phaser/Tests/sprites/create sprite 1.ts

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/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.start();
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}
function create() {
// This will create a Sprite positioned at the top-left of the game (0,0)
// Try changing the 0, 0 values
game.add.sprite(200, 100, 'bunny');
game.camera.texture.alpha = 0.5;
//game.world.group.texture.flippedX = true;
//game.world.group.transform.origin.setTo(game.stage.centerX, game.stage.centerY);
//game.world.group.transform.skew.x = 1.2;
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}
})();