/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('bunny', 'assets/sprites/bunny.png'); game.load.start(); } function create() { // This will create a Sprite positioned at the top-left of the game (0,0) // Try changing the 0, 0 values game.add.sprite(200, 100, 'bunny'); game.camera.texture.alpha = 0.5; //game.world.group.texture.flippedX = true; //game.world.group.transform.origin.setTo(game.stage.centerX, game.stage.centerY); //game.world.group.transform.skew.x = 1.2; } })();