterManager, camera, parentTransformMatrix)
|
2018-01-25 01:10:30 +00:00
|
|
|
{
|
2018-03-26 22:55:38 +00:00
|
|
|
var parentMatrix = null;
|
|
|
|
|
2018-04-05 10:01:24 +00:00
|
|
|
if (parentTransformMatrix)
|
2018-03-26 22:55:38 +00:00
|
|
|
{
|
|
|
|
parentMatrix = parentTransformMatrix.matrix;
|
|
|
|
}
|
|
|
|
|
2018-01-25 01:10:30 +00:00
|
|
|
this.renderer.setPipeline(this);
|
|
|
|
|
2018-06-27 14:15:00 +00:00
|
|
|
var roundPixels = camera.roundPixels;
|
2018-01-25 01:10:30 +00:00
|
|
|
var emitters = emitterManager.emitters.list;
|
|
|
|
var emitterCount = emitters.length;
|
|
|
|
var vertexViewF32 = this.vertexViewF32;
|
|
|
|
var vertexViewU32 = this.vertexViewU32;
|
|
|
|
var renderer = this.renderer;
|
|
|
|
var maxQuads = this.maxQuads;
|
|
|
|
var cameraScrollX = camera.scrollX;
|
|
|
|
var cameraScrollY = camera.scrollY;
|
|
|
|
var cameraMatrix = camera.matrix.matrix;
|
|
|
|
var cma = cameraMatrix[0];
|
|
|
|
var cmb = cameraMatrix[1];
|
|
|
|
var cmc = cameraMatrix[2];
|
|
|
|
var cmd = cameraMatrix[3];
|
|
|
|
var cme = cameraMatrix[4];
|
|
|
|
var cmf = cameraMatrix[5];
|
|
|
|
var sin = Math.sin;
|
|
|
|
var cos = Math.cos;
|
|
|
|
var vertexComponentCount = this.vertexComponentCount;
|
|
|
|
var vertexCapacity = this.vertexCapacity;
|
2018-02-14 02:46:34 +00:00
|
|
|
var texture = emitterManager.defaultFrame.source.glTexture;
|
2018-03-26 22:55:38 +00:00
|
|
|
var pca, pcb, pcc, pcd, pce, pcf;
|
2018-04-18 21:15:43 +00:00
|
|
|
var pma, pmb, pmc, pmd, pme, pmf;
|
2018-03-26 22:55:38 +00:00
|
|
|
|
2018-04-05 10:01:24 +00:00
|
|
|
if (parentMatrix)
|
2018-03-26 22:55:38 +00:00
|
|
|
{
|
2018-04-18 21:15:43 +00:00
|
|
|
pma = parentMatrix[0];
|
|
|
|
pmb = parentMatrix[1];
|
|
|
|
pmc = parentMatrix[2];
|
|
|
|
pmd = parentMatrix[3];
|
|
|
|
pme = parentMatrix[4];
|
|
|
|
pmf = parentMatrix[5];
|
2018-03-26 22:55:38 +00:00
|
|
|
}
|
2018-01-25 01:10:30 +00:00
|
|
|
|
2018-02-14 02:46:34 +00:00
|
|
|
this.setTexture2D(texture, 0);
|
|
|
|
|
2018-01-25 01:10:30 +00:00
|
|
|
for (var emitterIndex = 0; emitterIndex < emitterCount; ++emitterIndex)
|
|
|
|
{
|
|
|
|
var emitter = emitters[emitterIndex];
|
|
|
|
var particles = emitter.alive;
|
|
|
|
var aliveLength = particles.length;
|
|
|
|
var batchCount = Math.ceil(aliveLength / maxQuads);
|
|
|
|
var particleOffset = 0;
|
|
|
|
var scrollX = cameraScrollX * emitter.scrollFactorX;
|
|
|
|
var scrollY = cameraScrollY * emitter.scrollFactorY;
|
|
|
|
|
2018-04-18 21:15:43 +00:00
|
|
|
if (parentMatrix)
|
|
|
|
{
|
|
|
|
var cse = -scrollX;
|
|
|
|
var csf = -scrollY;
|
|
|
|
var pse = cse * cma + csf * cmc + cme;
|
|
|
|
var psf = cse * cmb + csf * cmd + cmf;
|
2018-04-18 21:54:06 +00:00
|
|
|
pca = pma * cma + pmb * cmc;
|
|
|
|
pcb = pma * cmb + pmb * cmd;
|
|
|
|
pcc = pmc * cma + pmd * cmc;
|
|
|
|
pcd = pmc * cmb + pmd * cmd;
|
|
|
|
pce = pme * cma + pmf * cmc + pse;
|
|
|
|
pcf = pme * cmb + pmf * cmd + psf;
|
2018-04-18 21:15:43 +00:00
|
|
|
|
|
|
|
cma = pca;
|
|
|
|
cmb = pcb;
|
|
|
|
cmc = pcc;
|
|
|
|
cmd = pcd;
|
|
|
|
cme = pce;
|
|
|
|
cmf = pcf;
|
|
|
|
|
|
|
|
scrollX = 0.0;
|
|
|
|
scrollY = 0.0;
|
|
|
|
}
|
|
|
|
|
2018-01-25 01:10:30 +00:00
|
|
|
if (!emitter.visible || aliveLength === 0)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
renderer.setBlendMode(emitter.blendMode);
|
|
|
|
|
2018-04-17 16:20:08 +00:00
|
|
|
if (this.vertexCount >= vertexCapacity)
|
2018-01-25 01:10:30 +00:00
|
|
|
{
|
|
|
|
this.flush();
|
2018-02-14 02:46:34 +00:00
|
|
|
this.setTexture2D(texture, 0);
|
2018-01-25 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2018-06-30 10:33:52 +00:00
|
|
|
var tintEffect = false;
|
|
|
|
|
2018-01-25 01:10:30 +00:00
|
|
|
for (var batchIndex = 0; batchIndex < batchCount; ++batchIndex)
|
|
|
|
{
|
|
|
|
var batchSize = Math.min(aliveLength, maxQuads);
|
|
|
|
|
|
|
|
for (var index = 0; index < batchSize; ++index)
|
|
|
|
{
|
|
|
|
var particle = particles[particleOffset + index];
|
|
|
|
|
|
|
|
if (particle.alpha <= 0)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
var frame = particle.frame;
|
|
|
|
var uvs = frame.uvs;
|
|
|
|
var x = -(frame.halfWidth);
|
|
|
|
var y = -(frame.halfHeight);
|
|
|
|
var color = particle.color;
|
|
|
|
var xw = x + frame.width;
|
|
|
|
var yh = y + frame.height;
|
|
|
|
var sr = sin(particle.rotation);
|
|
|
|
var cr = cos(particle.rotation);
|
2018-06-25 21:53:42 +00:00
|
|
|
|
2018-01-25 01:10:30 +00:00
|
|
|
var sra = cr * particle.scaleX;
|
2018-04-18 21:15:43 +00:00
|
|
|
var srb = sr * particle.scaleX;
|
|
|
|
var src = -sr * particle.scaleY;
|
2018-01-25 01:10:30 +00:00
|
|
|
var srd = cr * particle.scaleY;
|
2018-04-18 21:15:43 +00:00
|
|
|
var sre = particle.x - scrollX;
|
|
|
|
var srf = particle.y - scrollY;
|
2018-06-25 21:53:42 +00:00
|
|
|
|
2018-03-27 00:16:36 +00:00
|
|
|
var mva = sra * cma + srb * cmc;
|
|
|
|
var mvb = sra * cmb + srb * cmd;
|
|
|
|
var mvc = src * cma + srd * cmc;
|
|
|
|
var mvd = src * cmb + srd * cmd;
|
|
|
|
var mve = sre * cma + srf * cmc + cme;
|
|
|
|
var mvf = sre * cmb + srf * cmd + cmf;
|
2018-06-25 21:53:42 +00:00
|
|
|
|
2018-01-25 01:10:30 +00:00
|
|
|
var tx0 = x * mva + y * mvc + mve;
|
|
|
|
var ty0 = x * mvb + y * mvd + mvf;
|
|
|
|
var tx1 = x * mva + yh * mvc + mve;
|
|
|
|
var ty1 = x * mvb + yh * mvd + mvf;
|
|
|
|
var tx2 = xw * mva + yh * mvc + mve;
|
|
|
|
var ty2 = xw * mvb + yh * mvd + mvf;
|
|
|
|
var tx3 = xw * mva + y * mvc + mve;
|
|
|
|
var ty3 = xw * mvb + y * mvd + mvf;
|
2018-06-25 21:53:42 +00:00
|
|
|
|
2018-02-28 18:08:08 +00:00
|
|
|
if (roundPixels)
|
|
|
|
{
|
|
|
|
tx0 |= 0;
|
|
|
|
ty0 |= 0;
|
|
|
|
tx1 |= 0;
|
|
|
|
ty1 |= 0;
|
|
|
|
tx2 |= 0;
|
|
|
|
ty2 |= 0;
|
|
|
|
tx3 |= 0;
|
|
|
|
ty3 |= 0;
|
|
|
|
}
|
|
|
|
|
2018-06-30 10:33:52 +00:00
|
|
|
var vertexOffset = (this.vertexCount * vertexComponentCount) - 1;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x0;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y0;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = color;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx1;
|
|
|
|
vertexViewF32[++vertexOffset] = ty1;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x1;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y1;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = color;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx2;
|
|
|
|
vertexViewF32[++vertexOffset] = ty2;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x2;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y2;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = color;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x0;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y0;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = color;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx2;
|
|
|
|
vertexViewF32[++vertexOffset] = ty2;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x2;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y2;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = color;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx3;
|
|
|
|
vertexViewF32[++vertexOffset] = ty3;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x3;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y3;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = color;
|
2018-01-25 01:10:30 +00:00
|
|
|
|
2018-04-17 16:20:08 +00:00
|
|
|
this.vertexCount += 6;
|
2018-04-16 15:38:02 +00:00
|
|
|
|
2018-04-17 16:20:08 +00:00
|
|
|
if (this.vertexCount >= vertexCapacity)
|
2018-04-16 15:38:02 +00:00
|
|
|
{
|
|
|
|
this.flush();
|
2018-04-17 16:20:08 +00:00
|
|
|
this.setTexture2D(texture, 0);
|
2018-04-16 15:38:02 +00:00
|
|
|
}
|
2018-01-25 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
particleOffset += batchSize;
|
|
|
|
aliveLength -= batchSize;
|
|
|
|
|
2018-04-17 16:20:08 +00:00
|
|
|
if (this.vertexCount >= vertexCapacity)
|
2018-01-25 01:10:30 +00:00
|
|
|
{
|
|
|
|
this.flush();
|
2018-02-14 02:46:34 +00:00
|
|
|
this.setTexture2D(texture, 0);
|
2018-01-25 01:10:30 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-02-22 23:36:25 +00:00
|
|
|
|
|
|
|
this.setTexture2D(texture, 0);
|
2018-01-25 01:10:30 +00:00
|
|
|
},
|
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
batchSprite: function (sprite, camera, parentTransformMatrix)
|
2018-01-22 21:21:47 +00:00
|
|
|
{
|
2018-07-02 15:44:24 +00:00
|
|
|
this.renderer.setPipeline(this);
|
2018-03-26 22:55:38 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
if (this.vertexCount + 6 > this.vertexCapacity)
|
2018-03-26 22:55:38 +00:00
|
|
|
{
|
2018-07-02 15:44:24 +00:00
|
|
|
this.flush();
|
2018-03-26 22:55:38 +00:00
|
|
|
}
|
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
var camMatrix = this._tempCameraMatrix;
|
|
|
|
var spriteMatrix = this._tempSpriteMatrix;
|
2018-01-22 21:21:47 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
spriteMatrix.applyITRS(sprite.x - camera.scrollX * sprite.scrollFactorX, sprite.y - camera.scrollY * sprite.scrollFactorY, sprite.rotation, sprite.scaleX, sprite.scaleY);
|
2018-01-22 21:21:47 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
var frame = sprite.frame;
|
|
|
|
var texture = frame.glTexture;
|
|
|
|
|
|
|
|
var width = frame.width;
|
|
|
|
var height = frame.height;
|
|
|
|
|
|
|
|
var x = -sprite.displayOriginX + frame.x;
|
|
|
|
var y = -sprite.displayOriginY + frame.y;
|
|
|
|
|
|
|
|
if (sprite.flipX)
|
2018-03-27 00:16:36 +00:00
|
|
|
{
|
2018-07-02 15:44:24 +00:00
|
|
|
width *= -1;
|
|
|
|
x += frame.width;
|
2018-03-27 00:16:36 +00:00
|
|
|
}
|
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
if (sprite.flipY || texture.isRenderTexture)
|
|
|
|
{
|
|
|
|
height *= -1;
|
|
|
|
y += frame.height;
|
|
|
|
}
|
2018-04-18 21:15:43 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
if (camera.roundPixels)
|
|
|
|
{
|
|
|
|
x |= 0;
|
|
|
|
y |= 0;
|
|
|
|
}
|
2018-05-09 14:13:06 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
var xw = x + width;
|
|
|
|
var yh = y + height;
|
2018-06-25 15:06:22 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
camMatrix.copyFrom(camera.matrix);
|
2018-01-22 21:21:47 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
var calcMatrix;
|
2018-05-09 14:13:06 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
if (parentTransformMatrix)
|
|
|
|
{
|
|
|
|
// Multiply the camera by the parent matrix
|
|
|
|
camMatrix.multiplyWithOffset(parentTransformMatrix, -camera.scrollX * sprite.scrollFactorX, -camera.scrollY * sprite.scrollFactorY);
|
2018-05-09 14:13:06 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
// Undo the camera scroll
|
|
|
|
spriteMatrix.e = sprite.x;
|
|
|
|
spriteMatrix.f = sprite.y;
|
2018-05-09 14:13:06 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
// Multiply by the Sprite matrix
|
|
|
|
calcMatrix = camMatrix.multiply(spriteMatrix);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
calcMatrix = spriteMatrix.multiply(camMatrix);
|
|
|
|
}
|
2018-02-14 16:43:35 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
var tx0 = x * calcMatrix.a + y * calcMatrix.c + calcMatrix.e;
|
|
|
|
var ty0 = x * calcMatrix.b + y * calcMatrix.d + calcMatrix.f;
|
2018-06-30 10:33:52 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
var tx1 = x * calcMatrix.a + yh * calcMatrix.c + calcMatrix.e;
|
|
|
|
var ty1 = x * calcMatrix.b + yh * calcMatrix.d + calcMatrix.f;
|
2018-05-09 14:13:06 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
var tx2 = xw * calcMatrix.a + yh * calcMatrix.c + calcMatrix.e;
|
|
|
|
var ty2 = xw * calcMatrix.b + yh * calcMatrix.d + calcMatrix.f;
|
2018-01-22 21:21:47 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
var tx3 = xw * calcMatrix.a + y * calcMatrix.c + calcMatrix.e;
|
|
|
|
var ty3 = xw * calcMatrix.b + y * calcMatrix.d + calcMatrix.f;
|
2018-06-30 10:33:52 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
var tintTL = Utils.getTintAppendFloatAlpha(sprite._tintTL, camera.alpha * sprite._alphaTL);
|
|
|
|
var tintTR = Utils.getTintAppendFloatAlpha(sprite._tintTR, camera.alpha * sprite._alphaTR);
|
|
|
|
var tintBL = Utils.getTintAppendFloatAlpha(sprite._tintBL, camera.alpha * sprite._alphaBL);
|
|
|
|
var tintBR = Utils.getTintAppendFloatAlpha(sprite._tintBR, camera.alpha * sprite._alphaBR);
|
2018-01-22 21:21:47 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
if (camera.roundPixels)
|
|
|
|
{
|
|
|
|
tx0 |= 0;
|
|
|
|
ty0 |= 0;
|
|
|
|
tx1 |= 0;
|
|
|
|
ty1 |= 0;
|
|
|
|
tx2 |= 0;
|
|
|
|
ty2 |= 0;
|
|
|
|
tx3 |= 0;
|
|
|
|
ty3 |= 0;
|
2018-01-22 21:21:47 +00:00
|
|
|
}
|
2018-07-02 15:44:24 +00:00
|
|
|
|
|
|
|
this.setTexture2D(texture, 0);
|
|
|
|
|
|
|
|
var tintEffect = (sprite._isTinted && sprite.tintFill);
|
|
|
|
|
|
|
|
this.batchVerticesWithFlip(tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3, frame.uvs, tintTL, tintTR, tintBL, tintBR, tintEffect);
|
2018-01-23 16:38:58 +00:00
|
|
|
},
|
|
|
|
|
2018-02-09 19:19:21 +00:00
|
|
|
/**
|
2018-07-02 15:44:24 +00:00
|
|
|
* [description]
|
2018-02-09 19:19:21 +00:00
|
|
|
*
|
2018-07-02 15:44:24 +00:00
|
|
|
* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchVertices
|
|
|
|
* @since 3.11.0
|
2018-02-09 19:19:21 +00:00
|
|
|
*
|
2018-07-02 15:44:24 +00:00
|
|
|
* @param {number} tx0 - The top-left x position.
|
|
|
|
* @param {number} ty0 - The top-left y position.
|
|
|
|
* @param {number} tx1 - The bottom-right x position.
|
|
|
|
* @param {number} ty1 - The bottom-right y position.
|
|
|
|
* @param {object} uvs - An object containing the vertice UV coordinates in properties named `x0` and `y0` through to `x3` and `y3`.
|
|
|
|
* @param {number} tintTL - The top-left tint color value.
|
|
|
|
* @param {number} tintTR - The top-right tint color value.
|
|
|
|
* @param {number} tintBL - The bottom-left tint color value.
|
|
|
|
* @param {number} tintBR - The bottom-right tint color value.
|
|
|
|
* @param {(number|boolean)} tintEffect - The tint effect for the shader to use.
|
|
|
|
*
|
|
|
|
* @return {boolean} `true` if this method caused the batch to flush, otherwise `false`.
|
2018-02-09 19:19:21 +00:00
|
|
|
*/
|
2018-07-02 15:44:24 +00:00
|
|
|
batchVertices: function (tx0, ty0, tx1, ty1, uvs, tintTL, tintTR, tintBL, tintBR, tintEffect)
|
2018-01-23 16:38:58 +00:00
|
|
|
{
|
2018-07-02 15:44:24 +00:00
|
|
|
var vertexViewF32 = this.vertexViewF32;
|
|
|
|
var vertexViewU32 = this.vertexViewU32;
|
2018-03-23 17:15:52 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
var vertexOffset = this.vertexCount * this.vertexComponentCount - 1;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x0;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y0;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = tintTL;
|
2018-03-23 17:15:52 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
vertexViewF32[++vertexOffset] = ty1;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x1;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y1;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = tintBL;
|
2018-01-23 16:38:58 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
vertexViewF32[++vertexOffset] = tx1;
|
|
|
|
vertexViewF32[++vertexOffset] = ty1;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x2;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y2;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = tintBR;
|
2018-06-28 11:59:27 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x0;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y0;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = tintTL;
|
2018-03-26 22:55:38 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
vertexViewF32[++vertexOffset] = tx1;
|
|
|
|
vertexViewF32[++vertexOffset] = ty1;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x2;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y2;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = tintBR;
|
2018-04-18 21:15:43 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
vertexViewF32[++vertexOffset] = tx1;
|
|
|
|
vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x3;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y3;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = tintTR;
|
|
|
|
|
|
|
|
this.vertexCount += 6;
|
|
|
|
|
|
|
|
if (this.vertexCount >= this.vertexCapacity)
|
2018-04-05 10:01:24 +00:00
|
|
|
{
|
2018-07-02 15:44:24 +00:00
|
|
|
this.flush();
|
2018-04-18 21:15:43 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
return true;
|
2018-04-05 10:01:24 +00:00
|
|
|
}
|
2018-07-02 15:44:24 +00:00
|
|
|
else
|
2018-02-28 18:08:08 +00:00
|
|
|
{
|
2018-07-02 15:44:24 +00:00
|
|
|
return false;
|
2018-02-28 18:08:08 +00:00
|
|
|
}
|
2018-07-02 15:44:24 +00:00
|
|
|
},
|
2018-02-28 18:08:08 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchVerticesWithFlip
|
|
|
|
* @since 3.11.0
|
|
|
|
*
|
|
|
|
* @param {number} tx0 - The top-left x position.
|
|
|
|
* @param {number} ty0 - The top-left y position.
|
|
|
|
* @param {number} tx1 - The bottom-right x position.
|
|
|
|
* @param {number} ty1 - The bottom-right y position.
|
|
|
|
* @param {number} tx2 - The top-left x position.
|
|
|
|
* @param {number} ty2 - The top-left y position.
|
|
|
|
* @param {number} tx3 - The bottom-right x position.
|
|
|
|
* @param {number} ty3 - The bottom-right y position.
|
|
|
|
* @param {object} uvs - An object containing the vertice UV coordinates in properties named `x0` and `y0` through to `x3` and `y3`.
|
|
|
|
* @param {number} tintTL - The top-left tint color value.
|
|
|
|
* @param {number} tintTR - The top-right tint color value.
|
|
|
|
* @param {number} tintBL - The bottom-left tint color value.
|
|
|
|
* @param {number} tintBR - The bottom-right tint color value.
|
|
|
|
* @param {(number|boolean)} tintEffect - The tint effect for the shader to use.
|
|
|
|
*
|
|
|
|
* @return {boolean} `true` if this method caused the batch to flush, otherwise `false`.
|
|
|
|
*/
|
|
|
|
batchVerticesWithFlip: function (tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3, uvs, tintTL, tintTR, tintBL, tintBR, tintEffect)
|
|
|
|
{
|
|
|
|
var vertexViewF32 = this.vertexViewF32;
|
|
|
|
var vertexViewU32 = this.vertexViewU32;
|
2018-06-30 10:33:52 +00:00
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
var vertexOffset = this.vertexCount * this.vertexComponentCount - 1;
|
|
|
|
|
2018-06-30 10:33:52 +00:00
|
|
|
vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x0;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y0;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
2018-07-02 15:44:24 +00:00
|
|
|
vertexViewU32[++vertexOffset] = tintTL;
|
2018-06-30 10:33:52 +00:00
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx1;
|
|
|
|
vertexViewF32[++vertexOffset] = ty1;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x1;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y1;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
2018-07-02 15:44:24 +00:00
|
|
|
vertexViewU32[++vertexOffset] = tintBL;
|
2018-06-30 10:33:52 +00:00
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx2;
|
|
|
|
vertexViewF32[++vertexOffset] = ty2;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x2;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y2;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
2018-07-02 15:44:24 +00:00
|
|
|
vertexViewU32[++vertexOffset] = tintBR;
|
2018-06-30 10:33:52 +00:00
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x0;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y0;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
2018-07-02 15:44:24 +00:00
|
|
|
vertexViewU32[++vertexOffset] = tintTL;
|
2018-06-30 10:33:52 +00:00
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx2;
|
|
|
|
vertexViewF32[++vertexOffset] = ty2;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x2;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y2;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
2018-07-02 15:44:24 +00:00
|
|
|
vertexViewU32[++vertexOffset] = tintBR;
|
2018-06-30 10:33:52 +00:00
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx3;
|
|
|
|
vertexViewF32[++vertexOffset] = ty3;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.x3;
|
|
|
|
vertexViewF32[++vertexOffset] = uvs.y3;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
2018-07-02 15:44:24 +00:00
|
|
|
vertexViewU32[++vertexOffset] = tintTR;
|
2018-01-23 16:38:58 +00:00
|
|
|
|
|
|
|
this.vertexCount += 6;
|
2018-07-02 15:44:24 +00:00
|
|
|
|
|
|
|
if (this.vertexCount >= this.vertexCapacity)
|
|
|
|
{
|
|
|
|
this.flush();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
2018-01-23 19:29:47 +00:00
|
|
|
},
|
|
|
|
|
2018-07-02 15:44:24 +00:00
|
|
|
/*
|
|
|
|
batchList: function (blitter, camera, parentTransformMatrix)
|
|
|
|
{
|
|
|
|
this.renderer.setPipeline(this);
|
|
|
|
|
|
|
|
var cameraScrollX = camera.scrollX * blitter.scrollFactorX;
|
|
|
|
var cameraScrollY = camera.scrollY * blitter.scrollFactorY;
|
|
|
|
|
|
|
|
this._tempCameraMatrix.copyFrom(camera.matrix);
|
|
|
|
|
|
|
|
if (parentTransformMatrix)
|
|
|
|
{
|
|
|
|
this._tempCameraMatrix.multiplyWithOffset(parentTransformMatrix, cameraScrollX, cameraScrollY);
|
|
|
|
|
|
|
|
cameraScrollX = 0;
|
|
|
|
cameraScrollY = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
var list = blitter.getRenderList();
|
|
|
|
var blitterX = blitter.x - cameraScrollX;
|
|
|
|
var blitterY = blitter.y - cameraScrollY;
|
|
|
|
var prevTextureSourceIndex = -1;
|
|
|
|
var tintEffect = false;
|
|
|
|
var alpha = camera.alpha * blitter.alpha;
|
|
|
|
var getTint = Utils.getTintAppendFloatAlpha;
|
|
|
|
var roundPixels = camera.roundPixels;
|
|
|
|
|
|
|
|
for (var index = 0; index < list.length; index++)
|
|
|
|
{
|
|
|
|
var entry = list[index];
|
|
|
|
var frame = entry.frame;
|
|
|
|
var entryAlpha = entry.alpha * alpha;
|
|
|
|
|
|
|
|
if (entryAlpha === 0)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
var width = frame.width;
|
|
|
|
var height = frame.height;
|
|
|
|
|
|
|
|
var x = blitterX + entry.x + frame.x;
|
|
|
|
var y = blitterY + entry.y + frame.y;
|
|
|
|
|
|
|
|
if (entry.flipX)
|
|
|
|
{
|
|
|
|
width *= -1;
|
|
|
|
x += frame.width;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (entry.flipY)
|
|
|
|
{
|
|
|
|
height *= -1;
|
|
|
|
y += frame.height;
|
|
|
|
}
|
|
|
|
|
|
|
|
var xw = x + width;
|
|
|
|
var yh = y + height;
|
|
|
|
|
|
|
|
var tx0 = x * this._tempCameraMatrix.a + y * this._tempCameraMatrix.c + this._tempCameraMatrix.e;
|
|
|
|
var ty0 = x * this._tempCameraMatrix.b + y * this._tempCameraMatrix.d + this._tempCameraMatrix.f;
|
|
|
|
var tx1 = xw * this._tempCameraMatrix.a + yh * this._tempCameraMatrix.c + this._tempCameraMatrix.e;
|
|
|
|
var ty1 = xw * this._tempCameraMatrix.b + yh * this._tempCameraMatrix.d + this._tempCameraMatrix.f;
|
|
|
|
|
|
|
|
var tint = getTint(0xffffff, entryAlpha);
|
|
|
|
var uvs = frame.uvs;
|
|
|
|
|
|
|
|
// Bind texture only if the Texture Source is different from before
|
|
|
|
if (frame.sourceIndex !== prevTextureSourceIndex)
|
|
|
|
{
|
|
|
|
this.setTexture2D(frame.glTexture, 0);
|
|
|
|
|
|
|
|
prevTextureSourceIndex = frame.sourceIndex;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (roundPixels)
|
|
|
|
{
|
|
|
|
tx0 |= 0;
|
|
|
|
ty0 |= 0;
|
|
|
|
tx1 |= 0;
|
|
|
|
ty1 |= 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.batchVertices(tx0, ty0, tx1, ty1, uvs, tint, tint, tint, tint, tintEffect))
|
|
|
|
{
|
|
|
|
prevTextureSourceIndex = -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Batches Sprite game object
|
|
|
|
*
|
|
|
|
* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchSprite
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {Phaser.GameObjects.Sprite} sprite - [description]
|
|
|
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
|
|
|
|
* @param {Phaser.GameObjects.Components.TransformMatrix} parentTransformMatrix - [description]
|
|
|
|
OLDbatchSprite: function (sprite, camera, parentTransformMatrix)
|
|
|
|
{
|
|
|
|
// var parentMatrix = null;
|
|
|
|
|
|
|
|
// if (parentTransformMatrix)
|
|
|
|
// {
|
|
|
|
// parentMatrix = parentTransformMatrix.matrix;
|
|
|
|
// }
|
|
|
|
|
|
|
|
// this.renderer.setPipeline(this);
|
|
|
|
|
|
|
|
// if (this.vertexCount + 6 > this.vertexCapacity)
|
|
|
|
// {
|
|
|
|
// this.flush();
|
|
|
|
// }
|
|
|
|
|
|
|
|
// var frame = sprite.frame;
|
|
|
|
|
|
|
|
// var texture = frame.texture.source[frame.sourceIndex].glTexture;
|
|
|
|
|
|
|
|
// var texture = frame.glTexture;
|
|
|
|
// var getTint = Utils.getTintAppendFloatAlpha;
|
|
|
|
// var forceFlipY = (texture.isRenderTexture ? true : false);
|
|
|
|
// var flipX = sprite.flipX;
|
|
|
|
// var flipY = sprite.flipY ^ forceFlipY;
|
|
|
|
// var uvs = frame.uvs;
|
|
|
|
|
|
|
|
// var scaleX = sprite.scaleX;
|
|
|
|
// var scaleY = sprite.scaleY;
|
|
|
|
// var rotation = sprite.rotation;
|
|
|
|
// var alphaTL = camera.alpha * sprite._alphaTL;
|
|
|
|
// var alphaTR = camera.alpha * sprite._alphaTR;
|
|
|
|
// var alphaBL = camera.alpha * sprite._alphaBL;
|
|
|
|
// var alphaBR = camera.alpha * sprite._alphaBR;
|
|
|
|
// var tintTL = sprite._tintTL;
|
|
|
|
// var tintTR = sprite._tintTR;
|
|
|
|
// var tintBL = sprite._tintBL;
|
|
|
|
// var tintBR = sprite._tintBR;
|
|
|
|
|
|
|
|
// var roundPixels = camera.roundPixels;
|
|
|
|
// var vertexViewF32 = this.vertexViewF32;
|
|
|
|
// var vertexViewU32 = this.vertexViewU32;
|
|
|
|
// var cameraMatrix = camera.matrix.matrix;
|
|
|
|
|
|
|
|
// var width = frame.width * (flipX ? -1.0 : 1.0);
|
|
|
|
// var height = frame.height * (flipY ? -1.0 : 1.0);
|
|
|
|
// var x = -sprite.displayOriginX + frame.x + ((frame.width) * (flipX ? 1.0 : 0.0));
|
|
|
|
// var y = -sprite.displayOriginY + frame.y + ((frame.height) * (flipY ? 1.0 : 0.0));
|
|
|
|
|
|
|
|
// var xw = (roundPixels ? (x | 0) : x) + width;
|
|
|
|
// var yh = (roundPixels ? (y | 0) : y) + height;
|
|
|
|
|
|
|
|
// = applyITRS
|
|
|
|
// var sr = Math.sin(rotation);
|
|
|
|
// var cr = Math.cos(rotation);
|
|
|
|
// var sra = cr * scaleX;
|
|
|
|
// var srb = sr * scaleX;
|
|
|
|
// var src = -sr * scaleY;
|
|
|
|
// var srd = cr * scaleY;
|
|
|
|
// var sre = sprite.x;
|
|
|
|
// var srf = sprite.y;
|
|
|
|
|
|
|
|
// var cma = cameraMatrix[0];
|
|
|
|
// var cmb = cameraMatrix[1];
|
|
|
|
// var cmc = cameraMatrix[2];
|
|
|
|
// var cmd = cameraMatrix[3];
|
|
|
|
// var cme = cameraMatrix[4];
|
|
|
|
// var cmf = cameraMatrix[5];
|
|
|
|
// var mva, mvb, mvc, mvd, mve, mvf;
|
|
|
|
|
|
|
|
// if (parentMatrix)
|
|
|
|
// {
|
|
|
|
// var pma = parentMatrix[0];
|
|
|
|
// var pmb = parentMatrix[1];
|
|
|
|
// var pmc = parentMatrix[2];
|
|
|
|
// var pmd = parentMatrix[3];
|
|
|
|
// var pme = parentMatrix[4];
|
|
|
|
// var pmf = parentMatrix[5];
|
|
|
|
// var cse = -camera.scrollX * sprite.scrollFactorX;
|
|
|
|
// var csf = -camera.scrollY * sprite.scrollFactorY;
|
|
|
|
// var pse = cse * cma + csf * cmc + cme;
|
|
|
|
// var psf = cse * cmb + csf * cmd + cmf;
|
|
|
|
// var pca = pma * cma + pmb * cmc;
|
|
|
|
// var pcb = pma * cmb + pmb * cmd;
|
|
|
|
// var pcc = pmc * cma + pmd * cmc;
|
|
|
|
// var pcd = pmc * cmb + pmd * cmd;
|
|
|
|
// var pce = pme * cma + pmf * cmc + pse;
|
|
|
|
// var pcf = pme * cmb + pmf * cmd + psf;
|
|
|
|
|
|
|
|
// mva = sra * pca + srb * pcc;
|
|
|
|
// mvb = sra * pcb + srb * pcd;
|
|
|
|
// mvc = src * pca + srd * pcc;
|
|
|
|
// mvd = src * pcb + srd * pcd;
|
|
|
|
// mve = sre * pca + srf * pcc + pce;
|
|
|
|
// mvf = sre * pcb + srf * pcd + pcf;
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// sre -= camera.scrollX * sprite.scrollFactorX;
|
|
|
|
// srf -= camera.scrollY * sprite.scrollFactorY;
|
|
|
|
|
|
|
|
// mva = sra * cma + srb * cmc;
|
|
|
|
// mvb = sra * cmb + srb * cmd;
|
|
|
|
// mvc = src * cma + srd * cmc;
|
|
|
|
// mvd = src * cmb + srd * cmd;
|
|
|
|
// mve = sre * cma + srf * cmc + cme;
|
|
|
|
// mvf = sre * cmb + srf * cmd + cmf;
|
|
|
|
// }
|
|
|
|
|
|
|
|
// var tx0 = x * mva + y * mvc + mve;
|
|
|
|
// var ty0 = x * mvb + y * mvd + mvf;
|
|
|
|
// var tx1 = x * mva + yh * mvc + mve;
|
|
|
|
// var ty1 = x * mvb + yh * mvd + mvf;
|
|
|
|
// var tx2 = xw * mva + yh * mvc + mve;
|
|
|
|
// var ty2 = xw * mvb + yh * mvd + mvf;
|
|
|
|
// var tx3 = xw * mva + y * mvc + mve;
|
|
|
|
// var ty3 = xw * mvb + y * mvd + mvf;
|
|
|
|
// var vTintTL = getTint(tintTL, alphaTL);
|
|
|
|
// var vTintTR = getTint(tintTR, alphaTR);
|
|
|
|
// var vTintBL = getTint(tintBL, alphaBL);
|
|
|
|
// var vTintBR = getTint(tintBR, alphaBR);
|
|
|
|
|
|
|
|
// if (roundPixels)
|
|
|
|
// {
|
|
|
|
// tx0 |= 0;
|
|
|
|
// ty0 |= 0;
|
|
|
|
// tx1 |= 0;
|
|
|
|
// ty1 |= 0;
|
|
|
|
// tx2 |= 0;
|
|
|
|
// ty2 |= 0;
|
|
|
|
// tx3 |= 0;
|
|
|
|
// ty3 |= 0;
|
|
|
|
// }
|
|
|
|
|
|
|
|
// this.setTexture2D(texture, 0);
|
|
|
|
|
|
|
|
// var vertexOffset = (this.vertexCount * this.vertexComponentCount) - 1;
|
|
|
|
|
|
|
|
// var tintEffect = (sprite._isTinted && sprite.tintFill);
|
|
|
|
|
|
|
|
// vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
// vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
// vertexViewF32[++vertexOffset] = uvs.x0;
|
|
|
|
// vertexViewF32[++vertexOffset] = uvs.y0;
|
|
|
|
// vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
// vertexViewU32[++vertexOffset] = vTintTL;
|
|
|
|
|
|
|
|
// vertexViewF32[++vertexOffset] = tx1;
|
|
|
|
// vertexViewF32[++vertexOffset] = ty1;
|
|
|
|
// vertexViewF32[++vertexOffset] = uvs.x1;
|
|
|
|
// vertexViewF32[++vertexOffset] = uvs.y1;
|
|
|
|
// vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
// vertexViewU32[++vertexOffset] = vTintBL;
|
|
|
|
|
|
|
|
// vertexViewF32[++vertexOffset] = tx2;
|
|
|
|
// vertexViewF32[++vertexOffset] = ty2;
|
|
|
|
// vertexViewF32[++vertexOffset] = uvs.x2;
|
|
|
|
// vertexViewF32[++vertexOffset] = uvs.y2;
|
|
|
|
// vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
// vertexViewU32[++vertexOffset] = vTintBR;
|
|
|
|
|
|
|
|
// vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
// vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
// vertexViewF32[++vertexOffset] = uvs.x0;
|
|
|
|
// vertexViewF32[++vertexOffset] = uvs.y0;
|
|
|
|
// vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
// vertexViewU32[++vertexOffset] = vTintTL;
|
|
|
|
|
|
|
|
// vertexViewF32[++vertexOffset] = tx2;
|
|
|
|
// vertexViewF32[++vertexOffset] = ty2;
|
|
|
|
// vertexViewF32[++vertexOffset] = uvs.x2;
|
|
|
|
// vertexViewF32[++vertexOffset] = uvs.y2;
|
|
|
|
// vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
// vertexViewU32[++vertexOffset] = vTintBR;
|
|
|
|
|
|
|
|
// vertexViewF32[++vertexOffset] = tx3;
|
|
|
|
// vertexViewF32[++vertexOffset] = ty3;
|
|
|
|
// vertexViewF32[++vertexOffset] = uvs.x3;
|
|
|
|
// vertexViewF32[++vertexOffset] = uvs.y3;
|
|
|
|
// vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
// vertexViewU32[++vertexOffset] = vTintTR;
|
|
|
|
|
|
|
|
// this.vertexCount += 6;
|
|
|
|
},
|
|
|
|
*/
|
|
|
|
|
2018-02-09 19:19:21 +00:00
|
|
|
/**
|
2018-04-25 16:06:19 +00:00
|
|
|
* Batches Mesh game object
|
2018-02-09 19:19:21 +00:00
|
|
|
*
|
2018-04-18 11:13:49 +00:00
|
|
|
* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchMesh
|
2018-02-09 19:19:21 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {Phaser.GameObjects.Mesh} mesh - [description]
|
|
|
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
|
2018-03-26 20:23:18 +00:00
|
|
|
* @param {Phaser.GameObjects.Components.TransformMatrix} parentTransformMatrix - [description]
|
2018-02-09 19:19:21 +00:00
|
|
|
*/
|
2018-03-26 20:23:18 +00:00
|
|
|
batchMesh: function (mesh, camera, parentTransformMatrix)
|
2018-01-23 19:29:47 +00:00
|
|
|
{
|
2018-03-26 22:55:38 +00:00
|
|
|
var parentMatrix = null;
|
|
|
|
|
2018-04-05 10:01:24 +00:00
|
|
|
if (parentTransformMatrix)
|
2018-03-26 22:55:38 +00:00
|
|
|
{
|
|
|
|
parentMatrix = parentTransformMatrix.matrix;
|
|
|
|
}
|
|
|
|
|
2018-01-23 19:29:47 +00:00
|
|
|
var vertices = mesh.vertices;
|
|
|
|
var length = vertices.length;
|
|
|
|
var vertexCount = (length / 2)|0;
|
|
|
|
|
2018-01-23 20:32:20 +00:00
|
|
|
this.renderer.setPipeline(this);
|
|
|
|
|
2018-01-23 19:29:47 +00:00
|
|
|
if (this.vertexCount + vertexCount > this.vertexCapacity)
|
|
|
|
{
|
|
|
|
this.flush();
|
|
|
|
}
|
|
|
|
|
2018-06-27 14:15:00 +00:00
|
|
|
var roundPixels = camera.roundPixels;
|
2018-01-23 19:29:47 +00:00
|
|
|
var getTint = Utils.getTintAppendFloatAlpha;
|
|
|
|
var uvs = mesh.uv;
|
|
|
|
var colors = mesh.colors;
|
|
|
|
var alphas = mesh.alphas;
|
|
|
|
var vertexViewF32 = this.vertexViewF32;
|
|
|
|
var vertexViewU32 = this.vertexViewU32;
|
|
|
|
var cameraMatrix = camera.matrix.matrix;
|
|
|
|
var frame = mesh.frame;
|
|
|
|
var texture = mesh.texture.source[frame.sourceIndex].glTexture;
|
2018-04-18 21:15:43 +00:00
|
|
|
var translateX = mesh.x;
|
|
|
|
var translateY = mesh.y;
|
2018-01-23 19:29:47 +00:00
|
|
|
var scaleX = mesh.scaleX;
|
|
|
|
var scaleY = mesh.scaleY;
|
2018-04-18 21:15:43 +00:00
|
|
|
var rotation = mesh.rotation;
|
2018-01-23 19:29:47 +00:00
|
|
|
var sr = Math.sin(rotation);
|
|
|
|
var cr = Math.cos(rotation);
|
|
|
|
var sra = cr * scaleX;
|
2018-04-18 21:15:43 +00:00
|
|
|
var srb = sr * scaleX;
|
|
|
|
var src = -sr * scaleY;
|
2018-01-23 19:29:47 +00:00
|
|
|
var srd = cr * scaleY;
|
|
|
|
var sre = translateX;
|
|
|
|
var srf = translateY;
|
|
|
|
var cma = cameraMatrix[0];
|
|
|
|
var cmb = cameraMatrix[1];
|
|
|
|
var cmc = cameraMatrix[2];
|
|
|
|
var cmd = cameraMatrix[3];
|
|
|
|
var cme = cameraMatrix[4];
|
|
|
|
var cmf = cameraMatrix[5];
|
2018-01-23 20:32:20 +00:00
|
|
|
var vertexOffset = 0;
|
2018-03-27 00:16:36 +00:00
|
|
|
var mva, mvb, mvc, mvd, mve, mvf;
|
|
|
|
|
2018-04-05 10:01:24 +00:00
|
|
|
if (parentMatrix)
|
2018-03-27 00:16:36 +00:00
|
|
|
{
|
|
|
|
var pma = parentMatrix[0];
|
|
|
|
var pmb = parentMatrix[1];
|
|
|
|
var pmc = parentMatrix[2];
|
|
|
|
var pmd = parentMatrix[3];
|
|
|
|
var pme = parentMatrix[4];
|
|
|
|
var pmf = parentMatrix[5];
|
2018-04-18 21:15:43 +00:00
|
|
|
var cse = -camera.scrollX * mesh.scrollFactorX;
|
|
|
|
var csf = -camera.scrollY * mesh.scrollFactorY;
|
|
|
|
var pse = cse * cma + csf * cmc + cme;
|
|
|
|
var psf = cse * cmb + csf * cmd + cmf;
|
|
|
|
var pca = pma * cma + pmb * cmc;
|
|
|
|
var pcb = pma * cmb + pmb * cmd;
|
|
|
|
var pcc = pmc * cma + pmd * cmc;
|
|
|
|
var pcd = pmc * cmb + pmd * cmd;
|
|
|
|
var pce = pme * cma + pmf * cmc + pse;
|
|
|
|
var pcf = pme * cmb + pmf * cmd + psf;
|
|
|
|
|
2018-03-27 00:16:36 +00:00
|
|
|
mva = sra * pca + srb * pcc;
|
|
|
|
mvb = sra * pcb + srb * pcd;
|
|
|
|
mvc = src * pca + srd * pcc;
|
|
|
|
mvd = src * pcb + srd * pcd;
|
|
|
|
mve = sre * pca + srf * pcc + pce;
|
|
|
|
mvf = sre * pcb + srf * pcd + pcf;
|
|
|
|
}
|
2018-04-05 10:01:24 +00:00
|
|
|
else
|
|
|
|
{
|
2018-04-18 21:15:43 +00:00
|
|
|
sre -= camera.scrollX * mesh.scrollFactorX;
|
|
|
|
srf -= camera.scrollY * mesh.scrollFactorY;
|
|
|
|
|
2018-04-05 10:01:24 +00:00
|
|
|
mva = sra * cma + srb * cmc;
|
|
|
|
mvb = sra * cmb + srb * cmd;
|
|
|
|
mvc = src * cma + srd * cmc;
|
|
|
|
mvd = src * cmb + srd * cmd;
|
|
|
|
mve = sre * cma + srf * cmc + cme;
|
|
|
|
mvf = sre * cmb + srf * cmd + cmf;
|
|
|
|
}
|
2018-01-23 23:36:49 +00:00
|
|
|
|
2018-02-14 02:46:34 +00:00
|
|
|
this.setTexture2D(texture, 0);
|
|
|
|
|
2018-01-23 20:32:20 +00:00
|
|
|
vertexOffset = this.vertexCount * this.vertexComponentCount;
|
2018-01-23 19:29:47 +00:00
|
|
|
|
|
|
|
for (var index = 0, index0 = 0; index < length; index += 2)
|
|
|
|
{
|
|
|
|
var x = vertices[index + 0];
|
|
|
|
var y = vertices[index + 1];
|
|
|
|
var tx = x * mva + y * mvc + mve;
|
|
|
|
var ty = x * mvb + y * mvd + mvf;
|
|
|
|
|
2018-02-28 18:08:08 +00:00
|
|
|
if (roundPixels)
|
|
|
|
{
|
|
|
|
tx |= 0;
|
|
|
|
ty |= 0;
|
|
|
|
}
|
|
|
|
|
2018-01-23 19:29:47 +00:00
|
|
|
vertexViewF32[vertexOffset + 0] = tx;
|
|
|
|
vertexViewF32[vertexOffset + 1] = ty;
|
|
|
|
vertexViewF32[vertexOffset + 2] = uvs[index + 0];
|
|
|
|
vertexViewF32[vertexOffset + 3] = uvs[index + 1];
|
2018-06-30 10:33:52 +00:00
|
|
|
vertexViewF32[vertexOffset + 4] = 0;
|
|
|
|
vertexViewU32[vertexOffset + 5] = getTint(colors[index0], camera.alpha * alphas[index0]);
|
2018-01-23 19:29:47 +00:00
|
|
|
|
2018-06-30 10:33:52 +00:00
|
|
|
vertexOffset += 6;
|
2018-01-23 19:29:47 +00:00
|
|
|
index0 += 1;
|
|
|
|
}
|
2018-01-23 16:38:58 +00:00
|
|
|
|
2018-01-23 19:29:47 +00:00
|
|
|
this.vertexCount += vertexCount;
|
2018-01-23 23:36:49 +00:00
|
|
|
},
|
|
|
|
|
2018-02-09 19:19:21 +00:00
|
|
|
/**
|
2018-04-25 16:06:19 +00:00
|
|
|
* Batches BitmapText game object
|
2018-02-09 19:19:21 +00:00
|
|
|
*
|
2018-04-18 11:13:49 +00:00
|
|
|
* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchBitmapText
|
2018-02-09 19:19:21 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-13 00:12:17 +00:00
|
|
|
* @param {Phaser.GameObjects.BitmapText} bitmapText - [description]
|
2018-02-09 19:19:21 +00:00
|
|
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
|
2018-03-26 20:23:18 +00:00
|
|
|
* @param {Phaser.GameObjects.Components.TransformMatrix} parentTransformMatrix - [description]
|
2018-02-09 19:19:21 +00:00
|
|
|
*/
|
2018-03-26 20:23:18 +00:00
|
|
|
batchBitmapText: function (bitmapText, camera, parentTransformMatrix)
|
2018-01-23 23:36:49 +00:00
|
|
|
{
|
2018-03-26 22:55:38 +00:00
|
|
|
var parentMatrix = null;
|
|
|
|
|
2018-04-05 10:01:24 +00:00
|
|
|
if (parentTransformMatrix)
|
2018-03-26 22:55:38 +00:00
|
|
|
{
|
|
|
|
parentMatrix = parentTransformMatrix.matrix;
|
|
|
|
}
|
|
|
|
|
2018-01-23 23:36:49 +00:00
|
|
|
this.renderer.setPipeline(this);
|
|
|
|
|
|
|
|
if (this.vertexCount + 6 > this.vertexCapacity)
|
|
|
|
{
|
|
|
|
this.flush();
|
|
|
|
}
|
|
|
|
|
2018-06-27 14:15:00 +00:00
|
|
|
var roundPixels = camera.roundPixels;
|
2018-01-23 23:36:49 +00:00
|
|
|
var text = bitmapText.text;
|
|
|
|
var textLength = text.length;
|
|
|
|
var getTint = Utils.getTintAppendFloatAlpha;
|
|
|
|
var vertexViewF32 = this.vertexViewF32;
|
|
|
|
var vertexViewU32 = this.vertexViewU32;
|
|
|
|
var cameraMatrix = camera.matrix.matrix;
|
2018-01-26 00:05:38 +00:00
|
|
|
var cameraWidth = camera.width + 50;
|
|
|
|
var cameraHeight = camera.height + 50;
|
|
|
|
var cameraX = -50;
|
|
|
|
var cameraY = -50;
|
2018-01-23 23:36:49 +00:00
|
|
|
var frame = bitmapText.frame;
|
|
|
|
var textureSource = bitmapText.texture.source[frame.sourceIndex];
|
|
|
|
var cameraScrollX = camera.scrollX * bitmapText.scrollFactorX;
|
|
|
|
var cameraScrollY = camera.scrollY * bitmapText.scrollFactorY;
|
|
|
|
var fontData = bitmapText.fontData;
|
|
|
|
var lineHeight = fontData.lineHeight;
|
2018-01-26 00:34:35 +00:00
|
|
|
var scale = (bitmapText.fontSize / fontData.size);
|
2018-01-23 23:36:49 +00:00
|
|
|
var chars = fontData.chars;
|
2018-06-25 16:35:36 +00:00
|
|
|
var alpha = camera.alpha * bitmapText.alpha;
|
2018-02-19 20:06:08 +00:00
|
|
|
var vTintTL = getTint(bitmapText._tintTL, alpha);
|
|
|
|
var vTintTR = getTint(bitmapText._tintTR, alpha);
|
|
|
|
var vTintBL = getTint(bitmapText._tintBL, alpha);
|
|
|
|
var vTintBR = getTint(bitmapText._tintBR, alpha);
|
2018-06-30 10:33:52 +00:00
|
|
|
var tintEffect = (bitmapText._isTinted && bitmapText.tintFill);
|
2018-01-23 23:36:49 +00:00
|
|
|
var srcX = bitmapText.x;
|
|
|
|
var srcY = bitmapText.y;
|
|
|
|
var textureX = frame.cutX;
|
|
|
|
var textureY = frame.cutY;
|
|
|
|
var textureWidth = textureSource.width;
|
|
|
|
var textureHeight = textureSource.height;
|
|
|
|
var texture = textureSource.glTexture;
|
|
|
|
var xAdvance = 0;
|
|
|
|
var yAdvance = 0;
|
|
|
|
var indexCount = 0;
|
|
|
|
var charCode = 0;
|
|
|
|
var glyph = null;
|
|
|
|
var glyphX = 0;
|
|
|
|
var glyphY = 0;
|
|
|
|
var glyphW = 0;
|
|
|
|
var glyphH = 0;
|
|
|
|
var x = 0;
|
|
|
|
var y = 0;
|
|
|
|
var xw = 0;
|
|
|
|
var yh = 0;
|
2018-02-16 18:07:49 +00:00
|
|
|
|
|
|
|
var tx0;
|
|
|
|
var ty0;
|
|
|
|
var tx1;
|
|
|
|
var ty1;
|
|
|
|
var tx2;
|
|
|
|
var ty2;
|
|
|
|
var tx3;
|
|
|
|
var ty3;
|
|
|
|
|
2018-01-23 23:36:49 +00:00
|
|
|
var umin = 0;
|
|
|
|
var umax = 0;
|
|
|
|
var vmin = 0;
|
|
|
|
var vmax = 0;
|
|
|
|
var lastGlyph = null;
|
|
|
|
var lastCharCode = 0;
|
2018-04-18 21:15:43 +00:00
|
|
|
var translateX = srcX + frame.x;
|
|
|
|
var translateY = srcY + frame.y;
|
|
|
|
var rotation = bitmapText.rotation;
|
2018-01-23 23:36:49 +00:00
|
|
|
var scaleX = bitmapText.scaleX;
|
|
|
|
var scaleY = bitmapText.scaleY;
|
2018-04-02 13:42:24 +00:00
|
|
|
var letterSpacing = bitmapText.letterSpacing;
|
2018-01-23 23:36:49 +00:00
|
|
|
var sr = Math.sin(rotation);
|
|
|
|
var cr = Math.cos(rotation);
|
|
|
|
var sra = cr * scaleX;
|
2018-04-18 21:15:43 +00:00
|
|
|
var srb = sr * scaleX;
|
|
|
|
var src = -sr * scaleY;
|
2018-01-23 23:36:49 +00:00
|
|
|
var srd = cr * scaleY;
|
|
|
|
var sre = translateX;
|
|
|
|
var srf = translateY;
|
|
|
|
var cma = cameraMatrix[0];
|
|
|
|
var cmb = cameraMatrix[1];
|
|
|
|
var cmc = cameraMatrix[2];
|
|
|
|
var cmd = cameraMatrix[3];
|
|
|
|
var cme = cameraMatrix[4];
|
|
|
|
var cmf = cameraMatrix[5];
|
|
|
|
var vertexOffset = 0;
|
2018-03-27 00:16:36 +00:00
|
|
|
var mva, mvb, mvc, mvd, mve, mvf;
|
|
|
|
|
2018-04-05 10:01:24 +00:00
|
|
|
if (parentMatrix)
|
2018-03-27 00:16:36 +00:00
|
|
|
{
|
|
|
|
var pma = parentMatrix[0];
|
|
|
|
var pmb = parentMatrix[1];
|
|
|
|
var pmc = parentMatrix[2];
|
|
|
|
var pmd = parentMatrix[3];
|
|
|
|
var pme = parentMatrix[4];
|
|
|
|
var pmf = parentMatrix[5];
|
2018-04-18 21:15:43 +00:00
|
|
|
var cse = -cameraScrollX;
|
|
|
|
var csf = -cameraScrollY;
|
|
|
|
var pse = cse * cma + csf * cmc + cme;
|
|
|
|
var psf = cse * cmb + csf * cmd + cmf;
|
|
|
|
var pca = pma * cma + pmb * cmc;
|
|
|
|
var pcb = pma * cmb + pmb * cmd;
|
|
|
|
var pcc = pmc * cma + pmd * cmc;
|
|
|
|
var pcd = pmc * cmb + pmd * cmd;
|
|
|
|
var pce = pme * cma + pmf * cmc + pse;
|
|
|
|
var pcf = pme * cmb + pmf * cmd + psf;
|
|
|
|
|
2018-03-27 00:16:36 +00:00
|
|
|
mva = sra * pca + srb * pcc;
|
|
|
|
mvb = sra * pcb + srb * pcd;
|
|
|
|
mvc = src * pca + srd * pcc;
|
|
|
|
mvd = src * pcb + srd * pcd;
|
|
|
|
mve = sre * pca + srf * pcc + pce;
|
|
|
|
mvf = sre * pcb + srf * pcd + pcf;
|
|
|
|
}
|
2018-04-05 10:01:24 +00:00
|
|
|
else
|
|
|
|
{
|
2018-04-18 21:15:43 +00:00
|
|
|
sre -= cameraScrollX;
|
|
|
|
srf -= cameraScrollY;
|
|
|
|
|
2018-04-05 10:01:24 +00:00
|
|
|
mva = sra * cma + srb * cmc;
|
|
|
|
mvb = sra * cmb + srb * cmd;
|
|
|
|
mvc = src * cma + srd * cmc;
|
|
|
|
mvd = src * cmb + srd * cmd;
|
|
|
|
mve = sre * cma + srf * cmc + cme;
|
|
|
|
mvf = sre * cmb + srf * cmd + cmf;
|
|
|
|
}
|
2018-01-23 23:36:49 +00:00
|
|
|
|
2018-02-14 02:46:34 +00:00
|
|
|
this.setTexture2D(texture, 0);
|
2018-01-23 23:36:49 +00:00
|
|
|
|
|
|
|
for (var index = 0; index < textLength; ++index)
|
|
|
|
{
|
|
|
|
charCode = text.charCodeAt(index);
|
|
|
|
|
|
|
|
if (charCode === 10)
|
|
|
|
{
|
|
|
|
xAdvance = 0;
|
|
|
|
indexCount = 0;
|
|
|
|
yAdvance += lineHeight;
|
|
|
|
lastGlyph = null;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
glyph = chars[charCode];
|
|
|
|
|
|
|
|
if (!glyph)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
glyphX = textureX + glyph.x;
|
|
|
|
glyphY = textureY + glyph.y;
|
2018-01-24 18:55:23 +00:00
|
|
|
|
2018-01-23 23:36:49 +00:00
|
|
|
glyphW = glyph.width;
|
|
|
|
glyphH = glyph.height;
|
2018-01-24 18:55:23 +00:00
|
|
|
|
2018-01-26 00:34:35 +00:00
|
|
|
x = (indexCount + glyph.xOffset + xAdvance) * scale;
|
|
|
|
y = (glyph.yOffset + yAdvance) * scale;
|
2018-01-23 23:36:49 +00:00
|
|
|
|
|
|
|
if (lastGlyph !== null)
|
|
|
|
{
|
|
|
|
var kerningOffset = glyph.kerning[lastCharCode];
|
|
|
|
x += (kerningOffset !== undefined) ? kerningOffset : 0;
|
2018-02-16 18:07:49 +00:00
|
|
|
}
|
2018-01-24 18:55:23 +00:00
|
|
|
|
2018-04-02 13:42:24 +00:00
|
|
|
xAdvance += glyph.xAdvance + letterSpacing;
|
2018-01-26 00:05:38 +00:00
|
|
|
indexCount += 1;
|
|
|
|
lastGlyph = glyph;
|
|
|
|
lastCharCode = charCode;
|
|
|
|
|
2018-01-26 00:34:35 +00:00
|
|
|
// Nothing to render or a space? Then skip to the next glyph
|
|
|
|
if (glyphW === 0 || glyphH === 0 || charCode === 32)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2018-02-19 21:16:57 +00:00
|
|
|
x -= bitmapText.displayOriginX;
|
|
|
|
y -= bitmapText.displayOriginY;
|
|
|
|
|
2018-01-26 00:34:35 +00:00
|
|
|
xw = x + glyphW * scale;
|
|
|
|
yh = y + glyphH * scale;
|
|
|
|
tx0 = x * mva + y * mvc + mve;
|
|
|
|
ty0 = x * mvb + y * mvd + mvf;
|
|
|
|
tx1 = x * mva + yh * mvc + mve;
|
|
|
|
ty1 = x * mvb + yh * mvd + mvf;
|
|
|
|
tx2 = xw * mva + yh * mvc + mve;
|
|
|
|
ty2 = xw * mvb + yh * mvd + mvf;
|
|
|
|
tx3 = xw * mva + y * mvc + mve;
|
|
|
|
ty3 = xw * mvb + y * mvd + mvf;
|
2018-01-24 18:55:23 +00:00
|
|
|
|
|
|
|
umin = glyphX / textureWidth;
|
|
|
|
umax = (glyphX + glyphW) / textureWidth;
|
|
|
|
vmin = glyphY / textureHeight;
|
|
|
|
vmax = (glyphY + glyphH) / textureHeight;
|
|
|
|
|
2018-01-26 00:05:38 +00:00
|
|
|
if ((tx0 < cameraX || tx0 > cameraWidth || ty0 < cameraY || ty0 > cameraHeight) &&
|
|
|
|
(tx1 < cameraX || tx1 > cameraWidth || ty1 < cameraY || ty1 > cameraHeight) &&
|
|
|
|
(tx2 < cameraX || tx2 > cameraWidth || ty2 < cameraY || ty2 > cameraHeight) &&
|
2018-01-26 00:34:35 +00:00
|
|
|
(tx3 < cameraX || tx3 > cameraWidth || ty3 < cameraY || ty3 > cameraHeight))
|
2018-01-26 00:05:38 +00:00
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2018-01-24 18:55:23 +00:00
|
|
|
if (this.vertexCount + 6 > this.vertexCapacity)
|
|
|
|
{
|
|
|
|
this.flush();
|
2018-01-23 23:36:49 +00:00
|
|
|
}
|
2018-01-24 18:55:23 +00:00
|
|
|
|
2018-02-28 18:08:08 +00:00
|
|
|
if (roundPixels)
|
|
|
|
{
|
|
|
|
tx0 |= 0;
|
|
|
|
ty0 |= 0;
|
|
|
|
tx1 |= 0;
|
|
|
|
ty1 |= 0;
|
|
|
|
tx2 |= 0;
|
|
|
|
ty2 |= 0;
|
|
|
|
tx3 |= 0;
|
|
|
|
ty3 |= 0;
|
|
|
|
}
|
|
|
|
|
2018-06-30 10:33:52 +00:00
|
|
|
vertexOffset = (this.vertexCount * this.vertexComponentCount) - 1;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
vertexViewF32[++vertexOffset] = umin;
|
|
|
|
vertexViewF32[++vertexOffset] = vmin;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = vTintTL;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx1;
|
|
|
|
vertexViewF32[++vertexOffset] = ty1;
|
|
|
|
vertexViewF32[++vertexOffset] = umin;
|
|
|
|
vertexViewF32[++vertexOffset] = vmax;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = vTintBL;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx2;
|
|
|
|
vertexViewF32[++vertexOffset] = ty2;
|
|
|
|
vertexViewF32[++vertexOffset] = umax;
|
|
|
|
vertexViewF32[++vertexOffset] = vmax;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = vTintBR;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
vertexViewF32[++vertexOffset] = umin;
|
|
|
|
vertexViewF32[++vertexOffset] = vmin;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = vTintTL;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx2;
|
|
|
|
vertexViewF32[++vertexOffset] = ty2;
|
|
|
|
vertexViewF32[++vertexOffset] = umax;
|
|
|
|
vertexViewF32[++vertexOffset] = vmax;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = vTintBR;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx3;
|
|
|
|
vertexViewF32[++vertexOffset] = ty3;
|
|
|
|
vertexViewF32[++vertexOffset] = umax;
|
|
|
|
vertexViewF32[++vertexOffset] = vmin;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = vTintTR;
|
2018-01-24 18:55:23 +00:00
|
|
|
|
|
|
|
this.vertexCount += 6;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2018-02-09 19:19:21 +00:00
|
|
|
/**
|
2018-04-25 16:06:19 +00:00
|
|
|
* Batches DynamicBitmapText game object
|
2018-02-09 19:19:21 +00:00
|
|
|
*
|
2018-04-18 11:13:49 +00:00
|
|
|
* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchDynamicBitmapText
|
2018-02-09 19:19:21 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-13 00:12:17 +00:00
|
|
|
* @param {Phaser.GameObjects.DynamicBitmapText} bitmapText - [description]
|
2018-02-09 19:19:21 +00:00
|
|
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
|
2018-03-26 20:23:18 +00:00
|
|
|
* @param {Phaser.GameObjects.Components.TransformMatrix} parentTransformMatrix - [description]
|
2018-02-09 19:19:21 +00:00
|
|
|
*/
|
2018-03-26 20:23:18 +00:00
|
|
|
batchDynamicBitmapText: function (bitmapText, camera, parentTransformMatrix)
|
2018-01-24 18:55:23 +00:00
|
|
|
{
|
2018-03-26 22:55:38 +00:00
|
|
|
var parentMatrix = null;
|
|
|
|
|
2018-04-05 10:01:24 +00:00
|
|
|
if (parentTransformMatrix)
|
2018-03-26 22:55:38 +00:00
|
|
|
{
|
|
|
|
parentMatrix = parentTransformMatrix.matrix;
|
|
|
|
}
|
|
|
|
|
2018-01-24 18:55:23 +00:00
|
|
|
this.renderer.setPipeline(this);
|
|
|
|
|
|
|
|
if (this.vertexCount + 6 > this.vertexCapacity)
|
|
|
|
{
|
|
|
|
this.flush();
|
|
|
|
}
|
|
|
|
|
2018-06-27 14:15:00 +00:00
|
|
|
var roundPixels = camera.roundPixels;
|
2018-01-24 18:55:23 +00:00
|
|
|
var displayCallback = bitmapText.displayCallback;
|
|
|
|
var text = bitmapText.text;
|
|
|
|
var textLength = text.length;
|
|
|
|
var getTint = Utils.getTintAppendFloatAlpha;
|
|
|
|
var vertexViewF32 = this.vertexViewF32;
|
|
|
|
var vertexViewU32 = this.vertexViewU32;
|
|
|
|
var renderer = this.renderer;
|
|
|
|
var cameraMatrix = camera.matrix.matrix;
|
|
|
|
var frame = bitmapText.frame;
|
|
|
|
var textureSource = bitmapText.texture.source[frame.sourceIndex];
|
|
|
|
var cameraScrollX = camera.scrollX * bitmapText.scrollFactorX;
|
|
|
|
var cameraScrollY = camera.scrollY * bitmapText.scrollFactorY;
|
|
|
|
var scrollX = bitmapText.scrollX;
|
|
|
|
var scrollY = bitmapText.scrollY;
|
|
|
|
var fontData = bitmapText.fontData;
|
|
|
|
var lineHeight = fontData.lineHeight;
|
|
|
|
var scale = (bitmapText.fontSize / fontData.size);
|
|
|
|
var chars = fontData.chars;
|
2018-06-25 16:35:36 +00:00
|
|
|
var alpha = camera.alpha * bitmapText.alpha;
|
2018-02-19 20:06:08 +00:00
|
|
|
var vTintTL = getTint(bitmapText._tintTL, alpha);
|
|
|
|
var vTintTR = getTint(bitmapText._tintTR, alpha);
|
|
|
|
var vTintBL = getTint(bitmapText._tintBL, alpha);
|
|
|
|
var vTintBR = getTint(bitmapText._tintBR, alpha);
|
2018-06-30 10:33:52 +00:00
|
|
|
var tintEffect = (bitmapText._isTinted && bitmapText.tintFill);
|
2018-01-24 18:55:23 +00:00
|
|
|
var srcX = bitmapText.x;
|
|
|
|
var srcY = bitmapText.y;
|
|
|
|
var textureX = frame.cutX;
|
|
|
|
var textureY = frame.cutY;
|
|
|
|
var textureWidth = textureSource.width;
|
|
|
|
var textureHeight = textureSource.height;
|
|
|
|
var texture = textureSource.glTexture;
|
|
|
|
var xAdvance = 0;
|
|
|
|
var yAdvance = 0;
|
|
|
|
var indexCount = 0;
|
|
|
|
var charCode = 0;
|
|
|
|
var glyph = null;
|
|
|
|
var glyphX = 0;
|
|
|
|
var glyphY = 0;
|
|
|
|
var glyphW = 0;
|
|
|
|
var glyphH = 0;
|
|
|
|
var x = 0;
|
|
|
|
var y = 0;
|
|
|
|
var xw = 0;
|
2018-02-16 18:07:49 +00:00
|
|
|
var tx0;
|
|
|
|
var ty0;
|
|
|
|
var tx1;
|
|
|
|
var ty1;
|
|
|
|
var tx2;
|
|
|
|
var ty2;
|
|
|
|
var tx3;
|
|
|
|
var ty3;
|
2018-01-24 18:55:23 +00:00
|
|
|
var yh = 0;
|
|
|
|
var umin = 0;
|
|
|
|
var umax = 0;
|
|
|
|
var vmin = 0;
|
|
|
|
var vmax = 0;
|
|
|
|
var lastGlyph = null;
|
|
|
|
var lastCharCode = 0;
|
|
|
|
var translateX = srcX + frame.x;
|
|
|
|
var translateY = srcY + frame.y;
|
2018-04-18 21:28:08 +00:00
|
|
|
var rotation = bitmapText.rotation;
|
2018-01-24 18:55:23 +00:00
|
|
|
var scaleX = bitmapText.scaleX;
|
|
|
|
var scaleY = bitmapText.scaleY;
|
2018-04-02 13:42:24 +00:00
|
|
|
var letterSpacing = bitmapText.letterSpacing;
|
2018-01-24 18:55:23 +00:00
|
|
|
var sr = Math.sin(rotation);
|
|
|
|
var cr = Math.cos(rotation);
|
|
|
|
var sra = cr * scaleX;
|
2018-04-18 21:28:08 +00:00
|
|
|
var srb = sr * scaleX;
|
|
|
|
var src = -sr * scaleY;
|
2018-01-24 18:55:23 +00:00
|
|
|
var srd = cr * scaleY;
|
|
|
|
var sre = translateX;
|
|
|
|
var srf = translateY;
|
|
|
|
var cma = cameraMatrix[0];
|
|
|
|
var cmb = cameraMatrix[1];
|
|
|
|
var cmc = cameraMatrix[2];
|
|
|
|
var cmd = cameraMatrix[3];
|
|
|
|
var cme = cameraMatrix[4];
|
|
|
|
var cmf = cameraMatrix[5];
|
|
|
|
var crop = (bitmapText.cropWidth > 0 || bitmapText.cropHeight > 0);
|
|
|
|
var uta, utb, utc, utd, ute, utf;
|
|
|
|
var vertexOffset = 0;
|
2018-03-27 00:16:36 +00:00
|
|
|
var mva, mvb, mvc, mvd, mve, mvf;
|
|
|
|
|
2018-04-05 10:01:24 +00:00
|
|
|
if (parentMatrix)
|
2018-03-27 00:16:36 +00:00
|
|
|
{
|
|
|
|
var pma = parentMatrix[0];
|
|
|
|
var pmb = parentMatrix[1];
|
|
|
|
var pmc = parentMatrix[2];
|
|
|
|
var pmd = parentMatrix[3];
|
|
|
|
var pme = parentMatrix[4];
|
|
|
|
var pmf = parentMatrix[5];
|
2018-04-18 21:28:08 +00:00
|
|
|
var cse = -cameraScrollX;
|
|
|
|
var csf = -cameraScrollY;
|
|
|
|
var pse = cse * cma + csf * cmc + cme;
|
|
|
|
var psf = cse * cmb + csf * cmd + cmf;
|
|
|
|
var pca = pma * cma + pmb * cmc;
|
|
|
|
var pcb = pma * cmb + pmb * cmd;
|
|
|
|
var pcc = pmc * cma + pmd * cmc;
|
|
|
|
var pcd = pmc * cmb + pmd * cmd;
|
|
|
|
var pce = pme * cma + pmf * cmc + pse;
|
|
|
|
var pcf = pme * cmb + pmf * cmd + psf;
|
|
|
|
|
2018-03-27 00:16:36 +00:00
|
|
|
mva = sra * pca + srb * pcc;
|
|
|
|
mvb = sra * pcb + srb * pcd;
|
|
|
|
mvc = src * pca + srd * pcc;
|
|
|
|
mvd = src * pcb + srd * pcd;
|
|
|
|
mve = sre * pca + srf * pcc + pce;
|
|
|
|
mvf = sre * pcb + srf * pcd + pcf;
|
|
|
|
}
|
2018-04-05 10:01:24 +00:00
|
|
|
else
|
|
|
|
{
|
2018-04-18 21:28:08 +00:00
|
|
|
sre -= cameraScrollX;
|
|
|
|
srf -= cameraScrollY;
|
|
|
|
|
2018-04-05 10:01:24 +00:00
|
|
|
mva = sra * cma + srb * cmc;
|
|
|
|
mvb = sra * cmb + srb * cmd;
|
|
|
|
mvc = src * cma + srd * cmc;
|
|
|
|
mvd = src * cmb + srd * cmd;
|
|
|
|
mve = sre * cma + srf * cmc + cme;
|
|
|
|
mvf = sre * cmb + srf * cmd + cmf;
|
|
|
|
}
|
2018-01-23 23:36:49 +00:00
|
|
|
|
2018-02-14 02:46:34 +00:00
|
|
|
this.setTexture2D(texture, 0);
|
2018-01-24 18:55:23 +00:00
|
|
|
|
|
|
|
if (crop)
|
|
|
|
{
|
|
|
|
renderer.pushScissor(
|
2018-02-16 18:07:49 +00:00
|
|
|
bitmapText.x,
|
|
|
|
bitmapText.y,
|
|
|
|
bitmapText.cropWidth * bitmapText.scaleX,
|
2018-01-24 18:55:23 +00:00
|
|
|
bitmapText.cropHeight * bitmapText.scaleY
|
|
|
|
);
|
2018-02-16 18:07:49 +00:00
|
|
|
}
|
2018-01-24 18:55:23 +00:00
|
|
|
|
|
|
|
for (var index = 0; index < textLength; ++index)
|
|
|
|
{
|
|
|
|
scale = (bitmapText.fontSize / bitmapText.fontData.size);
|
|
|
|
rotation = 0;
|
|
|
|
|
|
|
|
charCode = text.charCodeAt(index);
|
|
|
|
|
|
|
|
if (charCode === 10)
|
2018-01-23 23:36:49 +00:00
|
|
|
{
|
2018-01-24 18:55:23 +00:00
|
|
|
xAdvance = 0;
|
|
|
|
indexCount = 0;
|
|
|
|
yAdvance += lineHeight;
|
|
|
|
lastGlyph = null;
|
2018-01-23 23:36:49 +00:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2018-01-24 18:55:23 +00:00
|
|
|
glyph = chars[charCode];
|
|
|
|
|
|
|
|
if (!glyph)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
glyphX = textureX + glyph.x;
|
|
|
|
glyphY = textureY + glyph.y;
|
|
|
|
|
|
|
|
glyphW = glyph.width;
|
|
|
|
glyphH = glyph.height;
|
|
|
|
|
|
|
|
x = (indexCount + glyph.xOffset + xAdvance) - scrollX;
|
|
|
|
y = (glyph.yOffset + yAdvance) - scrollY;
|
|
|
|
|
|
|
|
if (lastGlyph !== null)
|
|
|
|
{
|
|
|
|
var kerningOffset = glyph.kerning[lastCharCode];
|
|
|
|
x += (kerningOffset !== undefined) ? kerningOffset : 0;
|
|
|
|
}
|
|
|
|
|
2018-04-02 13:42:24 +00:00
|
|
|
xAdvance += glyph.xAdvance + letterSpacing;
|
2018-01-26 00:34:35 +00:00
|
|
|
indexCount += 1;
|
|
|
|
lastGlyph = glyph;
|
|
|
|
lastCharCode = charCode;
|
|
|
|
|
|
|
|
// Nothing to render or a space? Then skip to the next glyph
|
|
|
|
if (glyphW === 0 || glyphH === 0 || charCode === 32)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2018-01-24 18:55:23 +00:00
|
|
|
if (displayCallback)
|
|
|
|
{
|
2018-02-16 18:07:49 +00:00
|
|
|
var output = displayCallback({
|
|
|
|
color: 0,
|
|
|
|
tint: {
|
2018-02-19 20:06:08 +00:00
|
|
|
topLeft: vTintTL,
|
|
|
|
topRight: vTintTR,
|
|
|
|
bottomLeft: vTintBL,
|
|
|
|
bottomRight: vTintBR
|
2018-02-16 18:07:49 +00:00
|
|
|
},
|
|
|
|
index: index,
|
|
|
|
charCode: charCode,
|
|
|
|
x: x,
|
|
|
|
y: y,
|
|
|
|
scale: scale,
|
|
|
|
rotation: 0,
|
|
|
|
data: glyph.data
|
2018-01-24 18:55:23 +00:00
|
|
|
});
|
|
|
|
|
|
|
|
x = output.x;
|
|
|
|
y = output.y;
|
|
|
|
scale = output.scale;
|
|
|
|
rotation = output.rotation;
|
|
|
|
|
|
|
|
if (output.color)
|
|
|
|
{
|
2018-02-19 20:06:08 +00:00
|
|
|
vTintTL = output.color;
|
|
|
|
vTintTR = output.color;
|
|
|
|
vTintBL = output.color;
|
|
|
|
vTintBR = output.color;
|
2018-01-24 18:55:23 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2018-02-19 20:06:08 +00:00
|
|
|
vTintTL = output.tint.topLeft;
|
|
|
|
vTintTR = output.tint.topRight;
|
|
|
|
vTintBL = output.tint.bottomLeft;
|
|
|
|
vTintBR = output.tint.bottomRight;
|
2018-01-24 18:55:23 +00:00
|
|
|
}
|
|
|
|
|
2018-02-19 20:06:08 +00:00
|
|
|
vTintTL = getTint(vTintTL, alpha);
|
|
|
|
vTintTR = getTint(vTintTR, alpha);
|
|
|
|
vTintBL = getTint(vTintBL, alpha);
|
|
|
|
vTintBR = getTint(vTintBR, alpha);
|
2018-01-24 18:55:23 +00:00
|
|
|
}
|
|
|
|
|
2018-02-19 21:20:30 +00:00
|
|
|
x -= bitmapText.displayOriginX;
|
|
|
|
y -= bitmapText.displayOriginY;
|
2018-01-24 18:55:23 +00:00
|
|
|
x *= scale;
|
|
|
|
y *= scale;
|
|
|
|
|
2018-04-18 21:28:08 +00:00
|
|
|
sr = Math.sin(rotation);
|
|
|
|
cr = Math.cos(rotation);
|
2018-01-24 18:55:23 +00:00
|
|
|
uta = cr * scale;
|
2018-04-18 21:28:08 +00:00
|
|
|
utb = sr * scale;
|
|
|
|
utc = -sr * scale;
|
2018-01-24 18:55:23 +00:00
|
|
|
utd = cr * scale;
|
|
|
|
ute = x;
|
|
|
|
utf = y;
|
|
|
|
|
|
|
|
sra = uta * mva + utb * mvc;
|
|
|
|
srb = uta * mvb + utb * mvd;
|
|
|
|
src = utc * mva + utd * mvc;
|
|
|
|
srd = utc * mvb + utd * mvd;
|
|
|
|
sre = ute * mva + utf * mvc + mve;
|
|
|
|
srf = ute * mvb + utf * mvd + mvf;
|
|
|
|
|
|
|
|
xw = glyphW;
|
|
|
|
yh = glyphH;
|
|
|
|
tx0 = sre;
|
|
|
|
ty0 = srf;
|
|
|
|
tx1 = yh * src + sre;
|
|
|
|
ty1 = yh * srd + srf;
|
|
|
|
tx2 = xw * sra + yh * src + sre;
|
|
|
|
ty2 = xw * srb + yh * srd + srf;
|
|
|
|
tx3 = xw * sra + sre;
|
|
|
|
ty3 = xw * srb + srf;
|
|
|
|
|
2018-01-23 23:36:49 +00:00
|
|
|
umin = glyphX / textureWidth;
|
|
|
|
umax = (glyphX + glyphW) / textureWidth;
|
|
|
|
vmin = glyphY / textureHeight;
|
|
|
|
vmax = (glyphY + glyphH) / textureHeight;
|
|
|
|
|
|
|
|
if (this.vertexCount + 6 > this.vertexCapacity)
|
|
|
|
{
|
|
|
|
this.flush();
|
|
|
|
}
|
|
|
|
|
2018-02-28 18:08:08 +00:00
|
|
|
if (roundPixels)
|
|
|
|
{
|
|
|
|
tx0 |= 0;
|
|
|
|
ty0 |= 0;
|
|
|
|
tx1 |= 0;
|
|
|
|
ty1 |= 0;
|
|
|
|
tx2 |= 0;
|
|
|
|
ty2 |= 0;
|
|
|
|
tx3 |= 0;
|
|
|
|
ty3 |= 0;
|
|
|
|
}
|
|
|
|
|
2018-06-30 10:33:52 +00:00
|
|
|
vertexOffset = (this.vertexCount * this.vertexComponentCount) - 1;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
vertexViewF32[++vertexOffset] = umin;
|
|
|
|
vertexViewF32[++vertexOffset] = vmin;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = vTintTL;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx1;
|
|
|
|
vertexViewF32[++vertexOffset] = ty1;
|
|
|
|
vertexViewF32[++vertexOffset] = umin;
|
|
|
|
vertexViewF32[++vertexOffset] = vmax;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = vTintBL;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx2;
|
|
|
|
vertexViewF32[++vertexOffset] = ty2;
|
|
|
|
vertexViewF32[++vertexOffset] = umax;
|
|
|
|
vertexViewF32[++vertexOffset] = vmax;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = vTintBR;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
vertexViewF32[++vertexOffset] = umin;
|
|
|
|
vertexViewF32[++vertexOffset] = vmin;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = vTintTL;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx2;
|
|
|
|
vertexViewF32[++vertexOffset] = ty2;
|
|
|
|
vertexViewF32[++vertexOffset] = umax;
|
|
|
|
vertexViewF32[++vertexOffset] = vmax;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = vTintBR;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx3;
|
|
|
|
vertexViewF32[++vertexOffset] = ty3;
|
|
|
|
vertexViewF32[++vertexOffset] = umax;
|
|
|
|
vertexViewF32[++vertexOffset] = vmin;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = vTintTR;
|
2018-01-23 23:36:49 +00:00
|
|
|
|
|
|
|
this.vertexCount += 6;
|
|
|
|
}
|
2018-01-24 18:55:23 +00:00
|
|
|
|
|
|
|
if (crop)
|
|
|
|
{
|
|
|
|
renderer.popScissor();
|
|
|
|
}
|
2018-01-30 03:38:31 +00:00
|
|
|
},
|
|
|
|
|
2018-02-09 19:19:21 +00:00
|
|
|
/**
|
2018-04-25 16:06:19 +00:00
|
|
|
* Generic function for batching a textured quad
|
2018-02-09 19:19:21 +00:00
|
|
|
*
|
2018-04-18 11:13:49 +00:00
|
|
|
* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchTexture
|
2018-02-09 19:19:21 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-04-25 16:06:19 +00:00
|
|
|
* @param {Phaser.GameObjects.GameObject} gameObject - Source GameObject
|
|
|
|
* @param {WebGLTexture} texture - Raw WebGLTexture associated with the quad
|
|
|
|
* @param {integer} textureWidth - Real texture width
|
|
|
|
* @param {integer} textureHeight - Real texture height
|
2018-06-26 22:19:14 +00:00
|
|
|
* @param {number} srcX - X coordinate of the quad
|
|
|
|
* @param {number} srcY - Y coordinate of the quad
|
|
|
|
* @param {number} srcWidth - Width of the quad
|
|
|
|
* @param {number} srcHeight - Height of the quad
|
|
|
|
* @param {number} scaleX - X component of scale
|
|
|
|
* @param {number} scaleY - Y component of scale
|
|
|
|
* @param {number} rotation - Rotation of the quad
|
2018-04-25 16:06:19 +00:00
|
|
|
* @param {boolean} flipX - Indicates if the quad is horizontally flipped
|
|
|
|
* @param {boolean} flipY - Indicates if the quad is vertically flipped
|
2018-06-26 22:19:14 +00:00
|
|
|
* @param {number} scrollFactorX - By which factor is the quad affected by the camera horizontal scroll
|
|
|
|
* @param {number} scrollFactorY - By which factor is the quad effected by the camera vertical scroll
|
|
|
|
* @param {number} displayOriginX - Horizontal origin in pixels
|
|
|
|
* @param {number} displayOriginY - Vertical origin in pixels
|
|
|
|
* @param {number} frameX - X coordinate of the texture frame
|
|
|
|
* @param {number} frameY - Y coordinate of the texture frame
|
|
|
|
* @param {number} frameWidth - Width of the texture frame
|
|
|
|
* @param {number} frameHeight - Height of the texture frame
|
2018-04-25 16:06:19 +00:00
|
|
|
* @param {integer} tintTL - Tint for top left
|
|
|
|
* @param {integer} tintTR - Tint for top right
|
|
|
|
* @param {integer} tintBL - Tint for bottom left
|
|
|
|
* @param {integer} tintBR - Tint for bottom right
|
2018-07-02 15:44:24 +00:00
|
|
|
* @param {number} tintEffect - The tint effect (0 for additive, 1 for replacement)
|
2018-06-26 22:19:14 +00:00
|
|
|
* @param {number} uOffset - Horizontal offset on texture coordinate
|
|
|
|
* @param {number} vOffset - Vertical offset on texture coordinate
|
2018-04-25 16:06:19 +00:00
|
|
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - Current used camera
|
|
|
|
* @param {Phaser.GameObjects.Components.TransformMatrix} parentTransformMatrix - Parent container
|
2018-02-09 19:19:21 +00:00
|
|
|
*/
|
2018-01-30 03:38:31 +00:00
|
|
|
batchTexture: function (
|
|
|
|
gameObject,
|
|
|
|
texture,
|
|
|
|
textureWidth, textureHeight,
|
|
|
|
srcX, srcY,
|
|
|
|
srcWidth, srcHeight,
|
|
|
|
scaleX, scaleY,
|
|
|
|
rotation,
|
|
|
|
flipX, flipY,
|
|
|
|
scrollFactorX, scrollFactorY,
|
|
|
|
displayOriginX, displayOriginY,
|
|
|
|
frameX, frameY, frameWidth, frameHeight,
|
2018-06-30 10:33:52 +00:00
|
|
|
tintTL, tintTR, tintBL, tintBR, tintEffect,
|
2018-01-30 03:38:31 +00:00
|
|
|
uOffset, vOffset,
|
2018-04-05 08:02:36 +00:00
|
|
|
camera,
|
2018-03-26 20:23:18 +00:00
|
|
|
parentTransformMatrix)
|
2018-01-30 03:38:31 +00:00
|
|
|
{
|
2018-03-26 22:55:38 +00:00
|
|
|
var parentMatrix = null;
|
|
|
|
|
2018-04-05 10:01:24 +00:00
|
|
|
if (parentTransformMatrix)
|
2018-03-26 22:55:38 +00:00
|
|
|
{
|
|
|
|
parentMatrix = parentTransformMatrix.matrix;
|
|
|
|
}
|
|
|
|
|
2018-01-30 03:38:31 +00:00
|
|
|
this.renderer.setPipeline(this);
|
|
|
|
|
|
|
|
if (this.vertexCount + 6 > this.vertexCapacity)
|
|
|
|
{
|
|
|
|
this.flush();
|
|
|
|
}
|
|
|
|
|
|
|
|
flipY = flipY ^ (texture.isRenderTexture ? 1 : 0);
|
|
|
|
|
2018-06-27 14:15:00 +00:00
|
|
|
var roundPixels = camera.roundPixels;
|
2018-01-30 03:38:31 +00:00
|
|
|
var vertexViewF32 = this.vertexViewF32;
|
|
|
|
var vertexViewU32 = this.vertexViewU32;
|
|
|
|
var cameraMatrix = camera.matrix.matrix;
|
|
|
|
var width = srcWidth * (flipX ? -1.0 : 1.0);
|
|
|
|
var height = srcHeight * (flipY ? -1.0 : 1.0);
|
|
|
|
var x = -displayOriginX + ((srcWidth) * (flipX ? 1.0 : 0.0));
|
|
|
|
var y = -displayOriginY + ((srcHeight) * (flipY ? 1.0 : 0.0));
|
2018-06-28 12:07:59 +00:00
|
|
|
|
2018-06-28 11:59:27 +00:00
|
|
|
// var x = -displayOriginX + frameX + ((frameWidth) * (flipX ? 1.0 : 0.0));
|
|
|
|
// var y = -displayOriginY + frameY + ((frameHeight) * (flipY ? 1.0 : 0.0));
|
2018-06-28 12:07:59 +00:00
|
|
|
|
2018-06-28 11:59:27 +00:00
|
|
|
var xw = (roundPixels ? (x | 0) : x) + width;
|
|
|
|
var yh = (roundPixels ? (y | 0) : y) + height;
|
2018-01-30 03:38:31 +00:00
|
|
|
var sr = Math.sin(rotation);
|
|
|
|
var cr = Math.cos(rotation);
|
|
|
|
var sra = cr * scaleX;
|
2018-04-18 21:30:54 +00:00
|
|
|
var srb = sr * scaleX;
|
|
|
|
var src = -sr * scaleY;
|
2018-01-30 03:38:31 +00:00
|
|
|
var srd = cr * scaleY;
|
2018-06-28 11:59:27 +00:00
|
|
|
var sre = srcX;
|
|
|
|
var srf = srcY;
|
2018-01-30 03:38:31 +00:00
|
|
|
var cma = cameraMatrix[0];
|
|
|
|
var cmb = cameraMatrix[1];
|
|
|
|
var cmc = cameraMatrix[2];
|
|
|
|
var cmd = cameraMatrix[3];
|
|
|
|
var cme = cameraMatrix[4];
|
|
|
|
var cmf = cameraMatrix[5];
|
2018-03-27 00:16:36 +00:00
|
|
|
var mva, mvb, mvc, mvd, mve, mvf;
|
2018-04-05 10:01:24 +00:00
|
|
|
|
|
|
|
if (parentMatrix)
|
2018-03-27 00:16:36 +00:00
|
|
|
{
|
|
|
|
var pma = parentMatrix[0];
|
|
|
|
var pmb = parentMatrix[1];
|
|
|
|
var pmc = parentMatrix[2];
|
|
|
|
var pmd = parentMatrix[3];
|
|
|
|
var pme = parentMatrix[4];
|
|
|
|
var pmf = parentMatrix[5];
|
2018-04-18 21:30:54 +00:00
|
|
|
var cse = -camera.scrollX * scrollFactorX;
|
|
|
|
var csf = -camera.scrollY * scrollFactorY;
|
|
|
|
var pse = cse * cma + csf * cmc + cme;
|
|
|
|
var psf = cse * cmb + csf * cmd + cmf;
|
|
|
|
var pca = pma * cma + pmb * cmc;
|
|
|
|
var pcb = pma * cmb + pmb * cmd;
|
|
|
|
var pcc = pmc * cma + pmd * cmc;
|
|
|
|
var pcd = pmc * cmb + pmd * cmd;
|
|
|
|
var pce = pme * cma + pmf * cmc + pse;
|
|
|
|
var pcf = pme * cmb + pmf * cmd + psf;
|
|
|
|
|
2018-03-27 00:16:36 +00:00
|
|
|
mva = sra * pca + srb * pcc;
|
|
|
|
mvb = sra * pcb + srb * pcd;
|
|
|
|
mvc = src * pca + srd * pcc;
|
|
|
|
mvd = src * pcb + srd * pcd;
|
|
|
|
mve = sre * pca + srf * pcc + pce;
|
|
|
|
mvf = sre * pcb + srf * pcd + pcf;
|
|
|
|
}
|
2018-04-05 10:01:24 +00:00
|
|
|
else
|
|
|
|
{
|
2018-04-18 21:30:54 +00:00
|
|
|
sre -= camera.scrollX * scrollFactorX;
|
|
|
|
srf -= camera.scrollY * scrollFactorY;
|
|
|
|
|
2018-04-05 10:01:24 +00:00
|
|
|
mva = sra * cma + srb * cmc;
|
|
|
|
mvb = sra * cmb + srb * cmd;
|
|
|
|
mvc = src * cma + srd * cmc;
|
|
|
|
mvd = src * cmb + srd * cmd;
|
|
|
|
mve = sre * cma + srf * cmc + cme;
|
|
|
|
mvf = sre * cmb + srf * cmd + cmf;
|
|
|
|
}
|
|
|
|
|
2018-01-30 03:38:31 +00:00
|
|
|
var tx0 = x * mva + y * mvc + mve;
|
|
|
|
var ty0 = x * mvb + y * mvd + mvf;
|
|
|
|
var tx1 = x * mva + yh * mvc + mve;
|
|
|
|
var ty1 = x * mvb + yh * mvd + mvf;
|
|
|
|
var tx2 = xw * mva + yh * mvc + mve;
|
|
|
|
var ty2 = xw * mvb + yh * mvd + mvf;
|
|
|
|
var tx3 = xw * mva + y * mvc + mve;
|
|
|
|
var ty3 = xw * mvb + y * mvd + mvf;
|
2018-06-28 11:59:27 +00:00
|
|
|
|
2018-02-05 22:06:02 +00:00
|
|
|
var u0 = (frameX / textureWidth) + uOffset;
|
|
|
|
var v0 = (frameY / textureHeight) + vOffset;
|
|
|
|
var u1 = (frameX + frameWidth) / textureWidth + uOffset;
|
|
|
|
var v1 = (frameY + frameHeight) / textureHeight + vOffset;
|
2018-01-30 03:38:31 +00:00
|
|
|
|
2018-02-28 18:08:08 +00:00
|
|
|
if (roundPixels)
|
|
|
|
{
|
|
|
|
tx0 |= 0;
|
|
|
|
ty0 |= 0;
|
|
|
|
tx1 |= 0;
|
|
|
|
ty1 |= 0;
|
|
|
|
tx2 |= 0;
|
|
|
|
ty2 |= 0;
|
|
|
|
tx3 |= 0;
|
|
|
|
ty3 |= 0;
|
|
|
|
}
|
|
|
|
|
2018-06-28 11:59:27 +00:00
|
|
|
this.setTexture2D(texture, 0);
|
|
|
|
|
2018-06-30 10:33:52 +00:00
|
|
|
var vertexOffset = (this.vertexCount * this.vertexComponentCount) - 1;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
vertexViewF32[++vertexOffset] = u0;
|
|
|
|
vertexViewF32[++vertexOffset] = v0;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = tintTL;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx1;
|
|
|
|
vertexViewF32[++vertexOffset] = ty1;
|
|
|
|
vertexViewF32[++vertexOffset] = u0;
|
|
|
|
vertexViewF32[++vertexOffset] = v1;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = tintTR;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx2;
|
|
|
|
vertexViewF32[++vertexOffset] = ty2;
|
|
|
|
vertexViewF32[++vertexOffset] = u1;
|
|
|
|
vertexViewF32[++vertexOffset] = v1;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = tintBL;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx0;
|
|
|
|
vertexViewF32[++vertexOffset] = ty0;
|
|
|
|
vertexViewF32[++vertexOffset] = u0;
|
|
|
|
vertexViewF32[++vertexOffset] = v0;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = tintTL;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx2;
|
|
|
|
vertexViewF32[++vertexOffset] = ty2;
|
|
|
|
vertexViewF32[++vertexOffset] = u1;
|
|
|
|
vertexViewF32[++vertexOffset] = v1;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = tintBL;
|
|
|
|
|
|
|
|
vertexViewF32[++vertexOffset] = tx3;
|
|
|
|
vertexViewF32[++vertexOffset] = ty3;
|
|
|
|
vertexViewF32[++vertexOffset] = u1;
|
|
|
|
vertexViewF32[++vertexOffset] = v0;
|
|
|
|
vertexViewF32[++vertexOffset] = tintEffect;
|
|
|
|
vertexViewU32[++vertexOffset] = tintBR;
|
2018-01-30 03:38:31 +00:00
|
|
|
|
|
|
|
this.vertexCount += 6;
|
|
|
|
},
|
|
|
|
|
2018-03-05 21:49:08 +00:00
|
|
|
/**
|
|
|
|
* Immediately draws a texture with no batching.
|
|
|
|
*
|
2018-04-18 11:13:49 +00:00
|
|
|
* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#drawTexture
|
2018-03-05 21:49:08 +00:00
|
|
|
* @since 3.2.0
|
|
|
|
*
|
|
|
|
* @param {WebGLTexture} texture [description]
|
|
|
|
* @param {number} srcX - [description]
|
|
|
|
* @param {number} srcY - [description]
|
|
|
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* @param {number} tint - [description]
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* @param {number} alpha - [description]
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* @param {number} frameX - [description]
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* @param {number} frameY - [description]
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* @param {number} frameWidth - [description]
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* @param {number} frameHeight - [description]
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* @param {Phaser.GameObjects.Components.TransformMatrix} transformMatrix - [description]
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2018-03-26 20:23:18 +00:00
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentTransformMatrix - [description]
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2018-03-05 21:49:08 +00:00
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*
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2018-04-18 11:13:49 +00:00
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* @return {Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline} This Pipeline.
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2018-03-05 21:49:08 +00:00
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*/
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2018-02-22 23:36:25 +00:00
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drawTexture: function (
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texture,
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srcX, srcY,
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2018-03-05 19:57:41 +00:00
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tint, alpha,
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2018-02-22 23:36:25 +00:00
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frameX, frameY, frameWidth, frameHeight,
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2018-04-05 08:02:36 +00:00
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transformMatrix,
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2018-03-26 20:23:18 +00:00
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parentTransformMatrix
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2018-02-22 23:36:25 +00:00
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)
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{
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2018-03-26 22:55:38 +00:00
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var parentMatrix = null;
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2018-04-05 10:01:24 +00:00
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if (parentTransformMatrix)
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2018-03-26 22:55:38 +00:00
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{
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parentMatrix = parentTransformMatrix.matrix;
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}
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2018-02-22 23:36:25 +00:00
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this.renderer.setPipeline(this);
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if (this.vertexCount + 6 > this.vertexCapacity)
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{
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this.flush();
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}
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2018-06-27 14:27:16 +00:00
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var roundPixels = this.renderer.config.roundPixels;
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2018-02-22 23:36:25 +00:00
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var vertexViewF32 = this.vertexViewF32;
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var vertexViewU32 = this.vertexViewU32;
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2018-02-23 03:44:22 +00:00
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var width = frameWidth;
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var height = frameHeight;
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2018-02-22 23:36:25 +00:00
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var x = srcX;
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var y = srcY;
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var xw = x + width;
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var yh = y + height;
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var mva = transformMatrix[0];
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var mvb = transformMatrix[1];
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var mvc = transformMatrix[2];
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var mvd = transformMatrix[3];
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var mve = transformMatrix[4];
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var mvf = transformMatrix[5];
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2018-03-27 00:16:36 +00:00
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2018-04-05 10:01:24 +00:00
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if (parentMatrix)
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2018-03-27 00:16:36 +00:00
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{
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var pma = parentMatrix[0];
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var pmb = parentMatrix[1];
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var pmc = parentMatrix[2];
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var pmd = parentMatrix[3];
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var pme = parentMatrix[4];
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var pmf = parentMatrix[5];
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var pca = mva * pma + mvb * pmc;
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var pcb = mva * pmb + mvb * pmd;
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var pcc = mvc * pma + mvd * pmc;
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var pcd = mvc * pmb + mvd * pmd;
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var pce = mve * pma + mvf * pmc + pme;
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var pcf = mve * pmb + mvf * pmd + pmf;
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mva = pca;
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mvb = pcb;
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mvc = pcc;
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mvd = pcd;
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mve = pce;
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mvf = pcf;
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}
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2018-02-22 23:36:25 +00:00
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var tx0 = x * mva + y * mvc + mve;
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var ty0 = x * mvb + y * mvd + mvf;
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var tx1 = x * mva + yh * mvc + mve;
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var ty1 = x * mvb + yh * mvd + mvf;
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var tx2 = xw * mva + yh * mvc + mve;
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var ty2 = xw * mvb + yh * mvd + mvf;
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var tx3 = xw * mva + y * mvc + mve;
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var ty3 = xw * mvb + y * mvd + mvf;
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var textureWidth = texture.width;
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var textureHeight = texture.height;
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var u0 = (frameX / textureWidth);
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var v0 = (frameY / textureHeight);
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var u1 = (frameX + frameWidth) / textureWidth;
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var v1 = (frameY + frameHeight) / textureHeight;
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2018-06-30 10:33:52 +00:00
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var tintEffect = 0;
|
2018-03-05 21:49:08 +00:00
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tint = Utils.getTintAppendFloatAlpha(tint, alpha);
|
2018-02-22 23:36:25 +00:00
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this.setTexture2D(texture, 0);
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|
2018-02-28 18:08:08 +00:00
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if (roundPixels)
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{
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tx0 |= 0;
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ty0 |= 0;
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tx1 |= 0;
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ty1 |= 0;
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tx2 |= 0;
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ty2 |= 0;
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tx3 |= 0;
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ty3 |= 0;
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}
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|
2018-06-30 10:33:52 +00:00
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var vertexOffset = (this.vertexCount * this.vertexComponentCount) - 1;
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vertexViewF32[++vertexOffset] = tx0;
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vertexViewF32[++vertexOffset] = ty0;
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vertexViewF32[++vertexOffset] = u0;
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vertexViewF32[++vertexOffset] = v0;
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vertexViewF32[++vertexOffset] = tintEffect;
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vertexViewU32[++vertexOffset] = tint;
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vertexViewF32[++vertexOffset] = tx1;
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vertexViewF32[++vertexOffset] = ty1;
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vertexViewF32[++vertexOffset] = u0;
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vertexViewF32[++vertexOffset] = v1;
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vertexViewF32[++vertexOffset] = tintEffect;
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vertexViewU32[++vertexOffset] = tint;
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vertexViewF32[++vertexOffset] = tx2;
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vertexViewF32[++vertexOffset] = ty2;
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vertexViewF32[++vertexOffset] = u1;
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vertexViewF32[++vertexOffset] = v1;
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vertexViewF32[++vertexOffset] = tintEffect;
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vertexViewU32[++vertexOffset] = tint;
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vertexViewF32[++vertexOffset] = tx0;
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vertexViewF32[++vertexOffset] = ty0;
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vertexViewF32[++vertexOffset] = u0;
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vertexViewF32[++vertexOffset] = v0;
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vertexViewF32[++vertexOffset] = tintEffect;
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vertexViewU32[++vertexOffset] = tint;
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vertexViewF32[++vertexOffset] = tx2;
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vertexViewF32[++vertexOffset] = ty2;
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vertexViewF32[++vertexOffset] = u1;
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vertexViewF32[++vertexOffset] = v1;
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vertexViewF32[++vertexOffset] = tintEffect;
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|
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|
vertexViewU32[++vertexOffset] = tint;
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|
|
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vertexViewF32[++vertexOffset] = tx3;
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|
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vertexViewF32[++vertexOffset] = ty3;
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|
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vertexViewF32[++vertexOffset] = u1;
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|
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vertexViewF32[++vertexOffset] = v0;
|
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vertexViewF32[++vertexOffset] = tintEffect;
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|
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vertexViewU32[++vertexOffset] = tint;
|
2018-02-22 23:36:25 +00:00
|
|
|
|
|
|
|
this.vertexCount += 6;
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|
|
|
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|
|
// Force an immediate draw
|
|
|
|
this.flush();
|
2018-01-22 21:21:47 +00:00
|
|
|
}
|
2018-01-24 22:29:57 +00:00
|
|
|
|
2018-01-22 21:21:47 +00:00
|
|
|
});
|
|
|
|
|
2018-01-22 22:51:15 +00:00
|
|
|
module.exports = TextureTintPipeline;
|