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<li class="class-depth-1">
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<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Tileset.html">Tileset</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Time.html">Time</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
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<a href="Phaser.Timer.html">Timer</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 14:05:55 +00:00
<a href="Phaser.Touch.html">Touch</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Tween.html">Tween</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.TweenData.html">TweenData</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Utils.html">Utils</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.World.html">World</a>
</li>
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<li class="class-depth-1">
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BaseTexture.html">BaseTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BitmapText.html">BitmapText</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObject.html">DisplayObject</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Event.html">Event</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EventTarget.html">EventTarget</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterTexture.html">FilterTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PIXI.html">PIXI</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
<li class="class-depth-1">
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<a href="PIXI.PolyK.html">PolyK</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.RenderTexture.html">RenderTexture</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Rope.html">Rope</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Sprite.html">Sprite</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Stage.html">Stage</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Strip.html">Strip</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.StripShader.html">StripShader</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Text.html">Text</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Texture.html">Texture</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.TilingSprite.html">TilingSprite</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.VideoTexture.html">VideoTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
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</li>
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<li class="class-depth-0">
<a href="RoundedRectangle.html">RoundedRectangle</a>
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</li>
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</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-0">
<a href="global.html#append">append</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#apply">apply</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#applyInverse">applyInverse</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#blendModes">blendModes</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#clone">clone</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#contains">contains</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#fromArray">fromArray</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#identity">identity</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#rotate">rotate</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#scale">scale</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#sort">sort</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#toArray">toArray</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#translate">translate</a>
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</li>
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</ul>
</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
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<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
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<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
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<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
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<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="https://leanpub.com/u/photonstorm">Phaser Books</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/coding-tips.php">Weekly Coding Tips</a></li>
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<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
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<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">Donate to the project</a></li>
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
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</ul>
</li>
2014-11-15 20:01:46 +00:00
</ul>
</div>
</div>
<div class="row-fluid">
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<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: AnimationManager</h1>-->
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<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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AnimationManager
</h2>
</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name "
id="AnimationManager"><span class="type-signature"></span>new AnimationManager<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>The Animation Manager is used to add, play and update Phaser Animations.
Any Game Object such as Phaser.Sprite that supports animation contains a single AnimationManager instance.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
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<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
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</td>
<td class="description last"><p>A reference to the Game Object that owns this AnimationManager.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-15">line 15</a>
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</dt>
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</dl>
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</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
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<dt>
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<h4 class="name "
id="currentAnim"><span class="type-signature"></span>currentAnim<span class="type-signature"> :<a href="Phaser.Animation.html">Phaser.Animation</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>The currently displayed animation, if any.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-37">line 37</a>
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</dt>
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</dl>
</dd>
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<dt>
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<h4 class="name "
id="currentFrame"><span class="type-signature"></span>currentFrame<span class="type-signature"> :<a href="Phaser.Frame.html">Phaser.Frame</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>The currently displayed Frame of animation, if any.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-31">line 31</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="frame"><span class="type-signature"></span>frame<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>Gets or sets the current frame index and updates the Texture Cache for display.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-516">line 516</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="frameData"><span class="type-signature">&lt;readonly> </span>frameData<span class="type-signature"> :<a href="Phaser.FrameData.html">Phaser.FrameData</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>The current animations FrameData.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-452">line 452</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="frameName"><span class="type-signature"></span>frameName<span class="type-signature"> :string</span></h4>
</dt>
<dd>
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<div class="description">
<p>Gets or sets the current frame name and updates the Texture Cache for display.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-553">line 553</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="frameTotal"><span class="type-signature">&lt;readonly> </span>frameTotal<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The total number of frames in the currently loaded FrameData, or -1 if no FrameData is loaded.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-465">line 465</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>A reference to the currently running Game.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-25">line 25</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="isLoaded"><span class="type-signature"></span>isLoaded<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Set to true once animation data has been loaded.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-49">line 49</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="name"><span class="type-signature"></span>name<span class="type-signature"> :string</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Gets the current animation name, if set.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-499">line 499</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="paused"><span class="type-signature"></span>paused<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Gets and sets the paused state of the current animation.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-479">line 479</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"> :<a href="Phaser.Sprite.html">Phaser.Sprite</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>A reference to the parent Sprite that owns this AnimationManager.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-20">line 20</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="updateIfVisible"><span class="type-signature"></span>updateIfVisible<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Should the animation data continue to update even if the Sprite.visible is set to false.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-43">line 43</a>
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</dt>
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</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
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<h4 class="name "
id="add"><span class="type-signature"></span>add<span class="signature">(name, <span class="optional">frames</span>, <span class="optional">frameRate</span>, <span class="optional">loop</span>, <span class="optional">useNumericIndex</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Animation.html">Phaser.Animation</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Adds a new animation under the given key. Optionally set the frames, frame rate and loop.
Animations added in this way are played back with the play function.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The unique (within this Sprite) name for the animation, i.e. &quot;run&quot;, &quot;fire&quot;, &quot;walk&quot;.</p></td>
</tr>
<tr>
<td class="name"><code>frames</code></td>
<td class="type">
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<span class="param-type">Array</span>
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</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>An array of numbers/strings that correspond to the frames to add to this animation and in which order. e.g. [1, 2, 3] or ['run0', 'run1', run2]). If null then all frames will be used.</p></td>
</tr>
<tr>
<td class="name"><code>frameRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
60
</td>
<td class="description last"><p>The speed at which the animation should play. The speed is given in frames per second.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Whether or not the animation is looped or just plays once.</p></td>
</tr>
<tr>
<td class="name"><code>useNumericIndex</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Are the given frames using numeric indexes (default) or strings?</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Animation.html">Phaser.Animation</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Animation object that was created.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-167">line 167</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Destroys all references this AnimationManager contains.
Iterates through the list of animations stored in this manager and calls destroy on each of them.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-420">line 420</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="getAnimation"><span class="type-signature"></span>getAnimation<span class="signature">(name)</span><span class="type-signature"> &rarr; {<a href="Phaser.Animation.html">Phaser.Animation</a>}</span></h4>
</dt>
<dd>
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<div class="description">
<p>Returns an animation that was previously added by name.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the animation to be returned, e.g. &quot;fire&quot;.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Animation.html">Phaser.Animation</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Animation instance, if found, otherwise null.</p>
</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-382">line 382</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="next"><span class="type-signature"></span>next<span class="signature">(<span class="optional">quantity</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Advances by the given number of frames in the current animation, taking the loop value into consideration.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>quantity</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>The number of frames to advance.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-350">line 350</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="play"><span class="type-signature"></span>play<span class="signature">(name, <span class="optional">frameRate</span>, <span class="optional">loop</span>, <span class="optional">killOnComplete</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Animation.html">Phaser.Animation</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Play an animation based on the given key. The animation should previously have been added via sprite.animations.add()
If the requested animation is already playing this request will be ignored. If you need to reset an already running animation do so directly on the Animation object itself.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The name of the animation to be played, e.g. &quot;fire&quot;, &quot;walk&quot;, &quot;jump&quot;.</p></td>
</tr>
<tr>
<td class="name"><code>frameRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>The framerate to play the animation at. The speed is given in frames per second. If not provided the previously set frameRate of the Animation is used.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
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</td>
<td class="description last"><p>Should the animation be looped after playback. If not provided the previously set loop value of the Animation is used.</p></td>
</tr>
<tr>
<td class="name"><code>killOnComplete</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If set to true when the animation completes (only happens if loop=false) the parent Sprite will be killed.</p></td>
</tr>
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</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Animation.html">Phaser.Animation</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>A reference to playing Animation instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-256">line 256</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="previous"><span class="type-signature"></span>previous<span class="signature">(<span class="optional">quantity</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Moves backwards the given number of frames in the current animation, taking the loop value into consideration.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>quantity</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>The number of frames to move back.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-366">line 366</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="refreshFrame"><span class="type-signature"></span>refreshFrame<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>Refreshes the current frame data back to the parent Sprite and also resets the texture data.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-403">line 403</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="stop"><span class="type-signature"></span>stop<span class="signature">(<span class="optional">name</span>, <span class="optional">resetFrame</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Stop playback of an animation. If a name is given that specific animation is stopped, otherwise the current animation is stopped.
The currentAnim property of the AnimationManager is automatically set to the animation given.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>The name of the animation to be stopped, e.g. &quot;fire&quot;. If none is given the currently running animation is stopped.</p></td>
</tr>
<tr>
<td class="name"><code>resetFrame</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>When the animation is stopped should the currentFrame be set to the first frame of the animation (true) or paused on the last frame displayed (false)</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-296">line 296</a>
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</dt>
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</dl>
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2013-10-02 00:16:40 +00:00
</dd>
<dt>
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<h4 class="name "
id="update"><span class="type-signature">&lt;internal> </span>update<span class="signature">()</span><span class="type-signature"> &rarr; {boolean}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The main update function is called by the Sprites update loop. It's responsible for updating animation frames and firing related events.</p>
</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if a new animation frame has been set, otherwise false.</p>
</div>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-326">line 326</a>
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</dt>
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</dl>
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2013-10-02 00:16:40 +00:00
</dd>
<dt>
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<h4 class="name "
id="validateFrames"><span class="type-signature"></span>validateFrames<span class="signature">(frames, <span class="optional">useNumericIndex</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Check whether the frames in the given array are valid and exist.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>frames</code></td>
<td class="type">
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<span class="param-type">Array</span>
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</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>An array of frames to be validated.</p></td>
</tr>
<tr>
<td class="name"><code>useNumericIndex</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Validate the frames based on their numeric index (true) or string index (false)</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if all given Frames are valid, otherwise false.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-222">line 222</a>
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</dt>
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</dl>
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</dd>
</dl>
</article>
</section>
</div>
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<span class="copyright">
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Phaser Copyright © 2012-2015 Photon Storm Ltd.
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Mon Mar 23 2015 23:44:02 GMT+0000 (GMT Standard Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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