2017-06-21 23:47:35 +00:00
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var SeperateX = require('./SeperateX');
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var SeperateY = require('./SeperateY');
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var COLLIDES = require('./COLLIDES');
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// Impact Physics Solver
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var Solver = function (world, bodyA, bodyB)
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{
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var weak = null;
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if (bodyA.collides === COLLIDES.LITE || bodyB.collides === COLLIDES.FIXED)
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{
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weak = bodyA;
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}
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else if (bodyB.collides === COLLIDES.LITE || bodyA.collides === COLLIDES.FIXED)
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{
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weak = bodyB;
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}
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if (bodyA.last.x + bodyA.size.x > bodyB.last.x && bodyA.last.x < bodyB.last.x + bodyB.size.x)
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{
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if (bodyA.last.y < bodyB.last.y)
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{
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SeperateY(world, bodyA, bodyB, weak);
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}
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else
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{
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SeperateY(world, bodyB, bodyA, weak);
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}
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bodyA.collideWith(bodyB, 'y');
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bodyB.collideWith(bodyA, 'y');
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2017-08-16 15:30:28 +00:00
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2018-01-12 17:09:09 +00:00
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world.emit('collide', bodyA, bodyB, 'y');
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2017-06-21 23:47:35 +00:00
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}
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else if (bodyA.last.y + bodyA.size.y > bodyB.last.y && bodyA.last.y < bodyB.last.y + bodyB.size.y)
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{
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if (bodyA.last.x < bodyB.last.x)
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{
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SeperateX(world, bodyA, bodyB, weak);
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}
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else
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{
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SeperateX(world, bodyB, bodyA, weak);
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}
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bodyA.collideWith(bodyB, 'x');
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bodyB.collideWith(bodyA, 'x');
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2017-08-16 15:30:28 +00:00
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2018-01-12 17:09:09 +00:00
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world.emit('collide', bodyA, bodyB, 'x');
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2017-06-21 23:47:35 +00:00
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}
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};
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module.exports = Solver;
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