phaser/src/gameobjects/text/static/TextCanvasRenderer.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var GameObject = require('../../GameObject');
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/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.Text#renderCanvas
* @since 3.0.0
* @private
*
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* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
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* @param {Phaser.GameObjects.Text} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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*/
var TextCanvasRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix)
{
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if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera.id)) || src.text === '')
{
return;
}
var ctx = renderer.currentContext;
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// var resolution = src.resolution;
// Blend Mode
if (renderer.currentBlendMode !== src.blendMode)
{
renderer.currentBlendMode = src.blendMode;
ctx.globalCompositeOperation = renderer.blendModes[src.blendMode];
}
// Alpha
if (renderer.currentAlpha !== src.alpha)
{
renderer.currentAlpha = src.alpha;
ctx.globalAlpha = src.alpha;
}
// Smoothing
if (renderer.currentScaleMode !== src.scaleMode)
{
renderer.currentScaleMode = src.scaleMode;
}
var canvas = src.canvas;
ctx.save();
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if (parentMatrix !== undefined)
{
var matrix = parentMatrix.matrix;
ctx.transform(matrix[0], matrix[1], matrix[2], matrix[3], matrix[4], matrix[5]);
}
var tx = src.x - camera.scrollX * src.scrollFactorX;
var ty = src.y - camera.scrollY * src.scrollFactorY;
if (renderer.config.roundPixels)
{
tx |= 0;
ty |= 0;
}
ctx.translate(tx, ty);
ctx.rotate(src.rotation);
ctx.scale(src.scaleX, src.scaleY);
ctx.translate(canvas.width * (src.flipX ? 1 : 0), canvas.height * (src.flipY ? 1 : 0));
ctx.scale(src.flipX ? -1 : 1, src.flipY ? -1 : 1);
ctx.drawImage(canvas, 0, 0, canvas.width, canvas.height, -src.displayOriginX, -src.displayOriginY, canvas.width, canvas.height);
ctx.restore();
};
module.exports = TextCanvasRenderer;