2014-03-23 08:43:27 +00:00
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/* global Phaser:true */
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2013-10-01 12:54:29 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2015-02-25 03:36:23 +00:00
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* @copyright 2015 Photon Storm Ltd.
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2013-10-01 12:54:29 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2013-08-28 06:02:55 +00:00
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/**
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2013-10-03 01:38:35 +00:00
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* @namespace Phaser
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*/
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2013-10-23 12:15:56 +00:00
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var Phaser = Phaser || {
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2013-08-29 06:06:16 +00:00
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2015-07-22 14:31:30 +00:00
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/**
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* The Phaser version number.
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* @constant
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* @type {string}
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*/
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2016-02-17 16:28:27 +00:00
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VERSION: '2.4.6-dev',
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2015-07-21 14:19:21 +00:00
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2015-07-22 14:31:30 +00:00
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/**
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* An array of Phaser game instances.
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* @constant
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* @type {array}
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*/
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2015-07-21 14:19:21 +00:00
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GAMES: [],
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2013-11-25 14:53:30 +00:00
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2015-07-22 14:31:30 +00:00
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/**
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* AUTO renderer - picks between WebGL or Canvas based on device.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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AUTO: 0,
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2015-07-22 14:31:30 +00:00
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/**
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* Canvas Renderer.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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CANVAS: 1,
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2015-07-22 14:31:30 +00:00
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/**
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* WebGL Renderer.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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WEBGL: 2,
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2015-07-22 14:31:30 +00:00
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/**
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* Headless renderer (not visual output)
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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HEADLESS: 3,
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2013-09-12 20:54:41 +00:00
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2015-07-22 14:31:30 +00:00
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/**
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* Direction constant.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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NONE: 0,
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2015-07-22 14:31:30 +00:00
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/**
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* Direction constant.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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LEFT: 1,
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2015-07-22 14:31:30 +00:00
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/**
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* Direction constant.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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RIGHT: 2,
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2015-07-22 14:31:30 +00:00
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/**
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* Direction constant.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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UP: 3,
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2015-07-22 14:31:30 +00:00
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/**
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* Direction constant.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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DOWN: 4,
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2014-03-13 23:15:32 +00:00
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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SPRITE: 0,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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BUTTON: 1,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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IMAGE: 2,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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GRAPHICS: 3,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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TEXT: 4,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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TILESPRITE: 5,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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BITMAPTEXT: 6,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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GROUP: 7,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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RENDERTEXTURE: 8,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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TILEMAP: 9,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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TILEMAPLAYER: 10,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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EMITTER: 11,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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POLYGON: 12,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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BITMAPDATA: 13,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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CANVAS_FILTER: 14,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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WEBGL_FILTER: 15,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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ELLIPSE: 16,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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SPRITEBATCH: 17,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-03-23 08:43:27 +00:00
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RETROFONT: 18,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-05-06 01:45:10 +00:00
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POINTER: 19,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2014-07-15 16:40:40 +00:00
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ROPE: 20,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2015-02-17 16:39:49 +00:00
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CIRCLE: 21,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2015-02-17 16:39:49 +00:00
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RECTANGLE: 22,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2015-02-17 16:39:49 +00:00
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LINE: 23,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2015-02-17 16:39:49 +00:00
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MATRIX: 24,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2015-02-17 16:39:49 +00:00
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POINT: 25,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2015-02-17 16:39:49 +00:00
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ROUNDEDRECTANGLE: 26,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2015-04-13 22:16:29 +00:00
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CREATURE: 27,
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2015-07-22 14:31:30 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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2015-05-03 12:26:46 +00:00
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VIDEO: 28,
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2013-09-23 21:23:17 +00:00
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2015-10-31 01:04:14 +00:00
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/**
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* Game Object type.
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* @constant
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* @type {integer}
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*/
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PENDING_ATLAS: -1,
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2015-02-17 15:47:50 +00:00
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/**
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2015-06-03 03:54:49 +00:00
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* Various blend modes supported by Pixi.
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2015-07-22 14:31:30 +00:00
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*
|
2015-06-03 03:54:49 +00:00
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* IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.
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2015-02-17 15:47:50 +00:00
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*
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2015-07-22 14:31:30 +00:00
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* @constant
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2015-02-17 15:47:50 +00:00
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* @property {Number} blendModes.NORMAL
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* @property {Number} blendModes.ADD
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* @property {Number} blendModes.MULTIPLY
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* @property {Number} blendModes.SCREEN
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* @property {Number} blendModes.OVERLAY
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* @property {Number} blendModes.DARKEN
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* @property {Number} blendModes.LIGHTEN
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* @property {Number} blendModes.COLOR_DODGE
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* @property {Number} blendModes.COLOR_BURN
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* @property {Number} blendModes.HARD_LIGHT
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* @property {Number} blendModes.SOFT_LIGHT
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* @property {Number} blendModes.DIFFERENCE
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* @property {Number} blendModes.EXCLUSION
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* @property {Number} blendModes.HUE
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* @property {Number} blendModes.SATURATION
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* @property {Number} blendModes.COLOR
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* @property {Number} blendModes.LUMINOSITY
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* @static
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*/
|
2014-03-23 08:43:27 +00:00
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blendModes: {
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NORMAL:0,
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ADD:1,
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MULTIPLY:2,
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SCREEN:3,
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OVERLAY:4,
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DARKEN:5,
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LIGHTEN:6,
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COLOR_DODGE:7,
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COLOR_BURN:8,
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HARD_LIGHT:9,
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SOFT_LIGHT:10,
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DIFFERENCE:11,
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EXCLUSION:12,
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HUE:13,
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SATURATION:14,
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COLOR:15,
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LUMINOSITY:16
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},
|
2014-02-25 04:40:44 +00:00
|
|
|
|
2015-02-17 15:47:50 +00:00
|
|
|
/**
|
2015-06-03 03:54:49 +00:00
|
|
|
* The scale modes that are supported by Pixi.
|
2015-02-17 15:47:50 +00:00
|
|
|
*
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|
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|
* The DEFAULT scale mode affects the default scaling mode of future operations.
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|
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|
* It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.
|
|
|
|
*
|
2015-07-22 14:31:30 +00:00
|
|
|
* @constant
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|
|
* @property {Object} Phaser.scaleModes
|
2015-02-17 15:47:50 +00:00
|
|
|
* @property {Number} scaleModes.DEFAULT=LINEAR
|
|
|
|
* @property {Number} scaleModes.LINEAR Smooth scaling
|
|
|
|
* @property {Number} scaleModes.NEAREST Pixelating scaling
|
|
|
|
* @static
|
|
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|
*/
|
2014-03-23 08:43:27 +00:00
|
|
|
scaleModes: {
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DEFAULT:0,
|
|
|
|
LINEAR:0,
|
|
|
|
NEAREST:1
|
2015-07-21 09:00:30 +00:00
|
|
|
},
|
2013-08-29 06:06:16 +00:00
|
|
|
|
2015-07-21 09:00:30 +00:00
|
|
|
PIXI: PIXI || {}
|
2015-07-22 14:31:30 +00:00
|
|
|
|
2014-02-06 12:29:07 +00:00
|
|
|
};
|